cstool/csfxscr.h
00001 /* 00002 Copyright (C) 2001 by W.C.A. Wijngaards 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_CSFXSCR_H__ 00020 #define __CS_CSFXSCR_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "ivideo/graph3d.h" 00025 00026 class csColor; 00027 struct iGraphics2D; 00028 struct iTextureManager; 00029 00030 /* 00031 * Some full screen special effects. 00032 * Most need to be called, either during 2d drawing phase - between 00033 * the g2d->BeginDraw and FinishDraw calls, or they need to be called 00034 * in the 3d drawing phase, between the g3d->BeginDraw and FinishDraw calls. 00035 */ 00036 00047 CS_CSTOOL_EXPORT void csfxInterference (iGraphics2D *g2d, 00048 iTextureManager *txtmgr, float amount, float anim, float length); 00049 00056 CS_CSTOOL_EXPORT void csfxFadeOut (iGraphics3D *g3d, float fadevalue); 00057 00063 CS_CSTOOL_EXPORT void csfxFadeTo (iGraphics3D *g3d, iMaterialHandle *mat, 00064 float fadevalue); 00065 00071 CS_CSTOOL_EXPORT void csfxFadeToColor (iGraphics3D *g3d, float fadevalue, 00072 const csColor& color); 00073 00079 CS_CSTOOL_EXPORT void csfxGreenScreen (iGraphics3D *g3d, float fadevalue); 00080 00086 CS_CSTOOL_EXPORT void csfxRedScreen (iGraphics3D *g3d, float fadevalue); 00087 00093 CS_CSTOOL_EXPORT void csfxBlueScreen (iGraphics3D *g3d, float fadevalue); 00094 00100 CS_CSTOOL_EXPORT void csfxWhiteOut (iGraphics3D *g3d, float fadevalue); 00101 00108 CS_CSTOOL_EXPORT void csfxShadeVert (iGraphics3D *g3d, const csColor& topcolor, 00109 const csColor& bottomcolor, uint mixmode = CS_FX_COPY); 00110 00111 00116 CS_CSTOOL_EXPORT void csfxScreenDPFX (iGraphics3D *g3d, iMaterialHandle *mat, 00117 uint mixmode, uint8 r, uint8 g, uint8 b); 00118 00123 CS_CSTOOL_EXPORT void csfxScreenDPFXPartial(iGraphics3D *g3d, int x, int y, 00124 int w, int h, iMaterialHandle *mat, uint mixmode, uint8 r, uint8 g, uint8 b); 00125 00126 #endif // __CS_CSFXSCR_H__ 00127
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