cstool/prfire.h
00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 Copyright (C) 2000 by W.C.A. Wijngaards 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_PROCFIRETEX_H__ 00021 #define __CS_PROCFIRETEX_H__ 00022 00023 #include "csextern.h" 00024 00025 #include "csutil/cscolor.h" 00026 #include "csutil/randomgen.h" 00027 #include "cstool/proctex.h" 00028 #include "itexture/ifire.h" 00029 00030 class csGradient; 00031 struct csRGBcolor; 00032 00036 class CS_CSTOOL_EXPORT csProcFire : public csProcTexture, public iFireTexture 00037 { 00038 private: 00040 csRGBcolor* palette; 00041 int* palette_idx; 00043 int palsize; 00044 00046 uint8 *fireline; 00048 uint8 *image[2]; 00049 int curimg; 00050 unsigned char* blitbuf; 00051 00053 void MakePalette (int max); 00055 void SetHSI (csColor& col, float H, float S, float I); 00057 uint8& GetFireLine (int x); 00058 00061 int possburn, addburn; 00063 int contburn; 00065 int smoothing; 00067 int extinguish; 00068 00070 bool single_flame_mode; 00072 int halfbase; 00074 int postsmooth; 00075 00076 csRandomGen rng; 00077 00078 public: 00079 SCF_DECLARE_IBASE_EXT(csProcTexture); 00080 00082 csProcFire (int w = 128, int h = 128); 00084 virtual ~csProcFire (); 00085 00086 virtual bool PrepareAnim (); 00087 00089 virtual void Animate (csTicks current_time); 00090 00092 void SetSingleFlame(bool enable, int halfflame) 00093 { single_flame_mode = enable; halfbase = halfflame; } 00095 bool GetSingleFlame() const {return single_flame_mode;} 00096 00097 virtual void SetPossibleBurn (int possburn); 00098 virtual int GetPossibleBurn(); 00099 00100 virtual void SetAdditionalBurn (int addburn); 00101 virtual int GetAdditionalBurn(); 00102 00103 virtual void SetContinuedBurn (int contburn); 00104 virtual int GetContinuedBurn(); 00105 00106 virtual void SetSmoothing (int smoothing); 00107 virtual int GetSmoothing(); 00108 00109 virtual void SetExtinguish (int extinguish); 00110 virtual int GetExtinguish(); 00111 00112 virtual void SetSingleFlameMode (bool enable); 00113 virtual bool GetSingleFlameMode(); 00114 00115 virtual void SetHalfBase (int halfbase); 00116 virtual int GetHalfBase(); 00117 00118 virtual void SetPostSmoothing (int amount); 00119 virtual int GetPostSmoothing (); 00120 00121 virtual void SetPalette (const csGradient gradient); 00122 }; 00123 00124 #endif // __CS_PROCFIRETEX_H__ 00125
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