csRenderMesh Struct Reference
[3D]
Mesh data as returned by mesh plugins.
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#include <rendermesh.h>
Inheritance diagram for csRenderMesh:

Public Attributes | |
void * | geometryInstance |
Some unique ID for the geometry used to render this mesh Used for sorting purposes, and is allowed to be 0, although that means non-optimal mesh sorting at rendering. | |
iPortalContainer * | portal |
Pointer to a portalcontainer, if there is any. | |
csRef< iShaderVariableContext > | variablecontext |
@ Document me. | |
uint | lastFrame |
Number of the frame this rendermesh was used in last. | |
csVector3 | camera_origin |
Camera coordinate of the local 0,0,0 point of the object. |
Detailed Description
Mesh data as returned by mesh plugins.Contains both the data needed for rendering as well as some additional data for preprocessing.
Definition at line 146 of file rendermesh.h.
Member Data Documentation
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Camera coordinate of the local 0,0,0 point of the object.
Definition at line 177 of file rendermesh.h. |
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Some unique ID for the geometry used to render this mesh Used for sorting purposes, and is allowed to be 0, although that means non-optimal mesh sorting at rendering.
Definition at line 162 of file rendermesh.h. |
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Number of the frame this rendermesh was used in last. Can be used to determine whether a rendermesh is currently in use. Definition at line 174 of file rendermesh.h. |
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Pointer to a portalcontainer, if there is any.
Definition at line 165 of file rendermesh.h. |
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@ Document me. @ Definition at line 168 of file rendermesh.h. |
The documentation for this struct was generated from the following file:
- ivideo/rendermesh.h
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