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imesh/particle.h

00001 /*
00002     Copyright (C) 2000 by W.C.A. Wijngaards
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMESH_PARTICLE_H__
00020 #define __CS_IMESH_PARTICLE_H__
00021 
00022 #include "csutil/scf.h"
00023 #include "csutil/array.h"
00024 
00025 class csColor;
00026 class csVector3;
00027 class csReversibleTransform;
00028 struct iRenderView;
00029 struct iLight;
00030 
00031 SCF_VERSION (iParticle, 0, 1, 0);
00032 
00040 struct iParticle : public iBase
00041 {
00046   virtual void SetPosition (const csVector3& pos) = 0;
00047   virtual const csVector3& GetPosition () const = 0;
00051   virtual void MovePosition (const csVector3& move) = 0;
00052 
00054   virtual void SetColor (const csColor& col) = 0;
00056   virtual void AddColor (const csColor& col) = 0;
00058   virtual void ScaleBy (float factor) = 0;
00060   virtual void SetMixMode (uint mode) = 0;
00062   virtual void Rotate (float angle) = 0;
00068   virtual void Draw (iRenderView* rview, const csReversibleTransform& transform,
00069         csZBufMode zbufMode) = 0;
00075   virtual void UpdateLighting (const csArray<iLight*>& lights,
00076       const csReversibleTransform& transform) = 0;
00077 
00079   virtual csRenderMesh** GetRenderMeshes (int& n, iRenderView* rview, 
00080     iMovable* movable, uint32 frustum_mask) = 0;
00081 };
00082 
00083 #endif // __CS_IMESH_PARTICLE_H__

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