A class to assist in firing parser events
NOTE: I intentionally _did_not_ synchronize the event firing and
add/remove listener methods. This is because the add/remove should
_only_ be called by the parser at its start/end, and the _same_thread_
should be performing the parsing. This should help performance a tad...
CONSUME
protected static final int CONSUME
- 0
DONE_PARSING
protected static final int DONE_PARSING
- 15
ENTER_RULE
protected static final int ENTER_RULE
- 1
EXIT_RULE
protected static final int EXIT_RULE
- 2
LA
protected static final int LA
- 3
MATCH
protected static final int MATCH
- 4
MATCH_NOT
protected static final int MATCH_NOT
- 5
MISMATCH
protected static final int MISMATCH
- 6
MISMATCH_NOT
protected static final int MISMATCH_NOT
- 7
NEW_LINE
protected static final int NEW_LINE
- 14
REPORT_ERROR
protected static final int REPORT_ERROR
- 8
REPORT_WARNING
protected static final int REPORT_WARNING
- 9
SEMPRED
protected static final int SEMPRED
- 10
SYNPRED_FAILED
protected static final int SYNPRED_FAILED
- 11
SYNPRED_STARTED
protected static final int SYNPRED_STARTED
- 12
SYNPRED_SUCCEEDED
protected static final int SYNPRED_SUCCEEDED
- 13
fireConsume
public void fireConsume(int value)
fireDoneParsing
public void fireDoneParsing()
fireEnterRule
public void fireEnterRule(int ruleNum,
int guessing,
int data)
fireEvents
public void fireEvents(int type,
Vector listeners)
fireExitRule
public void fireExitRule(int ruleNum,
int guessing,
int data)
fireLA
public void fireLA(int k,
int la)
fireMatch
public void fireMatch(String s,
int guessing)
fireMatch
public void fireMatch(char value,
String target,
int guessing)
fireMatch
public void fireMatch(char value,
BitSet b,
int guessing)
fireMatch
public void fireMatch(char c,
int guessing)
fireMatch
public void fireMatch(int n,
String text,
int guessing)
fireMatch
public void fireMatch(int value,
BitSet b,
String text,
int guessing)
fireMatchNot
public void fireMatchNot(char value,
char n,
int guessing)
fireMatchNot
public void fireMatchNot(int value,
int n,
String text,
int guessing)
fireMismatch
public void fireMismatch(String value,
String text,
int guessing)
fireMismatch
public void fireMismatch(char value,
String target,
int guessing)
fireMismatch
public void fireMismatch(char value,
BitSet b,
int guessing)
fireMismatch
public void fireMismatch(char value,
char n,
int guessing)
fireMismatch
public void fireMismatch(int value,
BitSet b,
String text,
int guessing)
fireMismatch
public void fireMismatch(int value,
int n,
String text,
int guessing)
fireMismatchNot
public void fireMismatchNot(char value,
char c,
int guessing)
fireMismatchNot
public void fireMismatchNot(int value,
int n,
String text,
int guessing)
fireNewLine
public void fireNewLine(int line)
fireReportError
public void fireReportError(Exception e)
fireReportError
public void fireReportError(String s)
fireReportWarning
public void fireReportWarning(String s)
fireSemanticPredicateEvaluated
public boolean fireSemanticPredicateEvaluated(int type,
int condition,
boolean result,
int guessing)
fireSyntacticPredicateFailed
public void fireSyntacticPredicateFailed(int guessing)
fireSyntacticPredicateStarted
public void fireSyntacticPredicateStarted(int guessing)
fireSyntacticPredicateSucceeded
public void fireSyntacticPredicateSucceeded(int guessing)
refresh
protected void refresh(Vector listeners)
refreshListeners
public void refreshListeners()
removeDoneListener
public void removeDoneListener(ListenerBase l)
removeParserListener
public void removeParserListener(ParserListener l)
removeTraceListener
public void removeTraceListener(TraceListener l)