#include "OgrePrerequisites.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Enumerations | |
enum | SkeletonChunkID { SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000, SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, SKELETON_ANIMATION_LINK = 0x5000 } |
Definition of the OGRE .skeleton file format. More... |
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Definition of the OGRE .skeleton file format. .skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types) A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.
Definition at line 50 of file OgreSkeletonFileFormat.h. |
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Last modified Sun Mar 25 13:03:19 2007