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Ogre::DefaultShadowCameraSetup Class Reference

Implements default shadow camera setup. More...

#include <OgreShadowCameraSetup.h>

Inheritance diagram for Ogre::DefaultShadowCameraSetup:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 DefaultShadowCameraSetup ()
 Default constructor.
virtual ~DefaultShadowCameraSetup ()
 Destructor.
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam) const
 Default shadow camera setup.

Detailed Description

Implements default shadow camera setup.

Remarks:
This implements the default shadow camera setup algorithm. This is what might be referred to as "normal" shadow mapping.

Definition at line 81 of file OgreShadowCameraSetup.h.


Constructor & Destructor Documentation

Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup  ) 
 

Default constructor.

virtual Ogre::DefaultShadowCameraSetup::~DefaultShadowCameraSetup  )  [virtual]
 

Destructor.


Member Function Documentation

virtual void Ogre::DefaultShadowCameraSetup::getShadowCamera const SceneManager sm,
const Camera cam,
const Viewport vp,
const Light light,
Camera texCam
const [virtual]
 

Default shadow camera setup.

Implements Ogre::ShadowCameraSetup.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 25 13:08:13 2007