buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | [protected] |
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
getOptimalAdjustFactor() const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam) const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | |
getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | |
mBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | [protected] |
mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
mOptAdjustFactor | Ogre::LiSPSMShadowCameraSetup | [protected] |
mPointListBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | [protected, static] |
msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | [protected, static] |
mTempFrustum | Ogre::FocusedShadowCameraSetup | [protected] |
mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | [protected] |
mUseSimpleNOpt | Ogre::LiSPSMShadowCameraSetup | [protected] |
setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | |
setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | [protected] |
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | [virtual] |
~LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | [virtual] |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 25 13:08:15 2007