Changes from 1.1.0 to 2.0.0:
NOTICE: version 2.0.0 is not totally backward-compatible with 1.1.0.
You may have to update existing applications to the new syntax. (Hence the
major version number going up.)
API Changes
Basic audio playback with SDL_mixer
Event management system revamped
Surface swallows Draw, Transform, and Image methods
- Updated: Rubygame::Surface
class
- Add: Surface.load_image() (migrated from Image).
- Add: #savebmp (migrated from Image).
- Add: #draw_* (migrated from Draw).
- Add: #rotozoom, #zoom (migrated from Transform).
- Add: #zoom_to method.
- Retire: Draw module (methods merged into Surface).
- Retire: Transform module (methods merged into Surface).
- Retire: Image module (methods merged into Surface).
Clock class improved
- Updated: Rubygame::Clock class
- Clock is now directly under Rubygame
(not Rubygame::Time).
- Clock.new() takes no arguments, but yields self if a block is given.
- framerate limiting with #tick is now much more accurate.
- Add: Clock.runtime(), Clock.wait(), Clock.delay() (migrated from Time)
- Rename: #fps to #framerate.
- Rename: #desired_fps to #target_framerate.
- Rename: #desired_mspf to #target_frametime.
- Rename: #time to #lifetime.
- Retire: Time module (methods merged into Clock).
Experimental classes/modules
New system for version and capability detection
- Rubygame::VERSIONS: a hash table with the version numbers of rubygame, SDL,
and any SDL_* libraries that were compiled in.
- Methods which are not supported will no be defined in the namespace;
formerly, they would be defined but nonfunctional (issued a warning and
returned nil).
Miscellaneous other changes and additions
- Add: Rubygame.quit (cleanly
exit SDL; resets resolution after fullscreen).
- Updated: Rubygame::Surface
class
- Argument list for Surface.new() has changed.
- Add: #clip and #clip=.
- Add: #convert, #to_display, and #to_display_alpha.
- Updated: Rubygame::Screen
class
- Rename: Screen.set_mode() to Screen.new().
- Add: Screen.set_mode() and Screen.instance() (aliases for Screen.new()).
- Add: #title, #title= (replaces #caption and #set_caption)
- Updated: Rubygame::TTF class
- Add: #render_utf8 and #render_unicode methods.
- Add: #size_text method.
Bug Fixes
- Fix several erroneous Rect methods.
- Fix "bignum out of range of unsigned long (RangeError)" when
using Rubygame::FULLSCREEN.
Other Stuff
- New build/install system with Rake.
- Split the monolithic rubygame extension into modules:
rubygame_core: | main SDL interface.
|
rubygame_gfx: | SDL_gfx interface.
|
rubygame_image: | SDL_image interface.
|
rubygame_mixer: | SDL_mixer interface.
|
rubygame_ttf: | SDL_ttf interface.
|