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Box2D-devel-2.4.1-11.fc39 RPM for s390x

From Fedora 39 for s390x / b

Name: Box2D-devel Distribution: Fedora Project
Version: 2.4.1 Vendor: Fedora Project
Release: 11.fc39 Build date: Wed Jul 19 13:04:52 2023
Group: Unspecified Build host: buildvm-s390x-09.s390.fedoraproject.org
Size: 726584 Source RPM: Box2D-2.4.1-11.fc39.src.rpm
Packager: Fedora Project
Url: http://box2d.org/
Summary: Development files for Box2D
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
Box2D is developed by Erin Catto and has the zlib license.
While the zlib license does not require acknowledgement,
we encourage you to give credit to Box2D in your product.

These are the development files.

Provides

Requires

License

Zlib

Changelog

* Wed Jul 19 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-11
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
* Fri Mar 03 2023 Gwyn Ciesla <gwync@protonmail.com> - 2.4.1-10
  - migrated to SPDX license
* Wed Jan 18 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-9
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
* Wed Jul 20 2022 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-8
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
* Wed Jan 19 2022 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-7
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
* Wed Jul 21 2021 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-6
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild

Files

/usr/include/box2d
/usr/include/box2d/b2_api.h
/usr/include/box2d/b2_block_allocator.h
/usr/include/box2d/b2_body.h
/usr/include/box2d/b2_broad_phase.h
/usr/include/box2d/b2_chain_shape.h
/usr/include/box2d/b2_circle_shape.h
/usr/include/box2d/b2_collision.h
/usr/include/box2d/b2_common.h
/usr/include/box2d/b2_contact.h
/usr/include/box2d/b2_contact_manager.h
/usr/include/box2d/b2_distance.h
/usr/include/box2d/b2_distance_joint.h
/usr/include/box2d/b2_draw.h
/usr/include/box2d/b2_dynamic_tree.h
/usr/include/box2d/b2_edge_shape.h
/usr/include/box2d/b2_fixture.h
/usr/include/box2d/b2_friction_joint.h
/usr/include/box2d/b2_gear_joint.h
/usr/include/box2d/b2_growable_stack.h
/usr/include/box2d/b2_joint.h
/usr/include/box2d/b2_math.h
/usr/include/box2d/b2_motor_joint.h
/usr/include/box2d/b2_mouse_joint.h
/usr/include/box2d/b2_polygon_shape.h
/usr/include/box2d/b2_prismatic_joint.h
/usr/include/box2d/b2_pulley_joint.h
/usr/include/box2d/b2_revolute_joint.h
/usr/include/box2d/b2_rope.h
/usr/include/box2d/b2_settings.h
/usr/include/box2d/b2_shape.h
/usr/include/box2d/b2_stack_allocator.h
/usr/include/box2d/b2_time_of_impact.h
/usr/include/box2d/b2_time_step.h
/usr/include/box2d/b2_timer.h
/usr/include/box2d/b2_types.h
/usr/include/box2d/b2_weld_joint.h
/usr/include/box2d/b2_wheel_joint.h
/usr/include/box2d/b2_world.h
/usr/include/box2d/b2_world_callbacks.h
/usr/include/box2d/box2d.h
/usr/lib64/cmake/box2d/box2dConfig-noconfig.cmake
/usr/lib64/cmake/box2d/box2dConfig.cmake
/usr/lib64/cmake/box2d/box2dConfigVersion.cmake
/usr/lib64/libbox2d.so
/usr/share/doc/Box2D-devel
/usr/share/doc/Box2D-devel/README.md
/usr/share/doc/Box2D-devel/docs
/usr/share/doc/Box2D-devel/docs/CMakeLists.txt
/usr/share/doc/Box2D-devel/docs/Doxyfile.in
/usr/share/doc/Box2D-devel/docs/FAQ.md
/usr/share/doc/Box2D-devel/docs/collision.md
/usr/share/doc/Box2D-devel/docs/common.md
/usr/share/doc/Box2D-devel/docs/copycss.sh
/usr/share/doc/Box2D-devel/docs/dynamics.md
/usr/share/doc/Box2D-devel/docs/extra.css
/usr/share/doc/Box2D-devel/docs/hello.md
/usr/share/doc/Box2D-devel/docs/images
/usr/share/doc/Box2D-devel/docs/images/body_origin.gif
/usr/share/doc/Box2D-devel/docs/images/captured_toi.svg
/usr/share/doc/Box2D-devel/docs/images/chain_loop_inwards.svg
/usr/share/doc/Box2D-devel/docs/images/chain_loop_outwards.svg
/usr/share/doc/Box2D-devel/docs/images/chain_shape.svg
/usr/share/doc/Box2D-devel/docs/images/convex_concave.gif
/usr/share/doc/Box2D-devel/docs/images/debug_draw.png
/usr/share/doc/Box2D-devel/docs/images/distance.svg
/usr/share/doc/Box2D-devel/docs/images/distance_joint.gif
/usr/share/doc/Box2D-devel/docs/images/gear_joint.gif
/usr/share/doc/Box2D-devel/docs/images/ghost_collision.svg
/usr/share/doc/Box2D-devel/docs/images/ghost_vertices.svg
/usr/share/doc/Box2D-devel/docs/images/logo.svg
/usr/share/doc/Box2D-devel/docs/images/manifolds.svg
/usr/share/doc/Box2D-devel/docs/images/missed_toi.svg
/usr/share/doc/Box2D-devel/docs/images/modules.svg
/usr/share/doc/Box2D-devel/docs/images/overlap_test.svg
/usr/share/doc/Box2D-devel/docs/images/prismatic_joint.gif
/usr/share/doc/Box2D-devel/docs/images/pulley_joint.gif
/usr/share/doc/Box2D-devel/docs/images/raycast.svg
/usr/share/doc/Box2D-devel/docs/images/revolute_joint.gif
/usr/share/doc/Box2D-devel/docs/images/self_intersect.svg
/usr/share/doc/Box2D-devel/docs/images/skin_collision.svg
/usr/share/doc/Box2D-devel/docs/images/skinned_polygon.svg
/usr/share/doc/Box2D-devel/docs/images/testbed.png
/usr/share/doc/Box2D-devel/docs/images/tunneling1.svg
/usr/share/doc/Box2D-devel/docs/images/tunneling2.svg
/usr/share/doc/Box2D-devel/docs/images/wheel_joint.svg
/usr/share/doc/Box2D-devel/docs/images/winding.svg
/usr/share/doc/Box2D-devel/docs/loose_ends.md
/usr/share/doc/Box2D-devel/docs/overview.md
/usr/share/doc/Box2D-devel/docs/references.md
/usr/share/doc/Box2D-devel/docs/testbed.md


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