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Name: Box2D-devel | Distribution: Fedora Project |
Version: 2.4.2 | Vendor: Fedora Project |
Release: 1.fc40 | Build date: Mon Aug 12 18:23:30 2024 |
Group: Unspecified | Build host: buildhw-a64-13.iad2.fedoraproject.org |
Size: 727430 | Source RPM: Box2D-2.4.2-1.fc40.src.rpm |
Packager: Fedora Project | |
Url: http://box2d.org/ | |
Summary: Development files for Box2D |
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
Zlib
* Mon Aug 12 2024 Gwyn Ciesla <gwync@protonmail.com> - 2.4.2-1 - 2.4.2 * Wed Jul 17 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-15 - Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild * Mon Jan 22 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-14 - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild * Fri Jan 19 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-13 - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild * Thu Jan 18 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-12 - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild * Wed Jul 19 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-11 - Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild * Fri Mar 03 2023 Gwyn Ciesla <gwync@protonmail.com> - 2.4.1-10 - migrated to SPDX license * Wed Jan 18 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-9 - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
/usr/include/box2d /usr/include/box2d/b2_api.h /usr/include/box2d/b2_block_allocator.h /usr/include/box2d/b2_body.h /usr/include/box2d/b2_broad_phase.h /usr/include/box2d/b2_chain_shape.h /usr/include/box2d/b2_circle_shape.h /usr/include/box2d/b2_collision.h /usr/include/box2d/b2_common.h /usr/include/box2d/b2_contact.h /usr/include/box2d/b2_contact_manager.h /usr/include/box2d/b2_distance.h /usr/include/box2d/b2_distance_joint.h /usr/include/box2d/b2_draw.h /usr/include/box2d/b2_dynamic_tree.h /usr/include/box2d/b2_edge_shape.h /usr/include/box2d/b2_fixture.h /usr/include/box2d/b2_friction_joint.h /usr/include/box2d/b2_gear_joint.h /usr/include/box2d/b2_growable_stack.h /usr/include/box2d/b2_joint.h /usr/include/box2d/b2_math.h /usr/include/box2d/b2_motor_joint.h /usr/include/box2d/b2_mouse_joint.h /usr/include/box2d/b2_polygon_shape.h /usr/include/box2d/b2_prismatic_joint.h /usr/include/box2d/b2_pulley_joint.h /usr/include/box2d/b2_revolute_joint.h /usr/include/box2d/b2_rope.h /usr/include/box2d/b2_settings.h /usr/include/box2d/b2_shape.h /usr/include/box2d/b2_stack_allocator.h /usr/include/box2d/b2_time_of_impact.h /usr/include/box2d/b2_time_step.h /usr/include/box2d/b2_timer.h /usr/include/box2d/b2_types.h /usr/include/box2d/b2_weld_joint.h /usr/include/box2d/b2_wheel_joint.h /usr/include/box2d/b2_world.h /usr/include/box2d/b2_world_callbacks.h /usr/include/box2d/box2d.h /usr/lib64/cmake/box2d/box2dConfig-noconfig.cmake /usr/lib64/cmake/box2d/box2dConfig.cmake /usr/lib64/cmake/box2d/box2dConfigVersion.cmake /usr/lib64/libbox2d.so /usr/share/doc/Box2D-devel /usr/share/doc/Box2D-devel/README.md /usr/share/doc/Box2D-devel/docs /usr/share/doc/Box2D-devel/docs/CMakeLists.txt /usr/share/doc/Box2D-devel/docs/Doxyfile.in /usr/share/doc/Box2D-devel/docs/FAQ.md /usr/share/doc/Box2D-devel/docs/collision.md /usr/share/doc/Box2D-devel/docs/common.md /usr/share/doc/Box2D-devel/docs/copycss.sh /usr/share/doc/Box2D-devel/docs/dynamics.md /usr/share/doc/Box2D-devel/docs/extra.css /usr/share/doc/Box2D-devel/docs/hello.md /usr/share/doc/Box2D-devel/docs/images /usr/share/doc/Box2D-devel/docs/images/body_origin.gif /usr/share/doc/Box2D-devel/docs/images/captured_toi.svg /usr/share/doc/Box2D-devel/docs/images/chain_loop_inwards.svg /usr/share/doc/Box2D-devel/docs/images/chain_loop_outwards.svg /usr/share/doc/Box2D-devel/docs/images/chain_shape.svg /usr/share/doc/Box2D-devel/docs/images/convex_concave.gif /usr/share/doc/Box2D-devel/docs/images/debug_draw.png /usr/share/doc/Box2D-devel/docs/images/distance.svg /usr/share/doc/Box2D-devel/docs/images/distance_joint.gif /usr/share/doc/Box2D-devel/docs/images/gear_joint.gif /usr/share/doc/Box2D-devel/docs/images/ghost_collision.svg /usr/share/doc/Box2D-devel/docs/images/ghost_vertices.svg /usr/share/doc/Box2D-devel/docs/images/logo.svg /usr/share/doc/Box2D-devel/docs/images/manifolds.svg /usr/share/doc/Box2D-devel/docs/images/missed_toi.svg /usr/share/doc/Box2D-devel/docs/images/modules.svg /usr/share/doc/Box2D-devel/docs/images/overlap_test.svg /usr/share/doc/Box2D-devel/docs/images/prismatic_joint.gif /usr/share/doc/Box2D-devel/docs/images/pulley_joint.gif /usr/share/doc/Box2D-devel/docs/images/raycast.svg /usr/share/doc/Box2D-devel/docs/images/revolute_joint.gif /usr/share/doc/Box2D-devel/docs/images/self_intersect.svg /usr/share/doc/Box2D-devel/docs/images/skin_collision.svg /usr/share/doc/Box2D-devel/docs/images/skinned_polygon.svg /usr/share/doc/Box2D-devel/docs/images/testbed.png /usr/share/doc/Box2D-devel/docs/images/tunneling1.svg /usr/share/doc/Box2D-devel/docs/images/tunneling2.svg /usr/share/doc/Box2D-devel/docs/images/wheel_joint.svg /usr/share/doc/Box2D-devel/docs/images/winding.svg /usr/share/doc/Box2D-devel/docs/loose_ends.md /usr/share/doc/Box2D-devel/docs/overview.md /usr/share/doc/Box2D-devel/docs/references.md /usr/share/doc/Box2D-devel/docs/testbed.md
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Fabrice Bellet, Thu Nov 14 03:17:24 2024