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Box2D-debugsource-2.4.2-1.fc40 RPM for i686

From Fedora 40 updates for x86_64 / debug / Packages / b

Name: Box2D-debugsource Distribution: Fedora Project
Version: 2.4.2 Vendor: Fedora Project
Release: 1.fc40 Build date: Mon Aug 12 18:23:08 2024
Group: Development/Debug Build host: buildhw-x86-11.iad2.fedoraproject.org
Size: 603366 Source RPM: Box2D-2.4.2-1.fc40.src.rpm
Packager: Fedora Project
Url: http://box2d.org/
Summary: Debug sources for package Box2D
This package provides debug sources for package Box2D.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

Zlib

Changelog

* Mon Aug 12 2024 Gwyn Ciesla <gwync@protonmail.com> - 2.4.2-1
  - 2.4.2
* Wed Jul 17 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-15
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild
* Mon Jan 22 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-14
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Fri Jan 19 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-13
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Thu Jan 18 2024 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-12
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Wed Jul 19 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-11
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
* Fri Mar 03 2023 Gwyn Ciesla <gwync@protonmail.com> - 2.4.1-10
  - migrated to SPDX license
* Wed Jan 18 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-9
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild

Files

/usr/src/debug/Box2D-2.4.2-1.fc40.i386
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_block_allocator.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_body.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_broad_phase.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_chain_shape.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_circle_shape.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_collision.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_common.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_contact_manager.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_distance.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_distance_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_draw.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_dynamic_tree.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_edge_shape.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_fixture.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_friction_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_gear_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_growable_stack.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_math.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_motor_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_mouse_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_polygon_shape.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_prismatic_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_pulley_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_revolute_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_rope.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_settings.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_shape.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_stack_allocator.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_time_of_impact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_time_step.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_timer.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_types.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_weld_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_wheel_joint.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_world.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/include/box2d/b2_world_callbacks.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_broad_phase.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_chain_shape.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_circle_shape.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_collide_circle.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_collide_edge.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_collide_polygon.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_collision.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_distance.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_dynamic_tree.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_edge_shape.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_polygon_shape.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/collision/b2_time_of_impact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common/b2_block_allocator.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common/b2_draw.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common/b2_math.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common/b2_settings.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common/b2_stack_allocator.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/common/b2_timer.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_body.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_chain_circle_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_chain_circle_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_chain_polygon_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_chain_polygon_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_circle_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_circle_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_contact_manager.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_contact_solver.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_contact_solver.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_distance_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_edge_circle_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_edge_circle_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_edge_polygon_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_edge_polygon_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_fixture.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_friction_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_gear_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_island.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_island.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_motor_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_mouse_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_polygon_circle_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_polygon_circle_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_polygon_contact.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_polygon_contact.h
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_prismatic_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_pulley_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_revolute_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_weld_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_wheel_joint.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_world.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/dynamics/b2_world_callbacks.cpp
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/rope
/usr/src/debug/Box2D-2.4.2-1.fc40.i386/src/rope/b2_rope.cpp


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Fabrice Bellet, Sat Sep 28 04:31:22 2024