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Name: godot-debugsource | Distribution: Mageia |
Version: 3.3.3 | Vendor: Mageia.Org |
Release: 1.mga8 | Build date: Fri Aug 20 00:43:07 2021 |
Group: Development/Debug | Build host: localhost |
Size: 93782373 | Source RPM: godot-3.3.3-1.mga8.src.rpm |
Packager: akien <akien> | |
Url: https://godotengine.org | |
Summary: Debug sources for package godot |
This package provides debug sources for package godot. Debug sources are useful when developing applications that use this package or when debugging this package.
MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0
* Fri Aug 20 2021 akien <akien> 3.3.3-1.mga8 + Revision: 1741982 - Version 3.3.3-stable - Version 3.3.1-stable - Now builds raycaster on aarch64 with vendored embree (until we package embree 3.13.0 for aarch64) - Version 3.3 - Include upstream patches to fix unbundling zlib and embree * Thu Feb 11 2021 akien <akien> 3.2.3-5.mga8 + Revision: 1675166 - Add upstream patch to fix TGA loader crash (security) * Wed Dec 30 2020 akien <akien> 3.2.3-4.mga8 + Revision: 1665653 - Rebuild for bullet 3.08 * Thu Dec 17 2020 akien <akien> 3.2.3-3.mga8 + Revision: 1660142 - Rebuild for bullet 3.07 * Sat Oct 17 2020 akien <akien> 3.2.3-2.mga8 + Revision: 1636577 - Rebuild for bullet 3.06 * Thu Sep 17 2020 akien <akien> 3.2.3-1.mga8 + Revision: 1627596 - Version 3.2.3-stable - Version 3.2.2-stable * Tue Mar 10 2020 akien <akien> 3.2.1-1.mga8 + Revision: 1555376 - Version 3.2.1-stable * Thu Mar 05 2020 akien <akien> 3.2.1-0.rc2.1.mga8 + Revision: 1554057 - Version 3.2.1 RC 2 - Fix missing unbundling of wslay * Wed Jan 29 2020 akien <akien> 3.2-1.mga8 + Revision: 1485019 - Version 3.2-stable - Add bash and zsh completion scripts * Fri Jan 17 2020 akien <akien> 3.2-0.rc1.1.mga8 + Revision: 1481212 - Version 3.2-rc1 - Use new RPM macros %build_cflags and %build_ldflags to harmonize build flags cross-distro. Those are available on F30+ and Mageia 8+, so we keep a manual alias for Mageia 7. - Cleanup RHEL7 boilerplate, no longer supporting it in the Rawhide spec * Thu Jan 02 2020 akien <akien> 3.1.2-2.mga8 + Revision: 1475488 - Sync spec with my Fedora package. It was mostly the same packaging already, this just adds some Fedora-specific cruft but makes maintaining cross-distro simpler. - Resync tarball for Godot 3.1.2, it was re-released. No change affecting our Linux binaries. * Sat Nov 30 2019 akien <akien> 3.1.2-1.mga8 + Revision: 1463812 - Version 3.1.2
/usr/src/debug/godot-3.3.3-1.mga8.arm /usr/src/debug/godot-3.3.3-1.mga8.arm/core /usr/src/debug/godot-3.3.3-1.mga8.arm/core/array.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/array.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/authors.gen.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/bind /usr/src/debug/godot-3.3.3-1.mga8.arm/core/bind/core_bind.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/bind/core_bind.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/class_db.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/class_db.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/color.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/color.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/color_names.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/command_queue_mt.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/command_queue_mt.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/compressed_translation.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/compressed_translation.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/core_string_names.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/core_string_names.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/cowdata.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto/crypto.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto/crypto.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto/crypto_core.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto/crypto_core.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto/hashing_context.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/crypto/hashing_context.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/dictionary.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/dictionary.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/donors.gen.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/engine.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/engine.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/error_list.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/error_macros.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/error_macros.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/func_ref.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/func_ref.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/global_constants.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/global_constants.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/hash_map.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/hashfuncs.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/image.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/image.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/input_map.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/input_map.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/certs_compressed.gen.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/compression.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/compression.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/config_file.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/config_file.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/dtls_server.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/dtls_server.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_compressed.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_compressed.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_encrypted.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_encrypted.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_memory.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_memory.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_network.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_network.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_pack.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_pack.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_zip.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/file_access_zip.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/http_client.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/http_client.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/image_loader.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/image_loader.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/ip.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/ip.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/ip_address.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/ip_address.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/json.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/json.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/logger.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/logger.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/marshalls.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/marshalls.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/multiplayer_api.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/multiplayer_api.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/net_socket.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/net_socket.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/networked_multiplayer_peer.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/networked_multiplayer_peer.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/packet_peer.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/packet_peer.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/packet_peer_dtls.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/packet_peer_dtls.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/packet_peer_udp.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/packet_peer_udp.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/pck_packer.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/pck_packer.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_format_binary.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_format_binary.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_importer.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_importer.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_loader.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_loader.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_saver.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/resource_saver.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/stream_peer.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/stream_peer.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/stream_peer_ssl.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/stream_peer_ssl.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/stream_peer_tcp.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/stream_peer_tcp.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/tcp_server.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/tcp_server.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/translation_loader_po.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/translation_loader_po.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/udp_server.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/udp_server.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/xml_parser.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/xml_parser.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/io/zip_io.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/license.gen.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/list.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/local_vector.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/map.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/a_star.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/a_star.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/aabb.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/aabb.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/audio_frame.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/basis.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/basis.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_abb.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_cull.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_integrity.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_logic.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_misc.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_pair.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_public.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_refit.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_split.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_structs.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/bvh_tree.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/camera_matrix.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/camera_matrix.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/delaunay.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/disjoint_set.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/expression.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/expression.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/face3.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/face3.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/geometry.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/geometry.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/math_defs.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/math_fieldwise.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/math_funcs.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/math_funcs.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/octree_definition.inc /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/plane.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/plane.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/quat.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/quat.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/quick_hull.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/quick_hull.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/random_number_generator.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/random_number_generator.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/random_pcg.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/random_pcg.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/rect2.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/rect2.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/transform.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/transform.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/transform_2d.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/transform_2d.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/triangle_mesh.cpp /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/triangle_mesh.h /usr/src/debug/godot-3.3.3-1.mga8.arm/core/math/triangulate.cpp 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