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Name: scorched3d-debugsource | Distribution: Mageia |
Version: 44 | Vendor: Mageia.Org |
Release: 14.1.mga8 | Build date: Wed Jan 5 18:47:17 2022 |
Group: Development/Debug | Build host: localhost |
Size: 5600811 | Source RPM: scorched3d-44-14.1.mga8.src.rpm |
Packager: wally <wally> | |
Url: http://www.scorched3d.co.uk | |
Summary: Debug sources for package scorched3d |
This package provides debug sources for package scorched3d. Debug sources are useful when developing applications that use this package or when debugging this package.
GPLv2+ and CC-BY-SA
* Wed Jan 05 2022 wally <wally> 44-14.1.mga8 + Revision: 1766997 - rebuild for wxgtk 3.1.5 (mga#29848) * Fri Jan 01 2021 wally <wally> 44-14.mga8 + Revision: 1667726 - rebuild for wxgtk pre 3.1.5 snapshot * Wed Dec 02 2020 luigiwalser <luigiwalser> 44-13.mga8 + Revision: 1651370 - rebuild for glew * Sun Aug 16 2020 wally <wally> 44-12.mga8 + Revision: 1614367 - rebuild for new wxgtk 3.1.4 * Tue Feb 18 2020 umeabot <umeabot> 44-11.mga8 + Revision: 1538030 - Mageia 8 Mass Rebuild + wally <wally> - replace deprecated %configure2_5x
/usr/src/debug/scorched3d-44-14.1.mga8.arm /usr/src/debug/scorched3d-44-14.1.mga8.arm/src /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCamera.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCamera.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCameraFrustum.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCameraFrustum.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2d.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2d.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dFreeType.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dFreeType.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dStorage.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dStorage.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFrameBufferObject.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFrameBufferObject.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLGlobalState.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLGlobalState.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageItterator.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageItterator.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageModifier.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageModifier.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLInfo.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLInfo.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLLenseFlare.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLLenseFlare.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenu.cpp 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/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureBase.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureBase.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureCubeMap.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureCubeMap.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReference.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReference.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReferenceData.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReferenceData.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureSet.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureSet.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureStore.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureStore.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLVertexBufferObject.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLVertexBufferObject.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLViewPort.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLViewPort.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLProgram.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLProgram.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShader.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShader.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShaderSetup.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShaderSetup.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWBitmap.cpp 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/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWCheckBoxText.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWCheckBoxText.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWColors.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWColors.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDragger.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDragger.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDown.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDown.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownColor.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownColor.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownText.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownText.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFileView.cpp 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/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWImageList.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWImageList.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWLabel.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWLabel.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWListView.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWListView.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWOptionEntry.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWOptionEntry.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPanel.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPanel.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPlanView.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPlanView.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWProgress.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWProgress.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPushButton.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPushButton.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfo.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfo.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfoSpinner.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfoSpinner.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollButton.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollButton.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollPanel.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollPanel.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollW.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollW.h 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/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankViewer.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankViewer.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextBox.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextBox.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextButton.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextButton.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTime.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTime.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWToolTip.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWToolTip.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTracker.cpp /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTracker.h /usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTranslate.cpp 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