Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

scorched3d-debugsource-44-14.1.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / updates

Name: scorched3d-debugsource Distribution: Mageia
Version: 44 Vendor: Mageia.Org
Release: 14.1.mga8 Build date: Wed Jan 5 18:47:17 2022
Group: Development/Debug Build host: localhost
Size: 5600811 Source RPM: scorched3d-44-14.1.mga8.src.rpm
Packager: wally <wally>
Url: http://www.scorched3d.co.uk
Summary: Debug sources for package scorched3d
This package provides debug sources for package scorched3d.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv2+ and CC-BY-SA

Changelog

* Wed Jan 05 2022 wally <wally> 44-14.1.mga8
  + Revision: 1766997
  - rebuild for wxgtk 3.1.5 (mga#29848)
* Fri Jan 01 2021 wally <wally> 44-14.mga8
  + Revision: 1667726
  - rebuild for wxgtk pre 3.1.5 snapshot
* Wed Dec 02 2020 luigiwalser <luigiwalser> 44-13.mga8
  + Revision: 1651370
  - rebuild for glew
* Sun Aug 16 2020 wally <wally> 44-12.mga8
  + Revision: 1614367
  - rebuild for new wxgtk 3.1.4
* Tue Feb 18 2020 umeabot <umeabot> 44-11.mga8
  + Revision: 1538030
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - replace deprecated %configure2_5x

Files

/usr/src/debug/scorched3d-44-14.1.mga8.arm
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCamera.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCamera.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCameraFrustum.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLCameraFrustum.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2d.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2d.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dFreeType.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dFreeType.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dStorage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFont2dStorage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFrameBufferObject.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLFrameBufferObject.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLGlobalState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLGlobalState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageItterator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageItterator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageModifier.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLImageModifier.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLLenseFlare.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLLenseFlare.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenu.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenu.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenuEntry.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenuEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenuI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLMenuI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLShadowFrameBuffer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLShadowFrameBuffer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLStateExtension.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLStateExtension.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTexture.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTexture.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureBase.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureBase.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureCubeMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureCubeMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReference.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReference.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReferenceData.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureReferenceData.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureSet.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureSet.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLTextureStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLVertexBufferObject.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLVertexBufferObject.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLViewPort.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLEXT/GLViewPort.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLProgram.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLProgram.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShader.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShader.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShaderSetup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLSL/GLSLShaderSetup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWBitmap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWBitmap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWButton.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWButton.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChannelText.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChannelText.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChannelView.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChannelView.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChannelViewTextRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChannelViewTextRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChatView.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWChatView.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWCheckBox.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWCheckBox.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWCheckBoxText.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWCheckBoxText.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWColors.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWColors.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDragger.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDragger.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDown.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDown.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownColor.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownColor.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownText.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWDropDownText.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFileView.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFileView.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFlag.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFlag.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFont.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWFont.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIcon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIcon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIconButton.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIconButton.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIconList.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIconList.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIconTable.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWIconTable.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWImageList.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWImageList.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWLabel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWLabel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWListView.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWListView.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWOptionEntry.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWOptionEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPanel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPanel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPlanView.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPlanView.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWProgress.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWProgress.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPushButton.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWPushButton.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfoSpinner.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScorchedInfoSpinner.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollButton.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollButton.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollPanel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollPanel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollW.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollW.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollWBackwards.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWScrollWBackwards.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSelector.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSelector.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSelectorPart.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSelectorPart.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSlider.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSlider.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSpacer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSpacer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSpinBox.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWSpinBox.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTab.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTab.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTabContainer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTabContainer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTalkBox.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTalkBox.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankFire.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankFire.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankModel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankModel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankSlider.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankSlider.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankTip.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankTip.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankViewer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTankViewer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextBox.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextBox.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextButton.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTextButton.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTime.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTime.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWToolTip.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWToolTip.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTracker.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTracker.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTranslate.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWTranslate.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWeaponModel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWeaponModel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindView.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindView.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindow.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindow.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindowManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindowManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindowSkin.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindowSkin.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindowSkinManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWWindowSkinManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWidget.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/GLW/GLWidget.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientAdmin.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientAdmin.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientAdminResultHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientAdminResultHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientChannelManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientChannelManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientChannelManagerI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientChannelManagerI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientConnectionAcceptHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientConnectionAcceptHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientConnectionAuthHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientConnectionAuthHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientConnectionRejectHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientConnectionRejectHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientDisconnected.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientDisconnected.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientFileHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientFileHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientGameStoppedHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientGameStoppedHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientInitializeModHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientInitializeModHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientLinesHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientLinesHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientLoadLevelHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientLoadLevelHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientMain.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientMain.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientMessageHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientMessageHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientOperationHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientOperationHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientProcessingLoop.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientProcessingLoop.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientReloadAdaptor.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientReloadAdaptor.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientSaveScreenState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientSaveScreenState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientSimulator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientSimulator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientStartGameHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientStartGameHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientWindowSetup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ClientWindowSetup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/LoadPNG.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/LoadPNG.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ScorchedClient.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/ScorchedClient.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/SecureID.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/SecureID.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/UniqueIdStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/client/UniqueIdStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/Console.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/Console.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleFileReader.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleFileReader.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleImpl.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleImpl.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleLines.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleLines.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleMethods.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleMethods.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRule.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRule.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRuleFn.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRuleFn.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRuleFnIAdapter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRuleFnIAdapter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRuleMethodIAdapter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRules.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/console/ConsoleRules.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AdminAuthDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AdminAuthDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AdminCheckDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AdminCheckDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AdminDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AdminDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AnimatedBackdropDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AnimatedBackdropDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AuthDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AuthDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AutoDefenseDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/AutoDefenseDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/BackdropDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/BackdropDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/BuyAccessoryDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/BuyAccessoryDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/BuyAccessoryDialogTankInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/BuyAccessoryDialogTankInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/CameraDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/CameraDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ConnectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ConnectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/GiftMoneyDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/GiftMoneyDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/HUDDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/HUDDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/HelpButtonDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/HelpButtonDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/InventoryDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/InventoryDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/KibitzingDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/KibitzingDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/LogDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/LogDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/MainMenuDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/MainMenuDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/MessageDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/MessageDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ModSelectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ModSelectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ModSubSelectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ModSubSelectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/MsgBoxDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/MsgBoxDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/NetworkChatDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/NetworkChatDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/NetworkSelectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/NetworkSelectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/PlayerDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/PlayerDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/PlayerInGameDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/PlayerInGameDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/PlayerInitialDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/PlayerInitialDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ProfileDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ProfileDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ProgressDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ProgressDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/QuitDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/QuitDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SaveDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SaveDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SaveSelectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SaveSelectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ScoreDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/ScoreDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SettingsSelectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SettingsSelectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SettingsSubSelectDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SettingsSubSelectDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SkipAllDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SkipAllDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SkipDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SkipDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SoundDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/SoundDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/StartDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/StartDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/TextBoxDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/TextBoxDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/TipDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/TipDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/TutorialDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/dialogs/TutorialDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/geomipmap
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/geomipmap/MipMapPatchIndex.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/geomipmap/MipMapPatchIndex.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/geomipmap/MipMapPatchIndexs.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/geomipmap/MipMapPatchIndexs.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Display.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Display.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/FrameLimiter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/FrameLimiter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/FrameTimer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/FrameTimer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/GLSetup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/GLSetup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Gamma.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Gamma.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Main2DCamera.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Main2DCamera.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/MainCamera.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/MainCamera.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererMesh.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererMesh.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererSimulator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererSimulator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererTree.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ModelRendererTree.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Mouse.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Mouse.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/OptionsDisplay.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/OptionsDisplay.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/OptionsDisplayConsole.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/OptionsDisplayConsole.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Particle.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/Particle.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleEmitter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleEmitter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleEngine.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleEngine.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ParticleTypes.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ShotCountDown.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/ShotCountDown.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/SoftwareMouse.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/SoftwareMouse.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/SpeedChange.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/SpeedChange.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/TargetCamera.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/TargetCamera.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/TutorialFile.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/graph/TutorialFile.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/HeightMapVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/HeightMapVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/LandAndTargetVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/LandAndTargetVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/LandSurround.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/LandSurround.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/LandVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/LandVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/RoofVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/RoofVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/TargetList.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/TargetVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/TargetVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/VisibilityPatchGrid.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/VisibilityPatchGrid.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/VisibilityPatchInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/VisibilityPatchInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/VisibilityPatchQuad.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/VisibilityPatchQuad.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/WaterAndTargetVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/WaterAndTargetVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/WaterVisibilityPatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/land/WaterVisibilityPatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/DeformTextures.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/DeformTextures.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/GraphicalLandscapeMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/GraphicalLandscapeMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/InfoMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/InfoMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/Landscape.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/Landscape.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapeMusicManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapeMusicManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapePoints.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapePoints.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapeSoundManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapeSoundManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapeStateHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/LandscapeStateHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/MapPoints.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/MapPoints.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/ShadowMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/ShadowMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/Smoke.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/Smoke.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/Wall.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/landscape/Wall.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/scorchedc
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/scorchedc/main.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowserCollect.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowserCollect.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowserRefresh.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowserRefresh.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowserServerList.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/serverbrowser/ServerBrowserServerList.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/Hemisphere.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/Hemisphere.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/LargeHemisphere.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/LargeHemisphere.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/Sky.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/Sky.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/SkyDome.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/SkyDome.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/SkyLine.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/SkyLine.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/SkyRoof.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/SkyRoof.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/Sun.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sky/Sun.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/PlayingSoundSource.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/PlayingSoundSource.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/Sound.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/Sound.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBuffer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBuffer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferDynamicOVSourceInstance.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferDynamicOVSourceInstance.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferEmpty.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferEmpty.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferOV.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferOV.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferStaticSourceInstance.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferStaticSourceInstance.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferWav.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundBufferWav.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundListener.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundListener.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundSource.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundSource.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundUtils.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/SoundUtils.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/VirtualSoundPriority.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/VirtualSoundSource.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sound/VirtualSoundSource.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/DebrisActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/DebrisActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/ExplosionLaserBeamRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/ExplosionLaserBeamRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/ExplosionNukeRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/ExplosionNukeRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/ExplosionTextures.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/ExplosionTextures.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/MetaActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/MetaActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/MissileActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/MissileActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/NapalmRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/NapalmRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/SmokeActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/SmokeActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/SphereActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/SphereActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/TalkRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/TalkRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/TeleportRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/TeleportRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/TextActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/TextActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/WallActionRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/sprites/WallActionRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/MissileMesh.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/MissileMesh.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/ModelRendererTank.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/ModelRendererTank.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/ModelRendererTankStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/ModelRendererTankStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/RenderGeoms.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/RenderGeoms.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/RenderTargets.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/RenderTargets.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/RenderTracer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/RenderTracer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TankKeyboardControl.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TankKeyboardControl.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TankKeyboardControlUtil.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TankKeyboardControlUtil.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TankMenus.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TankMenus.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetParticleRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetParticleRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetRendererImpl.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetRendererImpl.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetRendererImplTank.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetRendererImplTank.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetRendererImplTarget.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/tankgraph/TargetRendererImplTarget.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Constants.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Patch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Patch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Patches.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Patches.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Renderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/Water2Renderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/WaterMapPoints.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/WaterMapPoints.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/WaterWaveDistance.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/WaterWaveDistance.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/WaterWaves.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/WaterWaves.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/client/water/ocean_wave_generator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/ASEModelFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/ASEModelFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Bone.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Bone.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Face.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Face.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/MSModelFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/MSModelFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Mesh.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Mesh.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Model.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Model.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/ModelMaths.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/ModelMaths.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/ModelStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/ModelStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/TreeModelFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/TreeModelFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Vertex.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/Vertex.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/aseFile.lex.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/3dsparse/aseFile.tab.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLDiff.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLDiff.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLFile.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLFile.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLNode.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLNode.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLParser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLParser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLStringBuffer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XMLStringBuffer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XmlNamedNetBuffer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/XML/XmlNamedNetBuffer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Action.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Action.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ActionParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ActionParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/AddTarget.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/AddTarget.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/CallbackWeapon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/CallbackWeapon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/CameraPositionAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/CameraPositionAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Explosion.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Explosion.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ExplosionParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ExplosionParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Laser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Laser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/LaserParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/LaserParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Lightning.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Lightning.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Napalm.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Napalm.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/NapalmParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/NapalmParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ParticleGroup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ParticleGroup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Resurrection.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Resurrection.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShieldHit.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShieldHit.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShotBounce.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShotBounce.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShotProjectile.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShotProjectile.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShowScoreAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/ShowScoreAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/SkyFlash.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/SkyFlash.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/SoundAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/SoundAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TankRemove.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TankRemove.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TankSay.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TankSay.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TanketMovement.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TanketMovement.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TanketResign.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TanketResign.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TargetFalling.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/TargetFalling.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Teleport.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/actions/Teleport.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ARGParser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ARGParser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ChannelManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ChannelManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ChannelText.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ChannelText.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ChannelTextParser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ChannelTextParser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Clock.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Clock.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Counter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Counter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesAssert.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesAssert.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesFile.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesFile.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesMath.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesMath.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesScorched.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesScorched.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesString.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/DefinesString.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FileLines.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FileLines.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FileList.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FileList.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FileLogger.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FileLogger.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FixedVector.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FixedVector.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FixedVector4.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/FixedVector4.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/KeyStateTranslate.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/KeyTranslate.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/KeyTranslateWx.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Keyboard.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Keyboard.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/KeyboardHistory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/KeyboardKey.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/KeyboardKey.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Line.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Line.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Logger.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Logger.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/LoggerI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/LoggerI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Matrix16.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Matrix16.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ModelID.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ModelID.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/NumberParser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/NumberParser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionEntry.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsGame.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsGame.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsMasterListServer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsMasterListServer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsParameters.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsParameters.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsScorched.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsScorched.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsTransient.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/OptionsTransient.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ProgressCounter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ProgressCounter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/RandomGenerator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/RandomGenerator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/RollingAverage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/RollingAverage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/SplineCurve.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/SplineCurve.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/SplinePath.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/SplinePath.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ToolTip.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ToolTip.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ToolTipResource.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/ToolTipResource.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Triangle.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Triangle.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Vector.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Vector.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Vector4.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/Vector4.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/VectorLib.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/VectorLib.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/fixed.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/fixed.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/main.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/sha2.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/common/sha2.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsAdminMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsAdminMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsAdminResultMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsAdminResultMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsBuyAccessoryMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsBuyAccessoryMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsChannelMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsChannelMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsChannelTextMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsChannelTextMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectAcceptMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectAcceptMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectAuthMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectAuthMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectRejectMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsConnectRejectMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsDefenseMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsDefenseMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsFileAkMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsFileAkMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsFileMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsFileMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsGameStoppedMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsGameStoppedMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsGiftMoneyMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsGiftMoneyMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsHaveModFilesMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsHaveModFilesMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsInitializeModMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsInitializeModMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsLevelLoadedMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsLevelLoadedMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsLinesMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsLinesMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsLoadLevelMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsLoadLevelMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsMessageHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsMessageHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsMessageSender.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsNetStatMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsNetStatMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsOperationMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsOperationMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsOperationResultMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsOperationResultMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsPlayedMoveMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsPlayedMoveMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsSimulateMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsSimulateMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsSimulateResultMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsSimulateResultMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsSyncCheckMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsSyncCheckMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsTankChangeMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/coms/ComsTankChangeMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ActionController.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ActionController.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/EventContainer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/EventContainer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/GameState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/GameState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/GameStateI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/GameStateI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/GameStateStimulusI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/GameStateStimulusI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/MainLoop.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/MainLoop.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/MainLoopI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/MainLoopI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/MetaClass.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/MetaClass.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModDirs.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModDirs.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModFileEntry.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModFileEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModFileEntryLoader.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModFiles.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModFiles.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ModInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroupEntry.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroupEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroupEntryDefinition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroupEntryDefinition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroups.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ObjectGroups.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/PhysicsParticle.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/PhysicsParticle.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/PhysicsParticleObject.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/PhysicsParticleObject.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/SaveGame.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/SaveGame.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ScorchedCollisionIds.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ScorchedContext.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/ScorchedContext.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/Simulator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/Simulator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/SimulatorI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/Wind.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/engine/Wind.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventController.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventController.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerAchievement.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerAchievement.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerAchievementNumberRank.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerAchievementNumberRank.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerAchievementNumberRankKills.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerAchievementNumberRankKills.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerDataBase.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/events/EventHandlerDataBase.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/Image.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/Image.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageBitmapFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageBitmapFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageData.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageData.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageID.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageID.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageJpgFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageJpgFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageLuminanceFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageLuminanceFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImagePngFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImagePngFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/image/ImageStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitionCache.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitionCache.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitions.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitions.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitionsBase.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitionsBase.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefinitionsItem.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefn.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefn.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefnTankStart.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeDefnTankStart.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeEvents.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeEvents.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeInclude.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeInclude.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeMovement.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeMovement.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeMusic.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeMusic.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeOptions.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeOptions.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeSound.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeSound.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeTex.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeTex.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeTexDefn.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapedef/LandscapeTexDefn.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/DeformLandscape.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/DeformLandscape.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/GraphicalHeightMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/GraphicalHeightMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/GroundMaps.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/GroundMaps.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/HeightMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/HeightMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/HeightMapLoader.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/HeightMapLoader.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/HeightMapModifier.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/HeightMapModifier.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/LandscapeMaps.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/LandscapeMaps.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/MovementMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/MovementMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/NapalmMap.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/NapalmMap.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/RoofMaps.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/landscapemap/RoofMaps.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/CachedValueString.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/CachedValueString.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/Lang.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/Lang.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangImpl.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangImpl.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangParam.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangParam.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangResource.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangResource.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangString.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/LangString.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/ResourceBundle.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/ResourceBundle.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/ResourceBundleEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/ResourceBundleEntryImpl.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lang/ResourceBundleEntryImpl.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAS3DLib.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAS3DLib.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAS3DWeaponLib.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAS3DWeaponLib.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAScript.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAScript.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAScriptFactory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAScriptFactory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAScriptHook.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAScriptHook.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAUtil.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/lua/LUAUtil.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/Boid2.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/Boid2.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovement.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovement.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntry.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntryBoids.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntryBoids.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntryShips.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntryShips.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntrySpline.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/movement/TargetMovementEntrySpline.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetBuffer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetBuffer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetBufferPool.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetBufferPool.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetBufferUtil.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetInterface.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetInterface.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetInterfaceFlags.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetLoopBack.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetLoopBack.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetMessageHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetMessageHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetMessagePool.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetMessagePool.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Coms.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Coms.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Destination.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Destination.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Recv.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Recv.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Send.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCP3Send.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCPProtocol.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCPProtocol.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCPRead.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/net/NetServerTCPRead.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObject.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObject.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectGroup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectGroup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectHeight.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectHeight.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectNone.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectNone.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectRandom.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectRandom.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectShadow.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectShadow.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectTarget.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementObjectTarget.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementShadowDefinition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementShadowDefinition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTankPosition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTankPosition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementType.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementType.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeBounds.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeBounds.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeCount.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeCount.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeDirect.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeDirect.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeMask.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeMask.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeTankStart.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeTankStart.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeTree.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/placement/PlacementTypeTree.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/AdminSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/AdminSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/NextTurnSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/NextTurnSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/PlayMovesSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/PlayMovesSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/RoundStartSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/RoundStartSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/RoundStopSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/RoundStopSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/ShowScoreSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/ShowScoreSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/SimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/SimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/SyncCheckSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/SyncCheckSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankAccessorySimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankAccessorySimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankAchievementSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankAchievementSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankAddSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankAddSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankBuyingSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankBuyingSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankChangeSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankChangeSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankDefenseSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankDefenseSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankGiftSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankGiftSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankLoadedSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankLoadedSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankNewGameSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankNewGameSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankNewMatchSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankNewMatchSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankRankSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankRankSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankRemoveSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankRemoveSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankStartMoveSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankStartMoveSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankStopMoveSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankStopMoveSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankTeamBallanceSimAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/simactions/TankTeamBallanceSimAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/Tank.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/Tank.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankAvatar.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankAvatar.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankCamera.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankCamera.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankColorGenerator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankColorGenerator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankDeadContainer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankDeadContainer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankLib.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankLib.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankModel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankModel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankModelContainer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankModelContainer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankModelStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankModelStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankScore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankScore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankShotHistory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankShotHistory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankSort.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankSort.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankTeamScore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankTeamScore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankViewPoints.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankViewPoints.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankWeaponSwitcher.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tank/TankWeaponSwitcher.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/Tanket.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/Tanket.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketAccessories.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketAccessories.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketAutoDefense.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketAutoDefense.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketBatteries.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketBatteries.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketShotInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketShotInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketType.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketType.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketTypes.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketTypes.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketWeapon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/tanket/TanketWeapon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/Target.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/Target.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetContainer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetContainer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetDamage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetDamage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetDamageCalc.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetDefinition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetDefinition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetGroup.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetGroup.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetLife.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetLife.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetParachute.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetParachute.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetRenderer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetRenderer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetShield.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetShield.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetSpace.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetSpace.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetSpaceContainment.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetSpaceContainment.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/target/TargetState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Accessory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Accessory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AccessoryCreateContext.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AccessoryCreateContext.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AccessoryPart.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AccessoryPart.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AccessoryStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AccessoryStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AutoDefense.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/AutoDefense.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Battery.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Battery.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Economy.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Economy.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/EconomyFreeMarket.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/EconomyFreeMarket.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/EconomyNone.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/EconomyNone.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/EconomyStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/EconomyStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Parachute.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Parachute.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Shield.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Shield.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldRound.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldRound.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldRoundMag.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldRoundMag.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldRoundReflective.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldRoundReflective.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldSquare.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldSquare.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldSquareReflective.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/ShieldSquareReflective.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Weapon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/Weapon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAddTarget.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAddTarget.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAimed.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAimed.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAimedOver.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAimedOver.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAimedUnder.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAimedUnder.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAnimation.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponAnimation.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponCenterPosition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponCenterPosition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponDelay.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponDelay.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponExplosion.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponExplosion.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveAccessory.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveAccessory.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveLife.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveLife.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveLives.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveLives.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveMoney.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveMoney.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGivePower.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGivePower.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveScore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveScore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveWin.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGiveWin.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGotoLabel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGotoLabel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGroupSelect.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponGroupSelect.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponInvokeWeapon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponInvokeWeapon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLabel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLabel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLaser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLaser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLeapFrog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLeapFrog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLightning.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponLightning.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMirv.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMirv.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMoveTank.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMoveTank.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMulti.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMulti.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMuzzle.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponMuzzle.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponNapalm.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponNapalm.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponNull.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponNull.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponPosition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponPosition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponProjectile.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponProjectile.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRandomChoice.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRandomChoice.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRedirect.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRedirect.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponReference.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponReference.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRepeat.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRepeat.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRoller.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponRoller.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponScatterDirection.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponScatterDirection.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponScatterPosition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponScatterPosition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponScript.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponScript.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponSelectPosition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponSelectPosition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponSkyFlash.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponSkyFlash.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponSound.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponSound.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTankPosition.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTankPosition.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTankVelocity.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTankVelocity.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTeamAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTeamAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTeleport.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTeleport.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTranslate.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTranslate.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTypeAction.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponTypeAction.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponVelocity.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/common/weapons/WeaponVelocity.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/scorched
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/scorched/ScorchedParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/scorched/ScorchedParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/scorched/main.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/CreateDialogs.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/Display-def.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/Display.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/DisplayDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/DisplayDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/KeyDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/KeyDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/MainDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/MainDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/OptionEntrySetter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/OptionEntrySetter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/ServerS-def.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/ServerS.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/ServerSDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/ServerSDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/SettingsDialog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/SettingsDialog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/TrueTypeFont.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/launcher/wxdialogs/TrueTypeFont.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/igd
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/igd/igd.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/igd/igd.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/scorcheds
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/scorcheds/main.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ScorchedServer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ScorchedServer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ScorchedServerSettings.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAdminCommon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAdminCommon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAdminHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAdminHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAdminSessions.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAdminSessions.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerDefault.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerDefault.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerMinKills.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerMinKills.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerPrefered.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerPrefered.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerAuthHandlerStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerBanned.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerBanned.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerBrowserInfo.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerBrowserInfo.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerBuyAccessoryHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerBuyAccessoryHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerChannelAuth.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerChannelAuth.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerChannelFilter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerChannelFilter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerChannelManager.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerChannelManager.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerCommon.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerCommon.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConnectAuthHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConnectAuthHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConnectHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConnectHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConsoleLogger.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConsoleLogger.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConsoleProgressCounter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerConsoleProgressCounter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerDefenseHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerDefenseHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerDestination.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerDestination.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerDestinations.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerDestinations.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerFileAkHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerFileAkHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerFileServer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerFileServer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerGiftMoneyHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerGiftMoneyHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerHandlers.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerHandlers.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerHaveModFilesHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerHaveModFilesHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerInitializeModHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerInitializeModHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerLinesHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerLinesHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerLoadLevel.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerLoadLevel.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerLog.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerLog.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerMain.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerMain.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerMessageHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerMessageHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerOperationResultHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerOperationResultHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerParams.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerParams.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerPlayedMoveHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerPlayedMoveHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerRegistration.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerRegistration.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerSimulator.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerSimulator.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerState.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerState.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateBuying.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateBuying.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateEnoughPlayers.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateEnoughPlayers.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateFinishWait.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateFinishWait.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateNewGame.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateNewGame.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStatePlaying.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStatePlaying.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateScore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateScore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateStartingMatch.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateStartingMatch.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateTankNewGame.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerStateTankNewGame.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerSyncCheck.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerSyncCheck.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTankChangeHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTankChangeHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTextFilter.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTextFilter.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTimedMessage.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTimedMessage.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurns.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurns.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurnsFree.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurnsFree.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurnsSequential.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurnsSequential.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurnsSimultaneous.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/server/ServerTurnsSimultaneous.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIAdder.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIAdder.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIAimGuesser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIAimGuesser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrent.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrent.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentDefenses.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentDefenses.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentMove.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentMove.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentMoveWeapons.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentMoveWeapons.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentTarget.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentTarget.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentWeapons.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAICurrentWeapons.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAINames.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAINames.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAINone.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAINone.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIRandom.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIRandom.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIShallow.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIShallow.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAISniperGuesser.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAISniperGuesser.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIStore.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIStore.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIStrings.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIStrings.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIWeaponSets.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/tankai/TankAIWeaponSets.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebAppletHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebAppletHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebHandler.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServer.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServer.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServerI.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServerI.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServerQueue.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServerQueue.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServerUtil.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebServerUtil.h
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebSettingsHandler.cpp
/usr/src/debug/scorched3d-44-14.1.mga8.arm/src/server/webserver/ServerWebSettingsHandler.h


Generated by rpm2html 1.8.1

Fabrice Bellet, Sun Oct 13 09:24:16 2024