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lib64bullet-devel-3.08-1.mga8 RPM for x86_64

From Mageia 8 for x86_64 / media / core / release

Name: lib64bullet-devel Distribution: Mageia
Version: 3.08 Vendor: Mageia.Org
Release: 1.mga8 Build date: Wed Dec 30 13:33:08 2020
Group: Development/C Build host: localhost
Size: 3331939 Source RPM: bullet-3.08-1.mga8.src.rpm
Packager: akien <akien>
Url: http://www.bulletphysics.com
Summary: Development headers for the Bullet library
Development headers for Bullet 3D collision library.

Provides

Requires

License

zlib

Changelog

* Wed Dec 30 2020 akien <akien> 3.08-1.mga8
  + Revision: 1665644
  - Version 3.08
* Thu Dec 17 2020 akien <akien> 3.07-1.mga8
  + Revision: 1659894
  - Version 3.07
* Sat Oct 17 2020 akien <akien> 3.06-1.mga8
  + Revision: 1636560
  - Version 3.06 (major 3.05)
* Thu Sep 17 2020 akien <akien> 2.89-3.mga8
  + Revision: 1627523
  - Backport bullet PR #2748 needed for Godot 3.2.3+
* Wed Feb 19 2020 umeabot <umeabot> 2.89-2.mga8
  + Revision: 1543016
  - Mageia 8 Mass Rebuild
* Fri Jan 10 2020 akien <akien> 2.89-1.mga8
  + Revision: 1477519
  - Version 2.89
  + wally <wally>
  - build with new cmake macros
* Mon Mar 04 2019 akien <akien> 2.88-1.mga7
  + Revision: 1371412
  - Version 2.88

Files

/usr/include/bullet
/usr/include/bullet/Bullet2FileLoader
/usr/include/bullet/Bullet2FileLoader/autogenerated
/usr/include/bullet/Bullet2FileLoader/autogenerated/bullet2.h
/usr/include/bullet/Bullet2FileLoader/b3BulletFile.h
/usr/include/bullet/Bullet2FileLoader/b3Chunk.h
/usr/include/bullet/Bullet2FileLoader/b3Common.h
/usr/include/bullet/Bullet2FileLoader/b3DNA.h
/usr/include/bullet/Bullet2FileLoader/b3Defines.h
/usr/include/bullet/Bullet2FileLoader/b3File.h
/usr/include/bullet/Bullet2FileLoader/b3Serializer.h
/usr/include/bullet/Bullet3Collision
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/shared
/usr/include/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
/usr/include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
/usr/include/bullet/Bullet3Common
/usr/include/bullet/Bullet3Common/b3AlignedAllocator.h
/usr/include/bullet/Bullet3Common/b3AlignedObjectArray.h
/usr/include/bullet/Bullet3Common/b3CommandLineArgs.h
/usr/include/bullet/Bullet3Common/b3FileUtils.h
/usr/include/bullet/Bullet3Common/b3HashMap.h
/usr/include/bullet/Bullet3Common/b3Logging.h
/usr/include/bullet/Bullet3Common/b3Matrix3x3.h
/usr/include/bullet/Bullet3Common/b3MinMax.h
/usr/include/bullet/Bullet3Common/b3PoolAllocator.h
/usr/include/bullet/Bullet3Common/b3QuadWord.h
/usr/include/bullet/Bullet3Common/b3Quaternion.h
/usr/include/bullet/Bullet3Common/b3Random.h
/usr/include/bullet/Bullet3Common/b3ResizablePool.h
/usr/include/bullet/Bullet3Common/b3Scalar.h
/usr/include/bullet/Bullet3Common/b3StackAlloc.h
/usr/include/bullet/Bullet3Common/b3Transform.h
/usr/include/bullet/Bullet3Common/b3TransformUtil.h
/usr/include/bullet/Bullet3Common/b3Vector3.h
/usr/include/bullet/Bullet3Common/shared
/usr/include/bullet/Bullet3Common/shared/b3Float4.h
/usr/include/bullet/Bullet3Common/shared/b3Int2.h
/usr/include/bullet/Bullet3Common/shared/b3Int4.h
/usr/include/bullet/Bullet3Common/shared/b3Mat3x3.h
/usr/include/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
/usr/include/bullet/Bullet3Common/shared/b3Quat.h
/usr/include/bullet/Bullet3Dynamics
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
/usr/include/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
/usr/include/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
/usr/include/bullet/Bullet3Dynamics/shared
/usr/include/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
/usr/include/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
/usr/include/bullet/Bullet3Dynamics/shared/b3Inertia.h
/usr/include/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
/usr/include/bullet/Bullet3Geometry
/usr/include/bullet/Bullet3Geometry/b3AabbUtil.h
/usr/include/bullet/Bullet3Geometry/b3ConvexHullComputer.h
/usr/include/bullet/Bullet3Geometry/b3GeometryUtil.h
/usr/include/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
/usr/include/bullet/Bullet3OpenCL
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
/usr/include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
/usr/include/bullet/Bullet3OpenCL/Initialize
/usr/include/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
/usr/include/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
/usr/include/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h
/usr/include/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h
/usr/include/bullet/Bullet3OpenCL/Raycast
/usr/include/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h
/usr/include/bullet/Bullet3OpenCL/Raycast/kernels
/usr/include/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h
/usr/include/bullet/Bullet3OpenCL/RigidBody
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/b3Solver.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h
/usr/include/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h
/usr/include/bullet/BulletCollision
/usr/include/bullet/BulletCollision/BroadphaseCollision
/usr/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
/usr/include/bullet/BulletCollision/CollisionDispatch
/usr/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
/usr/include/bullet/BulletCollision/CollisionShapes
/usr/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConeShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMaterial.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMiniSDF.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
/usr/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h
/usr/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
/usr/include/bullet/BulletCollision/Gimpact
/usr/include/bullet/BulletCollision/Gimpact/btBoxCollision.h
/usr/include/bullet/BulletCollision/Gimpact/btClipPolygon.h
/usr/include/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
/usr/include/bullet/BulletCollision/Gimpact/btContactProcessing.h
/usr/include/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvhStructs.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactShape.h
/usr/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
/usr/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h
/usr/include/bullet/BulletCollision/Gimpact/btQuantization.h
/usr/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
/usr/include/bullet/BulletCollision/Gimpact/gim_array.h
/usr/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
/usr/include/bullet/BulletCollision/Gimpact/gim_bitset.h
/usr/include/bullet/BulletCollision/Gimpact/gim_box_collision.h
/usr/include/bullet/BulletCollision/Gimpact/gim_box_set.h
/usr/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
/usr/include/bullet/BulletCollision/Gimpact/gim_contact.h
/usr/include/bullet/BulletCollision/Gimpact/gim_geom_types.h
/usr/include/bullet/BulletCollision/Gimpact/gim_geometry.h
/usr/include/bullet/BulletCollision/Gimpact/gim_hash_table.h
/usr/include/bullet/BulletCollision/Gimpact/gim_linear_math.h
/usr/include/bullet/BulletCollision/Gimpact/gim_math.h
/usr/include/bullet/BulletCollision/Gimpact/gim_memory.h
/usr/include/bullet/BulletCollision/Gimpact/gim_pair.h
/usr/include/bullet/BulletCollision/Gimpact/gim_radixsort.h
/usr/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
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Fabrice Bellet, Sun Oct 13 10:18:22 2024