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Name: glm-devel | Distribution: Mageia |
Version: 0.9.9.8 | Vendor: Mageia.Org |
Release: 1.mga8 | Build date: Thu Apr 8 14:44:43 2021 |
Group: Development/C++ | Build host: localhost |
Size: 2095804 | Source RPM: glm-0.9.9.8-1.mga8.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: http://glm.g-truc.net/ | |
Summary: C++ mathematics library for graphics programming |
GLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
MIT
* Thu Apr 08 2021 daviddavid <daviddavid> 0.9.9.8-1.mga8 + Revision: 1714109 - new version: 0.9.9.8 (fixes mga#26529) - provide ourselves a pkgconfig file because upstream removed its support * Tue Feb 11 2020 umeabot <umeabot> 0.9.9.1-2.mga8 + Revision: 1489229 - Mageia 8 Mass Rebuild + wally <wally> - build with new cmake macros
/usr/include/glm /usr/include/glm/CMakeLists.txt.cmakelists /usr/include/glm/common.hpp /usr/include/glm/detail /usr/include/glm/detail/_features.hpp /usr/include/glm/detail/_fixes.hpp /usr/include/glm/detail/_noise.hpp /usr/include/glm/detail/_swizzle.hpp /usr/include/glm/detail/_swizzle_func.hpp /usr/include/glm/detail/_vectorize.hpp /usr/include/glm/detail/compute_common.hpp /usr/include/glm/detail/compute_vector_relational.hpp /usr/include/glm/detail/func_common.inl /usr/include/glm/detail/func_common_simd.inl /usr/include/glm/detail/func_exponential.inl /usr/include/glm/detail/func_exponential_simd.inl /usr/include/glm/detail/func_geometric.inl /usr/include/glm/detail/func_geometric_simd.inl /usr/include/glm/detail/func_integer.inl /usr/include/glm/detail/func_integer_simd.inl /usr/include/glm/detail/func_matrix.inl /usr/include/glm/detail/func_matrix_simd.inl /usr/include/glm/detail/func_packing.inl /usr/include/glm/detail/func_packing_simd.inl /usr/include/glm/detail/func_trigonometric.inl /usr/include/glm/detail/func_trigonometric_simd.inl /usr/include/glm/detail/func_vector_relational.inl /usr/include/glm/detail/func_vector_relational_simd.inl /usr/include/glm/detail/glm.cpp /usr/include/glm/detail/qualifier.hpp /usr/include/glm/detail/setup.hpp /usr/include/glm/detail/type_float.hpp /usr/include/glm/detail/type_half.hpp /usr/include/glm/detail/type_half.inl /usr/include/glm/detail/type_mat2x2.hpp /usr/include/glm/detail/type_mat2x2.inl /usr/include/glm/detail/type_mat2x3.hpp /usr/include/glm/detail/type_mat2x3.inl /usr/include/glm/detail/type_mat2x4.hpp /usr/include/glm/detail/type_mat2x4.inl /usr/include/glm/detail/type_mat3x2.hpp /usr/include/glm/detail/type_mat3x2.inl /usr/include/glm/detail/type_mat3x3.hpp /usr/include/glm/detail/type_mat3x3.inl /usr/include/glm/detail/type_mat3x4.hpp /usr/include/glm/detail/type_mat3x4.inl /usr/include/glm/detail/type_mat4x2.hpp /usr/include/glm/detail/type_mat4x2.inl /usr/include/glm/detail/type_mat4x3.hpp /usr/include/glm/detail/type_mat4x3.inl /usr/include/glm/detail/type_mat4x4.hpp /usr/include/glm/detail/type_mat4x4.inl /usr/include/glm/detail/type_mat4x4_simd.inl /usr/include/glm/detail/type_quat.hpp /usr/include/glm/detail/type_quat.inl /usr/include/glm/detail/type_quat_simd.inl /usr/include/glm/detail/type_vec1.hpp /usr/include/glm/detail/type_vec1.inl /usr/include/glm/detail/type_vec2.hpp /usr/include/glm/detail/type_vec2.inl /usr/include/glm/detail/type_vec3.hpp /usr/include/glm/detail/type_vec3.inl /usr/include/glm/detail/type_vec4.hpp /usr/include/glm/detail/type_vec4.inl /usr/include/glm/detail/type_vec4_simd.inl /usr/include/glm/exponential.hpp /usr/include/glm/ext /usr/include/glm/ext.hpp /usr/include/glm/ext/matrix_clip_space.hpp /usr/include/glm/ext/matrix_clip_space.inl /usr/include/glm/ext/matrix_common.hpp /usr/include/glm/ext/matrix_common.inl /usr/include/glm/ext/matrix_double2x2.hpp /usr/include/glm/ext/matrix_double2x2_precision.hpp /usr/include/glm/ext/matrix_double2x3.hpp /usr/include/glm/ext/matrix_double2x3_precision.hpp /usr/include/glm/ext/matrix_double2x4.hpp /usr/include/glm/ext/matrix_double2x4_precision.hpp /usr/include/glm/ext/matrix_double3x2.hpp /usr/include/glm/ext/matrix_double3x2_precision.hpp /usr/include/glm/ext/matrix_double3x3.hpp /usr/include/glm/ext/matrix_double3x3_precision.hpp /usr/include/glm/ext/matrix_double3x4.hpp /usr/include/glm/ext/matrix_double3x4_precision.hpp /usr/include/glm/ext/matrix_double4x2.hpp /usr/include/glm/ext/matrix_double4x2_precision.hpp /usr/include/glm/ext/matrix_double4x3.hpp /usr/include/glm/ext/matrix_double4x3_precision.hpp /usr/include/glm/ext/matrix_double4x4.hpp /usr/include/glm/ext/matrix_double4x4_precision.hpp /usr/include/glm/ext/matrix_float2x2.hpp /usr/include/glm/ext/matrix_float2x2_precision.hpp /usr/include/glm/ext/matrix_float2x3.hpp /usr/include/glm/ext/matrix_float2x3_precision.hpp /usr/include/glm/ext/matrix_float2x4.hpp /usr/include/glm/ext/matrix_float2x4_precision.hpp /usr/include/glm/ext/matrix_float3x2.hpp /usr/include/glm/ext/matrix_float3x2_precision.hpp /usr/include/glm/ext/matrix_float3x3.hpp /usr/include/glm/ext/matrix_float3x3_precision.hpp /usr/include/glm/ext/matrix_float3x4.hpp /usr/include/glm/ext/matrix_float3x4_precision.hpp /usr/include/glm/ext/matrix_float4x2.hpp /usr/include/glm/ext/matrix_float4x2_precision.hpp /usr/include/glm/ext/matrix_float4x3.hpp /usr/include/glm/ext/matrix_float4x3_precision.hpp /usr/include/glm/ext/matrix_float4x4.hpp /usr/include/glm/ext/matrix_float4x4_precision.hpp /usr/include/glm/ext/matrix_int2x2.hpp /usr/include/glm/ext/matrix_int2x2_sized.hpp /usr/include/glm/ext/matrix_int2x3.hpp /usr/include/glm/ext/matrix_int2x3_sized.hpp /usr/include/glm/ext/matrix_int2x4.hpp /usr/include/glm/ext/matrix_int2x4_sized.hpp /usr/include/glm/ext/matrix_int3x2.hpp /usr/include/glm/ext/matrix_int3x2_sized.hpp /usr/include/glm/ext/matrix_int3x3.hpp /usr/include/glm/ext/matrix_int3x3_sized.hpp /usr/include/glm/ext/matrix_int3x4.hpp /usr/include/glm/ext/matrix_int3x4_sized.hpp /usr/include/glm/ext/matrix_int4x2.hpp /usr/include/glm/ext/matrix_int4x2_sized.hpp /usr/include/glm/ext/matrix_int4x3.hpp /usr/include/glm/ext/matrix_int4x3_sized.hpp /usr/include/glm/ext/matrix_int4x4.hpp /usr/include/glm/ext/matrix_int4x4_sized.hpp /usr/include/glm/ext/matrix_projection.hpp /usr/include/glm/ext/matrix_projection.inl /usr/include/glm/ext/matrix_relational.hpp /usr/include/glm/ext/matrix_relational.inl /usr/include/glm/ext/matrix_transform.hpp /usr/include/glm/ext/matrix_transform.inl /usr/include/glm/ext/matrix_uint2x2.hpp /usr/include/glm/ext/matrix_uint2x2_sized.hpp /usr/include/glm/ext/matrix_uint2x3.hpp /usr/include/glm/ext/matrix_uint2x3_sized.hpp /usr/include/glm/ext/matrix_uint2x4.hpp /usr/include/glm/ext/matrix_uint2x4_sized.hpp /usr/include/glm/ext/matrix_uint3x2.hpp /usr/include/glm/ext/matrix_uint3x2_sized.hpp /usr/include/glm/ext/matrix_uint3x3.hpp /usr/include/glm/ext/matrix_uint3x3_sized.hpp /usr/include/glm/ext/matrix_uint3x4.hpp /usr/include/glm/ext/matrix_uint3x4_sized.hpp /usr/include/glm/ext/matrix_uint4x2.hpp /usr/include/glm/ext/matrix_uint4x2_sized.hpp /usr/include/glm/ext/matrix_uint4x3.hpp /usr/include/glm/ext/matrix_uint4x3_sized.hpp /usr/include/glm/ext/matrix_uint4x4.hpp /usr/include/glm/ext/matrix_uint4x4_sized.hpp /usr/include/glm/ext/quaternion_common.hpp /usr/include/glm/ext/quaternion_common.inl /usr/include/glm/ext/quaternion_common_simd.inl /usr/include/glm/ext/quaternion_double.hpp /usr/include/glm/ext/quaternion_double_precision.hpp /usr/include/glm/ext/quaternion_exponential.hpp /usr/include/glm/ext/quaternion_exponential.inl /usr/include/glm/ext/quaternion_float.hpp /usr/include/glm/ext/quaternion_float_precision.hpp /usr/include/glm/ext/quaternion_geometric.hpp /usr/include/glm/ext/quaternion_geometric.inl /usr/include/glm/ext/quaternion_relational.hpp /usr/include/glm/ext/quaternion_relational.inl /usr/include/glm/ext/quaternion_transform.hpp /usr/include/glm/ext/quaternion_transform.inl /usr/include/glm/ext/quaternion_trigonometric.hpp /usr/include/glm/ext/quaternion_trigonometric.inl /usr/include/glm/ext/scalar_common.hpp /usr/include/glm/ext/scalar_common.inl /usr/include/glm/ext/scalar_constants.hpp /usr/include/glm/ext/scalar_constants.inl /usr/include/glm/ext/scalar_int_sized.hpp /usr/include/glm/ext/scalar_integer.hpp /usr/include/glm/ext/scalar_integer.inl /usr/include/glm/ext/scalar_packing.hpp /usr/include/glm/ext/scalar_packing.inl /usr/include/glm/ext/scalar_relational.hpp /usr/include/glm/ext/scalar_relational.inl /usr/include/glm/ext/scalar_uint_sized.hpp /usr/include/glm/ext/scalar_ulp.hpp /usr/include/glm/ext/scalar_ulp.inl /usr/include/glm/ext/vector_bool1.hpp /usr/include/glm/ext/vector_bool1_precision.hpp /usr/include/glm/ext/vector_bool2.hpp /usr/include/glm/ext/vector_bool2_precision.hpp /usr/include/glm/ext/vector_bool3.hpp /usr/include/glm/ext/vector_bool3_precision.hpp /usr/include/glm/ext/vector_bool4.hpp /usr/include/glm/ext/vector_bool4_precision.hpp /usr/include/glm/ext/vector_common.hpp /usr/include/glm/ext/vector_common.inl /usr/include/glm/ext/vector_double1.hpp /usr/include/glm/ext/vector_double1_precision.hpp /usr/include/glm/ext/vector_double2.hpp /usr/include/glm/ext/vector_double2_precision.hpp /usr/include/glm/ext/vector_double3.hpp /usr/include/glm/ext/vector_double3_precision.hpp /usr/include/glm/ext/vector_double4.hpp /usr/include/glm/ext/vector_double4_precision.hpp /usr/include/glm/ext/vector_float1.hpp /usr/include/glm/ext/vector_float1_precision.hpp /usr/include/glm/ext/vector_float2.hpp /usr/include/glm/ext/vector_float2_precision.hpp /usr/include/glm/ext/vector_float3.hpp /usr/include/glm/ext/vector_float3_precision.hpp /usr/include/glm/ext/vector_float4.hpp /usr/include/glm/ext/vector_float4_precision.hpp /usr/include/glm/ext/vector_int1.hpp /usr/include/glm/ext/vector_int1_sized.hpp /usr/include/glm/ext/vector_int2.hpp /usr/include/glm/ext/vector_int2_sized.hpp /usr/include/glm/ext/vector_int3.hpp /usr/include/glm/ext/vector_int3_sized.hpp /usr/include/glm/ext/vector_int4.hpp /usr/include/glm/ext/vector_int4_sized.hpp /usr/include/glm/ext/vector_integer.hpp /usr/include/glm/ext/vector_integer.inl /usr/include/glm/ext/vector_packing.hpp /usr/include/glm/ext/vector_packing.inl /usr/include/glm/ext/vector_relational.hpp /usr/include/glm/ext/vector_relational.inl /usr/include/glm/ext/vector_uint1.hpp /usr/include/glm/ext/vector_uint1_sized.hpp /usr/include/glm/ext/vector_uint2.hpp /usr/include/glm/ext/vector_uint2_sized.hpp /usr/include/glm/ext/vector_uint3.hpp /usr/include/glm/ext/vector_uint3_sized.hpp /usr/include/glm/ext/vector_uint4.hpp /usr/include/glm/ext/vector_uint4_sized.hpp /usr/include/glm/ext/vector_ulp.hpp /usr/include/glm/ext/vector_ulp.inl /usr/include/glm/fwd.hpp /usr/include/glm/geometric.hpp /usr/include/glm/glm.hpp /usr/include/glm/gtc /usr/include/glm/gtc/bitfield.hpp /usr/include/glm/gtc/bitfield.inl /usr/include/glm/gtc/color_space.hpp /usr/include/glm/gtc/color_space.inl /usr/include/glm/gtc/constants.hpp /usr/include/glm/gtc/constants.inl /usr/include/glm/gtc/epsilon.hpp /usr/include/glm/gtc/epsilon.inl /usr/include/glm/gtc/integer.hpp /usr/include/glm/gtc/integer.inl /usr/include/glm/gtc/matrix_access.hpp /usr/include/glm/gtc/matrix_access.inl /usr/include/glm/gtc/matrix_integer.hpp /usr/include/glm/gtc/matrix_inverse.hpp /usr/include/glm/gtc/matrix_inverse.inl /usr/include/glm/gtc/matrix_transform.hpp /usr/include/glm/gtc/matrix_transform.inl /usr/include/glm/gtc/noise.hpp /usr/include/glm/gtc/noise.inl /usr/include/glm/gtc/packing.hpp /usr/include/glm/gtc/packing.inl /usr/include/glm/gtc/quaternion.hpp /usr/include/glm/gtc/quaternion.inl /usr/include/glm/gtc/quaternion_simd.inl /usr/include/glm/gtc/random.hpp /usr/include/glm/gtc/random.inl /usr/include/glm/gtc/reciprocal.hpp /usr/include/glm/gtc/reciprocal.inl /usr/include/glm/gtc/round.hpp /usr/include/glm/gtc/round.inl /usr/include/glm/gtc/type_aligned.hpp /usr/include/glm/gtc/type_precision.hpp /usr/include/glm/gtc/type_precision.inl /usr/include/glm/gtc/type_ptr.hpp /usr/include/glm/gtc/type_ptr.inl /usr/include/glm/gtc/ulp.hpp /usr/include/glm/gtc/ulp.inl /usr/include/glm/gtc/vec1.hpp /usr/include/glm/gtx /usr/include/glm/gtx/associated_min_max.hpp /usr/include/glm/gtx/associated_min_max.inl /usr/include/glm/gtx/bit.hpp /usr/include/glm/gtx/bit.inl /usr/include/glm/gtx/closest_point.hpp /usr/include/glm/gtx/closest_point.inl /usr/include/glm/gtx/color_encoding.hpp /usr/include/glm/gtx/color_encoding.inl /usr/include/glm/gtx/color_space.hpp /usr/include/glm/gtx/color_space.inl /usr/include/glm/gtx/color_space_YCoCg.hpp /usr/include/glm/gtx/color_space_YCoCg.inl 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/usr/include/glm/gtx/functions.hpp /usr/include/glm/gtx/functions.inl /usr/include/glm/gtx/gradient_paint.hpp /usr/include/glm/gtx/gradient_paint.inl /usr/include/glm/gtx/handed_coordinate_space.hpp /usr/include/glm/gtx/handed_coordinate_space.inl /usr/include/glm/gtx/hash.hpp /usr/include/glm/gtx/hash.inl /usr/include/glm/gtx/integer.hpp /usr/include/glm/gtx/integer.inl /usr/include/glm/gtx/intersect.hpp /usr/include/glm/gtx/intersect.inl /usr/include/glm/gtx/io.hpp /usr/include/glm/gtx/io.inl /usr/include/glm/gtx/log_base.hpp /usr/include/glm/gtx/log_base.inl /usr/include/glm/gtx/matrix_cross_product.hpp /usr/include/glm/gtx/matrix_cross_product.inl /usr/include/glm/gtx/matrix_decompose.hpp /usr/include/glm/gtx/matrix_decompose.inl /usr/include/glm/gtx/matrix_factorisation.hpp /usr/include/glm/gtx/matrix_factorisation.inl /usr/include/glm/gtx/matrix_interpolation.hpp /usr/include/glm/gtx/matrix_interpolation.inl /usr/include/glm/gtx/matrix_major_storage.hpp 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/usr/include/glm/gtx/projection.hpp /usr/include/glm/gtx/projection.inl /usr/include/glm/gtx/quaternion.hpp /usr/include/glm/gtx/quaternion.inl /usr/include/glm/gtx/range.hpp /usr/include/glm/gtx/raw_data.hpp /usr/include/glm/gtx/raw_data.inl /usr/include/glm/gtx/rotate_normalized_axis.hpp /usr/include/glm/gtx/rotate_normalized_axis.inl /usr/include/glm/gtx/rotate_vector.hpp /usr/include/glm/gtx/rotate_vector.inl /usr/include/glm/gtx/scalar_multiplication.hpp /usr/include/glm/gtx/scalar_relational.hpp /usr/include/glm/gtx/scalar_relational.inl /usr/include/glm/gtx/spline.hpp /usr/include/glm/gtx/spline.inl /usr/include/glm/gtx/std_based_type.hpp /usr/include/glm/gtx/std_based_type.inl /usr/include/glm/gtx/string_cast.hpp /usr/include/glm/gtx/string_cast.inl /usr/include/glm/gtx/texture.hpp /usr/include/glm/gtx/texture.inl /usr/include/glm/gtx/transform.hpp /usr/include/glm/gtx/transform.inl /usr/include/glm/gtx/transform2.hpp /usr/include/glm/gtx/transform2.inl /usr/include/glm/gtx/type_aligned.hpp /usr/include/glm/gtx/type_aligned.inl /usr/include/glm/gtx/type_trait.hpp /usr/include/glm/gtx/type_trait.inl /usr/include/glm/gtx/vec_swizzle.hpp /usr/include/glm/gtx/vector_angle.hpp /usr/include/glm/gtx/vector_angle.inl /usr/include/glm/gtx/vector_query.hpp /usr/include/glm/gtx/vector_query.inl /usr/include/glm/gtx/wrap.hpp /usr/include/glm/gtx/wrap.inl /usr/include/glm/integer.hpp /usr/include/glm/mat2x2.hpp /usr/include/glm/mat2x3.hpp /usr/include/glm/mat2x4.hpp /usr/include/glm/mat3x2.hpp /usr/include/glm/mat3x3.hpp /usr/include/glm/mat3x4.hpp /usr/include/glm/mat4x2.hpp /usr/include/glm/mat4x3.hpp /usr/include/glm/mat4x4.hpp /usr/include/glm/matrix.hpp /usr/include/glm/packing.hpp /usr/include/glm/simd /usr/include/glm/simd/common.h /usr/include/glm/simd/exponential.h /usr/include/glm/simd/geometric.h /usr/include/glm/simd/integer.h /usr/include/glm/simd/matrix.h /usr/include/glm/simd/neon.h /usr/include/glm/simd/packing.h /usr/include/glm/simd/platform.h /usr/include/glm/simd/trigonometric.h /usr/include/glm/simd/vector_relational.h /usr/include/glm/trigonometric.hpp /usr/include/glm/vec2.hpp /usr/include/glm/vec3.hpp /usr/include/glm/vec4.hpp /usr/include/glm/vector_relational.hpp /usr/lib64/cmake/glm /usr/lib64/cmake/glm/glmConfig.cmake /usr/lib64/cmake/glm/glmConfigVersion.cmake /usr/lib64/pkgconfig/glm.pc /usr/share/doc/glm-devel /usr/share/doc/glm-devel/readme.md
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Fabrice Bellet, Sun Oct 13 10:18:22 2024