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Name: libirrlicht-devel | Distribution: Mageia |
Version: 1.8.5 | Vendor: Mageia.Org |
Release: 2.mga9 | Build date: Thu Mar 31 16:46:19 2022 |
Group: Development/C | Build host: localhost |
Size: 1288326 | Source RPM: irrlicht-1.8.5-2.mga9.src.rpm |
Packager: umeabot <umeabot> | |
Url: http://irrlicht.sourceforge.net | |
Summary: Development files for Irrlicht 3D engine |
Development files for Irrlicht 3D engine.
zlib
* Thu Mar 31 2022 umeabot <umeabot> 1.8.5-2.mga9 + Revision: 1837116 - Mageia 9 Mass Rebuild * Fri Nov 12 2021 luigiwalser <luigiwalser> 1.8.5-1.mga9 + Revision: 1755984 - 1.8.5 - remove patch 8 (fixed upstream) * Fri Nov 27 2020 tv <tv> 1.8.4-4.mga8 + Revision: 1649742 - Fix building with glibc-2.32
/usr/include/irrlicht /usr/include/irrlicht/CDynamicMeshBuffer.h /usr/include/irrlicht/CIndexBuffer.h /usr/include/irrlicht/CMeshBuffer.h /usr/include/irrlicht/CVertexBuffer.h /usr/include/irrlicht/EAttributes.h /usr/include/irrlicht/ECullingTypes.h /usr/include/irrlicht/EDebugSceneTypes.h /usr/include/irrlicht/EDeviceTypes.h /usr/include/irrlicht/EDriverFeatures.h /usr/include/irrlicht/EDriverTypes.h /usr/include/irrlicht/EGUIAlignment.h /usr/include/irrlicht/EGUIElementTypes.h /usr/include/irrlicht/EHardwareBufferFlags.h /usr/include/irrlicht/EMaterialFlags.h /usr/include/irrlicht/EMaterialTypes.h /usr/include/irrlicht/EMeshWriterEnums.h /usr/include/irrlicht/EMessageBoxFlags.h /usr/include/irrlicht/EPrimitiveTypes.h /usr/include/irrlicht/ESceneNodeAnimatorTypes.h /usr/include/irrlicht/ESceneNodeTypes.h /usr/include/irrlicht/EShaderTypes.h /usr/include/irrlicht/ETerrainElements.h /usr/include/irrlicht/IAnimatedMesh.h /usr/include/irrlicht/IAnimatedMeshMD2.h /usr/include/irrlicht/IAnimatedMeshMD3.h /usr/include/irrlicht/IAnimatedMeshSceneNode.h /usr/include/irrlicht/IAttributeExchangingObject.h /usr/include/irrlicht/IAttributes.h /usr/include/irrlicht/IBillboardSceneNode.h /usr/include/irrlicht/IBillboardTextSceneNode.h /usr/include/irrlicht/IBoneSceneNode.h /usr/include/irrlicht/ICameraSceneNode.h /usr/include/irrlicht/IColladaMeshWriter.h /usr/include/irrlicht/ICursorControl.h /usr/include/irrlicht/IDummyTransformationSceneNode.h /usr/include/irrlicht/IDynamicMeshBuffer.h /usr/include/irrlicht/IEventReceiver.h /usr/include/irrlicht/IFileArchive.h /usr/include/irrlicht/IFileList.h /usr/include/irrlicht/IFileSystem.h /usr/include/irrlicht/IGPUProgrammingServices.h /usr/include/irrlicht/IGUIButton.h /usr/include/irrlicht/IGUICheckBox.h /usr/include/irrlicht/IGUIColorSelectDialog.h /usr/include/irrlicht/IGUIComboBox.h /usr/include/irrlicht/IGUIContextMenu.h /usr/include/irrlicht/IGUIEditBox.h /usr/include/irrlicht/IGUIElement.h /usr/include/irrlicht/IGUIElementFactory.h /usr/include/irrlicht/IGUIEnvironment.h /usr/include/irrlicht/IGUIFileOpenDialog.h /usr/include/irrlicht/IGUIFont.h /usr/include/irrlicht/IGUIFontBitmap.h /usr/include/irrlicht/IGUIImage.h /usr/include/irrlicht/IGUIImageList.h /usr/include/irrlicht/IGUIInOutFader.h /usr/include/irrlicht/IGUIListBox.h /usr/include/irrlicht/IGUIMeshViewer.h /usr/include/irrlicht/IGUIScrollBar.h /usr/include/irrlicht/IGUISkin.h /usr/include/irrlicht/IGUISpinBox.h /usr/include/irrlicht/IGUISpriteBank.h /usr/include/irrlicht/IGUIStaticText.h /usr/include/irrlicht/IGUITabControl.h /usr/include/irrlicht/IGUITable.h /usr/include/irrlicht/IGUIToolbar.h /usr/include/irrlicht/IGUITreeView.h /usr/include/irrlicht/IGUIWindow.h /usr/include/irrlicht/IGeometryCreator.h /usr/include/irrlicht/IImage.h /usr/include/irrlicht/IImageLoader.h /usr/include/irrlicht/IImageWriter.h /usr/include/irrlicht/IIndexBuffer.h /usr/include/irrlicht/ILightManager.h /usr/include/irrlicht/ILightSceneNode.h /usr/include/irrlicht/ILogger.h /usr/include/irrlicht/IMaterialRenderer.h /usr/include/irrlicht/IMaterialRendererServices.h /usr/include/irrlicht/IMesh.h /usr/include/irrlicht/IMeshBuffer.h /usr/include/irrlicht/IMeshCache.h /usr/include/irrlicht/IMeshLoader.h /usr/include/irrlicht/IMeshManipulator.h /usr/include/irrlicht/IMeshSceneNode.h /usr/include/irrlicht/IMeshWriter.h /usr/include/irrlicht/IMetaTriangleSelector.h /usr/include/irrlicht/IOSOperator.h /usr/include/irrlicht/IParticleAffector.h /usr/include/irrlicht/IParticleAnimatedMeshSceneNodeEmitter.h /usr/include/irrlicht/IParticleAttractionAffector.h /usr/include/irrlicht/IParticleBoxEmitter.h /usr/include/irrlicht/IParticleCylinderEmitter.h /usr/include/irrlicht/IParticleEmitter.h /usr/include/irrlicht/IParticleFadeOutAffector.h /usr/include/irrlicht/IParticleGravityAffector.h /usr/include/irrlicht/IParticleMeshEmitter.h /usr/include/irrlicht/IParticleRingEmitter.h /usr/include/irrlicht/IParticleRotationAffector.h /usr/include/irrlicht/IParticleSphereEmitter.h /usr/include/irrlicht/IParticleSystemSceneNode.h /usr/include/irrlicht/IQ3LevelMesh.h /usr/include/irrlicht/IQ3Shader.h /usr/include/irrlicht/IRandomizer.h /usr/include/irrlicht/IReadFile.h /usr/include/irrlicht/IReferenceCounted.h /usr/include/irrlicht/ISceneCollisionManager.h /usr/include/irrlicht/ISceneLoader.h /usr/include/irrlicht/ISceneManager.h /usr/include/irrlicht/ISceneNode.h /usr/include/irrlicht/ISceneNodeAnimator.h /usr/include/irrlicht/ISceneNodeAnimatorCameraFPS.h /usr/include/irrlicht/ISceneNodeAnimatorCameraMaya.h /usr/include/irrlicht/ISceneNodeAnimatorCollisionResponse.h /usr/include/irrlicht/ISceneNodeAnimatorFactory.h /usr/include/irrlicht/ISceneNodeFactory.h /usr/include/irrlicht/ISceneUserDataSerializer.h /usr/include/irrlicht/IShaderConstantSetCallBack.h /usr/include/irrlicht/IShadowVolumeSceneNode.h /usr/include/irrlicht/ISkinnedMesh.h /usr/include/irrlicht/ITerrainSceneNode.h /usr/include/irrlicht/ITextSceneNode.h /usr/include/irrlicht/ITexture.h /usr/include/irrlicht/ITimer.h /usr/include/irrlicht/ITriangleSelector.h /usr/include/irrlicht/IVertexBuffer.h /usr/include/irrlicht/IVideoDriver.h /usr/include/irrlicht/IVideoModeList.h /usr/include/irrlicht/IVolumeLightSceneNode.h /usr/include/irrlicht/IWriteFile.h /usr/include/irrlicht/IXMLReader.h /usr/include/irrlicht/IXMLWriter.h /usr/include/irrlicht/IrrCompileConfig.h /usr/include/irrlicht/IrrlichtDevice.h /usr/include/irrlicht/Keycodes.h /usr/include/irrlicht/S3DVertex.h /usr/include/irrlicht/SAnimatedMesh.h /usr/include/irrlicht/SColor.h /usr/include/irrlicht/SExposedVideoData.h /usr/include/irrlicht/SIrrCreationParameters.h /usr/include/irrlicht/SKeyMap.h /usr/include/irrlicht/SLight.h /usr/include/irrlicht/SMaterial.h /usr/include/irrlicht/SMaterialLayer.h /usr/include/irrlicht/SMesh.h /usr/include/irrlicht/SMeshBuffer.h /usr/include/irrlicht/SMeshBufferLightMap.h /usr/include/irrlicht/SMeshBufferTangents.h /usr/include/irrlicht/SParticle.h /usr/include/irrlicht/SSharedMeshBuffer.h /usr/include/irrlicht/SSkinMeshBuffer.h /usr/include/irrlicht/SVertexIndex.h /usr/include/irrlicht/SVertexManipulator.h /usr/include/irrlicht/SViewFrustum.h /usr/include/irrlicht/SceneParameters.h /usr/include/irrlicht/aabbox3d.h /usr/include/irrlicht/coreutil.h /usr/include/irrlicht/dimension2d.h /usr/include/irrlicht/driverChoice.h /usr/include/irrlicht/fast_atof.h /usr/include/irrlicht/heapsort.h /usr/include/irrlicht/irrAllocator.h /usr/include/irrlicht/irrArray.h /usr/include/irrlicht/irrList.h /usr/include/irrlicht/irrMap.h /usr/include/irrlicht/irrMath.h /usr/include/irrlicht/irrString.h /usr/include/irrlicht/irrTypes.h /usr/include/irrlicht/irrXML.h /usr/include/irrlicht/irrlicht.h /usr/include/irrlicht/irrpack.h /usr/include/irrlicht/irrunpack.h /usr/include/irrlicht/line2d.h /usr/include/irrlicht/line3d.h /usr/include/irrlicht/matrix4.h /usr/include/irrlicht/path.h /usr/include/irrlicht/plane3d.h /usr/include/irrlicht/position2d.h /usr/include/irrlicht/quaternion.h /usr/include/irrlicht/rect.h /usr/include/irrlicht/triangle3d.h /usr/include/irrlicht/vector2d.h /usr/include/irrlicht/vector3d.h /usr/lib/libIrrlicht.so
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Fabrice Bellet, Fri Nov 1 08:10:10 2024