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Name: libode-devel | Distribution: Mageia |
Version: 0.16.2 | Vendor: Mageia.Org |
Release: 2.mga9 | Build date: Tue Mar 15 09:21:55 2022 |
Group: Development/C | Build host: localhost |
Size: 442128 | Source RPM: ode-0.16.2-2.mga9.src.rpm |
Packager: umeabot <umeabot> | |
Url: http://www.ode.org | |
Summary: Headers and libraries to develop ODE applications |
The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures.
LGPLv2+
* Tue Mar 15 2022 umeabot <umeabot> 1:0.16.2-2.mga9 + Revision: 1792918 - Mageia 9 Mass Rebuild * Mon Oct 19 2020 akien <akien> 1:0.16.2-1.mga8 + Revision: 1637065 - Version 0.16.2
/usr/bin/multiarch-arm-linux/ode-config /usr/bin/ode-config /usr/include/ode /usr/include/ode/collision.h /usr/include/ode/collision_space.h /usr/include/ode/collision_trimesh.h /usr/include/ode/common.h /usr/include/ode/compatibility.h /usr/include/ode/contact.h /usr/include/ode/cooperative.h /usr/include/ode/error.h /usr/include/ode/export-dif.h /usr/include/ode/mass.h /usr/include/ode/matrix.h /usr/include/ode/matrix_coop.h /usr/include/ode/memory.h /usr/include/ode/misc.h /usr/include/ode/objects.h /usr/include/ode/ode.h /usr/include/ode/odeconfig.h /usr/include/ode/odecpp.h /usr/include/ode/odecpp_collision.h /usr/include/ode/odeinit.h /usr/include/ode/odemath.h /usr/include/ode/odemath_legacy.h /usr/include/ode/precision.h /usr/include/ode/rotation.h /usr/include/ode/threading.h /usr/include/ode/threading_impl.h /usr/include/ode/timer.h /usr/include/ode/version.h /usr/lib/libode.so /usr/lib/pkgconfig/ode.pc /usr/share/doc/libode-devel /usr/share/doc/libode-devel/CHANGELOG.txt /usr/share/doc/libode-devel/README.md
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Fabrice Bellet, Sat Jan 11 12:08:16 2025