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Name: liblcf-devel | Distribution: Mageia |
Version: 0.7.0 | Vendor: Mageia.Org |
Release: 3.mga9 | Build date: Sat Jan 7 22:42:16 2023 |
Group: Development/C++ | Build host: localhost |
Size: 489430 | Source RPM: liblcf-0.7.0-3.mga9.src.rpm |
Packager: squidf <squidf> | |
Url: https://easyrpg.org | |
Summary: Development headers and library for liblcf |
This package contains development headers and library for liblcf, a library which handles RPG Maker 2000/2003 and EasyRPG projects.
MIT
* Sat Jan 07 2023 squidf <squidf> 0.7.0-3.mga9 + Revision: 1931137 - Mass rebuild for icu 72.1 * Sat Dec 10 2022 papoteur <papoteur> 0.7.0-2.mga9 + Revision: 1920221 - Fix cmake module allowing to detect liblcf * Sun Oct 09 2022 neoclust <neoclust> 0.7.0-1.mga9 + Revision: 1895915 - New version 0.7.0 * Sat Jun 18 2022 squidf <squidf> 0.6.2-5.mga9 + Revision: 1864867 - rebuild for icu 71.1 * Sat Mar 19 2022 umeabot <umeabot> 0.6.2-4.mga9 + Revision: 1799572 - Mageia 9 Mass Rebuild * Tue Aug 03 2021 luigiwalser <luigiwalser> 0.6.2-3.mga9 + Revision: 1738939 - rebuild for icu
/usr/include/lcf /usr/include/lcf/config.h /usr/include/lcf/context.h /usr/include/lcf/dbarray.h /usr/include/lcf/dbarrayalloc.h /usr/include/lcf/dbbitarray.h /usr/include/lcf/dbstring.h /usr/include/lcf/encoder.h /usr/include/lcf/enum_tags.h /usr/include/lcf/flag_set.h /usr/include/lcf/ini.h /usr/include/lcf/inireader.h /usr/include/lcf/ldb /usr/include/lcf/ldb/chunks.h /usr/include/lcf/ldb/reader.h /usr/include/lcf/lmt /usr/include/lcf/lmt/chunks.h /usr/include/lcf/lmt/reader.h /usr/include/lcf/lmu /usr/include/lcf/lmu/chunks.h /usr/include/lcf/lmu/reader.h /usr/include/lcf/lsd /usr/include/lcf/lsd/chunks.h /usr/include/lcf/lsd/reader.h /usr/include/lcf/reader_lcf.h /usr/include/lcf/reader_util.h /usr/include/lcf/reader_xml.h /usr/include/lcf/rpg /usr/include/lcf/rpg/actor.h /usr/include/lcf/rpg/animation.h /usr/include/lcf/rpg/animationcelldata.h /usr/include/lcf/rpg/animationframe.h /usr/include/lcf/rpg/animationtiming.h /usr/include/lcf/rpg/attribute.h /usr/include/lcf/rpg/battlecommand.h /usr/include/lcf/rpg/battlecommands.h /usr/include/lcf/rpg/battleranimation.h /usr/include/lcf/rpg/battleranimationitemskill.h /usr/include/lcf/rpg/battleranimationpose.h /usr/include/lcf/rpg/battleranimationweapon.h /usr/include/lcf/rpg/chipset.h /usr/include/lcf/rpg/class.h /usr/include/lcf/rpg/commonevent.h /usr/include/lcf/rpg/database.h /usr/include/lcf/rpg/encounter.h /usr/include/lcf/rpg/enemy.h /usr/include/lcf/rpg/enemyaction.h /usr/include/lcf/rpg/equipment.h /usr/include/lcf/rpg/event.h /usr/include/lcf/rpg/eventcommand.h /usr/include/lcf/rpg/eventpage.h /usr/include/lcf/rpg/eventpagecondition.h /usr/include/lcf/rpg/fwd.h /usr/include/lcf/rpg/item.h /usr/include/lcf/rpg/learning.h /usr/include/lcf/rpg/map.h /usr/include/lcf/rpg/mapinfo.h /usr/include/lcf/rpg/movecommand.h /usr/include/lcf/rpg/moveroute.h /usr/include/lcf/rpg/music.h /usr/include/lcf/rpg/parameters.h /usr/include/lcf/rpg/rect.h /usr/include/lcf/rpg/save.h /usr/include/lcf/rpg/saveactor.h /usr/include/lcf/rpg/savecommonevent.h /usr/include/lcf/rpg/saveeasyrpgdata.h /usr/include/lcf/rpg/saveeventexecframe.h /usr/include/lcf/rpg/saveeventexecstate.h /usr/include/lcf/rpg/saveinventory.h /usr/include/lcf/rpg/savemapevent.h /usr/include/lcf/rpg/savemapeventbase.h /usr/include/lcf/rpg/savemapinfo.h /usr/include/lcf/rpg/savepanorama.h /usr/include/lcf/rpg/savepartylocation.h /usr/include/lcf/rpg/savepicture.h /usr/include/lcf/rpg/savescreen.h /usr/include/lcf/rpg/savesystem.h /usr/include/lcf/rpg/savetarget.h /usr/include/lcf/rpg/savetitle.h /usr/include/lcf/rpg/savevehiclelocation.h /usr/include/lcf/rpg/skill.h /usr/include/lcf/rpg/sound.h /usr/include/lcf/rpg/start.h /usr/include/lcf/rpg/state.h /usr/include/lcf/rpg/switch.h /usr/include/lcf/rpg/system.h /usr/include/lcf/rpg/terms.h /usr/include/lcf/rpg/terrain.h /usr/include/lcf/rpg/testbattler.h /usr/include/lcf/rpg/treemap.h /usr/include/lcf/rpg/troop.h /usr/include/lcf/rpg/troopmember.h /usr/include/lcf/rpg/trooppage.h /usr/include/lcf/rpg/trooppagecondition.h /usr/include/lcf/rpg/variable.h /usr/include/lcf/saveopt.h /usr/include/lcf/scope_guard.h /usr/include/lcf/span.h /usr/include/lcf/string_view.h /usr/include/lcf/third_party /usr/include/lcf/third_party/span.h /usr/include/lcf/third_party/string_view.h /usr/include/lcf/writer_lcf.h /usr/include/lcf/writer_xml.h /usr/lib/cmake/liblcf /usr/lib/cmake/liblcf/liblcf-config.cmake /usr/lib/liblcf.so /usr/lib/pkgconfig/liblcf.pc
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Fabrice Bellet, Sat Feb 1 06:40:16 2025