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Name: fallingtime-debugsource | Distribution: Mageia |
Version: 1.0.2 | Vendor: Mageia.Org |
Release: 3.mga9 | Build date: Fri Apr 1 18:02:49 2022 |
Group: Development/Debug | Build host: localhost |
Size: 425508 | Source RPM: fallingtime-1.0.2-3.mga9.src.rpm |
Packager: umeabot <umeabot> | |
Url: https://github.com/cxong/FallingTime | |
Summary: Debug sources for package fallingtime |
This package provides debug sources for package fallingtime. Debug sources are useful when developing applications that use this package or when debugging this package.
GPLv2+
* Fri Apr 01 2022 umeabot <umeabot> 1.0.2-3.mga9 + Revision: 1839726 - Mageia 9 Mass Rebuild
/usr/src/debug/fallingtime-1.0.2-3.mga9.i386 /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/animation.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/animation.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/bg.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/bg.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/box.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/box.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/build /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/build/chipmunk /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/build/chipmunk/src /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/c_array.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/c_array.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/camera.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/camera.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/cfgpath.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/chipmunk.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/chipmunk_private.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/chipmunk_types.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpArbiter.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpBB.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpBody.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpConstraint.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpPolyShape.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpShape.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpSpace.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpSpatialIndex.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpTransform.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/include/chipmunk/cpVect.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/chipmunk.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpArbiter.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpArray.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpBBTree.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpBody.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpCollision.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpHashSet.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpPolyShape.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpShape.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpSpace.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpSpaceComponent.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpSpaceHash.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpSpaceStep.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/cpSpatialIndex.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/chipmunk/src/prime.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/draw.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/draw.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/game.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/game.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/gap.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/gap.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/high_score.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/high_score.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/init.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/init.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/input.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/input.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/main.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/main.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/particle.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/particle.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/pickup.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/pickup.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/platform /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/platform.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/platform/general.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/player.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/player.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/sound.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/sound.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/space.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/space.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/text.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/text.h /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/title.c /usr/src/debug/fallingtime-1.0.2-3.mga9.i386/title.h
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Fabrice Bellet, Sun Jan 12 12:28:53 2025