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Name: liblcf-debugsource | Distribution: Mageia |
Version: 0.8 | Vendor: Mageia.Org |
Release: 1.mga10 | Build date: Sun Apr 28 06:35:52 2024 |
Group: Development/Debug | Build host: localhost |
Size: 1065140 | Source RPM: liblcf-0.8-1.mga10.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://easyrpg.org | |
Summary: Debug sources for package liblcf |
This package provides debug sources for package liblcf. Debug sources are useful when developing applications that use this package or when debugging this package.
MIT
* Sun Apr 28 2024 daviddavid <daviddavid> 0.8-1.mga10 + Revision: 2061362 - new version: 0.8 * Tue Oct 10 2023 daviddavid <daviddavid> 0.7.0-4.mga10 + Revision: 1994138 - rebuild for icu73 * Sat Jan 07 2023 squidf <squidf> 0.7.0-3.mga9 + Revision: 1931137 - Mass rebuild for icu 72.1 * Sat Dec 10 2022 papoteur <papoteur> 0.7.0-2.mga9 + Revision: 1920221 - Fix cmake module allowing to detect liblcf * Sun Oct 09 2022 neoclust <neoclust> 0.7.0-1.mga9 + Revision: 1895915 - New version 0.7.0 * Sat Jun 18 2022 squidf <squidf> 0.6.2-5.mga9 + Revision: 1864867 - rebuild for icu 71.1
/usr/src/debug/liblcf-0.8-1.mga10.i386 /usr/src/debug/liblcf-0.8-1.mga10.i386/build /usr/src/debug/liblcf-0.8-1.mga10.i386/src /usr/src/debug/liblcf-0.8-1.mga10.i386/src/dbarray.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/dbstring_struct.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/encoder.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/ldb /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/ldb/chunks.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/lmt /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/lmt/chunks.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/lmu /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/lmu/chunks.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/lsd /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/lsd/chunks.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/actor.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/animation.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/animationcelldata.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/animationframe.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/animationtiming.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/attribute.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/battlecommand.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/battlecommands.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/battleranimation.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/battleranimationitemskill.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/battleranimationpose.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/battleranimationweapon.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/chipset.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/class.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/commonevent.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/database.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/encounter.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/enemy.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/enemyaction.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/equipment.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/event.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/eventcommand.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/eventpage.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/eventpagecondition.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/item.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/learning.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/map.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/mapinfo.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/movecommand.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/moveroute.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/music.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/parameters.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/rect.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/save.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveactor.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savecommonevent.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveeasyrpgdata.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveeasyrpgtext.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveeasyrpgwindow.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveeventexecframe.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveeventexecstate.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/saveinventory.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savemapevent.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savemapeventbase.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savemapinfo.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savepanorama.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savepartylocation.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savepicture.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savescreen.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savesystem.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savetarget.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savetitle.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/savevehiclelocation.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/skill.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/sound.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/start.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/state.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/switch.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/system.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/terms.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/terrain.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/testbattler.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/treemap.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/troop.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/troopmember.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/trooppage.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/trooppagecondition.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lcf/rpg/variable.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_actor.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_animation.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_animationcelldata.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_animationframe.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_animationtiming.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_attribute.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_battlecommand.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_battlecommands.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_battleranimation.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_battleranimationitemskill.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_battleranimationpose.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_battleranimationweapon.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_chipset.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_class.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_commonevent.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_database.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_enemy.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_enemyaction.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_item.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_learning.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_music.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_skill.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_sound.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_state.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_switch.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_system.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_terms.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_terrain.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_terrain_flags.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_testbattler.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_troop.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_troopmember.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_trooppage.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_trooppagecondition.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_trooppagecondition_flags.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/ldb_variable.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmt_encounter.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmt_mapinfo.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmt_start.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmu_event.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmu_eventpage.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmu_eventpagecondition.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmu_eventpagecondition_flags.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmu_map.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lmu_moveroute.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_save.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveactor.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savecommonevent.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeasyrpgdata.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeasyrpgtext.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeasyrpgtext_flags.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeasyrpgwindow.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeasyrpgwindow_flags.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeventexecframe.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveeventexecstate.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_saveinventory.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savemapevent.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savemapeventbase.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savemapinfo.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savepanorama.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savepartylocation.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savepicture.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savepicture_flags.h /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savescreen.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savesystem.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savetarget.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savetitle.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/lsd_savevehiclelocation.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_actor.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_animation.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_animationcelldata.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_animationframe.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_animationtiming.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_attribute.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_battlecommand.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_battlecommands.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_battleranimation.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_battleranimationitemskill.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_battleranimationpose.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_battleranimationweapon.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_chipset.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_class.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_commonevent.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_database.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_encounter.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_enemy.cpp /usr/src/debug/liblcf-0.8-1.mga10.i386/src/generated/rpg_enemyaction.cpp 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