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lib64box2d-devel-2.4.1-3 RPM for x86_64

From OpenMandriva Cooker for x86_64 / main / release

Name: lib64box2d-devel Distribution: OpenMandriva Lx
Version: 2.4.1 Vendor: OpenMandriva
Release: 3 Build date: Mon Oct 28 10:13:43 2024
Group: Development/C++ Build host: c64-1.openmandriva.org
Size: 219305 Source RPM: box2d-2.4.1-3.src.rpm
Packager: bero_massbuild <bero+massbuild@lindev.ch>
Url: https://www.box2d.org
Summary: A 2D physics engine for games
Box2D is a 2D rigid body simulation library for games. Programmers can use it
in their games to make objects move in believable ways and make the game world
more interactive. From the game's point of view a physics engine is just
a system for procedural animation.

Box2D is written in portable C++. Most of the types defined in the engine begin
with the b2 prefix. Hopefully this is sufficient to avoid name clashing with
your game engine.

Provides

Requires

License

BSD

Files

/usr/include/box2d
/usr/include/box2d/b2_api.h
/usr/include/box2d/b2_block_allocator.h
/usr/include/box2d/b2_body.h
/usr/include/box2d/b2_broad_phase.h
/usr/include/box2d/b2_chain_shape.h
/usr/include/box2d/b2_circle_shape.h
/usr/include/box2d/b2_collision.h
/usr/include/box2d/b2_common.h
/usr/include/box2d/b2_contact.h
/usr/include/box2d/b2_contact_manager.h
/usr/include/box2d/b2_distance.h
/usr/include/box2d/b2_distance_joint.h
/usr/include/box2d/b2_draw.h
/usr/include/box2d/b2_dynamic_tree.h
/usr/include/box2d/b2_edge_shape.h
/usr/include/box2d/b2_fixture.h
/usr/include/box2d/b2_friction_joint.h
/usr/include/box2d/b2_gear_joint.h
/usr/include/box2d/b2_growable_stack.h
/usr/include/box2d/b2_joint.h
/usr/include/box2d/b2_math.h
/usr/include/box2d/b2_motor_joint.h
/usr/include/box2d/b2_mouse_joint.h
/usr/include/box2d/b2_polygon_shape.h
/usr/include/box2d/b2_prismatic_joint.h
/usr/include/box2d/b2_pulley_joint.h
/usr/include/box2d/b2_revolute_joint.h
/usr/include/box2d/b2_rope.h
/usr/include/box2d/b2_settings.h
/usr/include/box2d/b2_shape.h
/usr/include/box2d/b2_stack_allocator.h
/usr/include/box2d/b2_time_of_impact.h
/usr/include/box2d/b2_time_step.h
/usr/include/box2d/b2_timer.h
/usr/include/box2d/b2_types.h
/usr/include/box2d/b2_weld_joint.h
/usr/include/box2d/b2_wheel_joint.h
/usr/include/box2d/b2_world.h
/usr/include/box2d/b2_world_callbacks.h
/usr/include/box2d/box2d.h
/usr/lib64/cmake/box2d
/usr/lib64/cmake/box2d/box2dConfig-relwithdebinfo.cmake
/usr/lib64/cmake/box2d/box2dConfig.cmake
/usr/lib64/cmake/box2d/box2dConfigVersion.cmake
/usr/lib64/libbox2d.so


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Fabrice Bellet, Thu Nov 14 23:04:11 2024