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Name: megaglest-data | Distribution: openSUSE Leap 15.2 |
Version: 3.13.0 | Vendor: openSUSE |
Release: lp152.3.3 | Build date: Tue May 12 13:51:39 2020 |
Group: Amusements/Games/Strategy/Real Time | Build host: lamb61 |
Size: 406789777 | Source RPM: megaglest-data-3.13.0-lp152.3.3.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://www.megaglest.org/ | |
Summary: Data files for MegaGlest |
Data files required for playing MegaGlest.
CC-BY-SA-3.0
* Fri Mar 10 2017 joop.boonen@opensuse.org - Build version 3.13.0 - important sounds like "attack alarm" are always played - display build/morph/upgrade time - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them - much better error handling and messages especially for modders and xml-related problems - fix unwanted double event for some keys ( like alt+enter ) - map filter option for game setup on headless server - option to select/command multiple buildings of same type ( uniform-selection ) - major cross platform OOS fix which especially showed up quite often when playing without fog of war - you must prove basic game knowledge before you can play online by winning a special scenario - less visible parts of black squares while rendering cliffs - possibility to let units spawn units on death - improved AI behavior per faction ( mostly magic ) * Wed Feb 03 2016 joop.boonen@opensuse.org - Update to version 3.12.0 * Sun Jun 07 2015 dap.darkness@gmail.com - Update to version 3.11.1: * new translations. - tarball → _service. * Tue Jan 27 2015 joop.boonen@opensuse.org - Update to version 3.11.0 * healthbars with a lot of options * multi shot / multi-projectiles with different timings,sounds and particle systems * several camera shake effects * new tileset "pine rock" * some new maps * improve switching settings when connected to a headless server * support for team unit sharing * team resource sharing * tags feature * Attack boosts fixed in many ways * Attack boosts and upgrades now support upgrading attack speed * timed particles and mesh bound particles really work now. * unit height independend particle positioning ( flat-particle-positions ) * CPU players multiplier are displayed in debug view * You can have non commandable units * Units spawned by an attack skill can get an attack command * Unit and Splash particles can be speeded up ( accelerated ) * Looting https://github.com/MegaGlest/megaglest-source/pull/17 * HP and EP starting values * <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height * +several bugfixes * Fri Feb 28 2014 joop.boonen@opensuse.org - Update to version 3.9.1 * Sat Nov 23 2013 mailaender@opensuse.org - Update to version 3.9.0 * Mon Sep 02 2013 joop.boonen@opensuse.org - Update to version 3.8.0-beta1 * Mon Mar 18 2013 joop.boonen@opensuse.org - Corrected the license * Tue Nov 27 2012 joop.boonen@opensuse.org - Added a Corrected dutch.lng file as the other one crashed MegaGlest * Tue Nov 27 2012 joop.boonen@opensuse.org - Build megaglest version 3.7.1
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