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libglslang-suse9-8.13.3559+git20-lp152.1.5 RPM for x86_64

From OpenSuSE Leap 15.2 for x86_64

Name: libglslang-suse9 Distribution: openSUSE Leap 15.2
Version: 8.13.3559+git20 Vendor: openSUSE
Release: lp152.1.5 Build date: Sat May 16 17:01:13 2020
Group: System/Libraries Build host: cloud126
Size: 2926256 Source RPM: glslang-8.13.3559+git20-lp152.1.5.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
Summary: OpenGL and OpenGL ES shader front end implementation
glslang is a compiler front end for the OpenGL ES and OpenGL shading
languages. It implements a strict interpretation of the
specifications for these languages.

Provides

Requires

License

BSD-3-Clause

Changelog

* Mon Feb 03 2020 Antonio Larrosa <alarrosa@suse.com>
  - Fix build when _lto_cflags is not defined (as in SLE/Leap)
* Sun Jan 19 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to snapshot 8.13.3559+git20 (b0ada803)
    * SPIR-V: Aggressively prune unreachable merge, continue target.
    * INTEL_shader_integer_functions2: Add basic extension
      tracking, add compiler front-end support, add SPIR-V
      generation.
    * Add support for ARB_sample_shading, ARB_texture_multisample,
      ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
    * SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
      SPIR-V 1.5.
* Thu Nov 07 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to release 7.13.3496
    * GL_NV_integer_cooperative_matrix support
    * Add support for GL_ARB_explicit_uniform_location
    * SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
    * Add GL_EXT_shader_subgroup_extended_types support
    * SPV_KHR_physical_storage_buffer/SPV:
      Add GL_EXT_buffer_reference_uvec2
    * Emit SPV_EXT_physical_storage_buffer, not the KHR form.
    * Promote SPV_EXT_physical_storage_buffer to KHR when required.
* Mon Oct 14 2019 Jan Engelhardt <jengelh@inai.de>
  - Drop unused static libraries, functions of libOGLCompilerDLL and
    libOSDependent are actually present in libglslang already.
    [boo#1153950]
* Sat Sep 07 2019 Jan Engelhardt <jengelh@inai.de>
  - Bump SOVER as needed.
* Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to new upstream release 7.12.3352
    * Add interface symbol and uniform symbol location auto mapping
      for OpenGL shader.
    * Handle SPIR-V type mismatch when constructing a composite.
    * Implement GL_EXT_demote_to_helper_invocation.
    * Avoid generating 8/16-bit constants when 8/16-bit arithmetic
      extensions are not enabled.
    * Add support for SPV_KHR_shader_clock.
* Fri Aug 02 2019 Martin Liška <mliska@suse.cz>
  - Use FAT LTO objects in order to provide proper static library.
* Fri Jun 28 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to new snapshot 7.11.3276.git10 (4162de4)
    * Add Float16/Int8/Int16 capabilities for private variables and
      function parameters.
    * Use spvValidatorOptionsSetBeforeHlslLegalization for
      pre-legalized HLSL.
    * Add support for GL_NV_shader_sm_builtins.
    * Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
      and make volatile-qualified atomics generate
      MemorySemanticsVolatile when using the Vulkan memory model.
    * Add missing GL_ARB_shader_ballot builtins to Geometry and
      Tessellation shaders.
    * SPV: Add a switch for favoring non-NaN operands in min, max,
      and clamp.
  - Remove nodate.diff (upstreamed)
* Wed Jun 05 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
    * GLSL: Fix tessellation control shader bounding box support.
    * GLSL: Add error check for an argument dropping the
      "restrict" qualifier.
    * Add support for GL_EXT_buffer_reference2.
    * SPV: Move to the SPIR-V 1.4 header.
    * Support GL_ARB_fragment_shader_interlock.
* Sat Mar 16 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
    to be in line with spirv-headers.
    * Implement GL_NV_cooperative_matrix
    * Fixup leak of TString
    * Add option to reflect all block members, inactive or active.
    * Add option to reflect buffer blocks & variables separately to
      uniforms.
    * Reflect array stride, top-level array stride, and block
      member count.
    * Reflect pipeline outputs as well as inputs, optionally from
      other stages.
    * Add an option to report array variables with trailing [0]
      suffix.
    * Include array index in reflected uniform names more
      consistently.
    * Add options to control how reflection information is built
    * Move TObjectReflection into public interface to clean up
      reflection.
* Tue Feb 19 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to new upstream release 7.11.3113
    * Implement GL_EXT_scalar_block_layout
    * GLSL: Increase supported sizes of XBF strides and offsets
    * Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
    * Implement GL_EXT_fragment_invocation_density
    * SPV: Generate OpArrayLength with no signedness
    * SPV: For GLSL only, bitcast OpArrayLength result back to int
    * Rename GL_KHX_shader_explicit_arithmetic_types to
      GL_EXT_shader_explicit_arithmetic_types
    * Add support for GL_EXT_YUV_target
* Tue Dec 04 2018 Jan Engelhardt <jengelh@inai.de>
  - Update to new upstream release 7.10.2984
    * Updated type conversion rules for HLSL frontend
    * HLSL: implemented c register handling
    * HLSL: fix invalid spir-v vector * scalar for float1
* Mon Nov 12 2018 Jan Engelhardt <jengelh@inai.de>
  - Update to new upstream release 7.9.2933
    * Add a SPIRV-Tools validator
    * GLSL: Remove use of "__" in the implementation of keywords
      having "__".
    * Add GL_EXT_shader_atomic_int64
    * Add ES 320 support and additional error checks for
      SPV_NV_mesh_shader.
* Fri Aug 24 2018 jengelh@inai.de
  - Update to new upstream release 7.8.2853
    * Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
    * Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
      capabilities.
    * GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
    * GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
    GL_EXT_nonuniform_qualifier.
    * Implement GL_NV_shader_subgroup_partitioned.
    * Add support for GL_NV_shader_noperspective_interpolation.
  - Add ver.diff.
* Thu Mar 08 2018 jengelh@inai.de
  - Update to 6.2.2604
    * SPV: Implement Vulkan 1.1 features and extensions.
* Wed Feb 07 2018 jengelh@inai.de
  - Update to new snapshot 3.0.g1817
    * HLSL: Include built-in processing for vertex input and fragment output flattening.
    * HLSL: Flatten structs for all non-arrayed I/O interfaces.
    * SPV: Implement extension SPV_EXT_shader_stencil_export
    * HLSL: handle clip and cull distance input builtin type conversion
    * SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
    * HLSL: add geometry stage support for clip/cull distance
    * Add support for GL_OES_EGL_image_external_essl3
    * Implement the extension GL_AMD_shader_fragment_mask
    * Add implementation of SPV_EXT_fragment_fully_covered
    * GLSL: Implement GL_EXT_control_flow_attributes.
* Mon Aug 07 2017 jengelh@inai.de
  - Update to new snapshot 3.0.g1516
    * SPV: Handle nested opaque types as function parameters.
    * SPV: Implement new extensions GL_KHX_device_group and
      GL_KHX_multiview.
    * HLSL: Fix #747: accept 'struct' in front of previously
      user-defined type name.
    * Rename KHX to EXT to match the released specs.
    * PP: Recognize the '::' token, and translate appropriately to
      GLSL/HLSL token.
    * Added 'GL_core_profile' and 'GL_compatibility_profile' macro
      definition to preamble.
    * HLSL: Add scoping operator, accept static member functions,
      and support calling them.
    * HLSL: require tessellation factors to be fixed size arrays
    * HLSL: Add namespace grammar and some basic semantics.
    * Implement the SPV_KHR_16bit_storage,
      GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
      GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
      GL_OVR_multiview, GL_OVR_multiview2
      SPV_KHR_post_depth_coverage extensions.
    * Fix NULL pointer dereference in TParseContext::builtInOpCheck.
    * GLSL 4.6: Implement atomic counter ops and
      SPV_KHR_shader_atomic_counter_ops.
    * GLSL 4.6: Implement draw parameters.
    * GLSL 4.6: Implement shader group vote.
  - Add nodate.diff
* Mon Feb 20 2017 jengelh@inai.de
  - Update to 3.0.g1115
    * Added --vn option to generate a C header file containing a
      variable assigned to the hex representation of the shader.
    * HLSL: Type sanitization: create non-IO types for var decl and
      fn param/ret.
  - Drop gccwarn.diff (resolved upstream)
* Sat Feb 04 2017 jengelh@inai.de
  - Update to 3.0.g1077
    * Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
    * Implement SPV_KHR_subgroup_vote
    * Add EOpD3DCOLORtoUBYTE4 decomposition
    * Add support for SPV_NV_geometry_shader_passthrough and
      SPV_NV_sample_mask_override_coverage
    * Add UAV (image) binding offset and HLSL register support
  - Add gccwarn.diff
* Mon Oct 31 2016 jengelh@inai.de
  - Update to 3.0g900
    * Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
    a text file.
    * Add decompositions for some HLSL intrinsics.
    * HLSL: Support semantics in function parameter declarations.
    * HLSL: Map parameter qualifiers from generic to function-specific
    and entry-point specific.
    * HLSL: Add texture Load method & decomposition
    * HLSL: Add SampleLevel method
    * HLSL: Add gather, improve proto generator machine for upcoming
    2DMS/Shadow
    * HLSL: add 2DMS texture formats, and matching Load / GetDimensions
    support
    * HLSL: Add shape conversions for scalar -> vector assigments.
    * HLSL: Add string basic type and recognize string declaration
    grammar.
    * HLSL: allow multi-dimensional arrays
* Sun Jun 12 2016 jengelh@inai.de
  - Update to 2.3g537
    * HLSL: Implement proper nesting of symbol-table scopes and
    identifier searching.
    * HLSL: Add all int/float/bool/uint matrix types, void for
    functions, and a few others.
    * Types: Add an isOpaque() helper
    * remapper: do not eliminate interface variables in dce by default
    * Initial implementation of direct-mapped subset of HLSL intrinsics
    with type subset.
    * SPV: Don't shadow sampler parameters when performing function calls
    * Check for linking multiple ES shaders to the same stage
    * Vulkan: Finish semantics for what creates spec-const-semantics.
    * HLSL: Add more matrix types to the grammar.
    * Full stack: distinguish between a scalar and a vector of size 1.
    * SPV: Don't emit memory barrier for ESSL barrier(), but still do
    for GLSL barrier().
    * Add support for querying vertex attributes in reflection API
    * SPV: Don't add clip/cull distance capabilities unless used.
    * Tests: Add a set of gtest-file-based HLSL tests.
    * SPV: Handle matrix's OpFConvert vector by vector.
    * HLSL: Add function call syntax and AST building.
    * SPV: Add capability ImageGatherExtended if necessary.
    * SPIR-V do not decorate: members of plain structs with location;
    non-top level members with interp.
* Tue Apr 26 2016 jengelh@inai.de
  - Update to 2.3.g401
    * Fix compile error involving std::isinf
  - Drop badcode.diff (merged upstream)
* Wed Feb 17 2016 jengelh@inai.de
  - Initial package (version 2.3.g244) for build.opensuse.org
  - Add badcode.diff

Files

/usr/lib64/libHLSL.so.suse9
/usr/lib64/libSPIRV.so.suse9
/usr/lib64/libSPVRemapper.so.suse9
/usr/lib64/libglslang-default-resource-limits.so.suse9
/usr/lib64/libglslang.so.suse9


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