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libphysfs1-3.0.2-lp152.1.2 RPM for x86_64

From OpenSuSE Leap 15.2 for x86_64

Name: libphysfs1 Distribution: openSUSE Leap 15.2
Version: 3.0.2 Vendor: openSUSE
Release: lp152.1.2 Build date: Sat May 16 16:59:08 2020
Group: System/Libraries Build host: build84
Size: 190121 Source RPM: physfs-3.0.2-lp152.1.2.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.icculus.org/physfs/
Summary: PhysicsFS file abstraction layer for games
PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat
inspired by Quake 3's file subsystem. The programmer defines a "write
directory" on the physical filesystem. No file writing done through the
PhysicsFS API can leave that write directory, for security. For
example, an embedded scripting language cannot write outside of this
path if it uses PhysFS for all of its I/O, which means that untrusted
scripts can run more safely. Symbolic links can be disabled as well,
for added safety. For file reading, the programmer lists directories
and archives that form a "search path". Once the search path is
defined, it becomes a single, transparent hierarchical filesystem. This
makes for easy access to ZIP files in the same way as you access a file
directly on the disk, and it makes it easy to ship a new archive that
will override a previous archive on a per-file basis. Finally,
PhysicsFS gives you platform-abstracted means to determine if CD-ROMs
are available, the user's home directory, where in the real filesystem
your program is running, etc.

Provides

Requires

License

(LGPL-2.1-or-later OR CPL-1.0) AND Zlib

Changelog

* Sun Mar 29 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 3.0.2:
    * physfsrwops: Patched to compile for use with SDL 1.2
    * 7zip: don't forget to destroy the PHYSFS_Io when closing the archive
    * ignorecase: Don't crash if enumeration returned a NULL pointer.
    * Fix up physfs.h for compilers that are sensitive about preprocessor
      defines.
    * PHYSFS_setWriteDir() shouldn't create an empty file if the dir
      doesn't exist.
    * PHYSFS_flush() no longer calls PHYSFS_Io::flush()
  - Spec cleanup.
  - Drop physfs-empty_dir_fix.patch. Merged upstream.
* Tue Dec 11 2018 buckyballreaction@gmail.com
  - Add physfs-empty_dir_fix.patch (hg a29fef4a20fd, fixes creation
    of empty files when a directory doesn't exist)
  - Removed physfs-gcc7.patch (fixed in upstream)
* Mon Dec 10 2018 buckyballreaction@gmail.com
  - Notable changes in 3.0.1:
    * Trying to use the new mount functions (PHYSFS_mountIo,
      PHYSFS_mountMemory, PHYSFS_mountHandle) with a NULL filename
      would cause several problems. This now reports an error without
      mounting. Docs have been corrected to reflect this reality.
    * Trying to mounting an archive inside a .zip file with
      PHYSFS_mountHandle() would crash with a NULL pointer
      dereference. Fixed.
    * Trying to access a file in the search path named "." or
      ".." no longer succeeds. Previously, this bug meant you could
      enumerate (but not access) files in the parent of a mounted
      native directory. Trying to open "." or ".." might have crashed
      or hung PhysicsFS. This only applies to the literal string "."
      or ".."; if there was a '/' char in the path, PhysicsFS would
      correctly reject a path with an element named as such.
    * Trying to mount a symlink to a directory would
      (incorrectly) fail on Unix and Apple platforms instead of
      mounting the directory the symlink points to. Fixed.
    * Fixed several crashes/hangs that a maliciously-crafted .iso
      file could trigger.
  - Notable changes in 3.0.0:
    * PhysicsFS now is super-easy to build. You can usually just
      drop all the C files into your project and compile it with
      everything else without any magic configuration step. The CMake
      file is still there and useful for packaging, etc, but it's
      100% optional.
    * ZIP files can now use the newer zip64 format.
    * ZIP files may be password-protected. As the PkWare specs
      specify, each file in the .zip may have a different password,
      so you call PHYSFS_openRead(a, "file_that_i_want.txt$PASSWORD")
      to make it work. Note that this is a wildly insecure way to
      protect your app's data, both in how you'd have to manage
      passwords and that "traditional" PkWare crypto is not really
      hardened anyhow. But if you have a basic password-protected
      archive, PhysicsFS can get into it now!
    * 7zip support has been rewritten and improved.
    * ISO9660 archives are now supported.
    * VDF (Gothic/Gothic2) archives are now supported.
    * SLB (Independence War) archives are now supported.
    * Everything behind the scenes now uses an abstract i/o
      interface (PHYSFS_Io) instead of talking directly to files, and
      this interface is available to applications. This allows you to
      mount anything as an archive that you can wrap in a PHYSFS_Io,
      through the new PHYSFS_mountIo() function. The obvious and most
      useful implementations are already implemented for you behind
      the scenes on top of PHYSFS_Io: PHYSFS_mountMemory() to mount
      an archive that's in a block of RAM, and PHYSFS_mountHandle()
      to mount from a PHYSFS_File*...that is to say: you now have an
      interface to do archives inside archives.
    * The abstract interface that PhysicsFS uses to talk to
      archives (PHYSFS_Archiver) is now public, so apps can implement
      their own archivers and register them into the system. If you
      have a custom archive format for your app, you can plug it into
      PhysicsFS at runtime without modifying PhysicsFS itself.
    * There's now a PHYSFS_getPrefDir() to figure out where it is
      safe to write files on a given platform. This is usually a
      per-user, per-application space, and should be used instead of
      PHYSFS_getUserDir(). It might report something under
      ~/Library/Application Support on a Mac, somewhere under AppData
      for Windows, or ~/.local/share on Linux, etc.
    * There's now a PHYSFS_unmount() to match 2.0.0's
      PHYSFS_mount().
    * There's now a PHYSFS_utf8FromUtf16(), so stop using
      PHYSFS_utf8FromUcs2().   :)
    * There's now PHYSFS_utf8stricmp() for case-insensitive UTF-8
      string comparison, in case you need to compare filenames.
    * Enumerating files can now report errors, instead of quietly
      dropping files when there were problems. Enumeration callbacks
      can now return results too ("keep going", "stop enumerating, no
      error I just got what I needed", "something went wrong, stop
      and return an error to the app").
    * There is now a PHYSFS_stat() call that returns metadata on
      a specific file as a whole instead of using
      PHYSFS_isDirectory(), PHYSFS_getLastModTime(), etc
      separately).
    * There's now a PHYSFS_readBytes() function that operates
      more like Unix read()...the older PHYSFS_read() operates more
      like ANSI C's fread(), but had undefined behavior if it reads
      half an object. There is also an equivalent
      PHYSFS_writeBytes().
    * Errors are now reported by numeric codes your app can
      process (there's a function to turn them into human readable
      strings). Apps can set the per-thread error code now, too,
      which is useful if you're writing an PHYSFS_Archiver or
      PHYSFS_Io.
    * The OS/2 port has Unicode support now.
    * The Windows port now uses UTF-16 for Unicode instead of
      UCS-2, and dropped the ANSI fallbacks (so among other hurdles,
      you'll need to bring your own UNICOWS.DLL if you want Win95
      support still).
    * Lots of improvements, redesigns, bug fixes, corner cases,
      and optimizations.
    * There's now a buildbot that makes sure this builds across
      two dozen different targets on every commit:
      https://physfs-buildbot.icculus.org/waterfall
    * New platforms: iOS, Android, Emscripten, WinRT (UWP,
      Windows Phone, Windows Store), Win64, QNX, Solaris, Hurd,
      Debian/kFreeBSD, ArcaOS, probably others.
    * Dropped platforms: BeOS (Haiku is still supported), Windows
      CE (Windows Phone is supported), Windows 95/98/ME (WinXP and
      later are supported) MacOS Classic (macOS and iOS are
      supported). Even these might work with minor patches if there's
      an urgent demand.
    * Probably many other things. This work encompasses many
      years of effort and quite a bit of internal redesign.
* Wed Jun 21 2017 dimstar@opensuse.org
  - Add physfs-gcc7.patch: Fix build with gcc7 (boo#1041279).
* Sat Aug 20 2016 mailaender@opensuse.org
  - Add a pkgconfig file
* Wed Feb 10 2016 mpluskal@suse.com
  - Use cmake macros
* Tue Nov 26 2013 speilicke@suse.com
  - Remove physfs-2.0.2-gcc46.patch (merged upstream)
* Fri Nov 15 2013 mailaender@opensuse.org
  - Source code now packaged in a .tar.bz2 instead of .tar.gz.
  - Fixed "make docs" for out-of-tree builds.
  - No longer builds annoying wxWidgets test program by default.
  - Fixed logic bug in UTF-8 string processing.
  - Fixed infinite loop on some .zip files with symlinks.
  - Fixed building of readline support in test program.
  - Fixed .zip archiver losing files in some cases.
  - Corrected copyright dates in license.
  - Other minor tweaks and fixes.
* Mon Mar 05 2012 cfarrell@suse.com
  - license update: (LGPL-2.1+ or CPL-1.0) and Zlib
    For a license such as this brackets are needed to avoid ambiguity
* Tue Feb 14 2012 coolo@suse.com
  - use original tar and avoid _service files
  - trying to convert the license to spdx.org

Files

/usr/lib64/libphysfs.so.1
/usr/lib64/libphysfs.so.3.0.2
/usr/share/doc/packages/libphysfs1
/usr/share/doc/packages/libphysfs1/CREDITS.txt
/usr/share/doc/packages/libphysfs1/INSTALL.txt
/usr/share/doc/packages/libphysfs1/TODO.txt
/usr/share/licenses/libphysfs1
/usr/share/licenses/libphysfs1/LICENSE.txt


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Fabrice Bellet, Tue Jul 9 11:31:35 2024