Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: prboom-plus | Distribution: SUSE Linux Enterprise 15 SP3 |
Version: 2.5.1.4 | Vendor: openSUSE |
Release: bp153.1.19 | Build date: Sun Feb 28 05:55:27 2021 |
Group: Amusements/Games/3D/Shoot | Build host: obs-arm-9 |
Size: 2424169 | Source RPM: prboom-plus-2.5.1.4-bp153.1.19.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://prboom-plus.sf.net/ | |
Summary: Open source port of the DOOM game engine |
PrBoom+ is a Doom source port developed from the original PrBoom project, an open-source port of Doom, the classic 3D first-person shooter game which outclassed any 3D world games that preceded it, with amazing speed, flexibility, and outstanding gameplay. prboom(-plus) focuses heavily on retaining compatibility with the original Doom engines, which plays a big role in demo recording and playback.
GPL-2.0+
* Tue Jun 09 2020 Jan Engelhardt <jengelh@inai.de> - Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch [CVE-2019-20797, boo#1171974] * Tue Mar 29 2016 jengelh@inai.de - Update to version 2.5.1.4 * Added "Allow Jump" and "Allow Vertical Aiming" option on Prboom-plus 'bad' compatibility settings" page. * Added a "Backpack Changes Thresholds" option * "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. * Better support for Chex Quest, * Fixed the classic "Long Wall" rendering error. * Sun Mar 29 2015 jengelh@inai.de - Avoid strange inequality in Provides tag * Mon Nov 11 2013 jengelh@inai.de - Update to snapshot 2.5.1.4 SVN4355 * Added "Fix clipping problems in large levels" option. * Added "gl_finish" config variable. * Added a "Health Bar Above Monsters" option (health_bar* config variables; GL only). * Added a "Things appearance" automap option. Possible values: "classic", "scaled" and "icons". * Added "notarget" and "fly" cheat codes. * Added MBF's "-beta" codepointers. * Added a new HUD. * Added "shaders" sector light mode. * Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX 1.2 IWAD * Restricted mouse look (Heretic-style Y-shearing) now is available in software mode. * Added a crosshair. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target. * "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. * Ability to use e.g. doom1.wad as a resource for a doom2 IWAD, e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad). * Sun Mar 24 2013 jengelh@inai.de - Update to new upstream release 2.5.1.3 * Added device selection to portmidi player. Controlled by the snd_mididev config variable. See stdout.txt for list of available devices. * Added a progress bar for demo skipping during re-recording. * Added key binding options for start/stop and fast-forward when watching demos. * Added a key binding option to restart the current map. * Added a "Default compatibility level" GUI entry. * Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles * New HUDs. HUDs definitions are moved to the "prboom-plus.wad/-prbhud-" lump. - Remove prboom-protos.diff, merged upstream * Fri May 25 2012 joop.boonen@opensuse.org - Corrected typo in spec file * Fri May 25 2012 joop.boonen@opensuse.org - Added BuildRequires automake * Wed Aug 03 2011 jengelh@medozas.de - Enable missing USE_GLU_TESS for the self-referencing sector hack to be rendered. * Mon Jun 20 2011 jengelh@medozas.de - Update to new upstream release 2.5.1.1: * Support was added for sound fonts, OPL2 emulation, mouse wheel, changing resolution on the fly, interpolation of automap, and the "use GL surface for software mode" video option for the ability to use hardware vsync in software mode. * Tue Nov 16 2010 jengelh@medozas.de - Update to new upstream release 2.5.0.8a: * Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed.
/usr/bin/prboom /usr/bin/prboom-plus /usr/bin/prboom-plus-game-server /usr/share/applications/prboom-plus.desktop /usr/share/bash-completion /usr/share/bash-completion/completions /usr/share/bash-completion/completions/prboom-plus.bash /usr/share/doc/prboom-plus-2.5.1.4 /usr/share/doc/prboom-plus-2.5.1.4/AUTHORS /usr/share/doc/prboom-plus-2.5.1.4/COPYING /usr/share/doc/prboom-plus-2.5.1.4/MBF.txt /usr/share/doc/prboom-plus-2.5.1.4/MBFFAQ.txt /usr/share/doc/prboom-plus-2.5.1.4/NEWS /usr/share/doc/prboom-plus-2.5.1.4/README /usr/share/doc/prboom-plus-2.5.1.4/README.compat /usr/share/doc/prboom-plus-2.5.1.4/README.demos /usr/share/doc/prboom-plus-2.5.1.4/boom.txt /usr/share/doc/prboom-plus-2.5.1.4/prboom-plus-history.html /usr/share/doc/prboom-plus-2.5.1.4/prboom-plus-history.txt /usr/share/doc/prboom-plus-2.5.1.4/prboom-plus-usage.txt /usr/share/doom /usr/share/doom/prboom-plus.wad /usr/share/icons/hicolor/scalable/apps/prboom-plus.svg /usr/share/man/man5/prboom-plus.cfg.5.gz /usr/share/man/man6/prboom-plus-game-server.6.gz /usr/share/man/man6/prboom-plus.6.gz
Generated by rpm2html 1.8.1
Fabrice Bellet, Tue Jul 9 13:54:43 2024