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libshaderc_shared1-2019.1-1.26 RPM for s390x

From OpenSuSE Leap 15.3 for s390x

Name: libshaderc_shared1 Distribution: SUSE Linux Enterprise 15
Version: 2019.1 Vendor: SUSE LLC <https://www.suse.com/>
Release: 1.26 Build date: Sat Jun 6 04:38:48 2020
Group: System/Libraries Build host: s390zp32
Size: 108936 Source RPM: shaderc-2019.1-1.26.src.rpm
Packager: https://www.suse.com/
Url: https://github.com/google/shaderc
Summary: SPIR-V shader compiler library
A compiler library for GLSL/HLSL to SPIR-V.

Shaderc wraps around core functionality in glslang and SPIRV-Tools

Provides

Requires

License

Apache-2.0

Changelog

* Mon Feb 17 2020 jengelh@inai.de
  - Update to release 2019.1
    * Vulkan 1.2 support
    * Add spvc parser support for a number of ops
  - Drop 0001-Force-Glslang-to-support-HLSL-in-its-interface-784.patch
* Tue Nov 19 2019 jengelh@inai.de
  - Add 0001-Force-Glslang-to-support-HLSL-in-its-interface-784.patch
* Wed Jun 05 2019 jengelh@inai.de
  - Update to new upstream release 2019.0
    * Add optional spvc, libshaderc_spvc as wrapper around
      SPIRV-Cross.
    * Support NV extensions for shader stages.
    * spvc: Added option to specify source environment. Spvc will
      transform from source to target environment if they are
      different. This only works for WebGPU0 and Vulkan 1.1.
* Fri Dec 14 2018 jengelh@inai.de
  - Update to new upstream release 2018.0
    * Support -fhlsl_functionality1 (also -fhlsl-functionality1)
    * Support NVIDIA Turing extensions. Requires updated Glslang
      and SPIRV-Tools.
    * Use SPIR-V optimization and HLSL legalization recipes from
      SPIRV-Tools.
    * Pass target environment into SPIRV-Tools code, e.g. from
    - -target-env vulkan1.1 .
* Sat Mar 31 2018 9+suse@cirno.systems
  - Update to version 20180329.g2a0f3a3:
    * Use standard SPIRV-Tools transformation recipes
    * Locate clang for Linux buildbots. (#446)
    * Support setting target environment version, e.g. Vulkan 1.1
    * Re-enable the Windows continuous Debug builds. (#444)
    * Add build result badges to README. (#439)
    * Glslang generator version 6
    * Glslang generator version 5
    * Update glslc README for -fauto-map-locations
    * Add glslc tests for -fauto-map-locations
    * Fix setting of debug DLL name for AppVeyor
    * Adding kokoro build configurations. (#429)
    * AppVeyor packaging: debug DLL name no longer has extra "d"
    * Start v2018.0-dev
    * Finalize v2017.2
    * copyright check: Skip auto-generated CMakeFiles
    * Update CHANGES for -fauto-map-locations
    * Glslang now requires bindings on resources
    * Add -fauto-map-locations option
* Fri Feb 23 2018 9+suse@cirno.systems
  - Update to version 20180207.g563bc6e:
    * Add a virtual destructor, otherwise Clang 6.0complains about delete being called on an abstract class.
    * Skip Debug builds for VS 2013 and VS 2015
    * Glslang updated its generator version number to 4
    * Android.mk: add glslang/MachineIndependent/attribute.cpp
    * Make tests resilient to better SPIR-V optimizations
    * Travis CI: install pip and set clone depth to 1
    * Adapt to Glslang codegen version update
* Thu Nov 23 2017 9@cirno.systems
  - Update to version 20171030.g98ab88b:
    * glslc tests: Relax version word check
    * Avoid -fPIC for MinGW builds
    * Allow override of SPVTOOLS_LOCAL_PATH
    * Move spirv-tools build from third_party/Android.mk
    * Update CHANGES
    * Adapt to Glslang generator version number change
    * Travis CI: use make to build
    * Add HLSL legalization passes to compiler.cc
    * Add SPIRV-Tools optimizer files for linker
    * Added more opt passes to PassId enum
* Wed Nov 22 2017 9@cirno.systems
  - Re-add explicit version dependencies
* Mon Nov 20 2017 9@cirno.systems
  - Drop explicit version dependency on spirv-tools
* Fri Nov 03 2017 9@cirno.systems
  - init

Files

/usr/lib64/libshaderc_shared.so.1


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Fabrice Bellet, Tue Jul 9 14:06:45 2024