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cdogs-sdl-0.10.2-bp155.2.11 RPM for aarch64

From OpenSuSE Leap 15.5 for aarch64

Name: cdogs-sdl Distribution: SUSE Linux Enterprise 15 SP5
Version: 0.10.2 Vendor: openSUSE
Release: bp155.2.11 Build date: Mon May 22 14:47:34 2023
Group: Amusements/Games/Action/Shoot Build host: obs-arm-7
Size: 38743443 Source RPM: cdogs-sdl-0.10.2-bp155.2.11.src.rpm
Packager: https://bugs.opensuse.org
Url: https://cxong.github.io/cdogs-sdl
Summary: Classic overhead run-and-gun game
C-Dogs SDL is a classic overhead run-and-gun game, supporting up to
4 players in co-op and deathmatch modes. Customize your player, choose
from up to 11 weapons, and try over 100 user-created campaigns. Have fun!

Provides

Requires

License

GPL-2.0-only AND BSD-2-Clause AND CC-BY-3.0 AND CC-BY-SA-3.0

Changelog

* Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 0.10.2:
    * Fix loading classic campaigns
    * Fix PVP rounds not ending
    * Fix missing mouse cursor and trail
    * Fix linux build
    * Fix dogfight scores not updated properly
    * Add peaked cap hat
    * Add soldier body type
    * Improve weapon equip menu, show available weapons, allow gun
      swapping.
    * Improve game startup by skipping mission briefing if it is empty
  - Drop not longer neede patches
    * cdogs-sdl-fix-desktop-and-appdata.patch
    * nanopb.patch
  - Package license file and readme
* Tue Dec 01 2020 Martin Hauke <mardnh@gmx.de>
  - Update to 0.10.1:
    * Fix freeze when slow moving bullets wall bounce.
* Fri Nov 27 2020 Martin Hauke <mardnh@gmx.de>
  - Update to 0.10.0:
    * Fix weapon pickup issues.
    * Fix various trailer and hitscan issues.
    * Fix crash when saving new player template.
    * Fix black "(End)" menu item in player name menu.
    * Fix bullet trail color.
    * Fix crash when co-op AI present in mission with show map
      pickup.
    * Add dog character.
    * Add option for missions having no exit area.
    * Add multiple body types in various campaigns.
    * Add facial expressions when using melee weapon, getting hurt.
* Thu Oct 01 2020 Martin Hauke <mardnh@gmx.de>
  - Update to 0.9.1:
    * Fix bugs that spawn player in locked rooms
    Game
    * Fix spawning player in locked rooms.
    * Fix spawning keys inside locked doors.
    * Add show map powerup in Doom campaign.
    Editor
    * Add color highlights for locked rooms.
    Other
    * Fix linker issue in gcc10 (fixed by @susnux).
  - Drop patch:
    * cdogs-gLog.patch (fixed upstream)
* Wed Sep 30 2020 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 0.9.0:
    * Feature complete Doom campaign
    Game
    * Add feet colors
    * Add new hairs/hats: helmet, donut, hazmat
    * Add AI wake sounds #651
    * Fix sound spam at start of maps #605
    * Improve weapon selection by disabling menus if there are none available #628
    * Improve pause menu with background overlay #283
    Editor
    * Add level warp, multiple exits #451
    * Add static pickups #644
    * Add player template editing in editor #495
    * Add option to skip weapon selection screen #647
    * Add option for keeping picked up guns across missions #573
    * Add option for ammo persistence #350
    * Fix numpad insert/delete in editor #353
  - Added nanopb.patch from nanopb upstream
  - Added cdogs-gLog.patch to fix build with new gcc
  - Rebased cdogs-sdl-fix-desktop-and-appdata.patch
  - Spec cleanup
* Mon May 25 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.8.0
    * Custom tile classes and revamped Doom campaign
    Game
    * Fix string overflow for long weapon descriptions
    * Fix players sometimes spawning in locked rooms
    * Fix missing death animation
    * Fix leg animation when stationary shooting
    * Fix some bullet colors
    * Add button labels for PS3/PS4 controllers
    * Improve Doom campaign with multiple tile types, walk-through
      walls
    Editor
    * Fix background clearing
    * Add support for custom tile types for static maps
    * Add hair editing in char editor
    * Add native file open/save dialogs
    * Add support for drag/dropping guide image
    * Add hardware cursors
    * Improve guide image rendering speed
* Sun Jan 05 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.3
    Editor
    * Fix previews in character editor
    * Fix crash when changing colors
    * Add crosshairs when drag-scrolling
  - Update patch:
    * cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.2
    Fix editor
    * Remove broken second window option
    * Fix editor
    * Fix mission end scores infinite incrementing
    * Fix bullet hole rendering on doors
    * Add fullscreen switching via Alt+Enter shortcut
  - Add patch:
    * cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Nov 23 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.1
    * Fix quickplay campaigns being auto saved
    * Fix broken animated score counter in debrief if score was
      negative
    * Fix red doors drawn as grey doors
    * Fix ammo count drawn under ammo gauge
    * Fix gun pickups visible even when out of sigh
    * Fix spall particles excessive speed when hit by fast bullets
    * Fix enemies dropping detonator weapon in AI Insurgency II
    * Fix NPC chatter visible even when out of sight
    * Fix NPC chatter frequency config
    * Fix NPC chatter visible in menu backgrounds
    * Fix map drawn outside automap area
    * Improve sprites with palette recoloring
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.0
    Release highlights since 0.6.7:
    * New GUI and Special Effects
    * Hitscan trails and Superhot(tm) mode
    * Full screen fixes and gun swapping
  - Drop not longer needed patch:
    * cdogs-sdl-buildfix.patch
* Mon Jun 18 2018 mardnh@gmx.de
  - Update to version 0.6.7
    * Add secondary weapon system (#33)
    * Add diagonal direction stickiness (#457)
    * Add option to remove blood (#544)
    * Fix unpausing not ignoring first key press (#548)
    * Fix compass arrows in shared camera view (#530)
    * Improve some sprites with semi-transparency
  - Add patch:
    * cdogs-sdl-buildfix.patch
* Thu Nov 02 2017 mailaender@opensuse.org
  - update to version 0.6.6 (New campaigns and HUD improvements)
    * New campaign, Grave Intent
    * New campaign, AI Insurgency 2
    * Update Sand campaign, new weapons
    * Update Doom campaign, new map items
    * Fix AI line-of-sight algorithm (#227)
    * Fix logging colours in Linux (#523)
    * Fix blood splatter speed (#489)
    * Fix audio panning (#507)
    * Fix recording high scores for co-op AI (#386)
    * Fix loading static wrecks in some older campaigns
    * Add new character heads - evil ogre, bones, big bones
    * Add second window (#383)
    * Add floating text for pickups (#380)
    * Add low ammo notifications (#362)
    * Add QWERTY layout name entry (#517)
    * Improve spectator HUD, show HUD (#382)
    * Improve health gauge, add animations (#360)
    * Improve co-op AI by avoiding friendly lines of fire (#295)
    * Fix copy pasting static levels (#525)
    * Fix incorrect objective counts when adding static objectives (#527)
    * Fix rescue/kill objectives not using access flags
    * Improve cave map type, add rooms, squares
  - drop system-enet.patch (included upstream)
* Mon Jun 05 2017 mailaender@opensuse.org
  - update to version 0.6.5
    * Add Harmful Crysalis campaign
    * Add hitscan weapons, continuous collision detection (#372)
    * Add scream sounds for females and other races (#371)
    * Add sound effect for opening/closing map (#468)
    * Add random seed to game start options
    * Fix editor crash on startup (#488)
    * Fix destroyed map objects dropping unavailable weapons (#493)
    * Fix missing custom hitsounds
    * Fix console window shown in Windows (#229)
    * Improve character editor (#462)
    * Improve Doom campaign with gun spawners, chainsaw, hitscan weapons
    * Add pickups from destroyed map objects (#367)
    * Add gas leak sound effect
    * Add pitch variations to some sound effects (#369)
    * Add some animated map objects to AI Insurgency campaign
    * Fix mission time not synced over network (#405)
    * Improve walk animation (#18)
    * Change command line option to allow arbitrary config settings (#473)
  - drop upstreamed datadir.patch install-prefix.patch copying.patch
  - drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized
  - replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch
* Fri Nov 18 2016 mailaender@opensuse.org
  - update to version 0.6.3
    * Add new character faces (#69)
    * Add new character color keys (#441, #61)
    * Add Temple of Carnage dogfight map
    * Add bullet mass attribute (#444)
    * Add animated map objects (#430)
    * Add option to turn off brass shells (#448)
    * Add highlights for gun pickups
    * Add --nohud
    * Add Splitscreen AI config
    * Add extra logging around gun pickups
    * Fix showing map when paused (#446)
    * Fix various bugs around split screen logic
    * Fix obsolete valid graphics mode check (#449)
    * Fix gun recoil animations
  - remove patches applied by upstream
    * cmake-install.patch
    * appdata.patch
  - add copying.patch to fix FSF address etc.
  - add datadir.patch and install-prefix.patch to fix the installer
* Sat Aug 20 2016 mailaender@opensuse.org
  - initial packaging of version 0.6.2

Files

/usr/bin/cdogs-sdl
/usr/bin/cdogs-sdl-editor
/usr/share/applications/io.github.cxong.cdogs-sdl.desktop
/usr/share/cdogs-sdl
/usr/share/cdogs-sdl/README.md
/usr/share/cdogs-sdl/data
/usr/share/cdogs-sdl/data/README.md
/usr/share/cdogs-sdl/data/ammo.json
/usr/share/cdogs-sdl/data/bullets.json
/usr/share/cdogs-sdl/data/character_classes.json
/usr/share/cdogs-sdl/data/gamecontrollerbuttondb.txt
/usr/share/cdogs-sdl/data/gamecontrollerdb.txt
/usr/share/cdogs-sdl/data/guns.json
/usr/share/cdogs-sdl/data/map_objects.json
/usr/share/cdogs-sdl/data/particles.json
/usr/share/cdogs-sdl/data/pickups.json
/usr/share/cdogs-sdl/data/prefixes.txt
/usr/share/cdogs-sdl/data/suffixes.txt
/usr/share/cdogs-sdl/data/suffixnames.txt
/usr/share/cdogs-sdl/doc
/usr/share/cdogs-sdl/doc/AUTHORS
/usr/share/cdogs-sdl/doc/COPYING.BSD
/usr/share/cdogs-sdl/doc/COPYING.GPL
/usr/share/cdogs-sdl/doc/COPYING.MJSON.txt
/usr/share/cdogs-sdl/doc/COPYING.SDL2.txt
/usr/share/cdogs-sdl/doc/COPYING.xgetopt.txt
/usr/share/cdogs-sdl/doc/COPYING.yajl.txt
/usr/share/cdogs-sdl/doc/CREDITS
/usr/share/cdogs-sdl/doc/LICENSE.enet.txt
/usr/share/cdogs-sdl/doc/LICENSE.nanopb.txt
/usr/share/cdogs-sdl/doc/README_DATA.md
/usr/share/cdogs-sdl/doc/license.rlutil.txt
/usr/share/cdogs-sdl/doc/original_readme.txt
/usr/share/cdogs-sdl/dogfights
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/armor_bonus.png
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/armor_bonus.txt
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/health_bonus.png
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/health_bonus.txt
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/stimpack.png
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/stimpack.txt
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/map_objects.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/pickups.json
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/awake10_megaWall.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/armor_bonus.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg_plasma_20x20.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg_spark.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/health_bonus.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/stimpack.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/licenses.txt
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/map_objects.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/pickups.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/bfg.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/bfg_hit.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/sshotgun.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/sshotgun_r.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/armor_bonus.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg_plasma_20x20.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg_spark.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/chainsaw.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/health_bonus.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/stimpack.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/licenses.txt
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/bfg.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/bfg_hit.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/chainsaw.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/sshotgun.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/sshotgun_r.ogg
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/LICENSE.md
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/ammo.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/barrelstakes_4x4.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/boltcrossbow_7x7.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/bolts.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/shuriken_4x4.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/shurikenlogo.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/graphics/detonator.png
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/missions.json
/usr/share/cdogs-sdl/graphics
/usr/share/cdogs-sdl/graphics/LICENSE.md
/usr/share/cdogs-sdl/graphics/README.md
/usr/share/cdogs-sdl/graphics/bag.png
/usr/share/cdogs-sdl/graphics/bag.txt
/usr/share/cdogs-sdl/graphics/barrel.png
/usr/share/cdogs-sdl/graphics/barrel_blue.png
/usr/share/cdogs-sdl/graphics/barrel_blue2.png
/usr/share/cdogs-sdl/graphics/barrel_blue2_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_blue_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_flame.png
/usr/share/cdogs-sdl/graphics/barrel_flame_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_skull.png
/usr/share/cdogs-sdl/graphics/barrel_skull2.png
/usr/share/cdogs-sdl/graphics/barrel_wood.png
/usr/share/cdogs-sdl/graphics/barrel_wood2.png
/usr/share/cdogs-sdl/graphics/barrel_wood2_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_wood_wreck.png
/usr/share/cdogs-sdl/graphics/bd.png
/usr/share/cdogs-sdl/graphics/bd.txt
/usr/share/cdogs-sdl/graphics/beam.txt
/usr/share/cdogs-sdl/graphics/bench.png
/usr/share/cdogs-sdl/graphics/bench_wreck.png
/usr/share/cdogs-sdl/graphics/biogun.png
/usr/share/cdogs-sdl/graphics/biogun.txt
/usr/share/cdogs-sdl/graphics/bloodstain.png
/usr/share/cdogs-sdl/graphics/bloodstain2.png
/usr/share/cdogs-sdl/graphics/blueprint.png
/usr/share/cdogs-sdl/graphics/bone_blood.png
/usr/share/cdogs-sdl/graphics/bookshelf.png
/usr/share/cdogs-sdl/graphics/bookshelf2.png
/usr/share/cdogs-sdl/graphics/bookshelf2.txt
/usr/share/cdogs-sdl/graphics/bookshelf2_wreck.png
/usr/share/cdogs-sdl/graphics/bottle.png
/usr/share/cdogs-sdl/graphics/bottle2.png
/usr/share/cdogs-sdl/graphics/bottle2.txt
/usr/share/cdogs-sdl/graphics/bottle_orange.png
/usr/share/cdogs-sdl/graphics/box.png
/usr/share/cdogs-sdl/graphics/box2.png
/usr/share/cdogs-sdl/graphics/box3.png
/usr/share/cdogs-sdl/graphics/box3.txt
/usr/share/cdogs-sdl/graphics/box3_gas_16x21.png
/usr/share/cdogs-sdl/graphics/box3_gas_16x21.txt
/usr/share/cdogs-sdl/graphics/box3_gray.png
/usr/share/cdogs-sdl/graphics/box3_gray.txt
/usr/share/cdogs-sdl/graphics/box3_gray_wreck.png
/usr/share/cdogs-sdl/graphics/box3_green.png
/usr/share/cdogs-sdl/graphics/box3_green.txt
/usr/share/cdogs-sdl/graphics/box3_green_wreck.png
/usr/share/cdogs-sdl/graphics/box3_red.png
/usr/share/cdogs-sdl/graphics/box3_red.txt
/usr/share/cdogs-sdl/graphics/box3_red_wreck.png
/usr/share/cdogs-sdl/graphics/box_gray.png
/usr/share/cdogs-sdl/graphics/box_green.png
/usr/share/cdogs-sdl/graphics/box_metal_green.png
/usr/share/cdogs-sdl/graphics/box_metal_green_wreck.png
/usr/share/cdogs-sdl/graphics/box_red.png
/usr/share/cdogs-sdl/graphics/box_wood.png
/usr/share/cdogs-sdl/graphics/box_wreck.png
/usr/share/cdogs-sdl/graphics/browny_gun.png
/usr/share/cdogs-sdl/graphics/browny_gun.txt
/usr/share/cdogs-sdl/graphics/bullet_3x3.png
/usr/share/cdogs-sdl/graphics/bullet_ball.png
/usr/share/cdogs-sdl/graphics/bullet_pickup.png
/usr/share/cdogs-sdl/graphics/bullet_pickup.txt
/usr/share/cdogs-sdl/graphics/cabinet.png
/usr/share/cdogs-sdl/graphics/cabinet_server.txt
/usr/share/cdogs-sdl/graphics/cabinet_server_16x24.png
/usr/share/cdogs-sdl/graphics/cabinet_server_wreck.png
/usr/share/cdogs-sdl/graphics/cabinet_wreck.png
/usr/share/cdogs-sdl/graphics/cd.png
/usr/share/cdogs-sdl/graphics/cdogs_icon.bmp
/usr/share/cdogs-sdl/graphics/chainsaw.png
/usr/share/cdogs-sdl/graphics/chainsaw.txt
/usr/share/cdogs-sdl/graphics/chair.png
/usr/share/cdogs-sdl/graphics/chair_task.png
/usr/share/cdogs-sdl/graphics/chair_task.txt
/usr/share/cdogs-sdl/graphics/chair_task_wreck.png
/usr/share/cdogs-sdl/graphics/chair_wreck.png
/usr/share/cdogs-sdl/graphics/chars
/usr/share/cdogs-sdl/graphics/chars/README.md
/usr/share/cdogs-sdl/graphics/chars/bodies
/usr/share/cdogs-sdl/graphics/chars/bodies/README.md
/usr/share/cdogs-sdl/graphics/chars/bodies/base
/usr/share/cdogs-sdl/graphics/chars/bodies/base/data.json
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Fabrice Bellet, Tue Jul 9 18:17:49 2024