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CorsixTH-0.66-bp155.1.7 RPM for s390x

From OpenSuSE Leap 15.5 for s390x

Name: CorsixTH Distribution: SUSE Linux Enterprise 15 SP5
Version: 0.66 Vendor: openSUSE
Release: bp155.1.7 Build date: Mon May 22 21:20:43 2023
Group: Amusements/Games/Strategy/Other Build host: s390zl29
Size: 11945031 Source RPM: CorsixTH-0.66-bp155.1.7.src.rpm
Packager: https://bugs.opensuse.org
Url: http://corsixth.com
Summary: Theme Hospital clone
This project aims to reimplement the game engine of Theme Hospital, and be
able to load the original game data files. This means that you will need a
purchased copy of Theme Hospital, or a copy of the demo, in order to use
CorsixTH. After most of the original engine has been reimplemented in open
source code, the project will serve as a base from which extensions and
improvements to the original game can be made.

Provides

Requires

License

MIT

Changelog

* Wed Jul 13 2022 Bjørn Lie <bjorn.lie@gmail.com>
  - Update to version 0.66:
    * New Features/Enhancements:
    - Direct Zoom has been improved and is now enabled by default
    - Nurses can now leave the ward without disturbing her patients
    - Patients with Serious Radiation now glow a beautiful shade of
      green
    - Patients with Jellyitis now wobble wobble wobble
    - The Hotkeys menu has been overhauled to make it easier to use
    - You can now reset your zoom level by pressing '0'
    - A new fax code cheat has been added!
    - The replace machine prompt will now tell you the new strength
      before purchase (can be disabled in configuration settings)
    - A machine's dynamic info will tell you the strength a machine
      can be upgraded to if you replaced it (can be disabled in
      configuration settings)
    - Support ffmpeg v5.
    * Changes:
    - Improved pee and vomit conditions
    - Patients will no longer queue for reception until nearby
    - The Adviser will no longer queue repetitive messages
    - Dropdown menus will now close when clicked outside of
    - Non-visual diseases can now be delayed in the level config of
      a custom game
    - Gamelog.txt will now contain system information instead of
      within the window title
    - Patients no longer become fed up and leave the hospital if
      already in their treatment room
    * Bug Fixes:
    - Checking for updates should now work moving forward (promise)
    - All cured trophy bugfix now properly applied from 0.65.1
    - Firing staff from a multi-use object now ensures they leave
      the hospital
    - Missing config and hotkey values will now use default values
    - Fixed an instance where an emergency fax could show the wrong
      cure
    - Sound effect boundary is now properly applied on window
      resize
    - The cheats menu is now immediately usable after typing the
      cheat code on a fax
    - User action while paused setting no longer uses configuration
      default
    - Quick Save and Quick Load behaviour has been improved
    - The cheats menu dialog will no longer slide off the screen
    - You can now purchase plots while wall transparency is on
    - Playback of movie audio on surround sound systems is improved
    - Resolved formatting issues with numbers after loading a save
    * Updated translations.
* Sun Jul 25 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 0.65.1
    * Fixes a bug where the game would crash if you got the All Cured
      trophy at the end of year awards, when loading a save from 0.64
      or earlier.
* Sat Jul 10 2021 Callum Farmer <gmbr3@opensuse.org>
  - Use default lua otherwise the Requires will be incorrect
  - Remove unnecessary luajit build dep
* Sat Jul 10 2021 Callum Farmer <gmbr3@opensuse.org>
  - Fix lua-lpeg requirement
* Wed Jun 30 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 0.65:
    * Hospital policies will now carry over to your next level in
      the campaign
    * You can now remove destroyed rooms for a fee (config option)
    * The information dialogs that appear when a room is first built
      can be disabled in the configuration file
    * Fire extinguishers in rooms now have a chance to save a smoking
      machine from exploding
    * Advisor has more advice
    * Additional trophy of the original game is implemented
    * Roujin's challenge cheat is back
    * Experimental direct_zoom config option, for more efficient zoom.
    * Fix: Emergencies with unknown diseases will no longer occur
    * The VIP system has been overhauled to provide more balanced ratings
    * Overpriced/Underpriced treatments now scale with difficulty
    * Placing a receptionist on a desk will now call her to the desk
    * Boiler breakdowns now depend on handymen
    * Faxes can no longer be opened while paused
    * Improvements to receptionist announcement frequency and behaviour
    * Games compiled without movie/audio can no longer access these settings
    * Greek language added!
    * Updates to Brazilian-Portuguese and English language
    * Fixes to Chinese unicode encoding
    * Fix: Issues scheduling emergencies have been resolved
    * Fix: Games will no longer crash on load if the jukebox was open
    * Fix: Games will no longer crash because of an empty music folder
    * Fix: Fixed a scenario where editing a room caused staff to get stuck
    * Fix: Games that scrolled while saving stop scrolling on load
    * Fix: Psychiatrists in the Operating Theatre are now properly counted
    * Fix: Losing a game now gives the reason if the movie is skipped
    * Fix: Exiting the game will no longer hang when using the
      Wayland backend
    * Fix: The mouse will now be freed on game crash
* Fri Jul 17 2020 Matthias Mailänder <mailaender@opensuse.org>
  - Update to version 0.64
    * ISO images may be used as a Theme Hospital data source.
    * Confirm dialogs are now sized properly in all languages
    * Many circumstances causing rooms to become stuck have been fixed
    * Level 6 map issues causing errors have been corrected
    * Epidemic patients couldn't be treated while they were seeking a room
    * CJK text layout issues have been corrected
    * French Level 5 description was replaced so that formatting characters no longer show up in it.
    * Some undefined behavior and potential memory leaks have been corrected.
    * Earthquake cheat now breaks your hospital instead of the game.
    * Updated translations for Chinese, French, Brazilian Portuguese.
    * Spelling and grammar fixes for English.
* Fri May 24 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.63
    * Game music now supports ogg, flac, wav, aiff, voc, and mod in
      addition to mp3 and mid/xmi tracks.
    * No more hunting for that machine that's always breaking down.
      Save your camera position with ALT+number, and restore with
      CTRL+number.
    * Announcements are now queued to play one after another instead
      of overlapping.
    * New man page for unix like operating systems.
    * Fax message improvements.
    * All hotkeys in the game are now configurable from within a
      new option in the settings menu.
    * Configure the scroll and zoom speed in game.
    * Improved mouse 'release' behaviour. Release mouse (CTRL+F10 by
      default) now always releases the mouse, so the game will not
      scroll when moving out of the window. Clicking in the game
      window causes the game to recognize the mouse again.
  - Run spec-cleaner.
  - Installation of Icon- and desktop files are now properly handled
    by the upstream buildsystem.
* Sat Mar 02 2019 Matthias Mailänder <mailaender@opensuse.org>
  - Update to version 0.62
  - Enable movies again
* Sat Dec 30 2017 mailaender@opensuse.org
  - Disable movies to workaround a segfault on startup
    https://github.com/CorsixTH/CorsixTH/issues/1315
* Thu Dec 28 2017 mailaender@opensuse.org
  - Update to version 0.61
    - Mouse capture support. Now by default the mouse will be captured in its window. You can use CTRL-F10 to temporarily toggle the mouse capture state, or disable it in the config file.
    - Added multigesture movement and zoom for supported devices.
    - Fix for broken pathfinding involving the removal of side objects such as benches and radiators.
    - Allow objects to be built on top of litter and rat holes.
    - Fix for game error when handymen attempted to clean removed litter.
    - Can now click and hold to quickly change handyman priorities.
    - Significant map editor performance improvement when selecting multiple tiles.
    - If the config option to allow playing while paused is enabled, you can now make use of the bottom panel.
    - Fixed several bugs relating to the mood displays for staff and patients.
    - Rooms can now be built over top of trash.
    - Rat holes will now appear in dirty hospitals. Unfortunately the rats themselves are still hiding away.
    - Earthquakes now behave more like in Theme Hospital. A warning earthquake that does no damage will come first so that you can get ready for the big one. The damage calculations and visual effect have also been redone to be closer to the original game.
    - The game window can now be resized by dragging the edges.
    - We now avoid overlapping graph labels so all labels are readable.
    - Many many many bug fixes.
* Sat Jun 18 2016 mailaender@opensuse.org
  - Update to version 0.60
    * Highlights from this release include:
    - User campaigns - It is now possible to create a series of levels that play together just like the original game.
    - In game map editor - A new map editor is available directly from the game menu.
    - Drug price impact - Patients will now react to the price you set for treatments. If treatments cost too much patients will opt to go home instead and this can affect your reputation.
    - Variable spawn rate - The spawn rate will now take into account your hospital's reputation (after a date set in the level file.)
    - Machine smoke is now visible when machines are close to worn out.
    - Right clicking the timer is now supported like in the original game for moving to affected patients - See issue #882 for details.
    - Numpad support - The number pad can now be used to move around the map when numlock is off, or to type numbers when numlock is on, without side effects.
    - The MP3 folder can now be unset from within the game. Previously after setting an mp3 folder it could only be removed by editing the config file by hand.
    - Uses the proper cursor for resizing rooms.
    - Bins can now be placed in the hallways.
    - Temperature impact has been tweaked. The initial grace period has been removed and the overall impact has been softened.
    - Custom maps can now be stored in a user directory separate from the levels shipped with the game.
    * Notable bug fixes:
    - Free build mode is now truly free - rooms used to cost money in this mode.
    - In game movies will now work correctly on more hardware.
    - Sound effects are no longer played when sound is disabled.
    - VIP rewards have been tweaked to closer match expectations when the impression is mediocre.
    - Crash when a patient is selected while they walk off the map is fixed.
    - A room built next to an unowned parcel no longer loses its wall when the parcel is bought.
    - Beta 1 regression that caused fired staff to continue to be paid has been patched.
    - Beta 1 regression that caused the last cured emergency patient not to count has been patched.
    - King complex patients only pay for their cure once.
    - Patients will notice when a room they are waiting for becomes available.
    - Properly load saves with more than one object on a tile.
    - Do not get stuck in an infinite loop when no disease is available to spawn.
* Tue May 03 2016 rpm@fthiessen.de
  - Added fix-AVPixelFormat.patch to fix build with newer ffmpeg
    versions.
* Sat Nov 21 2015 rpm@fthiessen.de
  - Update to version 0.50:
    * Really a lot of changes, bugfixes and enhancements, for a full
      list see:
      https://github.com/CorsixTH/CorsixTH/compare/v0.40...v0.50
    * spec file cleanup.
* Sat Dec 27 2014 erwin.vandevelde@gmail.com
  - update to version 0.40
    - Gameplay
    * Added: Epidemics. You can either choose to pay a fine to the authorities or try to cover up the epidemic by vaccinating and curing the contagious patients. Patients going between buildings will NOT trigger the alarm to the authorities.
    * Added: The Grim Reaper. Previously patients have always gone to heaven when they die. No more! Sometimes they will instead fall down to the middle of the earth in a Lava Hole.
    * Added: People with visual diseases will no longer arrive at the beginning of the level if that has been specified in the level file. Instead they arrive once a certain amount of months have passed.
    * Added: If you refuse VIP visits a few times he can sometimes show up anyway.
    * Change: Machine usage and explosions are now based on absolute number of uses. A machine that goes down to 0 will explode. Previously they were percentage based.
    * Fix: The game would crash if you sacked a doctor in a room while a patient was using some equipment in that room.
    * Fix: Sometimes the emergency bonus was not correctly calculated.
    * Fix: Patients could die inside a room. They will now die outside the room unless they are just being cured.
    * Fix: If winning the level at end of year the annual report would hide the winning fax.
    * Fix: If there was no queue to a room a leaving staff member would not trigger a call for staff for the patient who had to abort their procedure in that room.
    * Fix: If a handyman had pending tasks when he died in an exploding room the game could crash.
    * Fix: A surgeon that is removed in mid-operation will now get properly replaced by a new one.
    * Fix: If the GP room was built too early in the tutorial the game would crash when building a GP room later on if debug mode was turned off.
    * Fix: Patients would try to enter an exploding room. As you can imagine, this was bad.
    * Fix: Psychiatrists would become shut-ins and just wander about their office forever.
    * Fix: Patients leaving the queue to get a drink could be left to sit on a bench forever.
    - User Interface
    * Added: Tooltips for the increase and decrease buttons in the research screen.
    * Added: A sound that indicates if a screenshot was taken successfully.
    * Added: Any dialog that pops up, such as the award screen, pauses the game.
    * Added: 'Continue Game' in the main menu.
    * Fix: Sometimes the game would not pause on year end.
    * Fix: Staff raise description was hard to read in some languages
    * Fix: The current language setting is translated and consistent with the options in the list.
    - Graphics
    * Fix: Instead of turning into a Bloaty Head, Baldness patients will die with gracious hair.
    * Fix: Patients will no longer fall through walls when dying.
    * Fix: Dying Hairyitis patients should not lose their head when on the floor.
    - Hotkeys
    * Added: 'Z' temporarily moves the game at maximum speed. Release to go back to the previous speed.
    * Added: 'X' makes walls transparent until released.
    * Added: Use the Numpad to change game speed.
    * Added: Arrow key hotkeys in the staff management screen.
    * Added: Press and hold on + and - when buying furniture to repeat the action.
    * Change: Quick Save is now Shift+Alt+S, Quick Load is Shift+Alt+L.
    - Languages
    * Change: "Plot" is used instead of "Parcel" to indicate where a handyman has been zoned to work in the Handyman staff dialog.
      Most languages have been updated since our last release, but if you find that your language has not, please help us to finish it!
      CorsixTH Development
    - Build
    * Added: New flag for CMAKE: 'WITH_LUAJIT'. This way you can choose to use either LuaJIT or Lua5.1.
    * Added: CMake toolchain for building with MinGW.
    * Added: New debug menu option 'Run debug Script' that executes <install_directory>/Lua/debug_script.lua
    * Improved OSX CMake scripts

Files

/usr/bin/corsix-th
/usr/share/applications/com.corsixth.corsixth.desktop
/usr/share/corsix-th
/usr/share/corsix-th/Bitmap
/usr/share/corsix-th/Bitmap/aux_ui.dat
/usr/share/corsix-th/Bitmap/aux_ui.tab
/usr/share/corsix-th/Bitmap/bootstrap_font.dat
/usr/share/corsix-th/Bitmap/bootstrap_font.pal
/usr/share/corsix-th/Bitmap/bootstrap_font.tab
/usr/share/corsix-th/Bitmap/mainmenu1080.dat
/usr/share/corsix-th/Bitmap/mainmenu1080.pal
/usr/share/corsix-th/Bitmap/mainmenu480.dat
/usr/share/corsix-th/Bitmap/mainmenu480.pal
/usr/share/corsix-th/Bitmap/mainmenu720.dat
/usr/share/corsix-th/Bitmap/mainmenu720.pal
/usr/share/corsix-th/Bitmap/tree_ctrl.dat
/usr/share/corsix-th/Bitmap/tree_ctrl.pal
/usr/share/corsix-th/Bitmap/tree_ctrl.tab
/usr/share/corsix-th/Campaigns
/usr/share/corsix-th/Campaigns/ChrizmanTV.campaign
/usr/share/corsix-th/Campaigns/Coffalot.map
/usr/share/corsix-th/Campaigns/Dethsdaw.map
/usr/share/corsix-th/Campaigns/Four Corners.map
/usr/share/corsix-th/Campaigns/Greyham Gardens.map
/usr/share/corsix-th/Campaigns/Holby.map
/usr/share/corsix-th/Campaigns/Hoppalong.map
/usr/share/corsix-th/Campaigns/Royal Hospital.map
/usr/share/corsix-th/Campaigns/Snuffit Sands.map
/usr/share/corsix-th/Campaigns/Tufflook.map
/usr/share/corsix-th/Campaigns/Upper Pukington.map
/usr/share/corsix-th/Campaigns/Wishinwell.map
/usr/share/corsix-th/Campaigns/Writhe.map
/usr/share/corsix-th/Campaigns/coffalot.level
/usr/share/corsix-th/Campaigns/dethsdaw.level
/usr/share/corsix-th/Campaigns/example.campaign
/usr/share/corsix-th/Campaigns/fourcorners.level
/usr/share/corsix-th/Campaigns/greyhamgardens.level
/usr/share/corsix-th/Campaigns/holby.level
/usr/share/corsix-th/Campaigns/hoppalong.level
/usr/share/corsix-th/Campaigns/royalhospital.level
/usr/share/corsix-th/Campaigns/snuffitsands.level
/usr/share/corsix-th/Campaigns/tufflook.level
/usr/share/corsix-th/Campaigns/upperpukington.level
/usr/share/corsix-th/Campaigns/wishinwell.level
/usr/share/corsix-th/Campaigns/writhe.level
/usr/share/corsix-th/CorsixTH.lua
/usr/share/corsix-th/Levels
/usr/share/corsix-th/Levels/Example.map
/usr/share/corsix-th/Levels/avatar.level
/usr/share/corsix-th/Levels/avatar.map
/usr/share/corsix-th/Levels/confined_v5.level
/usr/share/corsix-th/Levels/confined_v5.map
/usr/share/corsix-th/Levels/demo.level
/usr/share/corsix-th/Levels/example.level
/usr/share/corsix-th/Levels/finisham.level
/usr/share/corsix-th/Levels/finisham.map
/usr/share/corsix-th/Levels/original05.level
/usr/share/corsix-th/Levels/original07.level
/usr/share/corsix-th/Levels/original08.level
/usr/share/corsix-th/Levels/original11.level
/usr/share/corsix-th/Levels/original12.level
/usr/share/corsix-th/Levels/st.peter's.level
/usr/share/corsix-th/Levels/st.peter's.map
/usr/share/corsix-th/Lua
/usr/share/corsix-th/Lua/announcer.lua
/usr/share/corsix-th/Lua/api_version.lua
/usr/share/corsix-th/Lua/app.lua
/usr/share/corsix-th/Lua/audio.lua
/usr/share/corsix-th/Lua/base_config.lua
/usr/share/corsix-th/Lua/calls_dispatcher.lua
/usr/share/corsix-th/Lua/cheats.lua
/usr/share/corsix-th/Lua/class.lua
/usr/share/corsix-th/Lua/config_finder.lua
/usr/share/corsix-th/Lua/date.lua
/usr/share/corsix-th/Lua/debug_script.lua
/usr/share/corsix-th/Lua/diagnosis
/usr/share/corsix-th/Lua/diagnosis/diag_blood_machine.lua
/usr/share/corsix-th/Lua/diagnosis/diag_cardiogram.lua
/usr/share/corsix-th/Lua/diagnosis/diag_general_diag.lua
/usr/share/corsix-th/Lua/diagnosis/diag_gp.lua
/usr/share/corsix-th/Lua/diagnosis/diag_psych.lua
/usr/share/corsix-th/Lua/diagnosis/diag_scanner.lua
/usr/share/corsix-th/Lua/diagnosis/diag_ultrascan.lua
/usr/share/corsix-th/Lua/diagnosis/diag_ward.lua
/usr/share/corsix-th/Lua/diagnosis/diag_x_ray.lua
/usr/share/corsix-th/Lua/dialogs
/usr/share/corsix-th/Lua/dialogs/adviser.lua
/usr/share/corsix-th/Lua/dialogs/bottom_panel.lua
/usr/share/corsix-th/Lua/dialogs/build_room.lua
/usr/share/corsix-th/Lua/dialogs/confirm_dialog.lua
/usr/share/corsix-th/Lua/dialogs/edit_room.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen
/usr/share/corsix-th/Lua/dialogs/fullscreen.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/annual_report.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/bank_manager.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/drug_casebook.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/fax.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/graphs.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/hospital_policy.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/progress_report.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/research_policy.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/staff_management.lua
/usr/share/corsix-th/Lua/dialogs/fullscreen/town_map.lua
/usr/share/corsix-th/Lua/dialogs/furnish_corridor.lua
/usr/share/corsix-th/Lua/dialogs/hire_staff.lua
/usr/share/corsix-th/Lua/dialogs/information.lua
/usr/share/corsix-th/Lua/dialogs/jukebox.lua
/usr/share/corsix-th/Lua/dialogs/machine_dialog.lua
/usr/share/corsix-th/Lua/dialogs/menu.lua
/usr/share/corsix-th/Lua/dialogs/message.lua
/usr/share/corsix-th/Lua/dialogs/patient.lua
/usr/share/corsix-th/Lua/dialogs/place_objects.lua
/usr/share/corsix-th/Lua/dialogs/place_staff.lua
/usr/share/corsix-th/Lua/dialogs/queue_dialog.lua
/usr/share/corsix-th/Lua/dialogs/resizable.lua
/usr/share/corsix-th/Lua/dialogs/resizables
/usr/share/corsix-th/Lua/dialogs/resizables/calls_dispatcher.lua
/usr/share/corsix-th/Lua/dialogs/resizables/cheats_dialog.lua
/usr/share/corsix-th/Lua/dialogs/resizables/customise.lua
/usr/share/corsix-th/Lua/dialogs/resizables/directory_browser.lua
/usr/share/corsix-th/Lua/dialogs/resizables/dropdown.lua
/usr/share/corsix-th/Lua/dialogs/resizables/file_browser.lua
/usr/share/corsix-th/Lua/dialogs/resizables/file_browsers
/usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/choose_font.lua
/usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/load_game.lua
/usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/load_map.lua
/usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/save_game.lua
/usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/save_map.lua
/usr/share/corsix-th/Lua/dialogs/resizables/folder_settings.lua
/usr/share/corsix-th/Lua/dialogs/resizables/hotkey_assign.lua
/usr/share/corsix-th/Lua/dialogs/resizables/lua_console.lua
/usr/share/corsix-th/Lua/dialogs/resizables/main_menu.lua
/usr/share/corsix-th/Lua/dialogs/resizables/map_editor.lua
/usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialog.lua
/usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs
/usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs/custom_campaign.lua
/usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs/custom_game.lua
/usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs/make_debug_patient.lua
/usr/share/corsix-th/Lua/dialogs/resizables/new_game.lua
/usr/share/corsix-th/Lua/dialogs/resizables/options.lua
/usr/share/corsix-th/Lua/dialogs/resizables/tip_of_the_day.lua
/usr/share/corsix-th/Lua/dialogs/resizables/update.lua
/usr/share/corsix-th/Lua/dialogs/staff_dialog.lua
/usr/share/corsix-th/Lua/dialogs/staff_rise.lua
/usr/share/corsix-th/Lua/dialogs/tree_ctrl.lua
/usr/share/corsix-th/Lua/dialogs/watch.lua
/usr/share/corsix-th/Lua/diseases
/usr/share/corsix-th/Lua/diseases/alien_dna.lua
/usr/share/corsix-th/Lua/diseases/baldness.lua
/usr/share/corsix-th/Lua/diseases/bloaty_head.lua
/usr/share/corsix-th/Lua/diseases/broken_heart.lua
/usr/share/corsix-th/Lua/diseases/broken_wind.lua
/usr/share/corsix-th/Lua/diseases/chronic_nosehair.lua
/usr/share/corsix-th/Lua/diseases/corrugated_ankles.lua
/usr/share/corsix-th/Lua/diseases/discrete_itching.lua
/usr/share/corsix-th/Lua/diseases/fake_blood.lua
/usr/share/corsix-th/Lua/diseases/fractured_bones.lua
/usr/share/corsix-th/Lua/diseases/gastric_ejections.lua
/usr/share/corsix-th/Lua/diseases/golf_stones.lua
/usr/share/corsix-th/Lua/diseases/gut_rot.lua
/usr/share/corsix-th/Lua/diseases/hairyitis.lua
/usr/share/corsix-th/Lua/diseases/heaped_piles.lua
/usr/share/corsix-th/Lua/diseases/infectious_laughter.lua
/usr/share/corsix-th/Lua/diseases/invisibility.lua
/usr/share/corsix-th/Lua/diseases/iron_lungs.lua
/usr/share/corsix-th/Lua/diseases/jellyitis.lua
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Fabrice Bellet, Tue Jul 9 18:25:27 2024