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Name: ddnet | Distribution: SUSE Linux Enterprise 15 SP6 |
Version: 17.2.1 | Vendor: openSUSE |
Release: bp156.1.16 | Build date: Mon May 13 19:59:24 2024 |
Group: Amusements/Games/Action/Race | Build host: obs-power9-11 |
Size: 27692353 | Source RPM: ddnet-17.2.1-bp156.1.16.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://ddnet.org/ | |
Summary: DDraceNetwork, a cooperative racing mod of Teeworlds |
DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server.
Apache-2.0 AND CC-BY-SA-3.0 AND Zlib AND MIT AND SUSE-Public-Domain
* Sat Sep 23 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 17.2.1: * [Client] Multiview spectating * [Client] Improved font selection using fonts/index.json, updated fonts * [Client] 100 times faster text rendering, better space use * [Client] Add goto_switch and goto_tele commands * [Client] Add Galician language * [Client] Select storage locations in demo browser * [Editor] Support bezier envelope curves in maps * [Editor] Zoomable envelope editor * [Editor] Multiple selection in envelope editor, add grid, box selection * [Client] Render message when qutting/restarting client * [Client] Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303" * [Client] Implement elasticity tuning values (ground_elasticity_x/y) * [Client] Execute CFGFLAG_GAME configs from map load on client * [Client] No delay for direction arrows and aim line toggle * [Client] Improve demo/video renderer UI * [Client] Connect to server faster * [Client] Fix HUD weapons rendering * [Client] Make online clan friends removable * [Client] Fix prediction of pickup * [Client] Fix text wrapping with long strings * [Client] Fix enter in server browser * [Client] Fix invalid texture crash in Vulkan * [Client] Don't load RGB images * [Client] Support selecting text in both consoles * [Client] Fix emotes being shown for other tee * [Editor] Allow saving map which is running in server * [Editor] Show message when player is moved ingame * [Editor] Selectable quadpoints * [Editor] Keep selection when moving layers * [Editor] Use temporary file when saving map to prevent corruption * [Editor] Support deleting/renaming folders * [Editor] Perform sanity check and show errors when loading map * [Editor] Fix hookthrough not being fully removed when filling selection * [Editor] Fix crashes with popup menus * [Editor] Improve font scaling and ellipsis * [Editor] Fix hotkeys while editboxes are active * [Editor] Fix quadpoint selection, easier point selection * [Editor] Fix inaccurate envelope calculation * [Editor] Set default name when saving map under new name or as copy * [Server & Client] Allow server to redirect clients * [Server] Separate log levels for each output (console/stdout_output_level) * [Server] Fix killfeed for teams * [Server] Prevent /swap with paused players * [Server] Fix crash with DNSBL * Mon Aug 14 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 17.2: * [Client] Multiview spectating * [Client] Improved font selection using fonts/index.json, updated fonts * [Client] 100 times faster text rendering, better space use * [Client] Add goto_switch and goto_tele commands * [Client] Add Galician language * [Client] Select storage locations in demo browser * [Editor] Support bezier envelope curves in maps * [Editor] Zoomable envelope editor * [Editor] Multiple selection in envelope editor, add grid, box selection * [Client] Render message when qutting/restarting client * [Client] Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303" * [Client] Implement elasticity tuning values (ground_elasticity_x/y) * [Client] Execute CFGFLAG_GAME configs from map load on client * [Client] No delay for direction arrows and aim line toggle * [Client] Improve demo/video renderer UI * [Client] Connect to server faster * [Client] Fix HUD weapons rendering * [Client] Make online clan friends removable * [Client] Fix prediction of pickups * [Client] Fix text wrapping with long strings * [Client] Fix enter in server browser * [Client] Fix invalid texture crash in Vulkan * [Client] Don't load RGB images * [Client] Support selecting text in both consoles * [Client] Fix emotes being shown for other tee * [Editor] Allow saving map which is running in server * [Editor] Show message when player is moved ingame * [Editor] Selectable quadpoints * [Editor] Keep selection when moving layers * [Editor] Use temporary file when saving map to prevent corruption * [Editor] Support deleting/renaming folders * [Editor] Perform sanity check and show errors when loading map * [Editor] Fix hookthrough not being fully removed when filling selection * [Editor] Fix crashes with popup menus * [Editor] Improve font scaling and ellipsis * [Editor] Fix hotkeys while editboxes are active * [Editor] Fix quadpoint selection, easier point selection * [Editor] Fix inaccurate envelope calculation * [Editor] Set default name when saving map under new name or as copy * [Server & Client] Allow server to redirect clients * [Server] Separate log levels for each output (console/stdout_output_level) * [Server] Fix killfeed for teams * [Server] Prevent /swap with paused players * [Server] Fix crash with DNSBL * Wed Jul 26 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 17.1.1: * [Editor] Autosave copy of map periodically to auto folder (ed_autosave_interval, ed_autosave_max) * [Client] Improved framerate consistency with cl_refresh_rate * [Client] Add prediction of draggers * [Client] "bind x" shows what command the key x runs * [Client] Fix switch prediction on solo server * [Client] Use icons for refresh and connect buttons in server browser * [Client] Replace country server filter fullscreen popup with smaller popup * [Client] Remove snd_rate and cl_threadsoundloading from settings menu * [Client] Support dragging demo player controls to move them * [Client] Show error instead of replacing existing demo when renaming * [Client] Improve demo slice popup * [Client] Add "No server selected" message to server details * [Client] Show GPU info in asserts * [Client] Improve color picker popups * [Client] Improve scrollbar option UI and settings * [Client] When all DDNet filter entries selected, deselect with right click * [Client] Fix crash with binds * [Editor] Add play/stop button and duration label for sounds * [Editor] Make server settings editor height adjustable by dragging * [Editor] Fix filling switch layer not setting switch number 0 * [Server&Client] Add logappend setting to keep growing the same log file (on by default) * [Server] Allow rcon users access to reserved slots (username:password) * [Server] Add /unsolo and /undeep practice commands * [Server] Fix crash with super * [Server] Fix crash with dbg_dummies * [Server] Disallow multiple emotes in the same tick * [Server] Split emoticon sending into nearby and global players * [Server] Fix MySQL crashes - Changes in version 17.0.3: * [Client] Condensed team killfeed * [Client] Improved friends list UI * [Client] Improved line input and IME support * [Editor] Add proof mode for menu backgrounds * [Client] Fix cl_show_others_alpha not used in places where it can be * [Client] Show error message popup on assertion error in client and when client fails to launch * [Client] Multiple broadcast rendering fixes * [Client] Add the DDNet git hash and "is steam" to the crash file * [Client] Fix client crash on team kill message with invalid team * [Client] Fix client crash when spectating on server with missing game info * [Client] Fix several issues with the text rendering * [Client] Highlight 0XF game type * [Client] Quit client when existing config file cannot be loaded, add restart command to client * [Client] Fix client crash/hang when launching without data directory * [Client] Add missing attribute shield entities for front and switch layers * [Editor] Improve layout of new folder, map details and event popups * [Editor] Improve editor file browser button layout when screen width is low * [Editor] Fix transparency in grass_main * [Editor] Don't render switch number and delay for tiles where they are unused * [Editor] Make envelope editor resizeable by dragging * [Editor] Move some buttons into menus * [Server] Fix time score * [Server] Fix swapping with dragger beams and plasmas * [Server] Fix hook prediction * [Server] Allow using rescue (/r) on health pickup * [Server] Add client_score_kind field to serverinfo * Mon Apr 10 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 16.9: * [Client] Add random skin button * [Client] Select language on first start based on user locale * [Client] Save screenshot in separate thread to avoid lags * [Editor] Drag layers to reorder * [Editor] Sort by name and modified time in file dialog * [Editor] Show popups in editor when loading/saving file fails * [Client] Improved MOTD rendering * [Client] Don't add duplicate consecutive commands to console history * [Client] Support scrolling when mouse at edge * [Client] Support holding shift for slow mouse with color pickers * [Client] Fix incorrect tee blood color being shown in settings * [Client] Reveal selection when scrolling layer list with up/down arrow keys * [Client] Fix inp_controller_guid * [Client] Fix dummy tee being able to ping main tee in chat * [Client] Check if HTTP request task is aborted in completion callback * [Client] Save console_output_level and console_enable_colors variables * [Client] Fix rcon login when disconnecting dummy and when username used * [Client] Fix client crash when cl_chat_old config is used * [Client] Fix erratic smooth scrolling when scroll time is changed * [Editor] Allow choosing envelopes by typing their ID * [Editor] Ignore some tiles in free slot finder * [Editor] Always enable editor panning and zooming when GUI is hidden * [Editor] Handle loading invalid files * [Editor] Add "Show Directory" button in file dialog * [Editor] Add "Delete" button to editor file browser * [Editor] Disable editor file browser hotkeys while another popup is open * [Editor] Add missing default value for custom parallax zoom property * [Server] Optimizations in preparation for 128 player support * [Server] Fix incorrect sixup detection when snapping pickups * [Server] Round time in scoreboard by millisecond, not centisecond * [Server] Improve ping command accuracy * [Server] Fix server logfile error message * [Tooling] Fix and improve twping * [Tooling] Allow to pass in the git shortrev in git_revision.py * [Tooling] Improve crash parsing in parse_drmingw.sh * [Tooling] Set uniform client/server names in cmake, easier modding * Tue Mar 07 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 16.8: * [Client] Add skin to serverbrowser's scoreboard * [Client] Add ingame and browser buttons to copy server info to clipboard * [Client] Better lists with smooth scrolling (ui_smooth_scroll_time) * [Client+Server] Implement FIFO on Windows using Named Pipes * [Client] Add tooltip to demo seekbar showing the currently hovered time * [Client] Fix client crash when echoing client message to chat, use em dash for client messages in chat * [Client] Make color pickers not change selected color as much * [Client] Support 4 and 8 digit RGBA color values in console * [Client] Merge entity textures to reduce memory usage * [Client] Increase relative joystick movement based on input update time, disable relative joystick when console is open or window not focused * [Client] For integrated and discrete GPUs always prefer what comes first in the list * [Client] Show error message when downloaded map cannot be saved * [Client] Add error message when saving screenshot fails * [Client] Save prediction margin * [Client] Fix text rendering over maximum line width with newline * [Client] Align color picker buttons on right side * [Editor] Support longer file/folder names * [Editor] Clear file browser search term when entering folder * [Editor] Add buttons to move envelopes left and right, improve envelope UI layout, add tooltips for editboxes * [Editor] Add a refresh button to the file browser * [Server] Add reset command to server * [Server] Fix sv_vanilla_antispoof for vanilla 0.6.5 clients * [Server] Remove projectiles on save and load * [Server] Remove projectiles on team change * [Server] Hand the client IP addresses to the antibot module * [Server] Fix announcement feature * [Server] Don't count (connecting) players for voting * [Server] Fix crash in team save/load * Mon Feb 06 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 16.7.2: * [Client] Default to Vulkan graphics backend (higher FPS) and handle errors * [Client] Implement exact matches in search and exclude strings using "" in serverbrowser * [Client] Render bar below server browser to show loading progression * [Client] Allow translations to reorder string substitutions * [Client] Ignore connecting players in search terms when "Filter connecting players" is on * [Client] Adjust no weak prediction to updated server code * [Client] Copy the demo timeline markers when slicing a demo * [Client] Handle ordinal joystick hat keys as combined cardinal hat keys * [Client] Add support for hot-plugging gamecontrollers * [Client] Register application separately to specify its displayed name * [Client] Fix signed integer overflow on client input message * [Client] Fix undefined behavior when unpacking snapshot deltas * [Client] Remove possible overflow in str_comp_filenames * [Client] Fix edge cases where demo tick seeking did not work * [Client] Fix smooth zooming overshooting the target zoom level * [Client] Add button that tells you how to save power * [Client] Colorify BW & F-DDrace gamemodes * [Editor] Add tooltips for the buttons that open directories and files * [Editor] Add separate ed_limit_max_zoom_level for editor, fix editor smooth zooming when joining/reloading game * [Editor] Deactivate editor hotkeys while dialog or editbox is active * [Editor] Fix issues when closing multiple editor popups at the same time * [Server] Make restart command work * [Server] Send laser objects as DDNetLaser with type * [Server] Add README.md for the mastersrv, briefly explaining the setup * [Server] Add tool to manually ping the mastersrv * [Server] Persist AFK state of players on map change, fix players always being considered AFK with sv_max_afk_time 0 * [Server] Fix scoreboard showing wrong best time * [Server] Swap times should be per player, not per team * [Server] Improve move_sqlite script to adapt timezone - Changes in 16.6: * [Tooling] Add support for Rust code in DDNet * [Client] Add friend counter in server browser * [Client] Add buttons+increased length on demo viewbar * [Editor] Improve UI * [Editor] Smooth zoom * [Server] Add 4 minutes of logs for moderators * [Client] Fix crash when cutting a demo opened from command line * [Client] Fix heap-buffer-overflow in DDNetLaser prediction code * [Client] Fix incorrect cursor position after exiting pause/spec * [Client] More confirmation menus * [Client] Fix client crash when launching with screenshot command * [Client] Fix key reader text flashing for one frame * [Client] Remove // in ddnet:// url handler * [Client] Fix client crash when unpacking a sixup packet * [Client] Fix invalid demo cutting, Add slice highlighting * [Client] Fix choppy demo seeking when start/end ticks are very large * [Client] Allow both shift keys to be used for all hotkeys * [Client] Switch to Vulkan 1.1 * [Client] Correct color for Gores gametype in serverbrowser * [Client] Fix Ctrl+F hotkey not checking for Ctrl key, minor improvement to tile details popup layout * [Editor] Add "Tools > Remove unused envelopes" * [Editor] Fix large popups being outside of screen, add margin * [Editor] Fix incorrect minimum values for tele, speedup and switch layers * [Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details * [Editor] Also append sounds when appending a map to another map * [Editor] Fix height and margin of sound and image popups * [Editor] Search for images/sounds in subfolders when readding in editor, show selection dialog if multiple files with the same are found, show error popup when file cannot be found * [Editor] Add Shift+G editor hotkey to toggle visibility of game layers * [Editor] Fix editor crash when shifting left/right, fix wrong up/down shifting * [Editor] Adjust quad point position and texture U/V relatively * [Editor] Hex values in info feature * [Editor] Fix crashes when scrolling with up/down keys on empty sounds/images lists * [Editor] Fix text input not working when entering editor with bind, fix IME not being deactivated when editor is closed * [Server] Fix physics change by weak hook fix * [Server] Write log and sqlite files to storage unless given as absolute path * [Server] Add reason to vote mute, fix vote mute * [Server] Reset teams when restarting round * [Server] Report extra player info to master http * [Server] Fix CGun::Fire server crash * [Tooling] Add an optional vscode workspace * [Tooling] Add vim syntax files for config files * [Tooling] Add tests for int packer, huffman compression * [Tooling] Add more tests for hashing, CSemaphore and utf8 confusables - Add _service file to create the cargo_vendor tarball - Add BuildRequires cargo and rust to use rust for building - Fix branding-requires-unversioned hicolor-icon-theme warning * Tue Nov 08 2022 Carsten Ziepke <kieltux@gmail.com> - Update to version 16.5: * [Client] Add favorite skins * [Client] Support multiple values to search/exclude in serverbrowser (using ;) * [Client] Improved crash reports with more information * [Client] Tweak running visuals * [Client] Only announce servers using Steam/Discord integration which are registered * [Client] Add help text at bottom left ingame when menu is open * [Client] Fix config_directory.bat (whitespaces in the path) * [Client] Refresh serverbrowser when disconnecting / abort * [Client] Laser menu tweaks; Changed some default colors * [Client] Fix unknown command handler for filenames containing spaces * [Client] Fix UI elements behind color picker background being selectable * [Client] Remove cl_http_map_download * [Client] Fix client crash when server does not send gameinfo * [Client&Server] Fix receiving IPv6 packets after IPv4 ones on Linux * [Client&Server] Handle non-default Windows directory in os_version_str, print the operating system version on client/server launch * [Editor] Fix map file argument not opening editor with absolute paths * [Server] Enable antispoof for vanilla by default * [Server] Remove support for legacy 64 player info protocol * [Server] Only start registering once the server is fully started * [Server] Update move_sqlite.py to use sqlite3mysql * [Server] Respect reserved slots in old serverinfo * [Tooling] Code coverage reports on Github * [Tooling] Make submodules shallow by default * Plus many bug fixes listed at https://ddnet.org/downloads/ - Add BuildRequires pkgconfig(libpng) * Sun Jul 17 2022 Timothy Brown <stimut@gmail.com> - Update to version 16.2.2: * [Client] Add option to change default eyes when joining server * [Client] Tooltips to explain some settings * [Client] DDNet HUD * [Client] Controller support * [Client] Add community skin option * [Client] Prediction of switch state toggles * [Client] Use STUN to check network status when connecting * [Server] HTTP masterserver registering * [Server] Enable swapping in team 0 * [Server] Shields that take away specific weapons * [Client+Server] Unify logging infrastructure so that F1 shows all * [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback * Plus many bug fixes listed at https://ddnet.tw/downloads/ * Tue Apr 05 2022 Carsten Ziepke <kieltux@gmail.com> - Update to version 16.0.3 - [Client] New Vulkan graphics renderer for more FPS (enable in Graphics Settings) - [Client] Improved demo renderer performance - [Client] New players join Tutorial servers by default - [Client] Replace browser icons with font icons - [Editor] Quad knife tool - [Client] Automatic font size in menu - [Client] Make hook collision line size adjustable - [Client] Automatically select search string on Ctrl+F - [Client] Add optional save_replay parameter (filename) - [Client] Improvement of the automatic completion of player names in chat - [Client] Fix duplicated team messages with dummy - [Client] Fix binds, fix sounds and demo playback for violent gametypes - [Client] Fix sound bug on large maps (like Back in Time 3) - [Client] Fix dummy connect on some vanilla servers - [Client] Show key presses in nameplates - [Client] Update local hook collision line every frame - [Client] Allow the ghost to carry any weapon - [Client] Show correct server address when connecting - [Client] Drop non-RGBA image-support in skins - [Client] Fix listbox item double click behaviour - [Client] Fix bindings with modifiers - [Client] Support saving any size binds - [Client] HTTP Serverbrowser: Quit faster - [Client] Remove the totally unsafe editor undo - [Client] Fix client freezes if server sends funny ticks - [Client] Fix wrong warnings with saved config file - [Client] Fix integer overflow in CHud when server time exceeds around 248 days - [Client] Don't print binds into F1 - [Client] Fix player death effect color - [Server] Do not mute if spam protection is off - [Server] Write log to disk on assert - [Server] Fix specteam 1 not showing teammates while spectating/freecam in solo - [Server] Fix logging into rcon with dummy - [Server] No chat messages for live freeze - [Server] Make spawn position independent of players in other teams - [Server] Record player_ready event in Teehistorian - [Server] Fix recording server-side demos - [Server] Fix laser clipping - [Tools] Fixed bad DataReader loop on map_replace_image - [Client+Server] Support NO_COLOR environment variable - Add BuildRequires pkgconfig(vulkan) and glslang-devel for the new Vulkan graphics renderer * Sat Feb 19 2022 Carsten Ziepke <kieltux@gmail.com> - Update to version 15.9.1 * [Server] Live freeze tiles (cannot move or jump, but can use hook and weapons) * [Server] Add teleport/tp chat command to teleport yourself to another player or spectated location (requires /practice) * [Client] Add new icons and macOS installer graphics * [Client] Add windowed fullscreen mode on Windows * [Client] Support 128 players in server browser * [Client] Adjustable prediction margin (cl_prediction_margin) * [Client] Improve projectile prediction * [Client] Use power button to quit (hopefully more clear) * [Client] Implement "reset" command to reset specific config values to default value * [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs that throttle specific ports * [Client] Remove compatible version filter * [Client] Display more relevant version numbers on command line * [Client] Fix bullet rendered through walls * [Client] Fix ARM-specific crash in macOS when moving screen * [Client] Fix console line offsets when resizing * [Client] Fix changing resolution in fullscreen * [Client] Improved double click handling * [Client] Reduce default ambient volume to 30 * [Client] Update score HUD immediately when switching dummy * [Client] Allow multiple commands when adding vote in UI * [Client] Allow "zoom" command to take smaller/larger values * [Client] Improve super prediction * [Client] Improve preformance when listing directories * [Client] Lower chance of losing config files * [Editor] Support enter and escape keys in editor when confirming save * [Editor] Don't react to server settings shortcuts when dialog is open * [Server] 255 jump tile acts as no double jump * [Server] Fail database queries faster * [Server] Improve database writes during shutdown and bad network * [Server] Also switch rescue tees when swapping * [Server] Implement sv_min_team_size to prevent too small teams counting as team finishes * [Server] Default players to being AFK when joining * [Server] Fix warnings to only warn every 3 seconds when touching start line * [Server] Reload map when changing sv_sixup * [Client+Server] Handle signals (SIGINT, SIGTERM) * [Client+Server] Fix lots of undefined behavior * Sat Jan 15 2022 Carsten Ziepke <kieltux@gmail.com> - Update to version 15.8.1 * [Client] Support GUI/Cmd key and use it as equivalent to Ctrl in default shortcuts * [Client] Add cl_run_on_join to set command to execute when joining server (e.g. "showall 1") * [Client] Fix Unicode path/link/argument handling * [Client] Remove ping filter in serverbrowser * [Client] Adopt vanilla scrollbar colors and sizes * [Client] Center timer in HUD * [Client] Add buttons to open settings file and config directory * [Client] Lower worst/best case frame time calculations * [Client] Fix text selection cursor position after moving window to different screen or resizing * [Client] Support cl_video_show_direction 2 to show your own key presses when recording * [Client] Remove gfx_asyncrender_old on macOS to crash less when resizing/moving window * [Editor] No wasd moving when dialog is open * [Editor] Fix enter behavior when creating new folder * [Editor] Fix save typing when server settings are open * [All] Skip UTF-8 BOM on all read text files * [All] Add console_enable_colors 0 to turn off colors * [All] Use dbg_asserts in Release builds again * [Server] Don't shut down server when SQL queries haven't finished * [Server] More fixes for /swap * [Server] Make /rescue handle switch freeze too * [Server] Consider initial chat delays as normal mutes, implement unmuteid * [Server] Fix badly cut-off user names when name is too long * [Server] Fix crash with switchers * [Server] Don't clear client version on map change * [Server] Some fixes for super * [Server] Add target clientid to antibot's OnHammerHit * Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com> - Update to version 15.7 * [Client] Make opening files for reading on windows case insensitive (again) * [Client] Increase console backlog size from 64 KB to 1 MB * [Client] Fix cutting demos from KoG server * [Client] Fix steam names being cut off inside utf8 codepoints * [Client] Make laser doors show correctly when spectating other players * [Client] Improve performance of SnapFindItem for extended item types * [Client] Fix spacing in HUD settings for 5:4 resolution * [Client] Fix serverinfo json parser to work with system libjsonparser * [Client] Don't overflow network statistics in debug view * [Client] Fix search bar cursor position with empty text * [Client] Fix killmessage-colored player names * [Editor] Allow zooming any distance in editor (cl_limit_max_zoom_level 0) * [Editor] Use wasd to navigate in editor * [Server] Server can disable dummy functionality in client * [Server] sv_plasma_per_sec 0 disables firing * [Server] Optimize entity sending * [Tools] Fix map_extract * [Tools] Lots of TSAN, UBSAN, ASAN fixes * [Tools] Support ASAN manual memory poisoning for pool allocators * Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com> - Update to version 15.6.2 * [Client] Lots of prediction improvements, predict switch tiles * [Client] Select and copy from ingame console * [Client] Make emoticons smoother * [Client] Improve fullscreen and allow ingame resolution changes * [Client] Add colors for console window * [Client] Display colors for strong / weak hook states * [Client] Allow zooming to levels (e.g. zoom 5) * [Client] Improved debug graphs * [Client] Add ctrl+backspace for ingame console * [Client] Update server list silently * [Client] Add a new failure log level to the HTTP module * [Client] Add inp_translated_keys 1 to use local keyboard layout * [Client] Disable chat sounds when recording without chat * [Editor] Better entity explanations at bottom of screen * [Server] Add /team -1 to join first empty team * [Server] Try to fix start line skipping * [Server] Allow antibot to get more insight into network * [Server] Make teehistorian easier to reproduce * [Server] Split long system messages into two lines * Fri Sep 17 2021 Carsten Ziepke <kieltux@gmail.com> - Update to version 15.5.4 * Add client-side HTTP server info (instantaneous, secure, raw data from https://master1.ddnet.tw/ddnet/15/servers.json) * Predict tune zones for characters, allow unpredicted tune zone settings for projectiles and lasers * Steam: Support connecting to hostname (for example steam://run/412220//ger2.ddnet.tw:8303/) * Implement HSL sliders * Add hookcollision color changeable in HUD * Remove "Show only supported" resolutions switch from graphics tab * Remove texture quality config * HiDPI-aware resolution list * Fix some buttons in menus * Set all Intel GPU Windows players to OpenGL 2.0 by default * Fix composed binds involving F-keys * Differentiate better between window modes * Fix out of list clip clickable/hoverable items * Center more tees in graphics * Fix auto-reconnect while in game * Fix parsing an ipv6 address without port * Avoid spawn effect being clipped for spawning player * Fix serverbrowser crash * Make pixel alignment numerical more robust when scrolling * Compress IPv6 string representations according to RFC5952 * Fix crash when sorting empty friend list * Fix X11 notifications * Differenciate between width and height for body part * Add better support for compose binds in demo menu * Print GPU info into console * Fix infinite loop in editor when changing height * Make sure ctrl+shift+s works same as clicking UI * Disable swap properly since it's still broken * Fix multiple crashes with super * Add new tune: hammer_hit_fire_delay * Fix team rank updating not working * Lower save/swap punishment * Fix duplicate uuid index in maps edited by tools - Add BuildRequires Mesa-libGLESv3-devel - Run spec-cleaner * Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 15.4 * More colors from components in consoles * Add dummy_reset and remove +resetdummy * Local ranking info viewable ingame (/top5, /rank) * Add swap functionality for teams (/swap) * Add: Menu tabs animations * Add: Color picker in settings * Add: Better sliders and lists * Add: Indicate strength of hook in nameplates * Freeview mouse moves faster when zoomed out * New chat look * Show friends on spectate tab * Warn new players about name with points * Smooth dynamic camera * Optimize UI rendering * Add menu background maps * Add changeable assets in settings * Add new renderer, looks more consistent with ingame * New start menu adapted from Teeworlds 0.7 * A lot other changes, see https://ddnet.tw/downloads/ - Drop upstream merged steam-api.patch * Sat Aug 29 2020 Matthias Mailänder <mailaender@opensuse.org> - initial packaging of version 14.5.1
/usr/bin/DDNet /usr/lib64/ddnet /usr/lib64/ddnet/config_retrieve /usr/lib64/ddnet/config_store /usr/lib64/ddnet/crapnet /usr/lib64/ddnet/dilate /usr/lib64/ddnet/dummy_map /usr/lib64/ddnet/libantibot.so /usr/lib64/ddnet/map_convert_07 /usr/lib64/ddnet/map_create_pixelart /usr/lib64/ddnet/map_diff /usr/lib64/ddnet/map_extract /usr/lib64/ddnet/map_find_env /usr/lib64/ddnet/map_optimize /usr/lib64/ddnet/map_replace_area /usr/lib64/ddnet/map_replace_image /usr/lib64/ddnet/map_resave /usr/lib64/ddnet/packetgen /usr/lib64/ddnet/stun /usr/lib64/ddnet/twping /usr/lib64/ddnet/unicode_confusables /usr/lib64/ddnet/uuid /usr/share/applications/ddnet.desktop /usr/share/doc/packages/ddnet /usr/share/doc/packages/ddnet/README.md /usr/share/icons/hicolor/16x16/apps/ddnet.png /usr/share/icons/hicolor/256x256/apps/ddnet.png /usr/share/icons/hicolor/32x32/apps/ddnet.png /usr/share/icons/hicolor/48x48/apps/ddnet.png /usr/share/licenses/ddnet /usr/share/licenses/ddnet/license.txt /usr/share/man/man6/DDNet.6.gz /usr/share/metainfo/ddnet.appdata.xml
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Fabrice Bellet, Tue Jul 9 19:51:39 2024