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Name: libSDL2_sound2 | Distribution: openSUSE Leap 16.0 |
Version: 2.0.2 | Vendor: openSUSE |
Release: lp160.1.1 | Build date: Fri Nov 3 09:41:06 2023 |
Group: System/Libraries | Build host: reproducible |
Size: 397184 | Source RPM: SDL2_sound-2.0.2-lp160.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://icculus.org/SDL_sound/ | |
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) |
SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes.
LGPL-2.1-or-later
* Fri Nov 03 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.2 * No further changes from the last snapshot 2.0.1+g60 * Sun Jun 25 2023 Jan Engelhardt <jengelh@inai.de> - Update to snapshot 2.0.1+g60 (53f66a30) * Avoid division by zero with certain uncompressed WAV files * A pkgconfig file was added * Wed Mar 30 2022 Jan Engelhardt <jengelh@inai.de> - Move to 2.0.1.g17 (df3fc77) * Resolve build failures on Leap 15.3 * Sat Mar 26 2022 Jan Engelhardt <jengelh@inai.de> - New package SDL2_sound for build.opensuse.org. In comparison to SDL_sound (1.x): * Removed support for QuickTime, Speex and MikMod * SDL_sound 2's public API has not changed at all from 1.x * SDL_sound.h requires SDL2 now (can't mix SDL2_sound with SDL1) * The library name changed to -lSDL2_sound - Drop SDL_sound-1.0.3-nompglib.patch, no longer applies - Drop baselibs.conf
/usr/lib64/libSDL2_sound.so.2 /usr/lib64/libSDL2_sound.so.2.0.2 /usr/share/licenses/libSDL2_sound2 /usr/share/licenses/libSDL2_sound2/LICENSE.txt
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Fabrice Bellet, Tue Nov 12 00:13:41 2024