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| Name: libbox2d-devel | Distribution: SUSE Linux Enterprise 16 |
| Version: 2.4.1 | Vendor: openSUSE |
| Release: bp160.1.13 | Build date: Thu Aug 5 12:37:18 2021 |
| Group: Development/Libraries/C and C++ | Build host: reproducible |
| Size: 218867 | Source RPM: Box2D-2.4.1-bp160.1.13.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://box2d.org/ | |
| Summary: A 2D Physics Engine for Games | |
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
MIT
* Thu Aug 05 2021 Dmitriy Perlow <dap.darkness@gmail.com>
- Disabled tests because of boo#1189082
- Removed useless cmake options
* Thu Feb 11 2021 Markéta Machová <mmachova@suse.com>
- Fix the source URL
* Thu Dec 03 2020 andy great <andythe_great@pm.me>
- Update to version 2.4.1.
* API Changes
* Extended distance joint to have a minimum and maximum limit.
* Removed rope joint. Use the distance joint instead.
* B2_USER_SETTINGS and b2_user_settings.h can control user
data, length units, and maximum polygon vertices.
* Default user data is now uintptr_t instead of void*
* b2FixtureDef::restitutionThreshold lets you set the
restitution velocity threshold per fixture.
* BREAKING Changes
* BREAKING: distance joint 0 stiffness now means the spring is
turned off rather than making the joint rigid.
* BREAKING: distance joint minimum and maximum must be set
correctly to get old behavior.
* Infrastructure
* Library installation function available in CMake.
* Shared library (DLL) option available.
* Bug fixes
- Updates since 2.3.1
* Infrastructure
* Documentation in Doxygen format
* Unit test support
* Continuous integration testing using Travis CI
* Limited use of C++11 (nullptr and override)
* Collision
* Chain and edge shape must now be one-sided to eliminate ghost
collisions
* Broad-phase optimizations
* Added b2ShapeCast for linear shape casting
* Dynamics
* Joint limits are now predictive and not stateful
* Experimental 2D cloth (rope)
* b2Body::SetActive -> b2Body::SetEnabled
* Better support for running multiple worlds
* Handle zero density better
* The body behaves like a static body
* The body is drawn with a red color
* Added translation limit to wheel joint
* World dump now writes to box2d_dump.inl
* Static bodies are never awake
* All joints with spring-dampers now use stiffness and damping
* Added utility functions to convert frequency and damping
ratio to stiffness and damping
- Remove Box2D-fix-version-2.3.1.patch, fixed.
- Change package name from Box2D to box2d.
* Fri Aug 12 2016 jengelh@inai.de
- Replace strange buildroot definition
* Fri Jul 22 2016 jengelh@inai.de
- RPM group correction
* Thu Jul 21 2016 dap.darkness@gmail.com
- Fixed Factory review (License.txt is not packaged).
- Minor spec clean-up (may fix SLE build).
- Cmake release with debug info build type.
* Sun Jul 17 2016 bruno@ioda-net.ch
- Fixed tar.gz by osc service localrun download_files
- Fixed version in baselibs.conf (for 32bits packages)
- Added baselibs.conf as source1
* Wed Dec 16 2015 rpm@fthiessen.de
- Update to new upstream version 2.3.1:
* Polygon creation now computes the convex hull.
* The convex hull code will merge vertices closer than
dm_linearSlop.
* Vertices no longer need to be ordered.
* New GUI
* Various other bugfixes
- removed upstream patched Box2D_v2.2.1-lib64.patch
- replaced Box2D_v2.2.1-version.patch with
Box2D-fix-version-2.3.1.patch
* Tue Jun 12 2012 adam@mizerski.pl
- new package
/usr/include/box2d /usr/include/box2d/b2_api.h /usr/include/box2d/b2_block_allocator.h /usr/include/box2d/b2_body.h /usr/include/box2d/b2_broad_phase.h /usr/include/box2d/b2_chain_shape.h /usr/include/box2d/b2_circle_shape.h /usr/include/box2d/b2_collision.h /usr/include/box2d/b2_common.h /usr/include/box2d/b2_contact.h /usr/include/box2d/b2_contact_manager.h /usr/include/box2d/b2_distance.h /usr/include/box2d/b2_distance_joint.h /usr/include/box2d/b2_draw.h /usr/include/box2d/b2_dynamic_tree.h /usr/include/box2d/b2_edge_shape.h /usr/include/box2d/b2_fixture.h /usr/include/box2d/b2_friction_joint.h /usr/include/box2d/b2_gear_joint.h /usr/include/box2d/b2_growable_stack.h /usr/include/box2d/b2_joint.h /usr/include/box2d/b2_math.h /usr/include/box2d/b2_motor_joint.h /usr/include/box2d/b2_mouse_joint.h /usr/include/box2d/b2_polygon_shape.h /usr/include/box2d/b2_prismatic_joint.h /usr/include/box2d/b2_pulley_joint.h /usr/include/box2d/b2_revolute_joint.h /usr/include/box2d/b2_rope.h /usr/include/box2d/b2_settings.h /usr/include/box2d/b2_shape.h /usr/include/box2d/b2_stack_allocator.h /usr/include/box2d/b2_time_of_impact.h /usr/include/box2d/b2_time_step.h /usr/include/box2d/b2_timer.h /usr/include/box2d/b2_types.h /usr/include/box2d/b2_weld_joint.h /usr/include/box2d/b2_wheel_joint.h /usr/include/box2d/b2_world.h /usr/include/box2d/b2_world_callbacks.h /usr/include/box2d/box2d.h /usr/lib64/cmake/box2d /usr/lib64/cmake/box2d/box2dConfig-relwithdebinfo.cmake /usr/lib64/cmake/box2d/box2dConfig.cmake /usr/lib64/cmake/box2d/box2dConfigVersion.cmake /usr/lib64/libbox2d.so
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Fabrice Bellet, Tue Sep 30 22:53:47 2025