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Name: libmanette-devel | Distribution: SUSE Linux Framework One |
Version: 0.2.6 | Vendor: SUSE LLC <https://www.suse.com/> |
Release: slfo.1.1.7 | Build date: Wed Aug 21 17:54:22 2024 |
Group: Development/Languages/C and C++ | Build host: h02-armsrv3 |
Size: 117336 | Source RPM: libmanette-0.2.6-slfo.1.1.7.src.rpm |
Packager: https://www.suse.com/ | |
Url: https://gnome.pages.gitlab.gnome.org/libmanette/ | |
Summary: Development files for the libmanette library |
libmanette allows easy access to game controllers.
LGPL-2.1-or-later
* Sun Mar 28 2021 dimstar@opensuse.org - Add baselibs.conf: build libmanette-0_2-0. New dependency to webkit2gtk3. * Sat Nov 28 2020 bjorn.lie@gmail.com - Update to version 0.2.6: + Project: - Move the project to gitlab.gnome.org/GNOME/libmanette. - Update the URLs accordingly. - Give the project a minimal website: https://gnome.pages.gitlab.gnome.org/libmanette/ - Update the project's description. + Documentation: - Add a documentation. - Fix many documentation annotations. - Document more symbols. + Meson: - Require Meson 0.53.0. - Add the demos option. - Add the build-tests and install-tests option. - Various code style cleanups and updates. - Add a build summary. + ManetteDevice: - Add a missing precondition check to ensure milliseconds is in the right range in manette_device_rumble(). - Throw the full file error code rather than G_FILE_ERROR_FAILED in manette_device_new(). - Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in manette_device_new() if the device isn't a gamepad. + ManetteMapping: - Check mapping strings have at least a GUID field and a name field. - Use the debug log level for non-programming mapping parsing errors. - Make some parsing error messages more explicit. + ManetteMappingManager: Use a race-free way to check the mapping file deletion. + Code cleanup: - Make license headers have the LGPL footer, not the GPL one. - Use #pragma once instead of manual header guards. - Use g_auto(), g_autoptr() and g_autofree where possible. - Use g_clear_pointer() and g_clear_object() where possible. - Use assertions instead of g_return*_if_fail in static functions. - Add HACKING.md to document the code, documentation, and commit message styles. - Give better names to callback functions. - Give the namespace_object_ prefix to the finalize functions to match the code style. - Clean up and simplify the code in many places. - Drop platform:Linux from the internal gamepad database. - Changes from version 0.2.5: + Fix the build with musl by using input_event_sec and input_event_usec. - Run tests during build, add a check section and macro. - Update URL to new home. * Sun Apr 05 2020 bjorn.lie@gmail.com - Update to version 0.2.4: + Build system changes: Add the 'introspection' and 'vapi' options, allowing to build without producing GObject Introspection or Vala bindings. + Support hot-plugging in the fallback backend. + Update the game controller mapping database. + Various code cleanups. * Thu Sep 12 2019 bjorn.lie@gmail.com - Update to version 0.2.3: + Build system changes: Add 'gudev' option, allowing to explicitly build without gudev. * Mon Mar 11 2019 bjorn.lie@gmail.com - Update to version 0.2.2: + Device: - Handle absolute axes with min > 0. - Handle the axes' flat to support axes to d-pad mapping. + Mapping: - Support negative analog axis to button mappings. - Support full-range axis to button mappings. * Sun Sep 23 2018 antoine.belvire@opensuse.org - Update to version 0.2.1: + Defer the emission of input device events by putting them into idle event sources. + Update the game controller database. * Tue Mar 06 2018 bjorn.lie@gmail.com - Update to version 0.2.0: + Device: Add rumble support. + Make the devices rumble in manette-test if they support it. + Mapping: - Initialize the bindings to 0 before using them, avoiding improper values in non used fields. - Ensures the binding value inversion is disabled by default, avoiding an unexpected state. - Clear errno before using it to avoid string to uint16 convertions to fail on valid inputs. - Silently skip the 'platform' mapping key as it is neither useful nor erroneous. + Monitor: - Fix the 'device-disconnected' signal marshaller. - Fix the devices hash table hash and comparison functions. + Build system change: - Make manette-test properly depend on libmanette. - Change the package name from libmanette to manette. - Change the soname from liblibmanette.so to libmanette.so. - Fix the soname version. + Fix the license header of manette-version.h.in, which was accidentaly not matching the one of the library. - Following upstream changes and fixes, rename liblibmanette-0_2 subpackage to libmanette-0_2-0, change where applicable, set package_version define to 0_2-0. - Tweak spec, use autosetup macro. * Wed Feb 28 2018 dimstar@opensuse.org - Modernize spec-file by calling spec-cleaner * Mon Nov 20 2017 adrien.plazas@suse.com - Initial package, libmanette, version 0.1.2.
/usr/bin/manette-test /usr/include/libmanette /usr/include/libmanette/libmanette.h /usr/include/libmanette/manette-device.h /usr/include/libmanette/manette-event.h /usr/include/libmanette/manette-monitor-iter.h /usr/include/libmanette/manette-monitor.h /usr/include/libmanette/manette-version.h /usr/lib64/libmanette-0.2.so /usr/lib64/pkgconfig/manette-0.2.pc /usr/share/gir-1.0/Manette-0.2.gir /usr/share/vala /usr/share/vala/vapi /usr/share/vala/vapi/manette-0.2.deps /usr/share/vala/vapi/manette-0.2.vapi
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Fabrice Bellet, Wed Oct 23 00:06:56 2024