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xmoto-0.6.2-lp160.1.1 RPM for aarch64

From OpenSuSE Leap 16.0 for aarch64

Name: xmoto Distribution: openSUSE Leap 16.0
Version: 0.6.2 Vendor: openSUSE
Release: lp160.1.1 Build date: Sat Mar 11 19:55:36 2023
Group: Amusements/Games/Action/Other Build host: reproducible
Size: 2987428 Source RPM: xmoto-0.6.2-lp160.1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://xmoto.tuxfamily.org/
Summary: 2D motocross platform game
X-Moto is a challenging 2D motocross platform game, where physics play
an all important role in the gameplay. You need to control your bike to
its limit, if you want to have a chance finishing the more difficult of
the challenges.  First you'll try just to complete the levels, while
later you'll compete with yourself and others, racing against the
clock.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Sat Mar 11 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to 0.6.2
    * X-Moto now uses SDL2 for window handling, input etc
    * Added:
    * Shortcut to view level info
    * Shortcut for connecting / disconnecting from the server
    * Button for clearing level cache
    * File drag & drop support
    * File associations
    * Support for high refresh rate screens
    * Improved controller support in menus
    * Default theme changed to 'Classic'
    * Safemode now prevents you from restarting in the death screen
      if a checkpoint has been reached
    * In 'beating mode', if you have not reached a checkpoint,
      the 'return to checkpoint' key takes you to the start of
      the level
    * Log files are now kept for longer
    * UI improvements:
    * Improved text boxes (with pasting support and word jumping etc)
    * Scrollable admin console
    * Added new options:
    * Hide sprites in ugly mode and minimap
    * Max frame rate
    * Native/software cursor
    * Updated translations:
    * Russian
    * Swedish
    * Danish
    * Bug fixes:
    * The window is now properly focused when alt-tabbing
    * Fixed various memory leaks and crashes
  - Add xmoto-install-icon.patch, fix install xmoto icon into the
    correct directory
  - Removed BuildRequires pkgconfig(ode), because xmoto dropped
    system ode support: https://github.com/xmoto/xmoto/commit/bd78a39
* Tue Jan 17 2023 Carsten Ziepke <kieltux@gmail.com>
  - Add BuildRequires SDL2 for openSUSE Leap: fix for building with
    sdl12_compat
  - Remove obsolete if/else BuildRequire for lua, we need lua 5.1
* Mon Aug 17 2020 Dirk Mueller <dmueller@suse.com>
  - update to 0.6.1
    * macOS and FreeBSD support is back!
    * Automated release builds for Linux/macOS/Windows
    * Added support for macOS Bundles
    * Improved level load times
    * Improved Russian translation
    * Bug fixes:
    * Fixed a locale bug where the game would crash with
    locales using comma (,) as the decimal separator
    * No more crashing on non-existent db entries
    when migrating from an old version
    * Build system changed from autotools to CMake
    * Support for both cross-compilation and native builds for Win32
    * Easy packaging for each supported platform
    * FreeBSD and macOS support temporarily dropped
    * Minor changes:
    * Chat history is now shown when the chat box is opened
    * Checkpoint color in ugly mode matches minimap
    * Some code fixes
    * glext.h dropped in favor of a proper GL loader
    * Bug fixes:
    * Favorite levels can be viewed again
    * Safe mode now stays on after restarting a level
    * remove several warnings (including replacing hash_map by unordered_map)
  - remove xmoto-0.5.11-pointer-comparison.patch xmoto-0.5.5-basedir.patch xmoto-nobuild_date.patch
    (upstream)
* Fri Aug 25 2017 wbauer@tmo.at
  - Explicitly BuildRequire lua 5.1 on Tumbleweed to fix build
* Sun Jun 11 2017 wbauer@tmo.at
  - Add xmoto-0.5.11-pointer-comparison.patch to fix build with GCC7,
    patch taken from Fedora (boo#1041253)
* Fri Jun 10 2016 dap.darkness@gmail.com
  - COPYING installed.
* Thu May 26 2016 dap.darkness@gmail.com
  - BuildRequires tags were fixed up (pkgconfig).
  - Introduced data noarch subpackage.
  - Prevented usage of bundled ode library.
* Sat May 21 2016 dimstar@opensuse.org
  - Add xmoto-nobuild_date.patch: Do not add build date and time
    to the binaries.
* Thu May 19 2016 dimstar@opensuse.org
  - Add appdata.xml file in order to show in Software Centers.
* Wed May 13 2015 tchvatal@suse.com
  - Do not use _service to fetch the game but stick to upstream url
  - Update to version 0.5.11:
    * Various small tweaks
  - Drop obsolete patch:
    * xmoto-0.5.10-gcc47.patch
* Sat Jul 14 2012 joop.boonen@opensuse.org
  - Build version 0.5.10
  - Added a gcc 4.7 patch
  - Cleaned the spec file up
* Sat Sep 24 2011 dbuck@example.com
  - xmoto 0.5.7
    * fix a bug that make xmoto crashes
    * improve network performances
* Sat Jul 02 2011 jengelh@medozas.de
  - Use %_smp_mflags for parallel building
  - Strip %clean section (not needed on BS)
* Tue Mar 29 2011 adam@mizerski.pl
  - xmoto 0.5.6
    * dark background behind the chat messages
    * add ctrl+p to prefill chat box with previous private recipients
    * new options : --serverPort and --serverAdminPassword
    * server rules system (points in slave mode)
    * possibility to send a report on the website when a level crashes
    * monospace font for the admin console (DejaVuSansMono.ttf)
    * performances improvements (mainly for the server)
    * update munin plugins
    * fix some bugs (if you win and lost at exactly the same time, you lost)
  - removed xmoto-0.5.3-libpng14.patch - fixed upstream
  - cleaned up BuildRequires tags
  - added FAKE_BUILDDATE and FAKE_BUILDTIME substitution
* Sat Mar 12 2011 adam@mizerski.pl
  - xmoto 0.5.5
    * replay support for physics levels
    * improve network mode performances
    * private message support on network interface
    * several keys are now customizable via the options
    * GetPlayerProfileName script function is now deprecated
    * some minor fixes
  - xmoto 0.5.4
    * Add a button in the network tab to join levels played by other people
    * Remove the downloading ghost screen (background download)
    * Add a button to watch the replay just after death or finish
    * Add a configuration checkbox to be able to connect to the server at startup
    * Add 2 configuration control keys to change the chat history
    * Display time required for the next medal in game
    * Completion for chat box and server console
    * Change default chineese font name from wqy-zenhei.ttf to wqy-zenhei.ttc
    * fix played time counted 2 times when using checkpoints
    * minor bugs fixed
* Sun Jul 18 2010 highwaystar.ru@gmail.com
  - fixed build with libpng14
  - xmoto 0.5.3
    * Ugly Mode heavily improved (Menu GFX and Scripted Sprites)
    * xdg-basedir implementation
    * bugfix: Compile with ode 0.11
    * bugfix: Rendering no more stalls on level restart
    * bugfix: Messages System (also for multiplayer)
    * bugfix: Multiplayer: Screen Shadow
    * bugfix: Multiplayer: Minimap
    * bugfix: Multiplayer: Time Panel & Game Status
    * bugfix: Multiplayer: Death Sound for all Players
    * bugfix: libode compatibility
    * bugfix: edge rendering order improved
    * bugfix: better Quickstart behaviour
    * graphics: Death Zones, Teleport Zones and Particles rendered in low level gfx modes
    * graphics: modes toggle by using F10
    * graphics: 3 graphics modes now: Contrast mode, light graphics, full graphics
    * graphics: animated textures
    * Checkpoints implementation
    * audio: new music foxrun
    * new level pack: Whatshisname Cup
    * control options: separate tabs for players
    * munin plugin
* Sat Oct 24 2009 cmorve69@yahoo.es
  - xmoto 0.5.2
* Sun Apr 06 2008 sndirsch@suse.de
  - xmoto 0.4.2
    * several rooms possible in configuration
    * option to remove levels not suitable for children
    * man page is no more gunzipped
    * AddPenaltyTime(), PlaySound(), PlayMusic(), StopMusic(),
      AddForceToPlayer(), SetCameraRotationSpeed() script functions
      (patches by gaivota)
    * ctrl + down/up in replays to adjust speed
    * --cleanNoWWWLevels to clean levels which are no longer available
      on the website (move them into ~/.xmoto/Trash)
    * biker interact with world when dead
    * fix layers while autozoom
    * major string printing speedup
    * some other minor modifications
    * dynamic camera while playing
* Sun Mar 09 2008 sndirsch@suse.de
  - xmoto 0.4.1
    * remove svnversion dependency for compilation
    * fix .desktop file
    * fix sqlite troubles
    * some new options to make videos
    * ctrl+s : enable/disable sound
* Thu Feb 07 2008 sndirsch@suse.de
  - xmoto 0.4.0
    * lot of code rewritten/cleaned
    * multi-threading (mainling for www connexions ; require that g++
      uses posix thread model (g++ -v to check))
    * chineese translation, ttf font is
      "/usr/share/fonts/truetype/arphic/bkai00mp.ttf", it can be
      changed via the configure script (--with-asian-ttf-file) ;
      (this font is required to be able to play if locale is cn_CN)
      => chineese translation is finally reported for 0.4.1
    * patch by Antti Harri and Lasse Collin (extracted from extreme
      tuxracer) to manage maximum texture size load
    * filter on list is for all columns
    * multiscenes mode for multiplayers (each player has his own
      scene)
    * ctrl+b to add/remove from blacklisted levels list
    * ctrl+m to use mirror mode
    * resource use reduced when xmoto is iconified or focus is lost
    * tab to autozoom
    * smoother replay interpolation
    * some command line options to generate pictures (so that you can
      convert easily replays to videos (transcode command line is
      written in the log))
    * new "length" packs by Mig
* Tue Nov 20 2007 sndirsch@suse.de
  - xmoto 0.3.4
    * add a shadow to some text to make it more readable
    * crappy flag : crappy levels are hidden in the packs (but are
      visible in the crappy pack)
    * danish translation
    * bugs fixed
* Mon Nov 19 2007 sndirsch@suse.de
  - another fix was necessary to build the package for gcc 4.3;
    credits go to Takashi Iwai
* Sat Nov 17 2007 sndirsch@suse.de
  - gcc 4.3 fixes
* Fri Aug 10 2007 sndirsch@suse.de
  - Buildrequires: removed bzip2; added libbz2-devel for web transfer
    compression
  - make use of %find_lang macro
* Tue Aug 07 2007 sndirsch@suse.de
  - xmoto 0.3.2
    * improved internationalization
    * bugfixes
* Thu May 24 2007 sndirsch@suse.de
  - use libode-devel for Buildrequires
* Fri Mar 23 2007 sndirsch@suse.de
  - updated to release 0.2.7
    * add ghost while replaying
    * correct the second layer of static blocks
    * particle sources are no longer clipped out of the screen
    * man page fixed
    * and more bugs fixed ...
* Tue Mar 13 2007 sndirsch@suse.de
  - updated to release 0.2.6
    * performances improved (better framerate)
    * SDL-GFX rendering in option (instead of OpenGL, beta code,
      16 bpp only)
    * a randomize button to puzzle any package list
    * you can associate a rpl to xmoto (ie xmoto replay.rpl play the
      rpl file)
    * filter on lists
    * problem with 64bits architecture should be fixed
    * texture of the level border can be changed
    * more options to draw the sky
    * you can associate a music to a level
    * mingw supported ; visual studio c++ no longer supported
    * votes from the website as packs (pack easiest levels, hardest
      levels, nicest levels)
    * Sprites of flowers, strawberries and wreckers can be changed
      specially for a level
    * sounds are themable
    * add support for multi layer (parallax scrolling) rendering
    * gettext for windows
    * adding levels and sprites from the website
    * some important bugs fixed
* Fri Dec 29 2006 sndirsch@suse.de
  - updated to release 0.2.4
    * Much shorter start-up time.
    * Built-in levels are now a level pack.
    * Spanish and catalan translations.
    * xmoto-edit is no longer part of the main xmoto package.
    * Some changes on the user interface.
    * Virtual packages (random levels, etc).
    * "New levels" not cleared when you quit xmoto.
    * Favorite levels tab.
    * Misc. bug fixes and updates.
* Thu Oct 12 2006 sndirsch@suse.de
  - updated to release 0.2.2
    * X-Moto is no more ALPHA!
    * ppc computer can now read and write x86 replays (patch by Dave
      Vasilevsky)
    * upload highscores from the game
    * webrooms configuration
    * Man pages (from debian package)
    * desktop files and icon for kde/gnome (by SnowBear)
    * -nowww option to force xmoto to not connect on the web
    * -testTheme option to test your themes
    * new functions for scripted levels
    * grip parameter for blocks (to make ice blocks for example)
    * auto-adaptation of the camera (depending on the gravity/wind)
    * uglier ugly mode (for slower computer; press F1 to switch ugly
      mode)
    * translations [french] (for unix only)
    * collision between body and sprites
    * level preview animation before playing (patch by Frederic
      Huard)
    * Some minor improvements
    * Several bugs fixed.
    * IMPORTANT: People with big-endian CPUs (PowerPC, etc) should
      clean their level cache when upgrading; that is, the first
      time you start the game, use the -cleancache command-line
      argument. Alternatively delete all files in your LCache/
      directory.
    * Minimap now visible in -ugly mode again.
    * Entity colors in -ugly mode adjusted.
    * F9 to toggle -ugly mode from inside the game, F10 to toggle
      theme testing mode.
    * More in-game options.
    * German translation (for unix only).
    * New built-in level.
    * Bug about undisplayed entities on big-endian computers
      corrected.
    * Some other bugs fixed.
* Fri Sep 08 2006 sndirsch@suse.de
  - fixed build for SUSE 9.3
* Tue Aug 01 2006 sndirsch@suse.de
  - updated to release 0.2.0
    * Yet a new version numbering policy: Last number incremented for
      bug-fix releases, middle one is even for official releases and
      uneven for development (CVS) versions.
    * No longer fancy ghost graphics in -ugly mode.
    * Ghost now visible on minimap.
    * New optional "rversion" <level> attribute, which allows level
      designers to specify the X-Moto version required to play a level.
    * Bug with in-game ghost information display fixed.
    * Player statistics.
    * New textures, sprites, and edge effects (RedBricks, GrayBricks,
      and BlueBricks).
    * You can now keep the up and down arrows of lists pressed to list
      the levels.
    * Various new script functions (see MotoGameL.cpp for details).
    * Added dependency for libbz2 (for web transfer compression).
    * Menu music and new sound effects by Jens Erler.
    * More graphics.
    * Better collision detection. Bike behaviour is affected slightly.
    * Custom themes (replacable graphics).
    * Press character keys to quickly navigate through level lists.
    * Several minor improvements and some bugs fixed.
    * Joystick patch by Christoph Sommer applied.
* Fri Jun 16 2006 sndirsch@suse.de
  - updated to release 0.1.16
    * Ghost replays while playing.
    * Game should work with AMD64 again now. The long standing
      corrupted fonts in editor-bug on AMD64 has also been fixed.
    * Automatic list of screen resolutions (patch by Emmanuel
      Gorse).
    * Scripted levels are now recordable.
    * PreDraw() in script is not good because it depends on
      framerate, use Tick() instead.
    * Hitting "return" while playing now restarts the level
      immediately.
    * A sound is played when you make a new highscore.
    * Optional automatic saving of replays if it's a highscore.
    * Mouse buttons can now be used to control the bike.
    * A button to view a highscore's replay easily, and downloads
      it if it is missing.
    * Updated to support the new Lua 5.1.
    * Faster scanning of replays.
    * Game no longer crashes if a level is using an unknown
      texture.
    * Some bugs fixed.
    * Editor: Supports use of &lt; and &gt; instead of < and > in
      embedded scripts.
* Fri May 19 2006 sndirsch@suse.de
  - updated to release 0.1.14
    * New version numbering policy: If the last number is even it's
    a stable X-Moto release, otherwise it's an unstable development
    version (from CVS).
    * Major bug in the player head/entity collision detection code fixed.
    * Level files are now cached for much faster loading time.
    * Integration with Nicolas Adenis-Lamarre's website; World records
    can now be seen inside the game, and new levels can be downloaded
    automatically.
    * New (optional) library dependency: libcurl. If library isn't found
    by ./configure, the online high-score system is disabled, so please
    install libcurl (version 3) before upgrading to X-Moto 0.1.14.
    (This does not affect X-Moto on Windows, libcurl is included with
    the game there).
    * Slight physics adjustment: It should no longer be possible to fall
    through the ground when standing still. Stay calm, this should NOT
    affect the gameplay.
    * Alpha-testing enabled for sprites; which are less fuzzy looking
    now. Also looks better with anti-aliasing.
    * Lots of new UI stuff, including context help.
    * It's now possible to see what level you're playing.
    * Less retarded usage of SDL_Delay(), UI more responsive.
    * Fixed bug that made it difficult to click tabs in level info
    viewer.
    * "Next Level" button also for external levels now.
    * 8 new built-in levels, including 4 by Torben Green, and one by
    Thomas Kjaerulff.
    * More control over playback of replays: Up/down to increase/decrease
    speed and space to pause.
    * External levels ordered alphabetically.
    * Automatic replay naming.
    * Various minor changes and several other small bugs fixed.
    * Windows specific: Upgraded to SDL 1.2.10 and SDL_mixer 1.2.7.
* Sat Apr 15 2006 sndirsch@suse.de
  - updated to release 0.1.12
    * Fixed a bug that prevented the game from compiling with g++ 4.1.
    * Removed unfinished joystick configuration interface from the
      menu.
    * New LUA (script) functions. See src/MotoGameL.cpp for details.
    * Files in xmoto.bin are now prioritized lower when loading.
    * Tutorials updated.
    * New built-in levels.
    * Scripts can now be encapsulated directly in .lvl-files.
    * Now you'll see an icon beside the clock, indicating the the
      current objective.
    * Added a "Next Level" button to the in-game menus.
    * You can now have several levels of sub-directories in your
      Levels/ directory.
    * Introduced the concept of "level packs", i.e. logical
      groupings of levels. The tutorials are now considered a
      level pack. Note that levels which are in a level pack can't
      be seen in the "External Levels" list.
    * Various minor changes and some small bugs fixed.
* Thu Feb 16 2006 stbinner@suse.de
  - add GenericName to .desktop file
* Mon Feb 06 2006 sndirsch@suse.de
  - updated to release 0.1.11
    * Major optimization of collision detection. The framerate should
      be many-doubled when playing geometry-heavy levels.
    * Game no longer quits if a level specified by the user or a
      replay isn't found.
    * Made a change that hopefully should make mouse movement less
      inresponsive on some systems.
    * Integrated a patch by Eric Piel that makes the game play more
      smooth, most notable on lower end systems.
    * Added a (hopefully) better set of build configuration scripts,
      also by Eric Piel. Please notify me if some compatibility is
      broken by this, and I'll try to fix it as fast as possible.
    * New -benchmark option to play with.
    * The user is now warned if he's entering a level with
      geometrical errors.
    * The -replay option now accepts replays regardless of their
      location.
    * It should now longer be possible to move head through level
      geometry at high speed or by flipping.
    * A couple of new built-in levels.
    * Level limits are now not invisible when using -ugly.
    * Various minor changes and several small bugs fixed.
* Sun Jan 29 2006 coolo@suse.de
  - fix BuildRequires
* Wed Jan 25 2006 mls@suse.de
  - converted neededforbuild to BuildRequires
* Sat Dec 03 2005 sndirsch@suse.de
  - updated to release 0.1.10
    * Nasty (and very stupid) bug that prevented new replays
    from being shown, has been fixed.
    * Spamming your console is no longer default behaviour.
    If you want to enable it, use the new -v command-line
    option.
    * Log messages are now written to xmoto.log (also on
    Windows, so there's no longer a stdout.txt).
    * Fixed an bug that prevented the game from compiling
    on Mac OS X (thanks again Maxime Biais).
    * The game now defaults to listing all levels, not only
    the ones made by the current player.
* Thu Dec 01 2005 sndirsch@suse.de
  - updated to release 0.1.9
* Wed Nov 16 2005 sndirsch@suse.de
  - updated to current CVS (2005-11-17)
    * Better handling of events in replays (for instance,
      picked-up strawberries are no longer gone when
      rewinding).
    * Applied MacOS X patch by Maxime Biais.
    * Replays can no longer be recorded for levels that
      include scripting.
    * Older releases will not be able to read the new
      replays, but this version can read old replays
      without any problems (in which case the new event
      features will be missing).
    * Faster building procedure on Windows.
    * New built-in levels, one of them by Clive Crous.
    * New tutorial levels. These are now considered external
      levels, so you'll find them under that tab.
    * Smoother playback of replays.
    * Note that I have given up ordering the built-in levels
      by difficulty. The current order will be kept until
      beta.
* Sat Nov 12 2005 sndirsch@suse.de
  - updated to current CVS (2005-11-12)
    * Added a level information viewing user interface,
      including in-menu shortcuts to best times and replays
      for a specific level.
    * Fixed a bug that caused the game to misbehave if
      escape was pressed while entering the name of a replay
      to save.
* Fri Nov 11 2005 sndirsch@suse.de
  - fixed build on various archs
* Thu Nov 10 2005 sndirsch@suse.de
  - created package

Files

/usr/bin/xmoto
/usr/share/appdata
/usr/share/appdata/xmoto.appdata.xml
/usr/share/applications/xmoto.desktop
/usr/share/doc/packages/xmoto
/usr/share/doc/packages/xmoto/README.md
/usr/share/icons/hicolor/256x256/apps/xmoto.png
/usr/share/licenses/xmoto
/usr/share/licenses/xmoto/COPYING
/usr/share/man/man6/xmoto.6.gz


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Fabrice Bellet, Tue Nov 12 00:13:41 2024