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| Name: cglm-devel | Distribution: SUSE Linux Enterprise 16 |
| Version: 0.9.4 | Vendor: openSUSE |
| Release: bp160.1.13 | Build date: Mon Apr 8 13:55:06 2024 |
| Group: Development/Libraries/C and C++ | Build host: reproducible |
| Size: 981104 | Source RPM: cglm-0.9.4-bp160.1.13.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/recp/cglm | |
| Summary: Header files for C OpenGL Mathematics | |
This package contains development files for cglm.
MIT
* Mon Apr 08 2024 jun wang <jgwang@suse.com>
- Update to version 0.9.4
+ Changes from 0.9.4
* #402: Struct API glms_ray_at incorrect dir param
* dont use I macro defined in standard(fixes #404)
* #403: mat2x3: fix multiplication functions
* #405: mat2x4: fix multiplication functions
* #407: mat3x2: fix multiplication functions
* #408: mat3x4: fix multiplication functions
* #410: mat4x2: fix multiplication functions
* #411: mat4x3: fix multiplication functions
* docs: improve docs
* #412: separate SSE and SSE2
* make Fasth math work both on SSE and SSE2, make -0.0f run
on SSE + fast math
* make some failing test pass when fast math is on
* tests: dont validate nan and inf on fast math
* docs: add note to enable config where may not work is some
environments
* docs: alignment
* fix some doc typos & warnings
+ Changes from 0.9.2
* #378: win32, simd: ensure we are on msvc when checking
MSVC specific headers
* win32, tests: fix drand48() error on mingw
* #379: simd: min / max helpers
* docs: update read the docs package versions
* #381: add new functions for ivec2 and ivec3
(dot, norm, norm2, div, divs, mod...)
* #383: implement struct API for ivec2, ivec3, and ivec4
* #384: docs, fix typos
* #386: add additional CI via GitHub Actions
* #388: ci: Remove appveyor
* #387: suppress warnings
* #389: aabb2d: fix struct api
* #390: doc improvements
* #391: ci: Add ARM64 UWP for WindowsStore
* #392: aabb2d_zero, aabb2d_diagonal and aabb2d_size
* #395: use NDEBUG to check DEBUG mode, update cmake to
respect DEBUG
* suppress warnings: C4244: 'function': conversion from
'int' to 'float'
* test: fix ivec2 and ivec3 comparison and suppress warnings
* #398: allow passing const float* to make functions
* #397: clarify some rotation rules, update docs to explain
rotate() a bit more
* #399: some missing ray functions
* improving handling of very small vectors to prevent
instability and overflow
* build: add missing files
* fix some doc typos & warnings
* Mon Mar 18 2024 Dirk Müller <dmueller@suse.com>
- update to 0.9.2:
* aabb2d and euler to quat
* new subtraction family of vector functions
* and many others improvements and bugfixes
* Thu Nov 09 2023 Dirk Müller <dmueller@suse.com>
- update to 0.9.1:
* Now we have **mat2x3**, **mat2x4**, **mat3x2**, **mat3x4**,
* *mat4x2** and **mat4x3** types and its functions
* README: add build docs for WebAssembly
* io: fix test runner.c implicit declaration glm_arch_print
* https://github.com/recp/cglm/pull/309: fix and improve
CGLM_USE_ANONYMOUS_STRUCT definition with more robust
compiler version check
* suppress sign conversion warnings
* Implement missing 3D
Affine Transforms in the Struct API
* drop "-Werror" to allow skip warnings on production build
* more robust __builtin_assume_aligned detection
* reduce glms_mat[4|3|2]_make()'s dest parameter
* fix and improve printing arch name in tests
* make GLM_TESTS_NO_COLORFUL_OUTPUT work on non-test print
colors too
* Now we have WASM 128 SIMD support
* `CGLM_OMIT_NS_FROM_STRUCT_API`, omits CGLM_STRUCT_API_NS
(glms_) namespace completely if there is sub namespace e.g
mat4_, vec4_ ... **DEFAULT** is not defined
* `CGLM_STRUCT_API_NS`: define name space for struct api,
* *DEFAULT** is `glms`
* `CGLM_STRUCT_API_NAME_SUFFIX`: define name suffix,
* *DEFAULT** is empty e.g `defining it as #define
CGLM_STRUCT_API_NAME_SUFFIX s` will add `s` suffix to
`mat4_mul -> mat4s_mul`
* Wed Feb 15 2023 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.8.9
* Adding initialization macros for ivec types
* Make implicit double promotion/casting explicit
* Fri Dec 23 2022 Dirk Müller <dmueller@suse.com>
- update to v0.8.8:
New features:
* new abs functions for vec2, ivec2, ivec3, ivec4
Bugfixes and Improvements:
* fix assertion in test_clamp on x86
* fix missing abs declaration on Emscripten
* switch CMAKE_BINARY_DIR to CMAKE_CURRENT_BINARY_DIR for cmake.pc
* see previous releases for more
* Sun Nov 20 2022 Mia Herkt <mia@0x0.st>
- Update to version 0.8.7
* fix build: add missing struct affine functions and headers
- Changes in 0.8.6:
New features:
* new affine transform and project functions
gh#recp/cglm#260
* add basic ivec functions
gh#recp/cglm#251
Bugfixes and improvements:
* added missing include in io.h which adds GLM_MAX macro
gh#recp/cglm#257
* update README to show that integer types are supported
gh#recp/cglm#254
* fix grammatical errors in docs index
gh#recp/cglm#247
* some improvements including build files
- Changes in 0.8.5:
* update GLM_FLT_EPSILON to use 1e-5 instead of 1e-
* implement a few complex routines
* header containing sse3 intrinsics is pmmintrin.h
* add missing ivec types
* extend unions for struct api
* fix glm_pickmatrix()'s param type
* fix a bug in glm_lookat_lh
* fix bug in view_lh.h
* some improvements including build files
* Tue May 17 2022 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.8.5
* update GLM_FLT_EPSILON to use 1e-5 instead of 1e-
* implement a few complex routines
* set PACKAGE_VERSION so it gets substituted in cglm.pc.in by cmake
* header containing sse3 intrinsics is pmmintrin.h
* add missing ivec types
* fix a bug in glm_lookat_lh and view_lh.h
- Update to version 0.8.4
* Now there are _no and _zo vesions of project / unproject functions.
* If CGLM_CLIPSPACE_INCLUDE_ALL is defined then all clipspace
headers are icluded in project.h or related main headers
* add ZERO_TO_ONE support to glm_unprojecti
* add ZERO_TO_ONE support to glm_project
* new function: glm_pickmatrix() aka gluPickMatrix()
* fix vec3_ortho
* fix cross product when an operand is also dest
* compute quaternion rotating a vector into another
* Fri Jun 04 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.8.3
* cglm now supports different clipspace configurations.
* new: nlerp for quaternions
* simd, and sse optimizations
* arm, and neon: improvements
* style: rename nearVal, farVal to nearZ and farZ
* many other improvements
- Drop cglm-set-soversion.patch, upstream fixed
* Tue May 11 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Exclude ix86, as it will fail
* Tue May 04 2021 Jan Engelhardt <jengelh@inai.de>
- Trim boasting from description.
- Run fdupes.
* Tue May 04 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.8.2
* rename glmm_shuff1x() to glmm_splat()
* mark glmm_shuff1x() as DEPRECATED
* optimize translate functions with FMA and NEON
* use unified glmm api for vec4
- Update to version 0.8.1
* Implement FMA: SIMD operations are optimized with FMA
instructions to reduce operations and increasee accuracy.
The gennerated CPU instructions are reduced.
* optimize mat4 SSE operations with FMA
* optimize mat3 SSE operations with FMA
* optimize mat2 SSE operations with FMA
* optimize affine mat SSE operations with FMA
* optimize vec4 muladd and muladds operations with FMA
* New glmm functions (SSE + NEON + AVX)
* Mon Apr 19 2021 Mia Herkt <mia@0x0.st>
- Disable -Werror
* Sun Apr 18 2021 Mia Herkt <mia@0x0.st>
- init, 0.8.0
/usr/include/cglm /usr/include/cglm/aabb2d.h /usr/include/cglm/affine-mat.h /usr/include/cglm/affine-post.h /usr/include/cglm/affine-pre.h /usr/include/cglm/affine.h /usr/include/cglm/affine2d.h /usr/include/cglm/applesimd.h /usr/include/cglm/bezier.h /usr/include/cglm/box.h /usr/include/cglm/call /usr/include/cglm/call.h /usr/include/cglm/call/aabb2d.h /usr/include/cglm/call/affine.h /usr/include/cglm/call/affine2d.h /usr/include/cglm/call/bezier.h /usr/include/cglm/call/box.h /usr/include/cglm/call/cam.h /usr/include/cglm/call/clipspace /usr/include/cglm/call/clipspace/ortho_lh_no.h /usr/include/cglm/call/clipspace/ortho_lh_zo.h /usr/include/cglm/call/clipspace/ortho_rh_no.h /usr/include/cglm/call/clipspace/ortho_rh_zo.h /usr/include/cglm/call/clipspace/persp_lh_no.h /usr/include/cglm/call/clipspace/persp_lh_zo.h /usr/include/cglm/call/clipspace/persp_rh_no.h /usr/include/cglm/call/clipspace/persp_rh_zo.h /usr/include/cglm/call/clipspace/project_no.h /usr/include/cglm/call/clipspace/project_zo.h /usr/include/cglm/call/clipspace/view_lh_no.h /usr/include/cglm/call/clipspace/view_lh_zo.h /usr/include/cglm/call/clipspace/view_rh_no.h /usr/include/cglm/call/clipspace/view_rh_zo.h /usr/include/cglm/call/curve.h /usr/include/cglm/call/ease.h /usr/include/cglm/call/euler.h /usr/include/cglm/call/frustum.h /usr/include/cglm/call/io.h /usr/include/cglm/call/ivec2.h /usr/include/cglm/call/ivec3.h /usr/include/cglm/call/ivec4.h /usr/include/cglm/call/mat2.h /usr/include/cglm/call/mat2x3.h /usr/include/cglm/call/mat2x4.h /usr/include/cglm/call/mat3.h /usr/include/cglm/call/mat3x2.h /usr/include/cglm/call/mat3x4.h /usr/include/cglm/call/mat4.h /usr/include/cglm/call/mat4x2.h /usr/include/cglm/call/mat4x3.h /usr/include/cglm/call/plane.h /usr/include/cglm/call/project.h /usr/include/cglm/call/quat.h /usr/include/cglm/call/ray.h /usr/include/cglm/call/sphere.h /usr/include/cglm/call/vec2.h /usr/include/cglm/call/vec3.h /usr/include/cglm/call/vec4.h /usr/include/cglm/cam.h /usr/include/cglm/cglm.h /usr/include/cglm/clipspace /usr/include/cglm/clipspace/ortho_lh_no.h /usr/include/cglm/clipspace/ortho_lh_zo.h /usr/include/cglm/clipspace/ortho_rh_no.h /usr/include/cglm/clipspace/ortho_rh_zo.h /usr/include/cglm/clipspace/persp.h /usr/include/cglm/clipspace/persp_lh_no.h /usr/include/cglm/clipspace/persp_lh_zo.h /usr/include/cglm/clipspace/persp_rh_no.h /usr/include/cglm/clipspace/persp_rh_zo.h /usr/include/cglm/clipspace/project_no.h /usr/include/cglm/clipspace/project_zo.h /usr/include/cglm/clipspace/view_lh.h /usr/include/cglm/clipspace/view_lh_no.h /usr/include/cglm/clipspace/view_lh_zo.h /usr/include/cglm/clipspace/view_rh.h /usr/include/cglm/clipspace/view_rh_no.h /usr/include/cglm/clipspace/view_rh_zo.h /usr/include/cglm/color.h /usr/include/cglm/common.h /usr/include/cglm/curve.h /usr/include/cglm/ease.h /usr/include/cglm/euler.h /usr/include/cglm/frustum.h /usr/include/cglm/handed /usr/include/cglm/handed/euler_to_quat_lh.h /usr/include/cglm/handed/euler_to_quat_rh.h /usr/include/cglm/io.h /usr/include/cglm/ivec2.h /usr/include/cglm/ivec3.h /usr/include/cglm/ivec4.h /usr/include/cglm/mat2.h /usr/include/cglm/mat2x3.h /usr/include/cglm/mat2x4.h /usr/include/cglm/mat3.h /usr/include/cglm/mat3x2.h /usr/include/cglm/mat3x4.h /usr/include/cglm/mat4.h /usr/include/cglm/mat4x2.h /usr/include/cglm/mat4x3.h /usr/include/cglm/plane.h /usr/include/cglm/project.h /usr/include/cglm/quat.h /usr/include/cglm/ray.h /usr/include/cglm/simd /usr/include/cglm/simd/arm.h /usr/include/cglm/simd/avx /usr/include/cglm/simd/avx/affine.h /usr/include/cglm/simd/avx/mat4.h /usr/include/cglm/simd/intrin.h /usr/include/cglm/simd/neon /usr/include/cglm/simd/neon/affine.h /usr/include/cglm/simd/neon/mat2.h /usr/include/cglm/simd/neon/mat4.h /usr/include/cglm/simd/neon/quat.h /usr/include/cglm/simd/sse2 /usr/include/cglm/simd/sse2/affine.h /usr/include/cglm/simd/sse2/mat2.h /usr/include/cglm/simd/sse2/mat3.h /usr/include/cglm/simd/sse2/mat4.h /usr/include/cglm/simd/sse2/quat.h /usr/include/cglm/simd/wasm /usr/include/cglm/simd/wasm.h /usr/include/cglm/simd/wasm/affine.h /usr/include/cglm/simd/wasm/mat2.h /usr/include/cglm/simd/wasm/mat3.h /usr/include/cglm/simd/wasm/mat4.h /usr/include/cglm/simd/wasm/quat.h /usr/include/cglm/simd/x86.h /usr/include/cglm/sphere.h /usr/include/cglm/struct /usr/include/cglm/struct.h /usr/include/cglm/struct/aabb2d.h /usr/include/cglm/struct/affine-mat.h /usr/include/cglm/struct/affine-post.h /usr/include/cglm/struct/affine-pre.h /usr/include/cglm/struct/affine.h /usr/include/cglm/struct/affine2d.h /usr/include/cglm/struct/box.h /usr/include/cglm/struct/cam.h /usr/include/cglm/struct/clipspace /usr/include/cglm/struct/clipspace/ortho_lh_no.h /usr/include/cglm/struct/clipspace/ortho_lh_zo.h /usr/include/cglm/struct/clipspace/ortho_rh_no.h /usr/include/cglm/struct/clipspace/ortho_rh_zo.h /usr/include/cglm/struct/clipspace/persp_lh_no.h /usr/include/cglm/struct/clipspace/persp_lh_zo.h /usr/include/cglm/struct/clipspace/persp_rh_no.h /usr/include/cglm/struct/clipspace/persp_rh_zo.h /usr/include/cglm/struct/clipspace/project_no.h /usr/include/cglm/struct/clipspace/project_zo.h /usr/include/cglm/struct/clipspace/view_lh_no.h /usr/include/cglm/struct/clipspace/view_lh_zo.h /usr/include/cglm/struct/clipspace/view_rh_no.h /usr/include/cglm/struct/clipspace/view_rh_zo.h /usr/include/cglm/struct/color.h /usr/include/cglm/struct/curve.h /usr/include/cglm/struct/euler.h /usr/include/cglm/struct/frustum.h /usr/include/cglm/struct/handed /usr/include/cglm/struct/handed/euler_to_quat_lh.h /usr/include/cglm/struct/handed/euler_to_quat_rh.h /usr/include/cglm/struct/io.h /usr/include/cglm/struct/ivec2.h /usr/include/cglm/struct/ivec3.h /usr/include/cglm/struct/ivec4.h /usr/include/cglm/struct/mat2.h /usr/include/cglm/struct/mat2x3.h /usr/include/cglm/struct/mat2x4.h /usr/include/cglm/struct/mat3.h /usr/include/cglm/struct/mat3x2.h /usr/include/cglm/struct/mat3x4.h /usr/include/cglm/struct/mat4.h /usr/include/cglm/struct/mat4x2.h /usr/include/cglm/struct/mat4x3.h /usr/include/cglm/struct/plane.h /usr/include/cglm/struct/project.h /usr/include/cglm/struct/quat.h /usr/include/cglm/struct/ray.h /usr/include/cglm/struct/sphere.h /usr/include/cglm/struct/vec2-ext.h /usr/include/cglm/struct/vec2.h /usr/include/cglm/struct/vec3-ext.h /usr/include/cglm/struct/vec3.h /usr/include/cglm/struct/vec4-ext.h /usr/include/cglm/struct/vec4.h /usr/include/cglm/types-struct.h /usr/include/cglm/types.h /usr/include/cglm/util.h /usr/include/cglm/vec2-ext.h /usr/include/cglm/vec2.h /usr/include/cglm/vec3-ext.h /usr/include/cglm/vec3.h /usr/include/cglm/vec4-ext.h /usr/include/cglm/vec4.h /usr/include/cglm/version.h /usr/lib64/libcglm.so /usr/lib64/pkgconfig/cglm.pc /usr/share/doc/packages/cglm-devel /usr/share/doc/packages/cglm-devel/CREDITS /usr/share/doc/packages/cglm-devel/README.md
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