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taisei-1.4.2-lp160.1.1 RPM for s390x

From OpenSuSE Leap 16.0 for s390x

Name: taisei Distribution: openSUSE Leap 16.0
Version: 1.4.2 Vendor: openSUSE
Release: lp160.1.1 Build date: Tue Oct 8 19:26:57 2024
Group: Amusements/Games/Action/Arcade Build host: reproducible
Size: 2717074 Source RPM: taisei-1.4.2-lp160.1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://taisei-project.org
Summary: Clone of the Touhou Project series of shoot ’em up games
Taisei is an open clone of the Touhou Project series. Touhou is a one-man project
of shoot ’em up games set in an isolated world full of Japanese folklore.

Provides

Requires

License

MIT

Changelog

* Tue Oct 08 2024 Mia Herkt <mia@0x0.st>
  - Update to version 1.4.2
    This is a stable maintenance release. It features some bugfixes,
    optimizations, and other improvements backported from the v1.5
    development tree.
    * Reworked gamepad input handling and configuration:
    * The free/restricted axis distinction is gone; the joystick
      always operates in "free" mode.
    * Added direction snapping functionality to help aid exact
      movement in cardinal and/or diagonal directions. The snapping
      angle can be adjusted from 0% (disabled) to 100% (similar to
      the old "restricted" mode). The snapping angle can also be
      biased towards cardinals or diagonals.
    * When the maximum zone is less than or equals dead zone, moving
      the character will always move at maximum speed (as in the old
      "restricted" mode).
    * Most of these settings are now visualized in the options menu
      and can be tested there.
    * Changed the default Spell Card (Bomb) and Power Surage gamepad
      bindings to Left Trigger and Right Trigger respectively.
    * If autorestart is enabled for spell practice, it will now try
      to load a quicksave if one exists.
    * Added a "load quicksave" option to the pause menu in practice
      modes.
    * Cutscenes that have been seen before can now be completely
      skipped.
    * Added an option to reset the config to last saved values.
    * Reduced some sprite batching CPU overhead.
    * Optimized rendering of scenes with many lasers.
    * Optimized loading of webp files.
    * Optimized various math routines.
    * Improved performance of some shaders.
    * Fixed crashes related to opening the pause menu.
    * Fixed the cutscene text spontaneously disappearing on some
      systems.
    * Fixed laser rendering errors during screen-shake effects.
    * Fixed some minor general rendering errors.
    * Fixed ongoing asynchronous tasks (e.g. screenshot encoding)
      sometimes failing to finish when exiting the game.
    * Fixed pseudo-random lookup order when a resource exists in
      multiple locations. This allows files placed in sub-packages
      to override those from 00-taisei.zip reliably.
    * Removed the defunct gles20 renderer backend.
    * Screenshots now use asynchronous GPU downloads.
    * Added --width and --height command line parameters.
    * The default config can now be customized by adding a
      config.default file to the game's resources.
    * Added documentation for previously undocumented environment
      variables to ENVIRON.rst.
    * Added an experimental "framedump" mode that can be used to
      render videos; see ENVIRON.rst for details.
    * Added a watchdog in kiosk mode that resets the game to the
      main menu and default settings after a period of inactivity.
    * Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to
      control whether Quit is available in kiosk mode.
    * Added a some basic test programs for the renderer API.
* Sun Mar 17 2024 Mia Herkt <mia@0x0.st>
  - Update to version 1.4.1
    This is a stable maintenance release. It features some bugfixes
    and optimizations backported from the v1.5 development tree.
    * Fixed a crash that happened after a few minutes would pass
      without any input if the intro cutscene had previously played
      gh#taisei-project/taisei##371
    * Optimized a few hot paths in the game update loop.
    * Optimized the tree branch mesh in the Stage 2 background to
      avoid rendering a lot of tiny triangles.
    * Added a gamemode build option to control whether to enable
      GameMode integration on Linux.
* Fri Sep 08 2023 Mia Herkt <mia@0x0.st>
  - Update to version 1.4
    This is a major release, with substantially redesigned stages and
    bosses, new story, new backgrounds, and heavy internal rewrites.
    See the announcement at https://taisei-project.org/news/0016_v1.4
* Wed Nov 17 2021 Dominique Leuenberger <dimstar@opensuse.org>
  - Do not build for %ix86: cglm is not available on this platform.
* Sat May 08 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - New public key: 5F2EE4A69653CA07
    * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2
* Mon May 03 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 1.3.2
    * Fixed some rendering errors, including the Stage 1 water effect
      on Intel iGPUs and incorrect laser blurring.
    * Improved support for high-DPI displays.
    * Slightly optimized various parts of the engine, including 3D
      and text rendering.
    * Added GameMode integration on Linux. If you use GameMode daemon,
      GameMode will now be automatically activated when you start Taisei.
    * Updated the SDL game controller database, enabling
      out-of-the-box support for even more controllers.
* Wed Oct 02 2019 Martin Herkt <9+suse@cirno.systems>
  - Switch back to GitHub download URLs
* Sun Sep 29 2019 Martin Herkt <9+suse@cirno.systems>
  - Update to version 1.3.1
    * Improved laser rendering and other visual Improvements
    * Names and declaration animations for player spell cards
    * Various shader performance optimizations
    * Audio assets now in Opus format
    * Bugfixes backported from 1.4 development
    * New character art by @afensorm
* Sat Apr 27 2019 Martin Herkt <9+suse@cirno.systems>
  - Update to version 1.3
    * Improved performance
    * Improved graphics
    * Added Reimu character
    * New scoring mechanic
    * New shot mode B for Marisa character
    * Added Music Room
    * Changed Bombs
    * Fixed collisions
    * Improved bullet patterns
* Fri May 25 2018 9+suse@cirno.systems
  - Tōhō -> Touhou for better discoverability
* Fri Jan 26 2018 9+suse@cirno.systems
  - Update to version 1.2, adding tons of new game content
  - Remove taisei-make-rpmlint-happy.patch
  - Remove add taisei-use-std-gnu11.patch
* Fri Dec 22 2017 9@cirno.systems
  - Fix ppc64le
    * add taisei-use-std-gnu11.patch
* Fri Dec 08 2017 9@cirno.systems
  - Split data files into separate RPM package
  - spec-cleaner
* Mon Nov 20 2017 9@cirno.systems
  - Add taisei-make-rpmlint-happy.patch
* Mon Nov 20 2017 9@cirno.systems
  - Update to version 1.1.2
    * Flush stdio on logging shutdown
    * Make sfx/bgm resources always optional
    * Improvements to vfs code
    * Avoid strtok_r clashes with libc implementations
    * Fix fullscreen/window management issues
    * More robust SDL video driver selection
    * Fix capitalization of Occam’s Razor
    * Fix SDL2_mixer initialization
* Wed Nov 08 2017 9@cirno.systems
  - Update to version 1.1.1
    * Vertical synchronization (vsync) is now disabled by default,
      as it causes percieved input latency for some players.
      If you'd like to use it and/or you have screen tearing
      problems, you should set it to "on" or "adaptive" in the video
      settings.
    * The event/input processing system has been completely
      rewritten, and unicode text input now works correctly.
    * Reimplemented the framerate limiter. It's significantly more
      accurate now and attempts to compensate for sudden frametime
      spikes. This makes the game much more likely to run at exactly
      the intended speed (60 frames per second).
    * The character's Power is now also displayed as a numeric value,
      in addition to the stars bar.
    * Fixed an unpleasant artifact in the boss background shader.
    * Fixed the "letterboxing" artifacts on some systems on non-4:3
      resolutions.
    * Updated the SDL game controller database. More gamepads are
      supported out-of-the-box now.
    * Fixed the character getting stuck moving in some direction when
      using some gamepads in the "restricted" axes mode.
    * Fixed memory corruption that could occur when a gamepad has
      fewer axes than expected of an Xbox-like controller.
* Thu Jul 13 2017 9@cirno.systems
  - Initial package

Files

/usr/bin/taisei
/usr/share/applications/org.taisei_project.Taisei.desktop
/usr/share/applications/org.taisei_project.Taisei.tsr.desktop
/usr/share/doc/packages/taisei
/usr/share/doc/packages/taisei/COPYING
/usr/share/doc/packages/taisei/ENVIRON.html
/usr/share/doc/packages/taisei/GAME.html
/usr/share/doc/packages/taisei/README.txt
/usr/share/doc/packages/taisei/STORY.txt
/usr/share/icons/hicolor/128x128/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/128x128/apps/taisei.png
/usr/share/icons/hicolor/128x128/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/128x128/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/256x256/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/256x256/apps/taisei.png
/usr/share/icons/hicolor/256x256/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/256x256/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/32x32/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/32x32/apps/taisei.png
/usr/share/icons/hicolor/32x32/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/32x32/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/512x512/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/512x512/apps/taisei.png
/usr/share/icons/hicolor/512x512/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/512x512/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/64x64/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/64x64/apps/taisei.png
/usr/share/icons/hicolor/64x64/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/64x64/mimetypes/taisei-replay.png
/usr/share/metainfo/org.taisei_project.Taisei.appdata.xml
/usr/share/mime/packages/org.taisei_project.Taisei.xml


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Fabrice Bellet, Fri Mar 14 23:54:31 2025