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irrlicht-devel-1.8.5-slfo.1.2.2 RPM for x86_64

From OpenSuSE Leap 16.0 for x86_64

Name: irrlicht-devel Distribution: SUSE Linux Framework One
Version: 1.8.5 Vendor: SUSE LLC <https://www.suse.com/>
Release: slfo.1.2.2 Build date: Thu Feb 22 14:37:57 2024
Group: Development/Libraries/C and C++ Build host: reproducible
Size: 1408813 Source RPM: irrlicht-1.8.5-slfo.1.2.2.src.rpm
Packager: https://www.suse.com/
Url: https://irrlicht.sourceforge.io/
Summary: Development headers and libraries for irrlicht
Development headers and libraries for irrlicht.

The Irrlicht Engine is a realtime 3D engine written and usable in C++
and also available for .NET languages. It is using Direct3D, OpenGL
and its own software renderer, and has features which can be found in
commercial 3D engines.

Provides

Requires

License

Zlib

Changelog

* Thu Feb 22 2024 dimstar@opensuse.org
  - Use %patch -P N instead of deprecated %patchN.
* Sat Nov 27 2021 dmueller@suse.com
  - update to 1.8.5:
    * Fix some aes compile warnings on gcc about fall-throughs.
    * No longer include sys/sysctl.h on other platforms than OSX. Fixes compile
      errors in COSOperator on newer Linux systems.
    * Update script to generate tutorial.html's in example folders.
    * Update libpng to 1.6.37 (from 1.6.23)
    * Fix CIrrDeviceSDL::getVideoModeList which didn't return video modes before.
    * CIrrDeviceMacOSX now sets the SEvent.MouseInput Shift and Control values on
      mouse events like the other devices.
    * isWindowFocused in IrrDeviceSDL device now returns the input focus like the
      other devices. Before it was returning a mouse-over-window state.
    * Prevent SDL device from dropping OpenGL resources on Win32 when
      setResizable was called with OpenGL driver.
    * Fix isWindowActive when using SDL device. Before it was only active when
      the mouse was over the window.
    * Fix SViewFrustum::clipLine. Was before clipping at wrong points
    * Fix compilation on OSX and prevent capturing mouse cursor when Window is not on top
    * Fix serialization of OverrideTextColorEnabled flag in CGUITab.
    * CFileSystem::getAbsolutePath no longer wrongly converts an empty filename
      to "/" on unix platforms.
    * Fix bug in cursor positions when compiled with newer Windows SDK's (v110 in
      VS2012) and running on Systems >= Windows Vista in windowed mode.
    * IOSOperator::getSysteMemory() no longer returns incorrect values with >2GB.
    * Increase KEY_KEY_CODES_COUNT to fix problem with laptop keyboards which
      return the keycode 0xff for the function key.
    * Fix bug when calling activateJoysticks on windows several times. It had
      appened joystick information instead of replacing it, thereby increasing
      joystick number on each call.
    * Fix bug in fast_atof when reading floating point numbers with more than 16
      digits past the dot. Those produced completely wrong results
    * Accuracy of fast_atof is back to older Irrlicht versions (fixes test
      warnings, usually not a noticable problem).
    * Fix crash in eventhandling when calling remove() on a contextmenu while it
      has focus.
    * CImageLoaderJPG::isALoadableFileFormat uses a test which allows to load
      more jpg formats (for example uncompressed jpg's). Thx @Yaron Cohen-Tal for
      report, test-image and his help with the patch.
  - drop irrlicht-1.8.4-remove-sys-sysctl.h.patch (merged upstream)
* Fri Feb 19 2021 opensuse@dstoecker.de
  - fix build (irrlicht-1.8.4-remove-sys-sysctl.h.patch)
  - fix library link versions
* Wed Feb 14 2018 crrodriguez@opensuse.org
  - Do not BuildRequire xorg-x11-devel or Mesa-devel
    metapackages.
  - Fix -devel package requires too.
* Sat Dec 31 2016 khyota@redhyena.net
  - Update to 1.8.4
  - Removed aes.patch and fix-sha2-gcc6.patch. Fixed upstream.
* Wed Jul 27 2016 jengelh@inai.de
  - Update description
* Thu Jun 30 2016 rpm@fthiessen.de
  - Added fix-sha2-gcc6.patch for fixing build with gcc6
    on Tumbleweed
* Tue Dec 01 2015 khyota@redhyena.net
  - Build version 1.8.3
* Thu Sep 03 2015 khyota@redhyena.net
  - Build version 1.8.2
  - Removed irrlicht-replace-glext-header-file.patch fixed in this release.
* Mon Dec 08 2014 malcolmlewis@opensuse.org
  - Add irrlicht-replace-glext-header-file.patch -- Incorrect glext.h
    shipped in release, see <http://irrlicht.sourceforge.net/forum/
    viewtopic.php?f=7&t=49811>.
* Wed Feb 05 2014 mailaender@opensuse.org
  - Removed irrlicht-1.8-glviewport.patch
    fixes https://github.com/minetest/minetest/issues/474
* Sat Nov 23 2013 joop.boonen@opensuse.org
  - Build version 1.8.1
* Wed Dec 12 2012 Rene.vanPaassen@gmail.com
  - added directionlight and glviewport patches. Based on work by
    Herman Damveld <h.damveld@tudelft.nl>
* Tue Dec 11 2012 joop.boonen@opensuse.org
  - Build version 1.8
* Sun Jul 29 2012 bwiedemann@suse.com
  - use fallback values to prevent segfaults
    https://sourceforge.net/tracker/?func=detail&aid=3551476&group_id=74339&atid=540678
* Thu Dec 16 2010 dimstar@opensuse.org
  - Packaged irrlicht 1.7.2
  - Restructured the .spec file, having the package called irrlicht.
  - Link GL, zlib, libpng and libjpeg; otherwise apps linking
    irrlicht would need to take care of this, which is wrong.
  - Spec file is based on Fedora's work.

Files

/usr/include/irrlicht
/usr/include/irrlicht/CDynamicMeshBuffer.h
/usr/include/irrlicht/CIndexBuffer.h
/usr/include/irrlicht/CMeshBuffer.h
/usr/include/irrlicht/CVertexBuffer.h
/usr/include/irrlicht/EAttributes.h
/usr/include/irrlicht/ECullingTypes.h
/usr/include/irrlicht/EDebugSceneTypes.h
/usr/include/irrlicht/EDeviceTypes.h
/usr/include/irrlicht/EDriverFeatures.h
/usr/include/irrlicht/EDriverTypes.h
/usr/include/irrlicht/EGUIAlignment.h
/usr/include/irrlicht/EGUIElementTypes.h
/usr/include/irrlicht/EHardwareBufferFlags.h
/usr/include/irrlicht/EMaterialFlags.h
/usr/include/irrlicht/EMaterialTypes.h
/usr/include/irrlicht/EMeshWriterEnums.h
/usr/include/irrlicht/EMessageBoxFlags.h
/usr/include/irrlicht/EPrimitiveTypes.h
/usr/include/irrlicht/ESceneNodeAnimatorTypes.h
/usr/include/irrlicht/ESceneNodeTypes.h
/usr/include/irrlicht/EShaderTypes.h
/usr/include/irrlicht/ETerrainElements.h
/usr/include/irrlicht/IAnimatedMesh.h
/usr/include/irrlicht/IAnimatedMeshMD2.h
/usr/include/irrlicht/IAnimatedMeshMD3.h
/usr/include/irrlicht/IAnimatedMeshSceneNode.h
/usr/include/irrlicht/IAttributeExchangingObject.h
/usr/include/irrlicht/IAttributes.h
/usr/include/irrlicht/IBillboardSceneNode.h
/usr/include/irrlicht/IBillboardTextSceneNode.h
/usr/include/irrlicht/IBoneSceneNode.h
/usr/include/irrlicht/ICameraSceneNode.h
/usr/include/irrlicht/IColladaMeshWriter.h
/usr/include/irrlicht/ICursorControl.h
/usr/include/irrlicht/IDummyTransformationSceneNode.h
/usr/include/irrlicht/IDynamicMeshBuffer.h
/usr/include/irrlicht/IEventReceiver.h
/usr/include/irrlicht/IFileArchive.h
/usr/include/irrlicht/IFileList.h
/usr/include/irrlicht/IFileSystem.h
/usr/include/irrlicht/IGPUProgrammingServices.h
/usr/include/irrlicht/IGUIButton.h
/usr/include/irrlicht/IGUICheckBox.h
/usr/include/irrlicht/IGUIColorSelectDialog.h
/usr/include/irrlicht/IGUIComboBox.h
/usr/include/irrlicht/IGUIContextMenu.h
/usr/include/irrlicht/IGUIEditBox.h
/usr/include/irrlicht/IGUIElement.h
/usr/include/irrlicht/IGUIElementFactory.h
/usr/include/irrlicht/IGUIEnvironment.h
/usr/include/irrlicht/IGUIFileOpenDialog.h
/usr/include/irrlicht/IGUIFont.h
/usr/include/irrlicht/IGUIFontBitmap.h
/usr/include/irrlicht/IGUIImage.h
/usr/include/irrlicht/IGUIImageList.h
/usr/include/irrlicht/IGUIInOutFader.h
/usr/include/irrlicht/IGUIListBox.h
/usr/include/irrlicht/IGUIMeshViewer.h
/usr/include/irrlicht/IGUIScrollBar.h
/usr/include/irrlicht/IGUISkin.h
/usr/include/irrlicht/IGUISpinBox.h
/usr/include/irrlicht/IGUISpriteBank.h
/usr/include/irrlicht/IGUIStaticText.h
/usr/include/irrlicht/IGUITabControl.h
/usr/include/irrlicht/IGUITable.h
/usr/include/irrlicht/IGUIToolbar.h
/usr/include/irrlicht/IGUITreeView.h
/usr/include/irrlicht/IGUIWindow.h
/usr/include/irrlicht/IGeometryCreator.h
/usr/include/irrlicht/IImage.h
/usr/include/irrlicht/IImageLoader.h
/usr/include/irrlicht/IImageWriter.h
/usr/include/irrlicht/IIndexBuffer.h
/usr/include/irrlicht/ILightManager.h
/usr/include/irrlicht/ILightSceneNode.h
/usr/include/irrlicht/ILogger.h
/usr/include/irrlicht/IMaterialRenderer.h
/usr/include/irrlicht/IMaterialRendererServices.h
/usr/include/irrlicht/IMesh.h
/usr/include/irrlicht/IMeshBuffer.h
/usr/include/irrlicht/IMeshCache.h
/usr/include/irrlicht/IMeshLoader.h
/usr/include/irrlicht/IMeshManipulator.h
/usr/include/irrlicht/IMeshSceneNode.h
/usr/include/irrlicht/IMeshWriter.h
/usr/include/irrlicht/IMetaTriangleSelector.h
/usr/include/irrlicht/IOSOperator.h
/usr/include/irrlicht/IParticleAffector.h
/usr/include/irrlicht/IParticleAnimatedMeshSceneNodeEmitter.h
/usr/include/irrlicht/IParticleAttractionAffector.h
/usr/include/irrlicht/IParticleBoxEmitter.h
/usr/include/irrlicht/IParticleCylinderEmitter.h
/usr/include/irrlicht/IParticleEmitter.h
/usr/include/irrlicht/IParticleFadeOutAffector.h
/usr/include/irrlicht/IParticleGravityAffector.h
/usr/include/irrlicht/IParticleMeshEmitter.h
/usr/include/irrlicht/IParticleRingEmitter.h
/usr/include/irrlicht/IParticleRotationAffector.h
/usr/include/irrlicht/IParticleSphereEmitter.h
/usr/include/irrlicht/IParticleSystemSceneNode.h
/usr/include/irrlicht/IQ3LevelMesh.h
/usr/include/irrlicht/IQ3Shader.h
/usr/include/irrlicht/IRandomizer.h
/usr/include/irrlicht/IReadFile.h
/usr/include/irrlicht/IReferenceCounted.h
/usr/include/irrlicht/ISceneCollisionManager.h
/usr/include/irrlicht/ISceneLoader.h
/usr/include/irrlicht/ISceneManager.h
/usr/include/irrlicht/ISceneNode.h
/usr/include/irrlicht/ISceneNodeAnimator.h
/usr/include/irrlicht/ISceneNodeAnimatorCameraFPS.h
/usr/include/irrlicht/ISceneNodeAnimatorCameraMaya.h
/usr/include/irrlicht/ISceneNodeAnimatorCollisionResponse.h
/usr/include/irrlicht/ISceneNodeAnimatorFactory.h
/usr/include/irrlicht/ISceneNodeFactory.h
/usr/include/irrlicht/ISceneUserDataSerializer.h
/usr/include/irrlicht/IShaderConstantSetCallBack.h
/usr/include/irrlicht/IShadowVolumeSceneNode.h
/usr/include/irrlicht/ISkinnedMesh.h
/usr/include/irrlicht/ITerrainSceneNode.h
/usr/include/irrlicht/ITextSceneNode.h
/usr/include/irrlicht/ITexture.h
/usr/include/irrlicht/ITimer.h
/usr/include/irrlicht/ITriangleSelector.h
/usr/include/irrlicht/IVertexBuffer.h
/usr/include/irrlicht/IVideoDriver.h
/usr/include/irrlicht/IVideoModeList.h
/usr/include/irrlicht/IVolumeLightSceneNode.h
/usr/include/irrlicht/IWriteFile.h
/usr/include/irrlicht/IXMLReader.h
/usr/include/irrlicht/IXMLWriter.h
/usr/include/irrlicht/IrrCompileConfig.h
/usr/include/irrlicht/IrrlichtDevice.h
/usr/include/irrlicht/Keycodes.h
/usr/include/irrlicht/S3DVertex.h
/usr/include/irrlicht/SAnimatedMesh.h
/usr/include/irrlicht/SColor.h
/usr/include/irrlicht/SExposedVideoData.h
/usr/include/irrlicht/SIrrCreationParameters.h
/usr/include/irrlicht/SKeyMap.h
/usr/include/irrlicht/SLight.h
/usr/include/irrlicht/SMaterial.h
/usr/include/irrlicht/SMaterialLayer.h
/usr/include/irrlicht/SMesh.h
/usr/include/irrlicht/SMeshBuffer.h
/usr/include/irrlicht/SMeshBufferLightMap.h
/usr/include/irrlicht/SMeshBufferTangents.h
/usr/include/irrlicht/SParticle.h
/usr/include/irrlicht/SSharedMeshBuffer.h
/usr/include/irrlicht/SSkinMeshBuffer.h
/usr/include/irrlicht/SVertexIndex.h
/usr/include/irrlicht/SVertexManipulator.h
/usr/include/irrlicht/SViewFrustum.h
/usr/include/irrlicht/SceneParameters.h
/usr/include/irrlicht/aabbox3d.h
/usr/include/irrlicht/coreutil.h
/usr/include/irrlicht/dimension2d.h
/usr/include/irrlicht/driverChoice.h
/usr/include/irrlicht/fast_atof.h
/usr/include/irrlicht/heapsort.h
/usr/include/irrlicht/irrAllocator.h
/usr/include/irrlicht/irrArray.h
/usr/include/irrlicht/irrList.h
/usr/include/irrlicht/irrMap.h
/usr/include/irrlicht/irrMath.h
/usr/include/irrlicht/irrString.h
/usr/include/irrlicht/irrTypes.h
/usr/include/irrlicht/irrXML.h
/usr/include/irrlicht/irrlicht.h
/usr/include/irrlicht/irrpack.h
/usr/include/irrlicht/irrunpack.h
/usr/include/irrlicht/line2d.h
/usr/include/irrlicht/line3d.h
/usr/include/irrlicht/matrix4.h
/usr/include/irrlicht/path.h
/usr/include/irrlicht/plane3d.h
/usr/include/irrlicht/position2d.h
/usr/include/irrlicht/quaternion.h
/usr/include/irrlicht/rect.h
/usr/include/irrlicht/triangle3d.h
/usr/include/irrlicht/vector2d.h
/usr/include/irrlicht/vector3d.h
/usr/lib64/libIrrlicht.so
/usr/share/doc/packages/irrlicht-devel
/usr/share/doc/packages/irrlicht-devel/upgrade-guide.txt


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Fabrice Bellet, Tue Nov 12 00:02:43 2024