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Name: solarus-gui | Distribution: openSUSE Leap 15.2 |
Version: 1.6.4 | Vendor: openSUSE |
Release: lp152.1.1 | Build date: Tue Apr 14 16:56:13 2020 |
Group: Amusements/Games/RPG | Build host: armbuild16 |
Size: 77249 | Source RPM: solarus-1.6.4-lp152.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.solarus-games.org/ | |
Summary: Graphical user interface to launch Solarus games |
This package provides a graphical user interface to launch games based on the Solarus engine.
GPL-3.0-or-later
* Sun Apr 12 2020 antoine.belvire@opensuse.org - Update to version 1.6.4: * Fix desktop file validation warning. - Remove solarus-1.6.3-desktop-version.patch: Merged upstream. * Sat Apr 11 2020 antoine.belvire@opensuse.org - Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461). * GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420). - Remove merged patches: * solarus-1.6.2-install-gui-translations.patch. * 0001-Use-pkg-config-to-get-more-search-paths.patch. - Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning. - Add system's glm as build dependency: It's not bundled anymore. - Enable test 1269: It's back to stable. - Handle some file name changes. * Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr> - Add patch to find moonjit: * 0001-Use-pkg-config-to-get-more-search-paths.patch * Sun Sep 01 2019 antoine.belvire@opensuse.org - Fix translation loading: * Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream. * Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de> - Package description updates. * Fri Aug 16 2019 antoine.belvire@opensuse.org - Update to version 1.6.2: * Fix scrolling teletransporters with a square size (#1412). * Fix hero displayed above stairs walls. - Install translations for solarus-gui: * Add solarus-1.6.2-install-gui-translations.patch. * Create solarus-gui-lang subpackage. - Add _service file to create a tarball without the big 'libraries' folder which is relevant only for Windows/Mac builds. - Disable check section on Leap <= 15.1 to fix build. - Disable test "lua/bugs/1269_coroutines" as it is unstable. - Remove obsolete build dependency on update-desktop-files. * Sat Aug 10 2019 antoine.belvire@opensuse.org - Update to 1.6.1: * Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, [#1361]). + Other bugfixes. See installed changelog.txt for more details. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394). - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream. - Update spec file: * Split GUI and GUI library from main package. * Update URL, Source and Description fields. * Remove obsolete desktop_database_post(un) macros. * Use cmake_build macro. * Add check section. * Sat Dec 22 2018 antoine.belvire@opensuse.org - Update to 1.6.0: * Engine changes: + Solarus 1.5 quests are still supported by Solarus 1.6. + Add support of OpenGL shaders. + Replaced SDL renderer by a custom GL backend. + Improve the performance of loading images. + Maps can now use multiple tilesets. + Animated tile patterns can now have any frame number and delay. + Treasure dialogs are now optional. + Allow entities to have a non-multiple of 8 size. + Don't center the hero on non-blocking streams. + Allow pickables to follow streams. + Blocks can now be moved multiple times. + Add support of .otf fonts. + Improve Lua error messages. + CLI can accept an archive's path as argument. + Bug fixes. * Solarus launcher GUI changes: + Show the path and the compatibility format of each quest. + Lua console: provide variables game, map, entities and tp function. + Clear the console when a quest is started. + FileDialog now expects a file, either quest.dat or an archive (.solarus, .zip). * Lua API changes: + This release adds new features and deprecates a few ones but does not introduce any incompatibility. + See installed changelog.txt for full changelog. - Update build dependencies: * Add pkgconfig(gl): Was already pulled by other dependencies but now it's actually used. - Update patches: * Drop appdata.patch: Fixed upstream. * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name in desktop file. * Mon Aug 14 2017 aloisio@gmx.com - Update to 1.5.3 * Speed up loading maps by keeping tilesets in a cache (#1019). * Fix text_surface:set_horizontal/vertical_alignment() not working. * Fix parallax dynamic tiles still displayed when disabled or invisible. * Improve error message of non-square tile patterns with diagonal obstacles. - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch (merged upstream) * Sat Feb 18 2017 mailaender@opensuse.org - Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore * Wed Jan 25 2017 jengelh@inai.de - Implement shared library packaging guideline. Trim filler words from description. * Tue Jan 24 2017 mailaender@opensuse.org - New upstream version 1.5.1 - build the Qt5 quest launcher GUI - remove fix-libsuffix.patch (included upstream) - remove fix-luajit-cmake.patch (included upstream) - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1 - add icons-desktop-man.patch to complete the cmake installation * Mon Jan 25 2016 rpm@fthiessen.de - New upstream version 1.4.5: * Fix file name not shown when there is an error in dialogs file. * Fix saving special characters in data files. * Fix sol.main.load_file() returning a string instead of nil on error. * Fix performance issue when sprites have huge frame delays. * Fix collisions triggered for removed entities. * Fix hero disappearing if lifting animation has less than 5 frames. * Fix collisions with diagonal dynamic tiles larger than 8x8. * Fix path finding movement not working with NPCs. * Fix stuck on non-traversable dynamic tiles covered by traversables. * Fix collision detection of custom entities that do not move. * Fix pickables with special movement falling in holes too early. * Fix blocking streams not working when the hero's speed is greater. * Sat Nov 21 2015 rpm@fthiessen.de - Updated to 1.4.4: * spec file clean up * Added fix-libsuffix.patch to install library into /usr/lib64 on e.g. x86_64 instead /usr/lib * Added fix-luajit-cmake.patch to detect luajit headers in include path with lua_suffix.
/usr/bin/solarus-launcher /usr/share/appdata /usr/share/appdata/solarus-launcher.appdata.xml /usr/share/applications/solarus-launcher.desktop /usr/share/icons/hicolor/16x16/apps/solarus-launcher.png /usr/share/icons/hicolor/20x20 /usr/share/icons/hicolor/20x20/apps /usr/share/icons/hicolor/20x20/apps/solarus-launcher.png /usr/share/icons/hicolor/24x24/apps/solarus-launcher.png /usr/share/icons/hicolor/32x32/apps/solarus-launcher.png /usr/share/icons/hicolor/48x48/apps/solarus-launcher.png /usr/share/icons/hicolor/scalable/apps/solarus-launcher.svg /usr/share/icons/hicolor/symbolic/apps/solarus-launcher-symbolic.svg /usr/share/licenses/solarus-gui /usr/share/licenses/solarus-gui/license.txt /usr/share/licenses/solarus-gui/license_gpl.txt /usr/share/man/man6/solarus-launcher.6.gz /usr/share/pixmaps/solarus-launcher.png
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Fabrice Bellet, Tue Jul 9 12:19:47 2024