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Name: renderdoc-devel | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 1.24 | Vendor: openSUSE |
Release: bp155.1.1 | Build date: Thu Dec 29 09:45:00 2022 |
Group: Development/Tools/Debuggers | Build host: armbuild24 |
Size: 30977 | Source RPM: renderdoc-1.24-bp155.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://renderdoc.org/ | |
Summary: Development files for renderdoc |
RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development.
MIT
* Mon Dec 19 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.24 * This is a hotfix release, containing a fix for a common D3D12 crash that could happen when analysing a capture using bindless resource access. * Mon Dec 05 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.23 - UI: When trying to connect to a remote host using an incompatible version, display the version it is running. This is only supported as of v1.23 and newer, older versions will all report as 'older than v1.23'. - UI: The buffer formatted allows stdint types like uint8_t or int32_t. - All: Add an in-application API function to set a title for an ongoing capture. - Linux: Use $HOME as a backup if getpwuid fails. - Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan both during capture and on replay, to improve performance. This would affect programs using bindless and large number of resources most. - Vulkan/D3D12: When doing feedback on bindless resources, if a pixel shader is never invoked due to being offscreen/clipped, treat that as valid and display no resources as used instead of falling back to showing all resources. - Vulkan: Give a default name to un-named children in constant buffer structs. - Vulkan: Add support for extensions: * VK_EXT_mutable_descriptor_type * VK_AMD_memory_overallocation_behavior * VK_EXT_pageable_device_local_memory - D3D12: Relax the requirement for D3D12Core.dll to be signed by microsoft on trusted captures. This works around an issue where UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to be rejected. The signature check will still be applied on files marked as untrusted e.g. downloaded from the internet. - OpenGL: Allow use of OVR extensions on desktop GL. - OpenGL: In the case that two different incompatibly-typed shader variables are both bound to the same texture slot, display this as an error in the pipeline state view. * Mon Oct 10 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.22 * UI: Improved the highlighting of changed variables when stepping/running in the shader debugger. * OpenGL: When capture is unsupported on a running program, display the reason why in the connection window as well as in the overlay text. * OpenGL: Show bicubic filtering functions in pipeline state viewer. * OpenGL: Replay multisampled backbuffers on OpenGL ES. * D3D: Display magic quality values better in texture viewer status bar. * D3D12: Improve performance for adding patterns into discarded resources. * Vulkan: On fastest replay optimisation level don't override renderpass load ops. * Vulkan: Optimise contiguous bindings of sparse pages in buffers before passing to the driver. * Vulkan: Add support for extensions: - VK_EXT_attachment_feedback_loop_layout - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_depth_clip_control - VK_EXT_multisampled_render_to_single_sampled * Wed Aug 24 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.21 * UI: Highlight the current event in the texture viewer context menu that shows resource usage. * UI: Improve handling of source-level shader debugging breakpoints. * All: Show status in mesh viewer when geometry data is not available, e.g. when using multiview and geometry/tessellation on vulkan. * All: Tweaked the in-program overlay to be more readable and better organised, especially around multiple windows. * All: Handle applications that don't create any graphics-compatible queues on Vulkan or D3D12 to still be able to capture and replay correctly. * Vulkan: Improve the clarity of error messages for incompatible captures, showing the reason for the incompatibility and what device was captured on and replayed on. * Vulkan: Implemented tracking of printf statements from geometry shaders. * Vulkan: Allow buffer format re-interpreting of push constants. * OpenGL: Display the 'intuitive' state of face culling winding, rather than strictly following enums (e.g. when clip origin is non-default, GL_CCW frontface means that clockwise wound polygons are front-facing). * Tue Aug 16 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Added patch file 0001-Fix-install-rpaths.patch * Mon Aug 15 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Remove install rpaths from binaries. Factory no longer allows them. * Tue May 31 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.20 * Views of buffers, either storage/raw buffers or constant buffers, have been refactored and improved. * Most complex error messages (particularly those that reference some error replaying or problem with the API like a fatal error) now contain better explanations of what problem has happened. * UI: Tweak behaviour around closing all captures on shutdown to be more consistent. * D3D12: Support the encoded color in obfuscated PIX-style markers. * ARM: Update hardware counter library. * Vulkan: Add support for some extensions: - VK_KHR_pipeline_library - VK_EXT_graphics_pipeline_library - VK_QCOM_render_pass_store_ops - VK_GOOGLE_surfaceless_query * Sat Apr 16 2022 Mark Nefedov <mark_nefedov@runbox.com> - Update to version 1.19 * Custom visualisation shaders have been refactored to be more portable and re-usable between APIs. * The location breadcrumbs in the event browser now has an edit button to edit the 'path' as a text string. * Thu Jan 27 2022 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.18 * Full support for Vulkan 1.3 as well as the Roadmap 2022 profile including the new VK_KHR_global_priority promoted extension. * The primary font used in the UI can now be customised, as well as the secondary monospaced font. * Tue Nov 30 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.17 * Support for the new Vulkan extension VK_KHR_dynamic_rendering. * The resource inspector has some sorting options now. * Compute shader debugging can now be launched either by split workgroup & thread ID, or by global thread ID. * The mesh viewer now allows you to select the axis convention of input vertex data for e.g. Z-up instead of Y-up or left/right-handed. * Mon Oct 11 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.16 * The bindless feedback for D3D12 which was added in v1.15 now supports DXIL SM6.x shaders, via DXIL patching. * The API backends have been hardened to handle the majority of cases where an API fatal error happens during replay while analysing a capture - device lost/TDR, out of GPU memory, or when using remote-replay if the remote server crashes or disconnects. - osc build apparently auto-cleans your spec-file now (without even asking) * Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Use pcre-devel instead of pcre-devel-static * Wed Sep 08 2021 Jan Engelhardt <jengelh@inai.de> - Trim redundant metadata from description. * Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Remove unused LIB_INSTALL_DIR * Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Use %autosetup during %prep - Update source0 to get proper filename - Use %cmake_build instead of %make_build for consistency * Wed Sep 01 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Use correct LIB_SUFFIX * Tue Aug 03 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.15 * Highlights - The Event Browser has been significantly refactored. - Bindless feedback is available on D3D12 for DXBC shaders (SM5.1). - Python API changes - Bug fixes * Mon May 31 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.14 * Highlights - RenderDoc can now display print statements from shaders in Vulkan. - The pipeline state view will now show thumbnail previews of textures on hover to help quickly identify which texture is bound to a given slot * Fri Feb 12 2021 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.12 * Highlights - Qt version updated to Qt 5.15.2. - Python docstrings improved * Mon Sep 21 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.10 * Highlights - Reduced idle overhead while injected into programs, while not actively capturing a frame. - All APIs have seen improvements, though some will see greater savings than others especially depending on API usage patterns. Modern APIs (D3D12/Vulkan) with high frequency API calls and command buffer recording will likely see bigger savings. - Improved speed of capturing a frame on Vulkan when GPU-local host-visible uncached memory is mapped. - Improved application startup time from cold. - Improved replay time for switching events for Vulkan captures with large numbers of descriptors bound with few actually used (i.e. 'bindless' type workflows). * Wed Aug 26 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Explicitly enable build for xcb and xlib - Build as stable version * Fri Aug 14 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Forgot to remove unneeded qpainterpath patch * Fri Aug 14 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Update to version 1.9 * Thu Jun 25 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Increase %limit_build to 1750 * Wed Jun 24 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Add %limit_build -m 1400 - Changed devel description to description to silence rpmlint warning - Exclude duplicate of LICENSE.md * Tue Jun 23 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Clean specfile with spec-cleaner * Wed Jun 17 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Add group specification - Patch desktop menu file to add debugger to category * Tue Jun 16 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Remove vulkan-devel from build requirements - Add correct release type for the build * Tue Jun 16 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Fix directories and summary errors * Mon Jun 15 2020 Patrik Jakobsson <patrik.jakobsson@suse.com> - Initial version 1.8
/usr/include/renderdoc_app.h
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Fabrice Bellet, Tue Jul 9 18:42:22 2024