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renderdoc-devel-1.24-bp155.1.1 RPM for armv7hl

From OpenSuSE Ports Leap 15.5 for armv7hl

Name: renderdoc-devel Distribution: SUSE Linux Enterprise 15 SP5
Version: 1.24 Vendor: openSUSE
Release: bp155.1.1 Build date: Thu Dec 29 09:45:00 2022
Group: Development/Tools/Debuggers Build host: armbuild24
Size: 30977 Source RPM: renderdoc-1.24-bp155.1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://renderdoc.org/
Summary: Development files for renderdoc
RenderDoc is a frame-capture based graphics debugger, currently
available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development.

Provides

Requires

License

MIT

Changelog

* Mon Dec 19 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.24
    * This is a hotfix release, containing a fix for a common D3D12
      crash that could happen when analysing a capture using bindless
      resource access.
* Mon Dec 05 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.23
  - UI: When trying to connect to a remote host using an incompatible
    version, display the version it is running. This is only
    supported as of v1.23 and newer, older versions will all report
    as 'older than v1.23'.
  - UI: The buffer formatted allows stdint types like uint8_t or
    int32_t.
  - All: Add an in-application API function to set a title for an
    ongoing capture.
  - Linux: Use $HOME as a backup if getpwuid fails.
  - Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
    both during capture and on replay, to improve performance. This
    would affect programs using bindless and large number of
    resources most.
  - Vulkan/D3D12: When doing feedback on bindless resources, if a
    pixel shader is never invoked due to being offscreen/clipped,
    treat that as valid and display no resources as used instead of
    falling back to showing all resources.
  - Vulkan: Give a default name to un-named children in constant
    buffer structs.
  - Vulkan: Add support for extensions:
    * VK_EXT_mutable_descriptor_type
    * VK_AMD_memory_overallocation_behavior
    * VK_EXT_pageable_device_local_memory
  - D3D12: Relax the requirement for D3D12Core.dll to be signed by
    microsoft on trusted captures. This works around an issue where
    UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
    be rejected. The signature check will still be applied on files
    marked as untrusted e.g. downloaded from the internet.
  - OpenGL: Allow use of OVR extensions on desktop GL.
  - OpenGL: In the case that two different incompatibly-typed shader
    variables are both bound to the same texture slot, display this
    as an error in the pipeline state view.
* Mon Oct 10 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.22
    * UI: Improved the highlighting of changed variables when
      stepping/running in the shader debugger.
    * OpenGL: When capture is unsupported on a running program,
      display the reason why in the connection window as well as in
      the overlay text.
    * OpenGL: Show bicubic filtering functions in pipeline state
      viewer.
    * OpenGL: Replay multisampled backbuffers on OpenGL ES.
    * D3D: Display magic quality values better in texture viewer
      status bar.
    * D3D12: Improve performance for adding patterns into discarded
      resources.
    * Vulkan: On fastest replay optimisation level don't override
      renderpass load ops.
    * Vulkan: Optimise contiguous bindings of sparse pages in buffers
      before passing to the driver.
    * Vulkan: Add support for extensions:
    - VK_EXT_attachment_feedback_loop_layout
    - VK_EXT_primitive_topology_list_restart
    - VK_EXT_primitives_generated_query
    - VK_EXT_depth_clip_control
    - VK_EXT_multisampled_render_to_single_sampled
* Wed Aug 24 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.21
    * UI: Highlight the current event in the texture viewer context
      menu that shows resource usage.
    * UI: Improve handling of source-level shader debugging
      breakpoints.
    * All: Show status in mesh viewer when geometry data is not
      available, e.g. when using multiview and geometry/tessellation
      on vulkan.
    * All: Tweaked the in-program overlay to be more readable and
      better organised, especially around multiple windows.
    * All: Handle applications that don't create any
      graphics-compatible queues on Vulkan or D3D12 to still be able to
      capture and replay correctly.
    * Vulkan: Improve the clarity of error messages for incompatible
      captures, showing the reason for the incompatibility and what
      device was captured on and replayed on.
    * Vulkan: Implemented tracking of printf statements from geometry
      shaders.
    * Vulkan: Allow buffer format re-interpreting of push constants.
    * OpenGL: Display the 'intuitive' state of face culling winding,
      rather than strictly following enums (e.g. when clip origin is
      non-default, GL_CCW frontface means that clockwise wound
      polygons are front-facing).
* Tue Aug 16 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Added patch file 0001-Fix-install-rpaths.patch
* Mon Aug 15 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Remove install rpaths from binaries. Factory no longer allows them.
* Tue May 31 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.20
    * Views of buffers, either storage/raw buffers or constant buffers,
      have been refactored and improved.
    * Most complex error messages (particularly those that reference some
      error replaying or problem with the API like a fatal error) now
      contain better explanations of what problem has happened.
    * UI: Tweak behaviour around closing all captures on shutdown to be
      more consistent.
    * D3D12: Support the encoded color in obfuscated PIX-style markers.
    * ARM: Update hardware counter library.
    * Vulkan: Add support for some extensions:
    - VK_KHR_pipeline_library
    - VK_EXT_graphics_pipeline_library
    - VK_QCOM_render_pass_store_ops
    - VK_GOOGLE_surfaceless_query
* Sat Apr 16 2022 Mark Nefedov <mark_nefedov@runbox.com>
  - Update to version 1.19
    * Custom visualisation shaders have been refactored to be more
    portable and re-usable between APIs.
    * The location breadcrumbs in the event browser now has an
    edit button to edit the 'path' as a text string.
* Thu Jan 27 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.18
    * Full support for Vulkan 1.3 as well as the Roadmap 2022 profile
      including the new VK_KHR_global_priority promoted extension.
    * The primary font used in the UI can now be customised, as well
      as the secondary monospaced font.
* Tue Nov 30 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.17
    * Support for the new Vulkan extension VK_KHR_dynamic_rendering.
    * The resource inspector has some sorting options now.
    * Compute shader debugging can now be launched either by split
      workgroup & thread ID, or by global thread ID.
    * The mesh viewer now allows you to select the axis convention of
      input vertex data for e.g. Z-up instead of Y-up or
      left/right-handed.
* Mon Oct 11 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.16
    * The bindless feedback for D3D12 which was added in v1.15 now supports
      DXIL SM6.x shaders, via DXIL patching.
    * The API backends have been hardened to handle the majority of cases
      where an API fatal error happens during replay while analysing a
      capture - device lost/TDR, out of GPU memory, or when using
      remote-replay if the remote server crashes or disconnects.
  - osc build apparently auto-cleans your spec-file now (without even asking)
* Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Use pcre-devel instead of pcre-devel-static
* Wed Sep 08 2021 Jan Engelhardt <jengelh@inai.de>
  - Trim redundant metadata from description.
* Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Remove unused LIB_INSTALL_DIR
* Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Use %autosetup during %prep
  - Update source0 to get proper filename
  - Use %cmake_build instead of %make_build for consistency
* Wed Sep 01 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Use correct LIB_SUFFIX
* Tue Aug 03 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.15
    * Highlights
    - The Event Browser has been significantly refactored.
    - Bindless feedback is available on D3D12 for DXBC shaders (SM5.1).
    - Python API changes
    - Bug fixes
* Mon May 31 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.14
    * Highlights
    - RenderDoc can now display print statements from shaders in
      Vulkan.
    - The pipeline state view will now show thumbnail previews of
      textures on hover to help quickly identify which texture is
      bound to a given slot
* Fri Feb 12 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.12
    * Highlights
    - Qt version updated to Qt 5.15.2.
    - Python docstrings improved
* Mon Sep 21 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.10
    * Highlights
    - Reduced idle overhead while injected into programs, while not
      actively capturing a frame.
    - All APIs have seen improvements, though some will see greater
      savings than others especially depending on API usage
      patterns. Modern APIs (D3D12/Vulkan) with high frequency API
      calls and command buffer recording will likely see bigger
      savings.
    - Improved speed of capturing a frame on Vulkan when GPU-local
      host-visible uncached memory is mapped.
    - Improved application startup time from cold.
    - Improved replay time for switching events for Vulkan
      captures with large numbers of descriptors bound with few
      actually used (i.e. 'bindless' type workflows).
* Wed Aug 26 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Explicitly enable build for xcb and xlib
  - Build as stable version
* Fri Aug 14 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Forgot to remove unneeded qpainterpath patch
* Fri Aug 14 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Update to version 1.9
* Thu Jun 25 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Increase %limit_build to 1750
* Wed Jun 24 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Add %limit_build -m 1400
  - Changed devel description to description to silence rpmlint
    warning
  - Exclude duplicate of LICENSE.md
* Tue Jun 23 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Clean specfile with spec-cleaner
* Wed Jun 17 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Add group specification
  - Patch desktop menu file to add debugger to category
* Tue Jun 16 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Remove vulkan-devel from build requirements
  - Add correct release type for the build
* Tue Jun 16 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Fix directories and summary errors
* Mon Jun 15 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
  - Initial version 1.8

Files

/usr/include/renderdoc_app.h


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Fabrice Bellet, Tue Jul 9 18:42:22 2024