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Name: SDL3-devel | Distribution: openSUSE Tumbleweed |
Version: 3.2.0 | Vendor: openSUSE |
Release: 2.1 | Build date: Thu Jan 23 11:11:20 2025 |
Group: Development/Libraries/X11 | Build host: reproducible |
Size: 3424394 | Source RPM: SDL3-3.2.0-2.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://libsdl.org/ | |
Summary: SDL3 Library Developer Files |
This package contains files needed for development with the SDL library.
Zlib
* Thu Jan 23 2025 Jan Engelhardt <jengelh@inai.de> - Cherry pick change 6cf087f53a05 from SDL2.spec: Thu Aug 29 09:07:45 UTC 2024 - Antonio Larrosa <alarrosa@suse.com> Don't build with fcitx support. fcitx support was just added because of a bug (boo#1025413) that could be fixed by building with fcitx support but upstream SDL2 developers fixed it in 2.0.5 when building without fcitx support too. Also fcitx support has always been disabled in SLE/Leap and in Factory it's built against fcitx 4.2.9.9, not the newer fcitx5 so let's disable it in order to reduce dependencies. * Wed Jan 22 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 3.2.0 * audio: added ``SDL_AudioDeviceStreamPaused`` function * x11/wl: added support for Mod3 and more esoteric Xkb configurations * keyboard: added some SDL keycodes for common Xkb keys * Use XIM for IME input on X11 * Added support for displaying XIM composition strings * Added SDL_ClickTrayEntry() * audio: Allow streams to change the device-side channels maps * Fix incorrect hotspot calculation for cursor positioning * Added support for the 8BitDo Ultimate 2C Wireless in Bluetooth mode * Added Linux evdev mappings for the Wireless HORIPAD For Steam * tray: renamed function ``SDL_HasNoActiveTrays`` to ``SDL_HasActiveTrays`` * vulkan: Fixes for swapchain resize crash on X11 * render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list * Wed Jan 08 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.8 * This update adds asynchronous I/O, main thread dispatching, a desktop tray API, debug text rendering and other features. * Sun Dec 15 2024 Jan Engelhardt <jengelh@inai.de> - Add baselibs.conf * Sat Nov 02 2024 Jan Engelhardt <jengelh@inai.de> - Update to preview release 3.1.6 * New functions ``SDL_CalculateGPUTextureFormatSize``, ``SDL_CancelGPUCommandBuffer``, ``SDL_DelayPrecise``, ``SDL_GetSandbox``, ``SDL_RenderDebugText``, ``SDL_StepBackUTF8`` - Delete gcc14.patch (merged) * Sat Oct 05 2024 Michael Pujos <pujos.michael@gmail.com> - Update to preview release 3.1.3 * New GPU API for modern 3D rendering and GPU compute in a cross-platform manner * Various new cross-platform APIs around dialogs / filesystems / storage / camera / pen access, new example programs, audio streams, color-space support * More HiDPI support * Better keyboard input handling * Prefer PipeWire over PulseAudio * Mon Aug 19 2024 Jan Engelhardt <jengelh@inai.de> - Add gcc14.patch * Wed May 01 2024 Jan Engelhardt <jengelh@inai.de> - Update to preview release 3.1.2 * Added SDL_GlobDirectory() and SDL_GlobStorageDirectory() * Reduced startup time when scanning for game controllers on Linux * Removed SDL_RENDERER_ACCELERATED, SDL_RENDERER_SOFTWARE, SDL_HINT_RENDER_SCALE_QUALITY, SDL_quit.h * Renamed SDL_eventaction to SDL_EventAction * Thu Apr 11 2024 Jan Engelhardt <jengelh@inai.de> - Update to preview release 3.1.1 * Fixed a crash when rendering lots of content using the Vulkan renderer * Fixed text input being delivered when SDL_StartTextInput() has not been called * Fixed a performance regression initializing controllers on Linux * Separated the joystick power state into battery status and percentage * Added an optional user parameter to main callback entry points * Case insensitive string comparison functions are no longer affected by locale * Fri Dec 02 2022 Jan Engelhardt <jengelh@inai.de> - Initial package (3.0~git251.1a890808a) for build.opensuse.org
/usr/include/SDL3 /usr/include/SDL3/SDL.h /usr/include/SDL3/SDL_assert.h /usr/include/SDL3/SDL_asyncio.h /usr/include/SDL3/SDL_atomic.h /usr/include/SDL3/SDL_audio.h /usr/include/SDL3/SDL_begin_code.h /usr/include/SDL3/SDL_bits.h /usr/include/SDL3/SDL_blendmode.h /usr/include/SDL3/SDL_camera.h /usr/include/SDL3/SDL_clipboard.h /usr/include/SDL3/SDL_close_code.h /usr/include/SDL3/SDL_copying.h /usr/include/SDL3/SDL_cpuinfo.h /usr/include/SDL3/SDL_dialog.h /usr/include/SDL3/SDL_egl.h /usr/include/SDL3/SDL_endian.h /usr/include/SDL3/SDL_error.h /usr/include/SDL3/SDL_events.h /usr/include/SDL3/SDL_filesystem.h /usr/include/SDL3/SDL_gamepad.h /usr/include/SDL3/SDL_gpu.h /usr/include/SDL3/SDL_guid.h /usr/include/SDL3/SDL_haptic.h /usr/include/SDL3/SDL_hidapi.h /usr/include/SDL3/SDL_hints.h /usr/include/SDL3/SDL_init.h /usr/include/SDL3/SDL_intrin.h /usr/include/SDL3/SDL_iostream.h /usr/include/SDL3/SDL_joystick.h /usr/include/SDL3/SDL_keyboard.h /usr/include/SDL3/SDL_keycode.h /usr/include/SDL3/SDL_loadso.h /usr/include/SDL3/SDL_locale.h /usr/include/SDL3/SDL_log.h /usr/include/SDL3/SDL_main.h /usr/include/SDL3/SDL_main_impl.h /usr/include/SDL3/SDL_messagebox.h /usr/include/SDL3/SDL_metal.h /usr/include/SDL3/SDL_misc.h /usr/include/SDL3/SDL_mouse.h /usr/include/SDL3/SDL_mutex.h /usr/include/SDL3/SDL_oldnames.h /usr/include/SDL3/SDL_opengl.h /usr/include/SDL3/SDL_opengl_glext.h /usr/include/SDL3/SDL_opengles.h /usr/include/SDL3/SDL_opengles2.h /usr/include/SDL3/SDL_opengles2_gl2.h /usr/include/SDL3/SDL_opengles2_gl2ext.h /usr/include/SDL3/SDL_opengles2_gl2platform.h /usr/include/SDL3/SDL_opengles2_khrplatform.h /usr/include/SDL3/SDL_pen.h /usr/include/SDL3/SDL_pixels.h /usr/include/SDL3/SDL_platform.h /usr/include/SDL3/SDL_platform_defines.h /usr/include/SDL3/SDL_power.h /usr/include/SDL3/SDL_process.h /usr/include/SDL3/SDL_properties.h /usr/include/SDL3/SDL_rect.h /usr/include/SDL3/SDL_render.h /usr/include/SDL3/SDL_revision.h /usr/include/SDL3/SDL_scancode.h /usr/include/SDL3/SDL_sensor.h /usr/include/SDL3/SDL_stdinc.h /usr/include/SDL3/SDL_storage.h /usr/include/SDL3/SDL_surface.h /usr/include/SDL3/SDL_system.h /usr/include/SDL3/SDL_thread.h /usr/include/SDL3/SDL_time.h /usr/include/SDL3/SDL_timer.h /usr/include/SDL3/SDL_touch.h /usr/include/SDL3/SDL_tray.h /usr/include/SDL3/SDL_version.h /usr/include/SDL3/SDL_video.h /usr/include/SDL3/SDL_vulkan.h /usr/lib64/cmake/SDL3 /usr/lib64/cmake/SDL3/SDL3Config.cmake /usr/lib64/cmake/SDL3/SDL3ConfigVersion.cmake /usr/lib64/cmake/SDL3/SDL3headersTargets.cmake /usr/lib64/cmake/SDL3/SDL3sharedTargets-relwithdebinfo.cmake /usr/lib64/cmake/SDL3/SDL3sharedTargets.cmake /usr/lib64/libSDL3.so /usr/lib64/pkgconfig/sdl3.pc
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