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Name: doomsday | Distribution: openSUSE Tumbleweed |
Version: 2.2.2 | Vendor: openSUSE |
Release: 4.4 | Build date: Fri Feb 12 20:51:27 2021 |
Group: Amusements/Games/3D/Shoot | Build host: obs-arm-3 |
Size: 59468546 | Source RPM: doomsday-2.2.2-4.4.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: http://dengine.net/ | |
Summary: The Doomsday Engine: DOOM/Hertic/Hexen port with pretty graphics |
The Doomsday Engine is a source port with support for Doom, Heretic, and Hexen. It does not support BOOM extensions.
GPL-2.0-or-later AND GPL-2.0-only AND SUSE-GPL-2.0-with-linking-exception AND BSD-3-Clause AND LGPL-3.0-or-later
* Tue Sep 15 2020 Jan Engelhardt <jengelh@inai.de> - Drop recommendation for timidity, this backend is not selectable from the game. * Thu Aug 20 2020 Guillaume GARDET <guillaume.gardet@opensuse.org> - Use openGL ES 3 for aarch64 and %arm * Sun Mar 29 2020 Jan Engelhardt <jengelh@inai.de> - Add -DCMAKE_SKIP_RPATH * Thu Mar 05 2020 Jan Engelhardt <jengelh@inai.de> - Add -lminizip to doomsday-libs.diff to cure a linker error. - Update to release 2.2.2 * Doomsday Script improvements, Heretic modding, weapon field of view. * Sun Jan 19 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 2.2.1.1 * The built-in scripting language has gained wider integration in the engine internals. * Scripted mobj actions * A number of modding related improvements have been done for Heretic. For example: customizable menu labels, enhanced intermission screen, Values for ammo per shot, support for Hexen-like wall-bouncing missiles, and a script binding for starting an enemy’s attack. * Separate FOV for rendering player weapons * Doomsday now detects Freedoom v0.12.1. * Sat Nov 02 2019 Jan Engelhardt <jengelh@inai.de> - Previous implicit dependency on xxf86vm is now added as an explicit BuildRequires. * Sun Jun 02 2019 Jan Engelhardt <jengelh@inai.de> - Update to new upstream release 2.1.1 * Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * UI improvements: The Doomsday UI look and feel has been refreshed. The game library is now more flexible and powerful with further game customization settings and view options. * Multiplayer convenience: Clients will automatically download missing PWADs from the server before joining the game. * Thu Feb 08 2018 jengelh@inai.de - Get rid of BuildRequires: xorg-x11-devel. * Sun Jan 14 2018 jengelh@inai.de - Add bundled() markers * Thu Dec 14 2017 jengelh@inai.de - Update to new bugfix release 2.0.3 * Server had crashed during startup with error messages related to threading * Non-standard C++ code had led to crash when using gcc7 * Removed duplicate IWAD spec for Heretic 1.3 / Shadow of the Serpent Riders * Hexen: fix crash after returning to a different map in a hub - Add doomsday-libs.diff, doomsday-notime.diff
/etc/doomsday /etc/doomsday/paths /usr/bin/doomsday /usr/bin/doomsday-2.2.2 /usr/bin/doomsday-server /usr/bin/doomsday-server-2.2.2 /usr/bin/doomsday-shell /usr/bin/doomsday-shell-2.2.2 /usr/bin/doomsday-shell-text /usr/bin/doomsday-shell-text-2.2.2 /usr/bin/doomsdayscript /usr/bin/doomsdayscript-2.2.2 /usr/bin/md2tool /usr/bin/savegametool /usr/bin/savegametool-2.2.2 /usr/bin/texc /usr/bin/wadtool /usr/lib64/doomsday /usr/lib64/doomsday/libaudio_fluidsynth.so /usr/lib64/doomsday/libaudio_openal.so /usr/lib64/doomsday/libdoom.so /usr/lib64/doomsday/libdoom64.so /usr/lib64/doomsday/libheretic.so /usr/lib64/doomsday/libhexen.so /usr/lib64/doomsday/libimportdeh.so /usr/lib64/doomsday/libimportidtech1.so /usr/lib64/doomsday/libimportsave.so /usr/lib64/doomsday/libimportudmf.so /usr/lib64/libdeng_appfw.so /usr/lib64/libdeng_appfw.so.2.2 /usr/lib64/libdeng_appfw.so.2.2.2 /usr/lib64/libdeng_core.so /usr/lib64/libdeng_core.so.2.2 /usr/lib64/libdeng_core.so.2.2.2 /usr/lib64/libdeng_doomsday.so /usr/lib64/libdeng_doomsday.so.2.2 /usr/lib64/libdeng_doomsday.so.2.2.2 /usr/lib64/libdeng_gamefw.so /usr/lib64/libdeng_gamefw.so.2.2 /usr/lib64/libdeng_gamefw.so.2.2.2 /usr/lib64/libdeng_gui.so /usr/lib64/libdeng_gui.so.2.2 /usr/lib64/libdeng_gui.so.2.2.2 /usr/lib64/libdeng_legacy.so /usr/lib64/libdeng_legacy.so.2.2 /usr/lib64/libdeng_legacy.so.2.2.2 /usr/lib64/libdeng_shell.so /usr/lib64/libdeng_shell.so.2.2 /usr/lib64/libdeng_shell.so.2.2.2 /usr/share/applications/net.dengine.Doomsday.desktop /usr/share/applications/net.dengine.Shell.desktop /usr/share/doomsday /usr/share/doomsday/deng-logo-256.png /usr/share/doomsday/deng-shell-logo-256.png /usr/share/doomsday/doomsday.pk3 /usr/share/doomsday/libdoom.pk3 /usr/share/doomsday/libdoom64.pk3 /usr/share/doomsday/libheretic.pk3 /usr/share/doomsday/libhexen.pk3 /usr/share/doomsday/net.dengine.base.pack /usr/share/doomsday/net.dengine.client.pack /usr/share/doomsday/net.dengine.stdlib.gui.pack /usr/share/doomsday/net.dengine.stdlib.pack /usr/share/icons/hicolor /usr/share/icons/hicolor/256x256 /usr/share/icons/hicolor/256x256/apps /usr/share/icons/hicolor/256x256/apps/net.dengine.Doomsday.png /usr/share/metainfo /usr/share/metainfo/net.dengine.Doomsday.appdata.xml /usr/share/pixmaps/deng-logo-256.png /usr/share/pixmaps/deng-shell-logo-256.png
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Fabrice Bellet, Fri Jan 24 23:52:04 2025