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| Name: hedgewars | Distribution: openSUSE Tumbleweed |
| Version: 1.0.2 | Vendor: openSUSE |
| Release: 3.2 | Build date: Mon Apr 21 17:13:22 2025 |
| Group: Amusements/Games/Strategy/Turn Based | Build host: reproducible |
| Size: 6373925 | Source RPM: hedgewars-1.0.2-3.2.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://www.hedgewars.org/ | |
| Summary: Turn-based artillery game, featuring fighting hedgehogs | |
Hedgewars is a turn-based artillery game where slow-moving hedgehocks fight each other with over-the-top weaponary. It can be played both online and rotational on the same computer.
GPL-2.0-only
* Mon Apr 21 2025 Carsten Ziepke <kieltux@gmail.com>
- Run spec-cleaner
- Use pkgconfig for SDL2, fixes building for Leap
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %patch -P N instead of deprecated %patchN.
* Wed Sep 21 2022 Antoine Belvire <antoine.belvire@opensuse.org>
- Update to 1.0.2: No changelog provided.
- Remove patches fixed upstream:
* 0001-Fix-build-with-Qt-5.15.patch
* hedgewars-fpc320_fix.patch
- Add hedgewars-1.0.2-rpath.patch: Fix rpmlint error
'binary-or-shlib-defines-rpath'.
- Refresh spec file.
* Mon Sep 21 2020 D B <buckyballreaction@gmail.com>
- Added fix for compiling with FPC 3.2.0
* hedgewars-fpc320_fix.patch to fix
* Tue Jun 09 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Fix build on armv7 (use FPC)
- Exclude armv6
* Thu Jun 04 2020 Christophe Giboudeaux <christophe@krop.fr>
- Add upstream patch:
* 0001-Fix-build-with-Qt-5.15.patch
* Thu Oct 10 2019 buckyballreaction@gmail.com
- Update to 1.0.0. Highlights:
* Campaigns now use your team identity instead of ignoring it
* Single missions can now be played with your favourite teams and keep track of your progress
* Hand-drawn maps can be scaled with a slider
* Quick games are more random
* Homing bee can be used as secondary ammo
* Can change hedgehog order in The Specialists
* Various small HUD improvements
* Various controls improvements and bugfixes
- Add hedgewars-disable_fpc_workaround.patch.
* Fri Jun 14 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
- Spec file cleanups:
* use bcond_with{,out} for disabling/enabling features
* remove several unused BuildRequires
* remove obsolete xpm icon
* use metainfo instead of appdata dir
* remove defattr
* use %license for Fonts_LICENSE.txt, add COPYING
* Mon Dec 10 2018 buckyballreaction@gmail.com
- 0.9.25 highlights:
* Complete overhaul of Continental supplies
* Can adjust weapon start and crate probabilities in Balanced Random Weapon
* Remove rubber duck
* New air mine features
* Rework team rankings
* Tied teams now rank equally
* Help button in main menu
* 19 new hedgehog taunts
* Many new Lua API features
* Functionality of controllers restored
* Fix at least 2 crashes
* Fixed some awkward network bugs which caused games to come to a standstill
* Many bugs related to the wrap world edge fixed (but not all)
* Sudden Death always came exactly 1 turn later than planned
* Tue Jul 03 2018 buckyballreaction@gmail.com
- package changes:
+ features
* bugfixes
====================== 0.9.24.1 ====================
* Fix crash when portable portal device is fired at reduced graphics quality
* Fix possible crash when starting Hedgewars frontend in fullscreen mode
====================== 0.9.24 ======================
Game:
+ New weapon: Minigun
+ New game modifier: Enable switch hedgehog at start of turn
+ Change weapon icons: Mudball, air mine
+ Add healing visual effect in Paramedics mode and a few scripts
+ Show remaining ammo when using Birdy egg or RC Plane bomb
+ Add separate control for team chat (default: U)
+ Add separate control for changing hedgehog tags (default: Home)
+ Toggle all hedgehog tags at once with [Precise] + [Change hedgehog tags]
+ Hedgehog tag translucency is now changed with [Switch] + [Change hedgehog tags]
+ When using flying saucer shortly after a jump, stay in-mid air
+ No longer cut off team/hedgehog names when not playing online
* Fix possible network desynchronization and crash when players rejoin an active game
* Fix time box being usable in Sudden Death with 0 health decrease
* Fix chat input key being sometimes registered twice
* Fix not displaying current volume status after pressing mute key
* Fix many effects not being correctly recorded by the video recorder
* Fix quit menu showing incorrect keys if using non-default key bindings
* Fix script translations not being loaded for Portuguese and Chinese
* When using seduction, only show “CENSORED” text in English locale
Frontend:
+ Migrate to Qt 5
+ Schemes are now stored in separate files under Schemes
+ Add default directory DrawnMaps for hand-drawn maps
+ Lead player to training missions when starting Hedgewars the first time
* Fix map preview, map name, style name not being displayed if host selects map or style you don't have
* Remove “Upload to YouTube” functionality (it was broken for years)
* Fix broken preview of team hats (e.g. cap_team)
* Fix chart in stats screen not supporting negative numbers
Content:
+ New scenarios: Bazooka Battlefield, Tentacle Terror
+ New basic training mission: Movement
+ Completely redo basic training missions: Bazooka, Grenade, Rope
+ Major overhaul of Sudden Death visuals in most themes
+ New flag: uk_scotland
+ New voice: Default_pl (Polish)
+ New voice: Russian_pl (Polish with a Russian accent)
+ Add theme icons for: Blox, CrazyMission, Deepspace, Eyes, Planes
Styles and game modes:
+ Various styles: Add current score/time next to team bars (where applicable)
+ Remove rubber duck from most weapon schemes and Random Weapon and Balanced Random Weapon
+ Construction Mode: Add a few shortcuts
+ Construction Mode: Show selected object at cursor and a crate preview icon
+ Construction Mode: Remember all selections
+ Construction Mode: Add subtle glow to healing station
+ Construction Mode: Allow to change "Switch Hedgehog" in weapon scheme
+ Construction Mode: Hide selected sub-modes from crate/object placer from enemies over the net
+ Highlander: Replace undocumented script param “mode=orig” to “multiuse=true”
+ Highlander: Display the meaning of “multiuse=true” (or lack thereof) in mission panel
+ Continental supplies: Custom weapon icons for the special weapons
+ Racer, Tech Racer: Before starting a round, make first waypoint flash and center camera to it
+ Racer, Tech Racer: Various other waypoint appearance improvements
+ Racer: Use dark waypoints in bright themes like Bath
+ Racer, HedgeEditor: Show waypoint outline around cursor when placing waypoints
+ Battalion: Minor message and visual improvements
+ Battalion: Mutate hog hats by default, but not the names
+ Battalion: Script parameter “mutatenames=true” to also change the hog names (default: false)
+ Battalion (King Mode): Kings always wear crowns and non-kings don't, regardless of settings
+ Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing
+ Space Invasion: Add a default Space Invasion game scheme
+ Capture the Flag: Can now be played with more than 2 clans
+ Capture the Flag: Show team scores and score graph in stats screen
+ HedgeEditor: Show cursor coordinates in top left corner
+ Control: Always remove TimeBox and Resurrector
+ Climb Home: Show messages when a fire cake is nearby and when you're inside home
+ ShoppaMap: Map complexity can now be changed with the slider
+ ShoppaMap: Remove script parameter “pad”
* The Specialists: Less buggy hog switching at turn start
* Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner
* Battalion: Some texts in the mission panel were wrong and misleading
* Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
* Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for building stuff, fix other sound problems
* Capture the Flag: Fix many bugs caused by playing with >2 teams
* Capture the Flag: Properly place flag when first hog uses kamikaze or TimeBox
* Capture the Flag: Fix flag not being dropped when carrier uses piano strike
* CTF_Blizzard: Don't allow more than 2 clans. Excess hogs will be removed
A Space Adventure:
+ Precise Shooting: Display collected ammo
+ Hard Flying: Display personal best at mission start
+ Killing the Specialists: Add event messages and graphical effects
* Killing the Specialists: Fix very misleading hints in mission panel
* Killing the Specialists: Fix number of rounds measured being way too low
A Classic Fairytale:
+ Mission 3: Display number of turns left at timed parcours
+ Mission 2, Mission 5: Reduce computer hog levels
+ Mission 6: Change mines
+ Mission 7: Add one additional pick hammer in a crate
* Fix incorrect storytelling in mission descriptions
* Missions now work even with corrupted team file, by using a default behaviour
* Mission 1: Fix error message spam when Leaks a Lot drowns
* Mission 3: Fix cannibals sometimes doing nothing for a full turn
* Mission 6: Fix cyborgs sometimes doing nothing for a full turn
* Mission 8: Fix invisible cyborg sometimes blocking the way
* Mission 9: Fix cannibal talking to himself in cut scene if mission starts with 3 natives
Missions:
+ Target Practice: Re-center camera to hog when projectile is destroyed or drowns
Theme customization:
+ Add fallback music with new keys “fallback-music” and “fallback-sd-music”
+ Allow to hide themes explicitly with new key “hidden”. Using this key it's possible for hidden themes to have icons
* Fix green color channel on themes with key “sd-tint”
Lua API:
+ New library: SimpleMission: Allows to create missions more easily
+ New call: WriteLnToChat(string): Add a line in the chat
+ New call: SetVampiric(bool): Toggle vampirism
+ New call: SetLaserSight(bool): Toggle laser sight
+ New call: GetWind(): Returns current wind (approximation) from -100 to 100
+ New call: GetTeamName(teamIdx): Returns name of team with given index (starts at 0)
+ New call: GetTeamIndex(teamname): Returns index of team with given name
+ New call: GetTeamClan(teamname): Returns clan of team with given name
+ New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content
+ New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message
+ New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
+ New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
+ New call: SkipTurn(): Force current hedgehog to skip turn
+ New call: Explode(x, y, radius[, options]): Cause an explosion
+ New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
+ New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
+ New callback: onSkipTurn(): Called when a hog skips turn
+ New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
* AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
* Fix call: SetWeapon(amNothing) now unselects weapon
* Fix call: SetWind did not update flake flying direction
* Fix global: TotalRounds was stuck at -1 for several turns
* Fix CursorX, CursorY often not being updated when moving cursor at screen border
/usr/bin/hedgewars /usr/bin/hwengine /usr/lib64/libphyslayer.so /usr/lib64/libphyslayer.so.1.0 /usr/share/applications/hedgewars.desktop /usr/share/doc/packages/hedgewars /usr/share/doc/packages/hedgewars/ChangeLog.txt /usr/share/doc/packages/hedgewars/README.md /usr/share/icons/hicolor/32x32/apps/hedgewars.png /usr/share/icons/hicolor/512x512/apps/hedgewars.png /usr/share/licenses/hedgewars /usr/share/licenses/hedgewars/COPYING /usr/share/licenses/hedgewars/Fonts_LICENSE.txt /usr/share/man/man6/hedgewars.6.gz /usr/share/metainfo /usr/share/metainfo/hedgewars.appdata.xml /usr/share/mime/packages/hedgewars.xml
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Fabrice Bellet, Thu Oct 23 23:06:42 2025