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Name: python312-pygame-devel | Distribution: openSUSE Tumbleweed |
Version: 2.6.0 | Vendor: openSUSE |
Release: 1.4 | Build date: Wed Sep 11 10:45:21 2024 |
Group: Unspecified | Build host: reproducible |
Size: 372593 | Source RPM: python-pygame-2.6.0-1.4.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://github.com/pygame/pygame | |
Summary: Pygame development package |
This package contains the header files for developers of Pygame.
Apache-2.0 AND LGPL-2.1-or-later AND BSD-2-Clause AND BSD-3-Clause AND libpng-2.0
* Wed Sep 11 2024 Markéta Machová <mmachova@suse.com> - Update to 2.6.0 * Inline _PyArg_NoKeywords from Python 3.13 in case it is missing * Support collide_mask as collided argument in spritecollide * Add display argument to pygame.display.list_modes() and pygame.display.mode_ok() * Fix numpy.alltrue imports to import all instead * Added generics to abstract group for IDE completion * Polygon large coordinate test cases for issue#3989 * Fix go_over_there example bug in Python 3.12 * Fix wrong ifdef placement for unix/macos - Drop merged patches: * pygame-pr4236-gcc14.patch * pygame-pr4169-videodummytests.patch * Wed May 29 2024 John Paul Adrian Glaubitz <adrian.glaubitz@suse.com> - Cherry-pick upstream patch to fix build with GCC 14 * pygame-pr4236-gcc14.patch - Add python-Cython to BuildRequires - Switch upstream source to GitHub to avoid generated C code * Fri Mar 29 2024 ecsos <ecsos@opensuse.org> - Fix build error in Leap 15.6. * Fri Mar 08 2024 Ben Greiner <code@bnavigator.de> - Skip failing tests with dummy video driver on SDL2 * Add pygame-pr4169-videodummytests.patch gh#pygame/pygame#4169 * Sat Dec 30 2023 Dirk Müller <dmueller@suse.com> - update to 2.5.2: * Added a gamepad mapping for the G-Shark GS-GP702 * Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode * Fix white bar in docs * manylinux: Fix sdl version typo * include: rect: C API docs for Rect * draw: Fix arc width > 1 so it doesn't have gaps * setup: tox: Add 31 and 32 to list of pythons * docs: c_api/rect: Fix return code for pgRect_Check * setup: src_c: Require Cython to generate source files in dev * Added import information in camera and sdl2 controller modules docs * Fix: Grammatical Error in MoveIt.rst * examples: Fix music_drop_fade with type checker * stubs: Add pygame.__version__ to type stubs * gitignore: Add cython generated files to ignore list * examples/midi: Refactor to fix typing issues * display set_mode: Remove SDL_WINDOW_FULLSCREEN_DESKTOP * buildconfig/manylinux: Bump SDL 2.28.3 * docs: Fix READMEs with a good Sphinx version - update to 2.5.1: * Fixed crash at shutdown when using the D3D11 renderer * Fixed setting the viewport when using the D3D12 renderer * Fixed 8BitDo gamepad mapping when in XInput mode on Linux * Fixed controller lockup initializing some unofficial PS4 replica controllers * Fixed video initialization on headless Linux systems using VNC * Fixed large mouse jump when changing relative mouse mode on macOS * Fixed hardware keyboard text input on iPadOS * Added support for the Nintendo Online Famicom controllers * Improved support for third-party Nintendo Switch controllers * Fixed setting the player LED on Nintendo Switch controllers * Added Linux controller mapping for the Logitech Chillstream * Fixed appending to a file greater than 4GB in size on Windows * Mon Sep 11 2023 Lubos Kocman <lubos.kocman@suse.com> - Correction of licenses based on the diff against old report Add libpng-2.0, Apache-2.0, BSD. Ignoring FTL as fonts seem to be only referenced in tests. * Wed Aug 09 2023 Dominik George <nik@naturalnet.de> - Update to 2.5.0 * Wayland oh wayland, goodbye manylinux1, ciao manylinux2010 by @illume in #3841 * github: Add python 3.12-dev to the test matrix by @illume in #3847 * mixer: Testing by @illume in #3846 * Add support for keyboard grab without mouse grab (expose SDL_GetWindowKeyboardGrab) by @Yannik in #3843 * SDL 2.26.5 by @illume in #3848 * Updated event_name function to use kwargs by @jonotassia in #3854 * manylinux: Add Secret Rabbit Code for better sound quality by @illume in #3855 * base: Some of it documented by @illume in #3856 * Adding kwarg support to color.c by @jonotassia in #3858 * Add keyword argument support to display.c by @jonotassia in #3859 * color: Fix color.c from weird merge issue by @illume in #3862 * SDL2 mixer 2.6.3 by @illume in #3861 * Fix types for aliens by @illume in #3864 * types eventlist by @illume in #3865 * types midi by @illume in #3866 * types video by @illume in #3867 * examples midi: Fix some 3.10isms in the typing by @illume in #3868 * examples: types textinput by @illume in #3870 * examples: types scroll by @illume in #3869 * test mixer: Fix test_play_multiple_times to be more CI friendly by @illume in #3871 * Overhaul of README for pygame/examples by @bakkary23 in #3873 * test time: Fix for unrealistic time slice requirement by @illume in #3878 * time: Document and clean up a few functions by @illume in #3879 * Added kwarg handling to rect.c by @jonotassia in #3872 * es docs by @illume in #3884 * Add Spanish version of bufferproxy.rst by @stefpivser in #3885 * Add Spanish version of camera.rst by @stefpivser in #3886 * Add Spanish version of cursors.rst by @stefpivser in #3888 * Add Spanish version of color.rst by @stefpivser in #3889 * Add Spanish version of cdrom.rst by @stefpivser in #3890 * Spanish Version of c_api.rst by @stefpivser in #3893 * Add Spanish Version of index.rst by @stefpivser in #3894 * Add Spanish version of logos.rst by @stefpivser in #3895 * Add Spanish Version of README.md by @stefpivser in #3896 * Add Spanish Version of color_list.rst by @stefpivser in #3897 * rwobject.c: Use lseek64(3) only for GNU libc by @saper in #3898 * manylinux: Add libdecor by @illume in #3900 * examples/stars: Improve typing by @illume in #3901 * examples/dropevent: Fix typing issue by @illume in #3902 * examples/dropevent: A few minor cleanups by @illume in #3904 * examples/testsprite: Fix a few minor typing and code style issues by @illume in #3903 * examples: Remove prevent_display_stretching and fix stars typing issue by @illume in #3905 * es doc references fixups by @illume in #3909 * 2.5.0.dev2 -> 2.5.0.dev3 by @illume in #3910 * Update documentation on several events by @RyanNicoletti in #3912 * setup buildconfig github: Add PYGAME_DETECT_AVX2 to unfsk setup by @illume in #3924 * github: Bump pypa/cibuildwheel@v2.13.1 by @illume in #3925 * buildconfig: 3.12 part 2 - the cpython strikes back by @illume in #3927 * key: Allow list(get_pressed()) again by @illume in #3926 * Updating "Python Pygame Introduction" by @Ronoc21 in #3918 * Added "Contribute" section to main README.rst by @gezeebeezee in #3919 * docs: Remove linenos because it breaks github rendering by @illume in #3928 * docs: Add sphinx conf for docs/es by @illume in #3929 * Unit tests added to mixer.music test module by @LegoPCT20 in #3921 * mixer.music: Add missing unit tests by @LegoPCT20 by @illume in #3931 * alphablit: Add env var to warning message by @illume in #3935 * buildconfig: SDL 2.28.0 by @illume in #3936 - Update to 2.4.0 * 2.3.0 -> 2.4.0.dev1 by @illume in #3760 * Fix docs for cursors.Cursor.copy() by @MarcellPerger1 in #3762 * base: Remove pygame_parachute by @illume in #3768 * mouse mouse_get_rel: Fix for SCALED by @illume in #3769 * github: Remove unused files by @illume in #3771 * buildconfig: SDL 2.26.4 by @illume in #3770 * sysfont: Fix sysfont on macos on failure of fc-list by @illume in #3772 * 2.4.0.dev2 by @illume in #3774 * manylinux: Add libxml, wayland, wayland-protocol dependencies by @illume in #3775 * fixed self.pos of move method in GameObject in Moving Multiple Images by @saif-11bit in #3783 * docs: Add Spanish version of MoveIt.rst by @stefpivser in #3810 * docs: Add Spanish version of SpriteIntro.rst by @stefpivser in #3811 * docs: Add Spanish version of SurfarrayIntro.rst by @stefpivser in #3812 * docs: Add Spanish version of tom_games2.rst by @stefpivser in #3813 * docs: Add Spanish version of tom_games3.rst by @stefpivser in #3814 * docs: Add Spanish version of tom_games4.rst by @stefpivser in #3815 * docs: Add Spanish version of tom_games5.rst by @stefpivser in #3816 * docs: Add Spanish version of tom_games6.rst by @stefpivser in #3817 * docs: Add Spanish translation of newbieguide.rst by @stefpivser in #3808 * docs: Add Spanish version of CameraIntro.rst by @stefpivser in #3809 * Add documentation for DualShock 5 by @Aashutosh-922 in #3797 * Fix the signature of midi.get_device_info by @SpeedyOrc-C in #3807 * Fix some docs warnings by @illume in #3825 * base: Document some of the things by @illume in #3826 * Replaced dict with weakset in Sprites groups by @theRealProHacker in #3766 * Weak sprites, part 2 by @illume in #3827 * draw.circle: Fixes when center is -x, and bounding rect by @illume in #3779 - Update to 2.3.0 * 2.2.0 -> 2.3.0.dev1 by @illume in #3736 * Remove :return from sysfont._parse_font_entry_win by @MarcellPerger1 in #3732 * Add special_flags argument to Group.draw by @MarcellPerger1 in #3722 * Add Spanish version of ImportInit.rst by @stefpivser in #3699 * Add Spanish version of DisplayModes.rst by @stefpivser in #3700 * Add Spanish version of CreateGames.rst by @stefpivser in #3714 * buildconfig: Bump SDL version to 2.24.2 on windows by @illume in #3458 * _camera_opencv: Add list_cameras implementation by @illume in #3738 * github sdist: Do not apt-get update by @illume in #3740 * Fixup deprecation error on MacOS 11 by @Tobias-Fischer in #3663 * manylinux-build: Bump SDL2 to version 2.24.2 by @illume in #3741 * _camera_opencv: Add ability to pass VidCapture api_preferences by @illume in #3739 * 2.3.0.dev2 -> 2.3.0.dev3 by @illume in #3742 * camera: Make opencv backend default on win if cv2 imports by @illume in #3743 * Features/rect/scaleby by @dr0id in #3077 * Implement pygame.math.lerp by @JamesC01 in #3362 * Defining rect assignment of floats to Rect properties by @dr0id by @illume in #3745 * Rect: scale_by and scale_by_ip by @dr0id and @mcpalmer1980 by @illume in #3746 * circleci: Remove config by @illume in #3748 * docs: fix move images tutorial final example by @SalimBAhmed in #3747 * Fix drawing of circles there intersect -+INT_MAX by @jhilmer in #3151 * Implementation of Vector2.from_polar and ClassObjectMethod descriptor by @joaquin30 in #3744 * github: Add back apt-get update / upgrade by @illume in #3751 * _sdl2.video: Window.from_window by @Rabbid76 by @illume in #3752 * class method "from_foreign_window" added to class "Window" by @Rabbid76 in #2982 * draw mask: Added unit tests for test_arc and test_angle by @yujyuj by @illume in #3753 * examples: Add grid movement example by @Masonstiller by @illume in #3754 * docs: Fix a few sphinx warnings by @illume in #3759 * Fix segfaults when using display surface after calling pygame.quit by @MarcellPerger1 in #3755 - Update to 2.2.0 * docs: Add experimental feedback links to new APIs by @illume in #3511 * 2.1.4.dev1 by @illume in #3514 * Fix 2.1.4 build by @Starbuck5 in #3529 * Change from clang-format update (needed for CI) by @MyreMylar in #3535 * Fix memory leak for distance_to() by @novialriptide in #3532 * Fixed inconsistency in tp_names, changed all to pygame.module.Type by @Matiiss in #3515 * Add 3.11 classifier by @novialriptide in #3537 * Tracking SSE2 Optimisations by @PurityLake in #3370 * Tweaking version getters for sdl modules and freetype by @oddbookworm in #3379 * Warn when SIMD is usable but not compiled by @ankith26 in #3501 * Changed minor name mismatch by @Matiiss in #3544 * Document SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS by @zoldalma999 in #3546 * Move pg_tuple_from_values_int into header, rename & add triple variant by @MyreMylar in #3530 * mouse.get_pos(), mouse.get_rel() optimizations by @itzpr3d4t0r in #3424 * Minor typo in the "pygame.Color" docs by @pgattic in #3554 * Remove Python < 3.2 compatibility shim by @Starbuck5 in #3553 * docs: fix links by @Linkid in #3549 * Fix typo in music.rst by @winterhazel in #3562 * Delete test_test_.py by @Koswu in #3563 * Add info on viewing pygame docs locally by @novialriptide in #3558 * Modify key compat table to store key-name pairs (fixes a rare bug) by @ankith26 in #3426 * Adjust surface masks to create a proper 24 bit Surface by @Starbuck5 in #3577 * Add vector zero constructor clarification by @novialriptide in #3574 * Minor pygame.math doc enhancements by @Matiiss in #3581 * Improved colliderect() function by @itzpr3d4t0r in #3322 * Add VScode? _headers/ folder to gitignore by @Starbuck5 in #3587 * Remove LGTM badges by @novialriptide in #3599 * Fix list_cameras being empty on linux by @ankith26 in #3594 * Fix some more math memory leaks by @ankith26 in #3590 * Use Python 3.11.0 rather than 3.11rc2 by @Starbuck5 in #3611 * Add quickstart section to docs front page by @Starbuck5 in #3541 * Add premul_alpha method to surface by @MyreMylar in #3276 * Add "window" attribute to DROPFILE and DROPTEXT event by @yunline in #3568 * Fix minor grammar and punctuation mistakes in tom_games6.rst by @cvionis in #3616 * Added __round__ method for vectors by @Matiiss in #3559 * Segfault fix in freetype.get_version by @oddbookworm in #3567 * Convert surface to texture's pixel format in Texture.update by @zoldalma999 in #3548 * Performance improvement for draw.circle by @MightyJosip in #3550 * Fix build errors on win_arm64 by @cgohlke in #3583 * Consolidate SSE2 and NEON code paths by @Starbuck5 in #3588 * Correct set_(shifts/masks) docs and cleanup code by @Starbuck5 in #3620 * Update README.rst by @CodeMaster7000 in #3625 * Deprecate gamma and _sdl2 window brightness functionality by @SSS-Says-Snek in #3622 * Change all (to|from)string to (to|from)bytes in image.c by @Matiiss in #3633 * Update docs generation to sphinx 6.0 by @MyreMylar in #3647 * Raise minimum SDL version to 2.0.8 by @Starbuck5 in #3618 * Replace music.set_pos current error message with SDL_GetError() by @Matiiss in #3641 * Fixed typo in pygame.image.tobytes docs by @oddbookworm in #3657 * Update README.rst by @SmashedFrenzy16 in #3638 * fixed segfault by @oddbookworm in #3666 * Fix event button attr for fast mousewheel by @ankith26 in #3642 * Change casting to list to using copy in pygame.sprite by @Matiiss in #3655 * Removing redudancy in regex by @TheVroum in #3595 * Remove bit of MIR code by @Starbuck5 in #3617 * Fix scrap typing (use only bytes and not AnyStr) by @ankith26 in #3395 * wasm: clean up for #3439 by @pmp-p in #3593 * Syntax highlighting fix by @novialriptide in #3684 * Port SDL_ttf text shaping capability by @Starbuck5 in #3330 * Fix the memory leak by @Starbuck5 in #3649 * Update linter ubuntu version by @MyreMylar in #3689 * Linter run by @novialriptide in #3695 * Correct update statement by @chimosky in #3694 * Update sprite.rst by @Librichard in #3648 * Re-order display fullscreen handling and ensure toggle_fullscreen works for maximized window by @Temmie3754 in #3497 * Fix the fault of stubtest by @yunline in #3703 * Don't set adaptive vsync by default by @fladd in #3609 * Add support for ppc64le by @mgiessing in #3605 * Example games fixed | Fixed UnicodeDecodeError for music_drop_fade.py… by @Vazno in #3387 * Updated README.rst to include feature description by @ChristianKearns in #3710 * pgScancodeWrapper now raises exception when trying to use iter by @PurityLake in #3495 * Suggested improvement to font_init by @PurityLake in #3489 * grayscale for Surfaces and Colors by @ScriptLineStudios in #3556 * "SDL_CreateWindowFrom" in "display" module by @Rabbid76 in #2981 * github build-macos: Add pkg-config dependency by @illume in #3716 * Fix SDL_WINDOWID with SDL by @Rabbid76 by @illume in #3718 * Add grayscale for surfaces and colors by @ScriptLineStudios by @illume in #3717 * 2.1.3 -> 2.2.0.dev1 by @illume in #3711 * Add a simple check for mypy by @illume in #3723 * manylinux: Revert compiling harfbuzz on MacOS by @illume in #3724 * manylinux: Add more pythons to be built with by @illume in #3725 * Fix of inverted boolean of borderless window property by @joaquin30 in #3727 * That time numpy was giving me grief by @illume in #3731 - Remove upstreamed patch adjust-surface-mask.patch. - Switch from %python_{build,install} to %pyproject_{wheel,install} macros. * Sun May 07 2023 Jan Engelhardt <jengelh@inai.de> - Replace xorg-x11-devel by pkgconfig(...) * Thu Feb 23 2023 Daniel Garcia <daniel.garcia@suse.com> - Update to 2.1.3: * 2.1.2 by @illume in #2957 * Fix path dependencies by @SergioArnaud in #2975 * Add test for pygame.locals by @ankith26 in #2958 * Fix Pygame imported class typehints by @MightyJosip in #2965 * Fix some bugs in camera.py by @ankith26 in #2961 * Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952 * Python2 to Python3 code modernization by @novialriptide in #2984 * SDL 2.0.20 by @illume in #2983 * Update the image doc, delineate bytes and str by @Starbuck5 in #2959 * Add pixel format name into display info by @MyreMylar in #2964 * Add missing copy test for Vector3 by @JovialKnoll in #3000 * New black formatting by @novialriptide in #3013 * Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987 * Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978 * Removed unused imports by @novialriptide in #3016 * Fix warnings, make warnings error on CI by @ankith26 in #2919 * Added Rect typing and docs that it is iterable by @novialriptide in #2969 * Fix there typo in tests.rst by @eoghanriley in #3022 * C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014 * Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973 * Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723 * Fix typo in C_api display docs by @gresm in #3027 * Font rwops by @Starbuck5 in #2911 * transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968 * pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029 * Add __new__ and __init__ functions for some types by @zoldalma999 in #3001 * Regenerate cython files by @ankith26 in #3032 * 2.1.3.dev2 by @illume in #3039 * Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929 * Save Surfaces with palettes as indexed 8P PNG by @ThanhChinhBK in #3028 * Rect collidelistall unittests added and updated docs to document different argument types by @dr0id in #2989 * Add some more events by @ankith26 in #2953 * Fix bufferproxy doc typo by @gresm in #3044 * VideoInfo string missing closing parenthesis by @GregoryMorse in #3053 * Fix stubtest warnings, run stubtest on CI by @ankith26 in #2999 * Cursors example improvements - including showing new system, color, and image cursors by @thanice in #3037 * Improve example textinput by @blankRiot96 in #3050 * Use github downloads for windows prebuilts downloads by @illume in #3059 * 2.1.3.dev4 and 2.1.3dev5 by @illume in #3060 * Fix more typestub warnings with dunders by @ankith26 in #3075 * Fix APPMOUSEFOCUS naming, update const values by @ankith26 in #3043 * Pkgdata import in init for PyInstaller by @Starbuck5 in #3082 * Fix logos page by @Grimmys in #2977 * Fix segfault in resource loading function by @ankith26 in #3089 * Fix pygame logo image in README.rst by @novialriptide in #3090 * Add black badge by @novialriptide in #3091 * Use static dot declarations for type objects by @ankith26 in #3067 * Windows prebuilts updates with freetype and SDL_ttf 2.0.18 by @Starbuck5 in #3086 * Get rid of sprintf calls in the codebase by @ankith26 in #3041 * Fix and normalize function pointer calls for METH_NOARGS by @pmp-p in #3080 * Update list of datafiles in generated docs by @wxh06 in #3073 * Improve draw doc accuracy and example style by @Starbuck5 in #3074 * Check SDL version earlier, report known incompat (closes #2657) by @SnoopJ in #2661 * Lint/format examples/*.py by @Starbuck5 in #3093 * Fix missing pointer cast fix by @pmp-p in #3104 * Add a .clamp_magnitude() to Vector2 and Vector3 by @novialriptide in #2990 * examples/mask.py change default image to one with alpha channel by @brccabral in #3111 * Fix mouse_get_pos takes no argument by @pmp-p in #3115 * Small fixes to the documentation header by @hnrkcode in #3094 * Rect and Color support collections.abc.Container, add tests and stubs by @ankith26 in #3066 * Don't raise python errors in v4l2_read_frame by @ankith26 in #3052 * Fix name/definition conflict for pgSurface_New by @pmp-p in #3106 * Add pygame.font.get_sdl_ttf_version() for getting version of SDL_ttf library by @mariospapaz in #3095 * Math's Vectors have not documented methods by @gresm in #3122 * Event tests and types improvements (Minor event refactor part 3) by @ankith26 in #3063 * Cleanup old compatibility code in windows sysfont by @Starbuck5 in #3126 * Fix display.set_mode docs for DOUBLEBUF by @Starbuck5 in #3129 * Make pgBuffer_Release retain previously set errors by @ankith26 in #3127 * Change renderer names to strings in get_drivers by @zoldalma999 in #3132 * Takeover of Newbie guide PR #2718 by @davidpendergast by @MyreMylar in #3118 * Fixed Vector.clamp_magnitude() parameters by @novialriptide in #3133 * SIMD version of BLEND_RGBA_MULT for 32bit surfaces by @MyreMylar in #2988 * Update constants.c to clang-format version 14.0 by @MyreMylar in #3137 * Add pygame.context module by @Starbuck5 in #3100 * Add pygame.get_pref_locales by @ankith26 in #3038 * Use more optimal line functions in polygon by @Starbuck5 in #3141 * Proposal: add Rect.collidelistallobjects that returns the colliding objects by @dr0id in #3026 * Remove Solaris compatibility code to re-enable SIGALARM by @MyreMylar in #3142 * Fix Vector subclass methods to return the correct subtype instance by @novialriptide in #3088 * Raise only pygame.error when mixer loading fails by @ankith26 in #3148 * Fix typo in SpriteIntro.rst tutorial by @JoshuaDRose in #3154 * Fixed windows version parsing in Camera that errored on versions like 8.1 by @Matiiss in #3158 * Fix "-auto" setup.py argument not being used properly in buildconfig by @robertpfeiffer in #3157 * Updates to moveit.py example by @dbrown3562 in #3146 * Update to SDL 2.0.22 on Windows by @Starbuck5 in #3162 * Typo fix, ball -> bat by @elgcodes in #3164 * Typo fix or -> for by @elgcodes in #3165 * Fix sysfont.get_fonts stop returning None, warn fc-list issues by @ankith26 in #3159 * Fix _sdl2.controller for static build, pygame.h is in _sdl2 parent directory by @pmp-p in #3105 * Add SIMD versions of RGB_MUL blitter by @MyreMylar in #3136 * Fix typo in korean document by @EunhoKang in #3176 * Add evfilter guard mutex, fix pymalloc without GIL (Minor event refactor part 2.1) by @ankith26 in #3177 * Add test for fullscreen toggle by @PurityLake in #3171 * SIMD versions of RGB_ADD, RGBA_ADD, RGB_MUL & RGBA_MUL by @MyreMylar in #3170 * Static build support for WebAssembly by @pmp-p in #3108 * Correction of a comment by @Yvant2000 in #3182 * Regenerate cython files by @Starbuck5 in #3183 * Simplify some boolean handling by @Starbuck5 in #3192 * Fix DLL loading problems on Windows Store Python installations by @Starbuck5 in #3196 * wasm: fence simd/avx by @pmp-p in #3191 * Removed Python 2 nonzero by @blankRiot96 in #3194 * Use CircleCI for manylinux aarch64 builds by @ankith26 in #3188 * Remove custom JPEG saver by @Starbuck5 in #3180 * Update build-emsdk.yml by @pmp-p in #3185 * Improve clang format source file detection by @zoldalma999 in #3140 * Clang format touch.c to fix failing lint tests by @ankith26 in #3201 * Fix Chimp tutorial code to use the correct module name alias by @kharissa in #3205 * Fix a few pylint issues by @ankith26 in #3206 * pyupgrade --py36-plus **/*.py by @cclauss in #3208 * Fix print () --> print() by @cclauss in #3213 * Make latest pypy wheels on mac/linux, cibuildwheel on manylinux and other minor updates by @ankith26 in #3187 * Remove more code for legacy Python by @cclauss in #3207 * More Python f-strings with flynt by @cclauss in #3212 * Add SIMD versions of RGB & RGBA BLEND_MAX, BLEND_MIN blit modes by @MyreMylar in #3181 * Use custom SDL2_ttf on Windows by @Starbuck5 in #3193 * Typos: get em out of here! by @Starbuck5 in #3216 * setup.cfg: Sort pylint disables to simplify future edits by @cclauss in #3220 * sysfont.py: check for emscripten platform by @pmp-p in #3225 * Fix undefined name: get_python_inc() by @cclauss in #3219 * Added strikethrough option to Font by @MightyJosip in #2991 * Fixed window not staying centered on second call of display.set_mode by @PurityLake in #3172 * Fix Vector memory leak by @MightyJosip in #3236 * wasm disable mutex usage, wasm CI updates by @ankith26 in #3203 * wasm: pygame.surfarray could load on 3.10.5 backport by @pmp-p in #3246 * Refactor font.render by @Starbuck5 in #3186 * Fix Controller.rumble returning wrong bool on error by @ankith26 in #3248 * wasm: wrong logic masks pgExc_SDLError by @pmp-p in #3247 * Make textinput show a candidate list by @Starbuck5 in #3244 * Cleaned up test/README.TXT by @novialriptide in #3254 * Fix typos in sprite docs by @StarDexterity in #3263 * Fix Surf.set_palette to be usable without an initialized display by @Starbuck5 in #3259 * Replaced some truth testing with is not None checks in sprite module by @Matiiss in #3271 * Include user fonts for pygame.font.match_font() on Windows by @novialriptide in #3184 * Add SysFont pygame.font.get_fonts() verification test by @SSS-Says-Snek in #3266 * Fix wasm build when no PREFIX variable is defined by @ryanking13 in #3280 * Remove deprecated blend argument from test and docs by @kevin-pease in #3281 * Fix controller build on SDL < 2.0.9 by @Starbuck5 in #3272 * Add unit test for display.gl_set_attribute() by @MyreMylar in #3256 * Fix docs and types for math.Vector2.cross() return to float by @Vicky-Vicky27 in #3286 * Prettify joystick documentation + add Nintendo Switch mapping by @novialriptide in #3290 * Sprite typestub updates, use generics and protocols by @ankith26 in #3138 * Adjusted examples and rewrote documentation accordingly by @dbrown3562 in #3092 * More efficiently track pixels in AVX blitters by @Starbuck5 in #3294 * Fix sprite docs DrawPlain ---> RenderPlain by @fQ7N in #3298 * Fix new static analyzer (VS 2022) warnings by @ankith26 in #3295 * Cleaned up draw.aaline() code for small speedup by @itzpr3d4t0r in #3300 * wasm: add pygame.gfxdraw to static preloader by @pmp-p in #3304 * Raise minimum SDL to 2.0.4, patch so it can build on that by @Starbuck5 in #3239 * Update SDL_ttf 2.20.0, SDL_mixer 2.6.0 on Windows by @Starbuck5 in #3287 * Restore correct checksum for SDL_ttf windows dep download by @itzpr3d4t0r in #3329 * setup.py: fix user+deprecation warnings on 3.11+ by @pmp-p in #3228 * Add FASTCALL compat macros, update Color.update to use the same by @ankith26 in #3325 * Fix latest stubtest issues by @ankith26 in #3332 * Fix wrong relative imports in _sdl2 cython code by @pmp-p in #3313 * Add use_compat to key.name, fix key_code compat issues by @ankith26 in #3312 * Add srcrect NULL check to pgSurface_Blit by @MyreMylar in #3284 * Add BGRA format for pycairo compatibility by @rlatowicz in #3338 * Move alphabit.c SSE2 blitters to main SSE2 file by @Starbuck5 in #3296 * Surface.blits() speedups and code cleanup by @itzpr3d4t0r in #3314 * Optimized _vector_distance_helper by @itzpr3d4t0r in #3335 * Use macos-12 for all Mac CI builds by @ankith26 in #3347 * Added tobytes/frombytes aliases for pygame.image.(to|from)string by @Emc2356 in #3321 * Remove constants repetition and duplicate define by @Starbuck5 in #3344 * Add clamp(val, min, max) function to pygame.math by @JamesC01 in #3326 * BGRA format added to fromstring & tostring by @rlatowicz in #3342 * Use memcpy and memset when appropriate by @Starbuck5 in #3364 * SDL_UCS4ToUTF8 may exist from SDL_keyboard.c by @pmp-p in #3349 * edited docs for pygame.Vector2.angle_to by @oddbookworm in #3359 * Deprecate Color.set_length by @blankRiot96 in #3352 * Vendor in SDL PNG save function, fix new 2.1.3 regression by @ankith26 in #3376 * Merge 32/64bit SSE blitter codepaths by @Starbuck5 in #3375 * Document pygame.math.Vector epsilon attribute by @oddbookworm in #3373 * test.test_utils.run_tests.py: Fix exit using RuntimeError for better message by @Vazno in #3382 * Cleanup sysfont.py to use f-strings by @lebedevhhh in #3391 * setup.py | io module no longer used. by @Vazno in #3388 * Update DisplayModes.rst - PEP Changes by @JoshuaDRose in #3385 * Fix some METH_NOARGS usage, use METH_O where possible by @ankith26 in #3366 * Make pygame.math.clamp only take numbers by @JamesC01 in #3361 * Add _GenericVector to math typestubs, fixes by @ankith26 in #3150 * Fix tests that had overshadowed names by @ankith26 in #3384 * Replaced more expressions to f strings by @Vazno in #3392 * scale(), scale_by(), smoothscale(), smoothscale_by() reorganization and speed up by @itzpr3d4t0r in #3319 * config_unix: Removed unused sys import by @Vazno in #3397 * Fix edge case bug in Vector.move_towards, add more tests by @ankith26 in #3400 * Go back to old memcpy strategy for non-flip flip by @Starbuck5 in #3416 * Fix incref issue in PixelArray context manager API by @ankith26 in #3414 * Update some deps in manylinux scripts by @ankith26 in #3042 * Fix freetype compilation flags when building with clang instead of gcc by @pmp-p in #3381 * Relax SDL minor version exact match check by @ankith26 in #3428 * Clean bash-completion file in macdeps builds by @ankith26 in #3431 * Optimized rect getters by @itzpr3d4t0r in #3401 * Delete rect subscripts should error not segfault by @ankith26 in #3440 * Vector clamp shouldn't allow kwargs, improve error reporting and unit tests by @ankith26 in #3396 * Make sure set_mode always returns a cleared window by @ankith26 in #3317 * Improved mixer.set_reserved() documentation by @Vicky-Vicky27 in #3434 * SSE alpha blitter optimization by @Starbuck5 in #3378 * Add Spanish translation of chimp tutorial by @stefpivser in #3421 * Update and sync SDL_mixer and SDL_ttf to 2.6.2 and 2.20.1 respectively by @ankith26 in #3433 * Compile freetype with harfbuzz, reduce manylinux wheelsize by @ankith26 in #3445 * Freshen up arraydemo.py by @Starbuck5 in #3453 * Refactor examples/mask.py by @pycoinfu in #3455 * Fix new mypy-0.981 fails by @ankith26 in #3470 * 2.1.3.dev6 and 2.1.3.dev7 by @illume in #3471 * Fix pypy rect freelist issue, unskip tests by @ankith26 in #3452 * Fix es folder location and fix some sphinx issues in ChimpanceLineaporLinea.rst by @illume in #3473 * Fixed typo in aliens example by @muelletm in #3485 * overview.rst -> 개요.rst by @novialriptide in #3474 * Add 3.11.0.rc2 to Appveyor by @Starbuck5 in #3486 * Cleanup of symbian code and references to bitbucket/motherhamster bugzilla by @ankith26 in #3490 * Fixed segault in subclass of Sound by @PurityLake in #3492 * Relax strict pixel match tests in test_src_alpha_sdl2_blitter by allowing a small delta by @Temmie3754 in #3494 * manylinux: Upgrade to SDL2-2.0.22 by @illume in #3475 * Internalize "SDL"_UCS4ToUTF8 by @Starbuck5 in #3487 * blitters fix compile error when no SIMD by @ankith26 in #3498 * Python 3.11 on mac/manylinux (with updated cibuildwheel) by @ankith26 in #3484 * v2.1.3.dev8 by @illume in #3503 * Remove pygame.context for later renaming by @illume in #3508 * Correct typo in tom_games3.rst by @cvionis in #3504 * Add debian s390x and ppc64le tests to CI by @ankith26 in #3496 * docs: Add experimental feedback links to new APIs by @illume in #3511 * Mon Dec 12 2022 Daniel Garcia <daniel.garcia@suse.com> - Add adjust-surface-mask.patch gh#pygame/pygame#3577, to fix tests with SDL 2.26.0. * Fri Aug 12 2022 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Add build dependency on libmpg123 because it is required for the tests * Fri Feb 04 2022 Dirk Müller <dmueller@suse.com> - fix portmidi configuration detection * Wed Jan 05 2022 Steve Kowalik <steven.kowalik@suse.com> - Update to 2.1.2: * Fix segfault in display.update by @ankith26 in #2954 * Quick fix to get 'python -m pygame.docs' working by @ankith26 in #2955 * Working gamma test on windows by @MyreMylar in #2906 * Freetype: Fix intermittent crash with test_font_file_not_found by @illume in #2944 * Officially drop python2 (and 3.5) and SDL1 support by @Starbuck5 in #2817 * Remove most PY2/PY3 C compatibility code by @Starbuck5 in #2819 * Simple fix to swap numpy.float type out in favour of float by @MyreMylar in #2815 * Remove most SDL1/SDL2 compatibility c code by @Starbuck5 in #2823 * Ubuntu 18/20 SDL2 sdist CI, mac CI pp36 drop by @ankith26 in #2821 * SDL1 buildconfig removal by @robertpfeiffer and @illume in #2824 - Drop support-SDL2-2.0.16.patch.
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