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| Name: cal3d-devel | Distribution: openSUSE Tumbleweed |
| Version: 0.120 | Vendor: openSUSE |
| Release: 5.1 | Build date: Tue Apr 15 13:59:30 2025 |
| Group: Development/Libraries/C and C++ | Build host: reproducible |
| Size: 273808 | Source RPM: cal3d-0.120-5.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://mp3butcher.github.io/Cal3D/ | |
| Summary: Development files for cal3d | |
This package contains libraries, include files, and other resource you can use to develop applications using animated characters with cal3d.
LGPL-2.1-or-later
* Tue Apr 15 2025 Atri Bhattacharya <badshah400@gmail.com>
- Drop BuildRequires: glew-devel as it is not used for build.
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
PatchN.
* Sun Apr 18 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Fixed SPEC file, replaced URL with working upstream URL.
* Thu Oct 12 2017 sbrabec@suse.com
- Change Converters -> Convertors in RPM group, as all other
packages use this spelling.
* Tue May 16 2017 aloisio@gmx.com
- Removed superfluous .la files.
- Corrected group for main package
* Sat Apr 08 2017 aloisio@gmx.com
- Updated to 0.120
- Switched to github source URL
- Refreshed fix-boolean-to-pointer.patch and fix-date-time.patch
- Added add-vsxu-support.patch
* Mon Jun 27 2016 rpm@fthiessen.de
- Update to current SVN head
- Added fix-date-time.patch to reduce warnings
- Added fix-boolean-to-pointer.patch to fix build with gcc6
* Tue Jan 29 2013 joop.boonen@opensuse.org
- Renamed the devel package to name-devel as this is standard
- Cleaned the spec file up
* Sat Mar 24 2012 jengelh@medozas.de
- Add autotools BuildRequires for Factory/12.2
* Sun May 16 2010 adam@mizerski.pl
- some housekeeping
/usr/include/cal3d /usr/include/cal3d/animation.h /usr/include/cal3d/animation_action.h /usr/include/cal3d/animation_cycle.h /usr/include/cal3d/animcallback.h /usr/include/cal3d/bone.h /usr/include/cal3d/buffersource.h /usr/include/cal3d/cal3d.h /usr/include/cal3d/cal3d_wrapper.h /usr/include/cal3d/coreanimatedmorph.h /usr/include/cal3d/coreanimation.h /usr/include/cal3d/corebone.h /usr/include/cal3d/corekeyframe.h /usr/include/cal3d/corematerial.h /usr/include/cal3d/coremesh.h /usr/include/cal3d/coremodel.h /usr/include/cal3d/coremorphkeyframe.h /usr/include/cal3d/coremorphtrack.h /usr/include/cal3d/coreskeleton.h /usr/include/cal3d/coresubmesh.h /usr/include/cal3d/coresubmorphtarget.h /usr/include/cal3d/coretrack.h /usr/include/cal3d/datasource.h /usr/include/cal3d/dualquaternion.h /usr/include/cal3d/error.h /usr/include/cal3d/global.h /usr/include/cal3d/hardwaremodel.h /usr/include/cal3d/loader.h /usr/include/cal3d/matrix.h /usr/include/cal3d/mesh.h /usr/include/cal3d/mixer.h /usr/include/cal3d/model.h /usr/include/cal3d/morphtargetmixer.h /usr/include/cal3d/physique.h /usr/include/cal3d/physiquedualquaternion.h /usr/include/cal3d/platform.h /usr/include/cal3d/quaternion.h /usr/include/cal3d/refcounted.h /usr/include/cal3d/refptr.h /usr/include/cal3d/renderer.h /usr/include/cal3d/resource.h /usr/include/cal3d/saver.h /usr/include/cal3d/skeleton.h /usr/include/cal3d/springsystem.h /usr/include/cal3d/streamsource.h /usr/include/cal3d/submesh.h /usr/include/cal3d/tinyxml.h /usr/include/cal3d/transform.h /usr/include/cal3d/vector.h /usr/include/cal3d/xmlformat.h /usr/lib/libcal3d.so /usr/lib/pkgconfig/cal3d.pc
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Fabrice Bellet, Thu Oct 23 22:58:29 2025