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Name: cal3d-devel | Distribution: openSUSE Tumbleweed |
Version: 0.120 | Vendor: openSUSE |
Release: 4.2 | Build date: Mon Feb 26 11:32:19 2024 |
Group: Development/Libraries/C and C++ | Build host: reproducible |
Size: 273808 | Source RPM: cal3d-0.120-4.2.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://mp3butcher.github.io/Cal3D/ | |
Summary: Development files for cal3d |
This package contains libraries, include files, and other resource you can use to develop applications using animated characters with cal3d.
LGPL-2.1+
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated PatchN. * Sun Apr 18 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Fixed SPEC file, replaced URL with working upstream URL. * Thu Oct 12 2017 sbrabec@suse.com - Change Converters -> Convertors in RPM group, as all other packages use this spelling. * Tue May 16 2017 aloisio@gmx.com - Removed superfluous .la files. - Corrected group for main package * Sat Apr 08 2017 aloisio@gmx.com - Updated to 0.120 - Switched to github source URL - Refreshed fix-boolean-to-pointer.patch and fix-date-time.patch - Added add-vsxu-support.patch * Mon Jun 27 2016 rpm@fthiessen.de - Update to current SVN head - Added fix-date-time.patch to reduce warnings - Added fix-boolean-to-pointer.patch to fix build with gcc6 * Tue Jan 29 2013 joop.boonen@opensuse.org - Renamed the devel package to name-devel as this is standard - Cleaned the spec file up * Sat Mar 24 2012 jengelh@medozas.de - Add autotools BuildRequires for Factory/12.2 * Sun May 16 2010 adam@mizerski.pl - some housekeeping * Tue Jun 05 2007 toni@links2linux.de - Initial version 0.11.0
/usr/include/cal3d /usr/include/cal3d/animation.h /usr/include/cal3d/animation_action.h /usr/include/cal3d/animation_cycle.h /usr/include/cal3d/animcallback.h /usr/include/cal3d/bone.h /usr/include/cal3d/buffersource.h /usr/include/cal3d/cal3d.h /usr/include/cal3d/cal3d_wrapper.h /usr/include/cal3d/coreanimatedmorph.h /usr/include/cal3d/coreanimation.h /usr/include/cal3d/corebone.h /usr/include/cal3d/corekeyframe.h /usr/include/cal3d/corematerial.h /usr/include/cal3d/coremesh.h /usr/include/cal3d/coremodel.h /usr/include/cal3d/coremorphkeyframe.h /usr/include/cal3d/coremorphtrack.h /usr/include/cal3d/coreskeleton.h /usr/include/cal3d/coresubmesh.h /usr/include/cal3d/coresubmorphtarget.h /usr/include/cal3d/coretrack.h /usr/include/cal3d/datasource.h /usr/include/cal3d/dualquaternion.h /usr/include/cal3d/error.h /usr/include/cal3d/global.h /usr/include/cal3d/hardwaremodel.h /usr/include/cal3d/loader.h /usr/include/cal3d/matrix.h /usr/include/cal3d/mesh.h /usr/include/cal3d/mixer.h /usr/include/cal3d/model.h /usr/include/cal3d/morphtargetmixer.h /usr/include/cal3d/physique.h /usr/include/cal3d/physiquedualquaternion.h /usr/include/cal3d/platform.h /usr/include/cal3d/quaternion.h /usr/include/cal3d/refcounted.h /usr/include/cal3d/refptr.h /usr/include/cal3d/renderer.h /usr/include/cal3d/resource.h /usr/include/cal3d/saver.h /usr/include/cal3d/skeleton.h /usr/include/cal3d/springsystem.h /usr/include/cal3d/streamsource.h /usr/include/cal3d/submesh.h /usr/include/cal3d/tinyxml.h /usr/include/cal3d/transform.h /usr/include/cal3d/vector.h /usr/include/cal3d/xmlformat.h /usr/lib/libcal3d.so /usr/lib/pkgconfig/cal3d.pc
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Fabrice Bellet, Fri Nov 15 01:18:46 2024