Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: crawl | Distribution: openSUSE Tumbleweed |
Version: 0.32.1 | Vendor: openSUSE |
Release: 1.1 | Build date: Fri Nov 1 18:10:38 2024 |
Group: Amusements/Games/RPG | Build host: reproducible |
Size: 27601643 | Source RPM: crawl-0.32.1-1.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://crawl.develz.org/ | |
Summary: Roguelike dungeon exploration game |
Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures. This is the Stone Soup version of Dungeon Crawl. Note: You need to be in the 'games' group in order to play the game.
GPL-2.0-or-later
* Fri Nov 01 2024 Andrea Manzini <andrea.manzini@suse.com> - update to 0.32.1: * Fix blockable beam attacks from monster spells being blocked 100% of the time. * 40 other bug fixes, interface improvements, and documentation updates. - update to 0.32.0: * Beogh, Dithmenos, Yredelemnul, and Makhleb have been substantially revamped. * Since everybody can become orcs, reworked Mountain Dwarves replace Hill Orcs. * New species: Coglins, dual-wielding gizmo-inventing goblins in exosuits. * More new spells, aimed at new school combinations and higher levels. * Many more new and revamped monsters and decorations throughout the Dungeon, see full changelog at https://github.com/crawl/crawl/releases/tag/0.32.0 * Sat Mar 16 2024 Dirk Müller <dmueller@suse.com> - update to 0.31.0: * Webtiles lobby idle timer, defaulting to 3 hours. This can be configured via the option `max_lobby_idle_time`. * Fixes to handling of idle crawl processes, process cleanup * Fixes to handling of a full disk * Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated PatchN. * Sun Nov 12 2023 Dirk Müller <dmueller@suse.com> - update to 0.30.1: * Fix zooming on local tiles * Many other bug and documentation fixes * New background: Reavers, spellswords with powerful but situational Conjurations. * Palentongas reworked into Armataurs, with innate rampage and an affinity for potions. * A variety of exciting new spells for warriors and wizards alike. * Many new and reworked artefacts, both random and fixed. * Lugonu made more available and tempting to unfortunates cast into the Abyss. * It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave. * Slime walls now apply corrosion to the player, rather than dealing damage. * Jiyva's Oozemancy ability still deals damage as before. * Thunderstorms now deal much more damage. * Fri Jun 24 2022 Jon Brightwell <jon@moozaad.co.uk> - Update to version 0.28.0 Highlights * New Cinder Acolyte background, followers of the dying god Ignis. * The Hells burn with new fury, filled with new monsters and effects. * Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed. * The Spider's Nest respun - many new monsters and maps lurk within. * Magical orbs added as a new category of off-hand equipment. - Version 0.27 highlights * New species: Djinni. * Many new spells and spellbooks. * New monster sets and end maps for many branches. * Ashenzari completely redesigned and reworked. * Cursed items removed. - Full changelogs at https://github.com/crawl/crawl/releases * Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 0.26.1 * ctrl-attack again no longer works while confused. * Console display flickering is reduced. * It is no longer possible to obtain infinite nets from net traps. * Various vault placement balance adjustments and teleport closet fixes. * 95 other fixes, tweaks, copy-edits, and interface improvements. - Update to version 0.26.0 * New species: Palentonga. * New background: Delver. * Food and hunger are removed. * Swamp has many new monsters and other changes. * Spells, wands, and abilities can be quivered, fired, and autotargeted with an extension of the ranged quiver/autofight interface. * Full log: https://github.com/crawl/crawl/releases/tag/0.26.0 - SPEC file: Drop parts related to outdated openSUSE versions * Mon Aug 17 2020 Dirk Mueller <dmueller@suse.com> - update to 0.25.1 * Change log see https://github.com/crawl/crawl/releases Highlights * Spells in many schools have been redesigned to make the schools more distinct. * Acquirement scrolls have been despoilered, offering the player a choice of generated items. * Effects from spell miscasts, god wrath, death curses, and Zot traps have been overhauled for consistency and simplicity. - remove CVE-2020-11722.patch (fixed upstream) * Tue Apr 14 2020 Ferdinand Thiessen <rpm@fthiessen.de> - Added CVE-2020-11722.patch to fix CVE-2020-11722, boo#1169381 * Fixes a remote code evaluation issue with lua loadstring * Wed Mar 18 2020 Jon Brightwell <jon@moozaad.co.uk> - Update to version 0.24.0 * Vampire species simplified * Thrown weapons streamlined * Fedhas reimagined * Sif Muna reworked - removed crawl-0.17.1-datetime.patch as fixed upstream * Sun Jul 21 2019 Simon Puchert <simonpuchert@alice.de> - Update to version 0.23.2 * Trap system overhaul * New Gauntlet portal to replace Labyrinths * Nemelex Xobeh rework * Nine unrandarts reworked and the new "Rift" unrandart added * Support for seeded dungeon play * build requires python and python-pyYAML
/usr/bin/crawl /usr/share/licenses/crawl /usr/share/licenses/crawl/LICENSE /usr/share/man/man6/crawl.6.gz
Generated by rpm2html 1.8.1
Fabrice Bellet, Fri Nov 15 01:18:46 2024