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ioquake3-1.36+git.20231226-1.3 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: ioquake3 Distribution: openSUSE Tumbleweed
Version: 1.36+git.20231226 Vendor: openSUSE
Release: 1.3 Build date: Sat Feb 10 03:16:03 2024
Group: Amusements/Games/3D/Shoot Build host: i01-armsrv2
Size: 8211480 Source RPM: ioquake3-1.36+git.20231226-1.3.src.rpm
Packager: http://bugs.opensuse.org
Url: https://ioquake3.org
Summary: Quake III
Quake III first person shooter. This package only includes the binary
files, you still need the data files from the original Quake III CD or
the Demo.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Thu Dec 28 2023 lnussel@suse.com
  - Update to version 1.36+git.20231226:
    * Fix building QVMs on Linux with Windows line endings
    * OpenGL2: Fix parsing q3gl2_sun without two additional tokens
    * OpenGL2: Fix q3map2 lightstyles effects
    * OpenGL2: Fix updating the loading screen with r_cubeMapping 1
    * OpenGL2: Fix FB-MSAA on AMD Windows driver
    * OpenGL2: Fix r_clear when using HDR/FB-MSAA
    * OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
    * Build QVMs even if there is no QVM JIT
    * Improve AppStream metainfo
    * Update org.ioquake3.ioquake3.metainfo.xml
    * Add AppStream metadata
    * Don't list mod directories at Windows drive root
    * nsis: Only uninstall protocol handler for this installation
    * nsis: Fix CustomUrlArguments for protocol handler
    * nsis: Add better descriptions for OpenAL and libcurl
    * nsis: Display ioquake3 version
    * nsis: Require installing SDL
    * nsis: Remove Speex library
    * Fix macOS client/server failing to start from terminal
    * Update CI actions version
    * Update CI to macOS 11
    * Fix bad client reliableAcknowledge DOS exploit
    * Add protocol handler support
    * Update SECURITY.md
    * Update CI to Ubuntu 20.04
    * Document USE_INTERNAL_VORBIS in README
    * Update MSVC .lib files to SDL 2.24.0
    * Fix running make-macosx{,-ub2}.sh on Linux
    * Update macOS UB1 to SDL 2.0.22
    * Update to SDL 2.24.0 and add separate macOS UB2 dylib
    * Added .gitignore to msvc folder
    * Added .gitignore to msvc11 folder
    * Add .gitignore to msvc10 folder
    * Updated .gitgnore to latest GitHub template
    * Minor typo correction to be_aas_file.c
    * Fixed another minor typo or two
* Sun Jan 22 2023 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20221123:
    * Fix (disabled) Wavelet sound decompression
    * Fix in_availableJoysticks cvar not updating
    * Add keys for SDL 2.0.14's new gamepad buttons
    * More predictable mesh normals generation
    * Bugfixes
  - Spec file cleaning, e.g. removed loki installer stuff
* Wed Nov 02 2022 Cristian Rodríguez <crrodriguez@opensuse.org>
  - Remove nasm build requires, no longer used.
* Sat Jan 29 2022 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20211208
    * Fix memory corruption in S_TransferPaintBuffer
    * OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
    * Fix being unable to enter Team Arena CD key
    * Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
    * OpenGL2: Fix r_grayscale 1 making everything solid black
    * qsort cannot be called with NULL
  - Fix build on aarch64 (COMPILE_ARCH=aarch64)
* Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20210720
    * Add TOOLS_CFLAGS to build preamble
    * Fix use of TOOLS_CC being reported as CC
    * Use the correct compiler for tools when cross building under
      cygwin
    * Allow using pulseaudio for SDL audio capture
    * Restore bots crushing unseen player on q3tourney6 in non-CTF
    * Fix the number of weights in the IQM model calculation
    * Fixes a crash when compiling the project on windows in
      64 bit mode
    * Allow unwinding of qvmcall64 call-stub for msvc/masm
    * Add epsilon to avoid division by zero in CalcSpecular()
    * Add r_parallaxMapOffset
    * Fix line not removed in previous commit
    * OpenGL2: Flip normals for backfacing triangles
* Sat Nov 28 2020 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20201117
    - Add C syntax highlighting to readme
    - Update README.md
    - Merge pull request #447 from HappyFacade/patch-1
    - Simplify glsl -> C stringification
    - Make LCC path resolution more robust
    - GitHub Actions setup
    - Remove old CI system configurations
    - Add status badge to README
    - Fix shader stringify
    - Run apt-get update before installing deps
    - Avoid platform sed differences
    - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear
    - [sdl] Turn tentative definition into actual definition
* Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Handle architectures which have no VM (aarch64, ...)
  - Fix build on armv7
  - Exclude armv6
* Sat Apr 11 2020 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20200211 (list is not complete)
    - Fix loading favorites as initial source in server browser
    - Improve finding obelisk entitynum for bot AI
    - Fix SDL audio playback with surround sound
    - Fix predicting entity origin on rotating mover
    - Allow binds to use hex values for all key codes
    - Disable pulseaudio capture regardless of SDL version
    - Fix SDL audio playback with 16-bit stereo sound
    - OpenGL2: r_cubemapping 2 for box cubemap parallax
    - Add r_parallaxMapShadows
    - Restore OpenGL 1.1 support (GL_CLAMP)
    - q3rcc: Allow to override build date
    - Fix lightning gun handling for corpses and single player
      podiums
  - Spec file cleaning
  - Drop 0001-q3rcc-Allow-to-override-build-date.patch because it
    is included upstream (commit a96f32e)
* Thu Aug 08 2019 Martin Hauke <mardnh@gmx.de>
  - Add patch in order to make builds reproducable:
    * 0001-q3rcc-Allow-to-override-build-date.patch
  - Disable LTO for now (segfaults)
* Sun Aug 05 2018 mardnh@gmx.de
  - Update to version 1.36+git.20180802
  - Drop not longer needed patches:
    * fix-for-opensuse-x86-ioq3demo_sh.diff
    * fix-for-opensuse-x86-ioquake3_sh.diff

Files

/usr/bin/ioq3demo
/usr/bin/ioquake3
/usr/lib/ioquake3
/usr/lib/ioquake3/baseq3
/usr/lib/ioquake3/baseq3/cgamearmv7l.so
/usr/lib/ioquake3/baseq3/qagamearmv7l.so
/usr/lib/ioquake3/baseq3/uiarmv7l.so
/usr/lib/ioquake3/baseq3/vm
/usr/lib/ioquake3/baseq3/vm/cgame.qvm
/usr/lib/ioquake3/baseq3/vm/qagame.qvm
/usr/lib/ioquake3/baseq3/vm/ui.qvm
/usr/lib/ioquake3/demoq3
/usr/lib/ioquake3/demoq3/cgamearmv7l.so
/usr/lib/ioquake3/demoq3/qagamearmv7l.so
/usr/lib/ioquake3/demoq3/uiarmv7l.so
/usr/lib/ioquake3/ioq3ded.armv7l
/usr/lib/ioquake3/ioq3demo.sh
/usr/lib/ioquake3/ioquake3.armv7l
/usr/lib/ioquake3/ioquake3.sh
/usr/lib/ioquake3/missionpack
/usr/lib/ioquake3/missionpack/cgamearmv7l.so
/usr/lib/ioquake3/missionpack/qagamearmv7l.so
/usr/lib/ioquake3/missionpack/uiarmv7l.so
/usr/lib/ioquake3/missionpack/vm
/usr/lib/ioquake3/missionpack/vm/cgame.qvm
/usr/lib/ioquake3/missionpack/vm/qagame.qvm
/usr/lib/ioquake3/missionpack/vm/ui.qvm
/usr/lib/ioquake3/renderer_opengl1_armv7l.so
/usr/lib/ioquake3/renderer_opengl2_armv7l.so
/usr/share/applications/ioquake3.desktop
/usr/share/doc/packages/ioquake3
/usr/share/doc/packages/ioquake3/README.md
/usr/share/doc/packages/ioquake3/id-readme.txt
/usr/share/doc/packages/ioquake3/opengl2-readme.md
/usr/share/doc/packages/ioquake3/voip-readme.txt
/usr/share/licenses/ioquake3
/usr/share/licenses/ioquake3/COPYING.txt
/usr/share/pixmaps/quake3.png


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