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libbox2d-devel-2.4.1-2.11 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: libbox2d-devel Distribution: openSUSE Tumbleweed
Version: 2.4.1 Vendor: openSUSE
Release: 2.11 Build date: Sat Feb 10 02:27:01 2024
Group: Development/Libraries/C and C++ Build host: i02-armsrv2
Size: 218641 Source RPM: Box2D-2.4.1-2.11.src.rpm
Packager: http://bugs.opensuse.org
Url: https://box2d.org/
Summary: A 2D Physics Engine for Games
Box2D is an open source C++ engine for simulating rigid bodies in 2D.

Provides

Requires

License

MIT

Changelog

* Thu Aug 05 2021 Dmitriy Perlow <dap.darkness@gmail.com>
  - Disabled tests because of boo#1189082
  - Removed useless cmake options
* Thu Feb 11 2021 Markéta Machová <mmachova@suse.com>
  - Fix the source URL
* Thu Dec 03 2020 andy great <andythe_great@pm.me>
  - Update to version 2.4.1.
    * API Changes
    * Extended distance joint to have a minimum and maximum limit.
    * Removed rope joint. Use the distance joint instead.
    * B2_USER_SETTINGS and b2_user_settings.h can control user
      data, length units, and maximum polygon vertices.
    * Default user data is now uintptr_t instead of void*
    * b2FixtureDef::restitutionThreshold lets you set the
      restitution velocity threshold per fixture.
    * BREAKING Changes
    * BREAKING: distance joint 0 stiffness now means the spring is
      turned off rather than making the joint rigid.
    * BREAKING: distance joint minimum and maximum must be set
      correctly to get old behavior.
    * Infrastructure
    * Library installation function available in CMake.
    * Shared library (DLL) option available.
    * Bug fixes
  - Updates since 2.3.1
    * Infrastructure
    * Documentation in Doxygen format
    * Unit test support
    * Continuous integration testing using Travis CI
    * Limited use of C++11 (nullptr and override)
    * Collision
    * Chain and edge shape must now be one-sided to eliminate ghost
      collisions
    * Broad-phase optimizations
    * Added b2ShapeCast for linear shape casting
    * Dynamics
    * Joint limits are now predictive and not stateful
    * Experimental 2D cloth (rope)
    * b2Body::SetActive -> b2Body::SetEnabled
    * Better support for running multiple worlds
    * Handle zero density better
    * The body behaves like a static body
    * The body is drawn with a red color
    * Added translation limit to wheel joint
    * World dump now writes to box2d_dump.inl
    * Static bodies are never awake
    * All joints with spring-dampers now use stiffness and damping
    * Added utility functions to convert frequency and damping
      ratio to stiffness and damping
  - Remove Box2D-fix-version-2.3.1.patch, fixed.
  - Change package name from Box2D to box2d.
* Fri Aug 12 2016 jengelh@inai.de
  - Replace strange buildroot definition
* Fri Jul 22 2016 jengelh@inai.de
  - RPM group correction
* Thu Jul 21 2016 dap.darkness@gmail.com
  - Fixed Factory review (License.txt is not packaged).
  - Minor spec clean-up (may fix SLE build).
  - Cmake release with debug info build type.
* Sun Jul 17 2016 bruno@ioda-net.ch
  - Fixed tar.gz by osc service localrun download_files
  - Fixed version in baselibs.conf (for 32bits packages)
  - Added baselibs.conf as source1
* Wed Dec 16 2015 rpm@fthiessen.de
  - Update to new upstream version 2.3.1:
    * Polygon creation now computes the convex hull.
    * The convex hull code will merge vertices closer than
    dm_linearSlop.
    * Vertices no longer need to be ordered.
    * New GUI
    * Various other bugfixes
  - removed upstream patched Box2D_v2.2.1-lib64.patch
  - replaced Box2D_v2.2.1-version.patch with
    Box2D-fix-version-2.3.1.patch
* Tue Jun 12 2012 adam@mizerski.pl
  - new package

Files

/usr/include/box2d
/usr/include/box2d/b2_api.h
/usr/include/box2d/b2_block_allocator.h
/usr/include/box2d/b2_body.h
/usr/include/box2d/b2_broad_phase.h
/usr/include/box2d/b2_chain_shape.h
/usr/include/box2d/b2_circle_shape.h
/usr/include/box2d/b2_collision.h
/usr/include/box2d/b2_common.h
/usr/include/box2d/b2_contact.h
/usr/include/box2d/b2_contact_manager.h
/usr/include/box2d/b2_distance.h
/usr/include/box2d/b2_distance_joint.h
/usr/include/box2d/b2_draw.h
/usr/include/box2d/b2_dynamic_tree.h
/usr/include/box2d/b2_edge_shape.h
/usr/include/box2d/b2_fixture.h
/usr/include/box2d/b2_friction_joint.h
/usr/include/box2d/b2_gear_joint.h
/usr/include/box2d/b2_growable_stack.h
/usr/include/box2d/b2_joint.h
/usr/include/box2d/b2_math.h
/usr/include/box2d/b2_motor_joint.h
/usr/include/box2d/b2_mouse_joint.h
/usr/include/box2d/b2_polygon_shape.h
/usr/include/box2d/b2_prismatic_joint.h
/usr/include/box2d/b2_pulley_joint.h
/usr/include/box2d/b2_revolute_joint.h
/usr/include/box2d/b2_rope.h
/usr/include/box2d/b2_settings.h
/usr/include/box2d/b2_shape.h
/usr/include/box2d/b2_stack_allocator.h
/usr/include/box2d/b2_time_of_impact.h
/usr/include/box2d/b2_time_step.h
/usr/include/box2d/b2_timer.h
/usr/include/box2d/b2_types.h
/usr/include/box2d/b2_weld_joint.h
/usr/include/box2d/b2_wheel_joint.h
/usr/include/box2d/b2_world.h
/usr/include/box2d/b2_world_callbacks.h
/usr/include/box2d/box2d.h
/usr/lib/cmake/box2d
/usr/lib/cmake/box2d/box2dConfig-relwithdebinfo.cmake
/usr/lib/cmake/box2d/box2dConfig.cmake
/usr/lib/cmake/box2d/box2dConfigVersion.cmake
/usr/lib/libbox2d.so


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Fabrice Bellet, Fri Nov 15 01:18:46 2024