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| Name: sdl2-compat-devel | Distribution: openSUSE Tumbleweed |
| Version: 2.32.56 | Vendor: openSUSE |
| Release: 2.1 | Build date: Fri Jul 25 10:12:54 2025 |
| Group: Development/Libraries/X11 | Build host: reproducible |
| Size: 3003989 | Source RPM: sdl2-compat-2.32.56-2.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://github.com/libsdl-org/sdl2-compat | |
| Summary: Header and build system files for sdl2-compat | |
This package contains files needed for development with the SDL2 library.
Zlib
* Fri Jul 25 2025 Lubos Kocman <lubos.kocman@suse.com>
- Change license to Zlib
* Mon May 05 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.32.56
* Fixed rendering in Mesen2
* Fixed brightness in ioquake3
* Fixed a hang at launch in the xemu emulator
* Fixed crackling and sped up audio in OpenRCT2
* Fixed fullscreen window positioning on Wayland with multiple
displays
* Key events are now sent for dead keys on X11
* Fixed mouse wheel integer scrolling values
* Fixed a double-free when working with RLE surfaces
* Fixed a memory leak in SDL_LockTextureToSurface()
* Fixed sending SDL3 controller events to SDL2 applications
* Mon Mar 31 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.32.54
* Fixed crash during controller hotplug in RetroArch
* Improved accuracy of SDL_GetRenderDriverInfo()
* Fixed SDL_SetWindowInputFocus() return value
- Delete 0001-cmake-install-sdl2-config-.cmake-files.patch
(merged)
* Sun Mar 30 2025 Jan Engelhardt <jengelh@inai.de>
- Add workarounds for Leap 15's not-so-capable pkg-config.
* Wed Mar 12 2025 Jan Engelhardt <jengelh@inai.de>
- Delete pc.patch (rejected upstream)
- Add 0001-cmake-install-sdl2-config-.cmake-files.patch
* Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de>
- Delete self-conflicts
* Sun Mar 09 2025 Jan Engelhardt <jengelh@inai.de>
- Add sdl2-symvers.patch to match our (non-compat) SDL2 package
- Add pc.patch
* Sun Mar 02 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.32.52
* Fixed tiny scaled window in recent versions of Wesnoth
* Fixed a rare deadlock when opening an audio device using
PipeWire on Linux
* Fixed sound cutting out while using Kdenlive
* Fixed controller input in D2X-Rebirth
* Sat Feb 08 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.32.50
* Audio devices can be enumerated at startup and have names
matching SDL2 conventions
* Fri Feb 07 2025 Jan Engelhardt <jengelh@inai.de>
- Update to relesae 2.30.54
* Fixed the mouse wheel in Torchlight
* Fixed double-free if SDL RLE encodes a surface during blit
* Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress
* Fixed a crash if you call SDL_FreeSurface() on a surface
returned from SDL_GetWindowSurface()
* Fixed SDL_WINDOW_ALWAYS_ON_TOP
* Fixed garbled audio if format conversion was needed
* Fixed D-Pad not working on some controllers
* Fixed return value of SDL_WasInit(SDL_INIT_TIMER)
* Fixed build errors when building some SDL2 applications using
sdl2-compat headers
* Fixed several memory leaks
* Sun Feb 02 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.30.52
* Fixed a black screen in some applications, including Source 1
games
* Fixed loud garbled audio in some applications, including
Source 1 games and DOSBox
* Fixed audio crackling and potential related crashing in some
applications, including vkQuake
* Fixed opening the main window in ffplay
* Fixed fullscreen window size when running some games like
Meat Boy on Wayland with fractional scaling enabled
* Fixed keyboard input in Super Meat Boy
* Fixed mouse motion while the mouse is grabbed
* Fixed a crash in AntimicroX
* Fixed building applications that expect SDL to provide
standard C headers
* Added support for the original Torchlight on Linux, which
shipped using a pre-release SDL 2.0 library
* Thu Jan 30 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.30.51
* Enable text input by default on desktop platform
* Enable render batching if a specific renderer has not been
requested
* Fixed a memory leak
* Wed Jan 22 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.30.50
* Added PS4/PS5 rumble hints that were renamed in SDL3
* hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to
renamed_hints
* Tue Nov 19 2024 Jan Engelhardt <jengelh@inai.de>
- Initial package (version 2.30.50~40/commit ad5dab0f748)
for build.opensuse.org
/usr/bin/sdl2-config /usr/include/SDL2 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_bits.h /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_config_android.h /usr/include/SDL2/SDL_config_emscripten.h /usr/include/SDL2/SDL_config_iphoneos.h /usr/include/SDL2/SDL_config_macosx.h /usr/include/SDL2/SDL_config_minimal.h /usr/include/SDL2/SDL_config_ngage.h /usr/include/SDL2/SDL_config_os2.h /usr/include/SDL2/SDL_config_pandora.h /usr/include/SDL2/SDL_config_unix.h /usr/include/SDL2/SDL_config_windows.h /usr/include/SDL2/SDL_config_wingdk.h /usr/include/SDL2/SDL_config_winrt.h /usr/include/SDL2/SDL_config_xbox.h /usr/include/SDL2/SDL_copying.h /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_egl.h /usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_guid.h /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hidapi.h /usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_locale.h /usr/include/SDL2/SDL_log.h /usr/include/SDL2/SDL_main.h /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_metal.h /usr/include/SDL2/SDL_misc.h /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_name.h /usr/include/SDL2/SDL_opengl.h /usr/include/SDL2/SDL_opengl_glext.h /usr/include/SDL2/SDL_opengles.h /usr/include/SDL2/SDL_opengles2.h /usr/include/SDL2/SDL_opengles2_gl2.h /usr/include/SDL2/SDL_opengles2_gl2ext.h /usr/include/SDL2/SDL_opengles2_gl2platform.h /usr/include/SDL2/SDL_opengles2_khrplatform.h /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_revision.h /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_sensor.h /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_syswm.h /usr/include/SDL2/SDL_test.h /usr/include/SDL2/SDL_test_assert.h /usr/include/SDL2/SDL_test_common.h /usr/include/SDL2/SDL_test_compare.h /usr/include/SDL2/SDL_test_crc32.h /usr/include/SDL2/SDL_test_font.h /usr/include/SDL2/SDL_test_fuzzer.h /usr/include/SDL2/SDL_test_harness.h /usr/include/SDL2/SDL_test_images.h /usr/include/SDL2/SDL_test_log.h /usr/include/SDL2/SDL_test_md5.h /usr/include/SDL2/SDL_test_memory.h /usr/include/SDL2/SDL_test_random.h /usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_types.h /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_vulkan.h /usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h /usr/lib/cmake /usr/lib/cmake/SDL2 /usr/lib/cmake/SDL2/SDL2Config.cmake /usr/lib/cmake/SDL2/SDL2ConfigVersion.cmake /usr/lib/cmake/SDL2/SDL2Targets-relwithdebinfo.cmake /usr/lib/cmake/SDL2/SDL2Targets.cmake /usr/lib/cmake/SDL2/SDL2_testTargets-relwithdebinfo.cmake /usr/lib/cmake/SDL2/SDL2_testTargets.cmake /usr/lib/cmake/SDL2/SDL2mainTargets-relwithdebinfo.cmake /usr/lib/cmake/SDL2/SDL2mainTargets.cmake /usr/lib/cmake/SDL2/sdl2-config-version.cmake /usr/lib/cmake/SDL2/sdl2-config.cmake /usr/lib/libSDL2-2.0.so /usr/lib/libSDL2.so /usr/lib/libSDL2_test.a /usr/lib/libSDL2main.a /usr/lib/pkgconfig/sdl2-compat.pc /usr/share/aclocal /usr/share/aclocal/sdl2.m4
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