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vkquake-1.30.1-1.4 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: vkquake Distribution: openSUSE Tumbleweed
Version: 1.30.1 Vendor: openSUSE
Release: 1.4 Build date: Sat Feb 10 03:15:09 2024
Group: Amusements/Games/3D/Shoot Build host: i03-armsrv2
Size: 1799328 Source RPM: vkquake-1.30.1-1.4.src.rpm
Packager: http://bugs.opensuse.org
Url: https://github.com/Novum/vkQuake
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Game data must be placed in ~/.vkquake/id1 .

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Fri May 05 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Add fix_maybe-uninitialized_error.patch
* Sat Mar 18 2023 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.33.1
    * Add a workaround for AMD driver bug causing corrupted sky and
      a minor Vulkan correctness fix.
* Tue Mar 14 2023 Michael Pujos <pujos.michael@gmail.com>
  - removed patch fix-aarch64-build.patch, not needed anymore
  - requires vulkan-devel >= 1.2.162
  - Update to version 1.33.0
    * Support for remastered models (Needs data from remastered Quake)
    * Support for dynamic lightmap shadows (requires an RT capable GPU)
    * Reworked all option menus
    * Support for modern HUD style
    * Transparency sorting (thanks @temx)
    * Dynamic lights are now computed in world instead of texel space for more consistent light sizes
    * New GPU memory allocator
    * Improved level load times
* Mon Dec 12 2022 Michael Pujos <pujos.michael@gmail.com>
  - added patch fix-aarch64-build.patch
  - Update to version 1.22.3
    * Mouse support in menus
    * Support for binding weapons in controls menu
  - Update to version 1.22.1
    * Fix potential crashes on vid_restart
    * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
      support linear sampling
  - Update to version 1.22.0
    * GPU driven rendering (r_indirect) - much better performance in
      certain scenes (thanks @temx)
    * Windows installer, detects existing Quake installations
    * vkquake.pak is embedded into the executable, external file no longer
      used
    * Configuration is now saved to vkQuake.cfg instead of config.cfg
    * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
      seek command bindable to function keys: bind F1 "seek -3")
    * Demo recording is no longer interrupted when loading savegames
    * fastload command loads savegame without reloading level
      (bind F6 "save quick"; bind F9 "fastload quick")
    * Underwater sound filter (snd_waterfx 0 to disable)
    * viewsize 130 for clean screenshots (+/- keys to quickly select)
    * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
    * Model .scale support for mods/maps
    * Lightstyles no longer saturate at 2x brightness
    * CPU/GPU optimizations for maps with very large geometry/lightmap
      footprints
    * Fixed pitch-black entities in some Arcane Dimension levels
    * r_speeds works again, r_showbboxes shows edict numbers
    * Various other bug fixes
* Sat Aug 13 2022 Michael Pujos <pujos.michael@gmail.com>
  - Update to version 1.20.3
    * Fixed multiple parallelism bugs
    * 8-bit mode now has dithering
  - Update to version 1.20.2
    * Fixed a crash on startup with re-release Quake data
    * Fixed crash with small stack sized on Unix (e.g. musl libc)
  - Update to version 1.20.1
    * Fix a bug that could cause random lockups with 1.20.0
    * Fix screenshot crash
    * Fix corruption if new vkquake.pak is missing or old one is still in place
  - Update to version 1.20.0
    * Parallelized renderer for significantly higher performance
    * Parallelized texture mip generation for faster load times
    * SIMD code optimizations
    * "8-bit" color mode emulation
    * Scaling is now less blurry
    * Mods menu
    * Completely replaced memory management (no more -heapsize)
* Mon May 16 2022 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.13.1:
    * GUI scale is now relative to screen height (scr_relativescale 0
      to disable).
    * Crosshair is selectable from menu and added option for dot
      instead of cross.
    * Improved compatibility with latest Quake Steam re-release
      version.
    * Various smaller bug fixes
  - Update to version 1.13.0:
    * GPU lightmap update and smooth dynamic light interpolation
    * Various bug fixes
    * Improved compatibility with 2021 Quake re-release
    Known issues:
    * Some entities don't animate smoothly with FTE protocol
      extensions. cl_nopext 1 is a workaround right now.
      Same bug exists in QSS.
* Fri Feb 18 2022 Matthias Mailänder <mailaender@opensuse.org>
  - Fix screenshot URL
* Mon Jan 24 2022 Dirk Müller <dmueller@suse.com>
  - update to 1.12.2:
    * Improved compatibility with the 2021 Quake re-release
    * Various bug fixes
    * Small performance improvements
    * Improved support for non power of two textures
    * Updated SDL to 2.0.18
  - remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
* Mon Dec 06 2021 Martin Hauke <mardnh@gmx.de>
  - Add patch:
    * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
* Fri Nov 26 2021 Martin Hauke <mardnh@gmx.de>
  - Fix source url
* Fri Nov 26 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.12.1
    * Bugfix release
* Thu Nov 25 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.12.0
    * Support for scriptable particles ported from QuakeSpasm-Spiked
      (e.g. for Arcane Dimensions). If vanilla behavior is wanted
      they can be diabled with r_fteparticles 0
* Mon Oct 25 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.11.1
    * Improved compatibility with 2021 Quake re-release
    Known issues:
    * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now. Same bug
    exists in QSS.
* Sat Sep 04 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.11.0
    * Initial support for Quake 2021 re-release
    * External vis file support
  - Update to version 1.10.0
    * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
      non smooth movement on elevators in certain cases.
    * Custom HUD client side QuakeC support for Arcane Dimensions
      (disable with cl_nocsqc 1).
    * SIMD CPU optimizations from Andrei Drexler - especially helpful
      in complex levels like ad_tears.
    * Stencil buffer optimizations for sky rendering reducing
      overdraw.
    * Resolution scaling to 1/2 1/4 or 1/8th resolution.
    * Added support for r_fullbright & r_lightmap.
    * Implemented full r_showtris support.
    * Option in menu to set max frame rate.
    * Higher precision game time and precise frame rate throttling.
    * Fix exclusive full screen alt+tab issues.
    * Bumped default heap size to 384MB.
    Changes from beta1:
    * Fixed potential issue with Intel GPUs and render scale.
    * Renamed "filter" to "textures" in menu to make it more clear
      what the option does.
    * Fixed missing gun icons in HUD.
    Changes from beta2:
    * Fixes ambient sounds.
    * Multiple memory corruption fixes.
    * Fix compatibility with some mods.
  - Update to version 1.05.3
    * Fixed dynamic lights not updating properly.
    * Added menu options for particles (GL or software style).
    * Added "exclusive" menu option to fullscreen setting to control
      VK_EXT_full_screen_exclusive.
    * Removed a bunch of rendering cvars that do nothing in vkQuake.
    * Fixed edge case with out of range fog values.
  - Strip binary
* Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 1.05.2
    * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
      people reported problems with other configurations
    * Fall back to non exclusive full screen if swap chain can't be created
    * Fix descriptor set leak
    * Fix rare crash in vertex buffer memory management
    * Fix world dynamic light update lagging one frame behind brushes

Files

/usr/bin/vkquake
/usr/share/appdata/vkquake.appdata.xml
/usr/share/applications/vkquake.desktop
/usr/share/doc/packages/vkquake
/usr/share/doc/packages/vkquake/fitzquake080.txt
/usr/share/doc/packages/vkquake/fitzquake080sdl.txt
/usr/share/doc/packages/vkquake/fitzquake085.txt
/usr/share/doc/packages/vkquake/readme.md
/usr/share/licenses/vkquake
/usr/share/licenses/vkquake/LICENSE.txt
/usr/share/pixmaps/vkquake.png


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Fabrice Bellet, Sat Apr 27 00:22:44 2024