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bstone-1.2.13-1.2 RPM for i586

From OpenSuSE Ports Tumbleweed for i586

Name: bstone Distribution: openSUSE Tumbleweed
Version: 1.2.13 Vendor: openSUSE
Release: 1.2 Build date: Sat Dec 14 19:32:44 2024
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 2226027 Source RPM: bstone-1.2.13-1.2.src.rpm
Packager: http://bugs.opensuse.org
Url: https://bibendovsky.github.io/bstone/
Summary: A source port of Blake Stone
A source port of the first-person shooter Blake Stone.

Features:
 *  High resolution rendering of world (extended vanilla engine)
 *  Modern and vanilla controls
 *  Allows to customize control bindings
 *  Separate volume control of sound effects and music
Supported games:
 *  Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
 *  Planet Strike (v1.0/v1.1)

NOTE: To play Blake Stone with bstone you need the original game files
You need to start the game from within the folder with these files.

Provides

Requires

License

GPL-2.0-or-later AND MIT AND GPL-3.0-or-later

Changelog

* Sat Dec 14 2024 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.13
    Fixed
    * [AOG][HWR] Fix weapon position when toggle widescreen.
    * Hide back-to-demo menu item when there is no mission active.
    * Informants Die Upon Reloading a QuickSave.
    * Fizzle fade on death.
    * Don't increase a turn speed when running.
    * [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
    * "Full map" cheat.
    * Asleep enemies when dumps info to log.
    * [Windows] DPI awarness.
    * [HWR] Render walls on both sides of a door to avoid a possible
      gap.
    * Possible saved game corruption.
    * Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
    * Boss spawning in AOG.
    * Error at startup when profile directory is empty.
    * Buffer overflow for textured ceiling or floor.
    * [CFG] Escape argument string on serialization.
    * Sprite extraction error "Sprite page index out of range."
    * "Actor is in actorat" condition.
    * Order buttons inside the message box from right to left.
    * Possible out of range index access in ClearNClose.
    * [HWR] Crash on E5M14.
    * [SDL] Audio mixer crash on exit.
    * Crash when playing UI sound and there is no audio devices
      detected.
    Added
    * [#503] If the player score for the level is above 96%, the
      informant will tell the location of a single missing enemy or
      item.
    * [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source
      code.
    * CVar facility.
    * Add tool to trim file paths in the executable.
    * Add option to control checking for error of 3D renderer API.
    * [PS] Add option to toggle a map in stats like in AOG.
    * Add Git commit's hash to the version.
    * Log error when message box fails.
    * Option extract_levels to extract levels in MapEdit format (FLR).
    * Button to error message box to open a log file.
    Changed
    * [#383] Change description of "is windowed" for windowed
      fullscreen.
    * Relicense completely new source code under MIT license.
    * [AUDIO] Rename audio driver type 2d_sdl to system.
    * [AUDIO] Rename audio driver type 3d_openal to openal.
    * Rename cvar vid_aa_kind to vid_aa_type.
    * [CVAR] Rename audio drivers (r2_sdl -> system,
      r3_openal -> openal).
    * Rename cvar vid_aa_kind to vid_aa_type.
    * Use multiple search paths (data, mod) for external resources.
    * Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
    * Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
    * Set CMake minimum version to v3.5.0.
    * Option --data_dir does not affect auto-detection of original
      assets.
  - Drop patch:
    * bstone-fix-build-with-gcc13.patch
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN
* Sun Apr 09 2023 Martin Hauke <mardnh@gmx.de>
  - Add patch:
    * bstone-fix-build-with-gcc13.patch
* Sun Sep 18 2022 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.12
    Added
    * Support Nuked OPL3 emulator.
    * Option to control OPL3 emulator type (snd_opl3_type).
    * [README] "Known issues" section.
    Fixed
    * Cancel strafe movement if both keys are pressed.
    * Clear damage effects after loading the game, etc.
    * Fix GOG / Steam content detection.
    * Fix checking if the level is official.
    * Fix crash after changing audio driver via the menu.
    * Match audio attenuation to vanilla as close as possible.
    * Option vid_renderer now works in command-line.
    * Render 3D scene behind "You are jamming" cheat message box.
    * Use SDL 2.0.5+ functions only if available.
    * [AOG] Conditions to complete the episode.
    * [AOG] Fix "N/A" font size and color in the floor input panel.
    * [AOG] Interact with elevator controls on east-west side only.
    * [AOG] Match transporting behavior between floors to original.
    * [AOG] Render ouch frame only on damage for Plasma Sphere.
    * [AOG] Reverse textures for charge packs.
    * [HWR] Render enter-only door size without lock as unlocked.
    * [OAL] List only available extensions.
    * [OAL] Load AL symbols within context.
    * [SDL] Error "Renderer already associated with window".
    * [SDL] Reduce CPU usage for digitized low-pass filtering.
    Changed
    * Limit stream I/O to 32 bit.
    * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
    * [VIDEO] Rename vid_windowed_height to vid_height.
    * [VIDEO] Rename vid_windowed_width to vid_width.
    * [VIDEO] Rename vid_windowed_x to vid_x.
    * [VIDEO] Rename vid_windowed_y to vid_y.
    Removed
    * Exclusive fullscreen mode.
    * Option vid_is_windowed.
    * Resampling low-pass filter and it's options
      (snd_resampling_interpolation, snd_resampling_lpf).
* Sat Jan 29 2022 Ferdinand Thiessen <rpm@fthiessen.de>
  - Fix license tags (statically linked libraries)
* Sun Mar 21 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.11
    * Bindings to take screenshots (default F5).
    * Option to control weapon bobbing (actual for Planet Strike
      only).
    * PC Speaker SFX.
    * Option snd_sfx_type to switch between AdLib and PC Speaker
      audio.
    * Option snd_is_sfx_digitized to toggle SFX digitization.
    * Extracting unprocessed audio (*.data).
    * Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.10
    Added
    * Support for external textures (bmp, png).
    * Configuration for external textures (vid_external_textures).
    * OpenAL 3D audio driver.
    * Configuration for OpenAL driver (snd_driver, snd_oal_library,
      snd_oal_device_name).
    Fixed
    * Search path with provided data_dir.
    * Double fading on new game or load game when using hw renderer.
    * Fade whole screen when in widescreen and 3D view is showing.
    * Next map number for level transition.
    * Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.9
    Added
    * Option vid_filler_color_index to select filler color.
    Fixed
    * Enable sfx and music by default for first startup.
    * Lives counter.
    * Input floor panel visual glitches.
* Fri Jul 10 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.8
    Fixed
    * Disabled episodes 5 and 6 in static build.
* Tue Jul 07 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.7
    Fixed
    * Extraction of compressed texts.
    * Same texture for door type BIO.
    * Player radius for item pickup.
    * Missing test for pushwall in CheckLine.
    * Fix sfx turning off when in-game sounds paused.
    * Show option "Game Options -> Video -> Stretch UI".
    Changed
    * Replaced almost all fixed-point arithmetic with a
      floating-point one.
    * Relay on CMake's PCH support if available.

Files

/usr/bin/bstone
/usr/share/doc/packages/bstone
/usr/share/doc/packages/bstone/CHANGELOG.md
/usr/share/doc/packages/bstone/README.md
/usr/share/icons/hicolor/256x256/apps/bstone.png
/usr/share/licenses/bstone
/usr/share/licenses/bstone/Blake Stone source code license.doc
/usr/share/licenses/bstone/LICENSE.txt


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Fabrice Bellet, Sun Jan 12 02:11:34 2025