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godot3-3.6-1.3 RPM for i586

From OpenSuSE Ports Tumbleweed for i586

Name: godot3 Distribution: openSUSE Tumbleweed
Version: 3.6 Vendor: openSUSE
Release: 1.3 Build date: Wed Sep 11 14:00:00 2024
Group: Development/Tools/Other Build host: reproducible
Size: 60047534 Source RPM: godot3-3.6-1.3.src.rpm
Packager: http://bugs.opensuse.org
Url: https://godotengine.org/
Summary: Cross-Platform Game Engine with an Integrated Editor
Godot is a game engine. It provides a set of tools and a visually
oriented workflow that can export games to PC, Mobile and Web
platforms. This is branch 3.x with version specific file locations

Provides

Requires

License

MIT

Changelog

* Wed Sep 11 2024 cunix@mail.de
  - Update to 3.6
    Added:
    * 2D physics interpolation
    * 2D hierarchical culling
    * 3D Tighter shadow culling
    * 3D Mesh merging
    * 3D Discrete level of detail
    * 3D Add rotation ability to material editor preview
    * Text-to-speech support
    * Boot splash minimum display time setting
    * Support for documenting most editor settings in the class reference
    * Multiline strings in buttons
    And more:
    https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - deleted improve_linker_detection.patch
    upstream changed the way exported projects are embedded
    => does not need linker detection anymore
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN.
* Fri Feb 16 2024 cunix@mail.de
  - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Tue Sep 26 2023 cunix@mail.de
  - Update to 3.5.3
    Added:
    * Suggest "class_name" in GDScript autocompletion
    Changed:
    * GDScriptParser: Don't use index operator on linked list
    Fixed:
    * TileSet resizing collision shape when vertex is outside the tilesheet
    * AnimatedSprite normal map loading
    * AudioEffectRecord circular reference
    * Trim when importing WAV
    * Include the follow-viewport-transform into
      CanvasLayer transform calculations
    * Moving position indicator out of bounds in FileAccessMemory
    * Infinite loop on EOF in the command line debugger
    * Recursion level check for "Array" and "Dictionary" hashing
    * Recursion level check for "VariantWriter::write()"
    * Ensure registered classes are declared
    * Scrolling behavior with zero/low page value
    * "TextureButton" and "Button" update on texture change
    * Better handle truncated socket messages
    * GridMap free navigation RID error spam
    * Don't use udev for joypad hotloading when running in a sandbox
    * Use current keyboard layout in "keyboard_get_scancode_from_physical"
    * Ensure "joy_connection_changed" is emitted on the main thread
    * Shadows when using 2 directional lights
    And more:
    https://godotengine.org/article/maintenance-release-godot-3-5-3/
  - "tinyexr_thirdparty_upstream.patch" dropped:
      bundled tinyexr 1.0.5 has patch applied
* Sat Sep 23 2023 cunix@mail.de
  - removed scons_regression.patch - scons 4.5.2 is deployed
  - added improve_linker_detection.patch for pck embedding with runner
* Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Require the mbedtls-devel version to be lower than 3
* Sat Mar 11 2023 cunix@mail.de
  - Update to 3.5.2
    Added:
    * Expose all existing PropertyHint global enums
    * Improve dragging scene into 3D viewport
    * Store Bullet total gravity, linear damp and angular damp calculations
    * Options for sorting transparent objects
    Changed:
    * Cast between float and ints in Tween "tween_property()"
    * Hide "text" property of RichTextLabel if BBCode is enabled
    Fixed:
    * CanvasLayer visibility toggle can only run once per frame
    * Editor crash when MeshLibrary gets replaced while used in an open scene
    * Skeleton3D falsely assuming all physical bones
      will be children of their first bone
    * "word_wrap()" for long words
    * Checking if script is attached to any node belonging to scene
      for drag and drop to script editor
    * Exporting with export template binaries over 2.0 GiB
    * local variables not showing when breaking on final line
    * TreeItem "remove_child()" not updating Tree immediately
    * Move navigation server finalize before physics server
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
  - added scons_regression.patch for scons 4.5.1 until 4.5.2
  - user directory rename logic moved from rename_to_godot3.patch to spec file
* Thu Mar 02 2023 cunix@mail.de
  - Transformed current package "godot" to branch specific package
    "godot3" in order to install and use both.
  - Added rename_to_godot3.patch to do part of the job.
* Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org>
  - Do not have the main package recommend the bash-completion
    sub-package, but rather have the subpackage supplement the
    combination of godot and bash-completion (already in place).
* Fri Sep 30 2022 cunix@mail.de
  - Update to 3.5.1
    Added:
    * Expose Tabs "set/get_tab_button_icon()" to scripting
    Changed:
    * Include terminal indented comments for code folding in editor
    * Portals: Show RayCast debug helper
    Fixed:
    * GNU ld detection for pck_embed linker script
    * CPUParticles initialize data on "set_amount"
    * Crash when playing SceneTreeTween right after finishing
    * "Time.get_unix_time_from_system()" not including msecs
    * Crash when pressing up on an empty PopupMenu
    * Exclude disabled StaticBody collisions from NavigationMesh baking
    * Prevent HTTPRequest from polling invalid client
    * Hotfix for Bullet's collision margin regression
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
* Mon Sep 12 2022 cunix@mail.de
  - Heap-buffer-overflow in bundled thirdparty tool tinyexr
    * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
* Sat Aug 06 2022 cunix@mail.de
  - Update to 3.5
    Added:
    * NavigationServer with obstacle avoidance
    * Physics interpolation in 3D
    * SceneTreeTween
    * Time singleton
    * Label3D node and Sprite3D material render priority
    * Scene unique nodes
    * FlowContainer
    * Asynchronous shader compilation and caching
    * OccluderShapePolygon
    * "material_overlay" property for MeshInstance
    * Transparent background Viewports with post processing effects
    * Changing directional shadows at runtime
    * Setting visibility for CanvasLayer
    * push, pull, fetch and improved diff view to VCS UI
    * "global_translation" and "global_rotation"` to Spatial
    * Option to paste animation as duplicate
    * Configuring loop mode on WAV import
    * Pinning property values and Consistent property defaults
    * Deep comparison of Array and Dictionary
    * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()",
      "OS.get_processor_name()", "OS.get_screen_refresh_rate()",
      "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()",
      "String.join()", "Dictionary.merge()"
    * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()"
    * Option to keep or skip carriage return (CR) in "File.get_as_text()"
    * GradientTexture2D
    * Signal to notify when children nodes enter or exit tree
    * Alt + Mouse wheel to adjust FOV in the 3D editor viewport
    * Make overridden properties link to parent definition
    * drag and drop for NodePaths
    * drag and drop to TextEdit, LineEdit, RichTextLabel
    * drag start/end signals for Slider
    * Option to make selection unique to TextEdit, LineEdit, RichTextLabel
    * alignment options to Button icons
    * WOFF2 font support and brotli decoder
    * RichTextLabel: "deselect()" and "get_selected_text()" methods
    * Binary MO translation file support
    * Proxy support for HTTPClient and the editor
    * "set_extra_headers()" to WebSocketServer
    * Support for primary clipboard
    * Viewport property to use full floating-point precision in HDR
    * Saving multiple Images in BakedLightmap
    * "max_distance" for VisibilityNotifier
    * "VERTEX_ID" and "INSTANCE_ID" to user created shaders
    * Random initial color feature for all Particles nodes
    Changed:
    * Create onready variables when dropping nodes and holding Ctrl
    * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor
    * Re-enable input accumulation disabled by error in 3.4
    * Navigation and Navigation2D nodes were kept for compatibility but are now
      deprecated. Their functionality is replaced by the NavigationServer
      and Navigation2DServer.
    * WebSocket hostname resolution non-blocking
    * Use application name as PulseAudio device name
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
* Tue Aug 02 2022 cunix@mail.de
  - Update to 3.4.5
    Added:
    * Expose "tile_texture" property in TilesetEditorContext
    Changed:
    * XR: Update Meta hand tracking version
    Fixed:
    * X11 "OS.is_window_maximized()"
    * Properly check for fullscreen toggle made through the Window Manager
    * Crash in AudioServer when switching audio devices
      with different audio channels count
    * EditorProperty icon overlapping text with checkbox
    * Custom class icon when it inherits from a script
    * UndoRedo in Gradient editor
    * Editor undo history for function name autocompletion
    * FileDialog: Fix support for changing directory in
      "user://" and "res://" modes
    * RichTextLabel: Fix implementation of "remove_line()"
    * glTF texture filename decoding
    * Document that accumulated input is disabled by default
      This is actually due to a regression in 3.4.
      It's kept disabled in this release for compatibility,
      but will be enabled by default in 3.5.
    * GLES2: Unpack blend shape arrays when necessary
    * GLES3: Unbind vertex buffer before calculating blend shapes
    * Portals: Force full check on adding moving object
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
* Wed Jun 29 2022 Andreas Schwab <schwab@suse.de>
  - Fix name of installable binaries
* Sat Mar 26 2022 cunix@mail.de
  - Update to 3.4.4
    Reverted:
    * Audio: PitchShift effect quality for different pitch scale values
    * ProjectSettings "has_setting()" when used
      on a overriden setting with feature tags
    Fixed:
    * CSG: visible seam on smoothed sphere, cylinder, and torus shapes
    * CSG: mixed smoothed and non-smoothed face normals computation
    * Portals: duplication of instanced scenes during conversion
    * Animation: cubic interpolate when looping
    * "UndoRedo::create_action()" invalid memory usage
    * RichTextLabel: shadow color when text has transparency
    * Editor: showing "Extend Script" option without script attached
    * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE"
    * GLES2: compression on blend shapes
    * GLES2: "VersionKey" comparison in shader binding
    * GLES3: shader state caching when blend shapes used
    * GLES3: broken normals in meshes with blend shapes
* Sat Feb 26 2022 cunix@mail.de
  - Update to 3.4.3
    Added:
    * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
    * Expose "AnimationNodeOneShot::mix_mode" as a property
    Fixed:
    * GridMap: "Convert to MeshLibrary" not respecting collision transforms
    * GridMap: Editing MeshLibrary's Shapes array from the Inspector
    * Portals: gameplay monitor unloading and ticking
    * Portals: DYNAMIC particle systems
    * Potential infinite recursion crash in Variant decoding
    * Decoding UTF-8 filenames on unzipping
    * Replicate load-as-placeholder state on node duplication
    * "ProjectSettings.has_setting()" handle feature overrides
    * Editor: undo/redo operations in Input Map
    * Editor: Performance increase for opening the editor on big projects
    * GDScript: Clear pending function states when reloading script
    * GDScript: crash when "is" keyword is tested against a String variable
    * GUI: Release focus of Control node when exiting tree
    * GUI: LineEdit center and right alignment
    * GUI: PopupMenu bad item offset with custom vseparation
    * GUI: RichTextLabel underline appearance when inside fill tag
    * GUI: RichTextLabel underline prevents strikethrough from rendering
    * GUI: TabContainer not setting layout immediately
    * GUI: TextEdit blocking side scrolling in ScrollContainer
    * GUI: TextureButton focus texture logic
    * GUI: nine patch of circular TextureProgressBar
    * Import: glTF scene export crash on null normal texture
    * Increase joystick max button number
    * HTTPRequest support for requests with "content-length" above 2.1 GB
    * Fix tablet tilt values returning bad values
    * Rendering: blend shapes when octahedral compression is used
    * Rendering: nvalid read when using LightOccluder2D
    * GLES3: Fix visible background line in intersections in screen-space reflections
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt

Files

/usr/bin/godot3
/usr/share/applications/org.godotengine.Godot3.desktop
/usr/share/doc/packages/godot3
/usr/share/doc/packages/godot3/AUTHORS.md
/usr/share/doc/packages/godot3/CHANGELOG.md
/usr/share/doc/packages/godot3/CONTRIBUTING.md
/usr/share/doc/packages/godot3/DONORS.md
/usr/share/doc/packages/godot3/README.md
/usr/share/doc/packages/godot3/logo.svg
/usr/share/icons/hicolor
/usr/share/icons/hicolor/256x256
/usr/share/icons/hicolor/256x256/apps
/usr/share/icons/hicolor/256x256/apps/godot3.png
/usr/share/icons/hicolor/scalable
/usr/share/icons/hicolor/scalable/apps
/usr/share/icons/hicolor/scalable/apps/godot3.svg
/usr/share/licenses/godot3
/usr/share/licenses/godot3/COPYRIGHT.txt
/usr/share/licenses/godot3/LICENSE.txt
/usr/share/licenses/godot3/LOGO_LICENSE.md
/usr/share/licenses/godot3/thirdparty_README.md
/usr/share/man/man6/godot3.6.gz
/usr/share/metainfo/org.godotengine.Godot3.appdata.xml


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