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Name: godot3-runner | Distribution: openSUSE Tumbleweed |
Version: 3.6 | Vendor: openSUSE |
Release: 1.3 | Build date: Wed Sep 11 14:00:00 2024 |
Group: Amusements/Games/Other | Build host: reproducible |
Size: 30908284 | Source RPM: godot3-3.6-1.3.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://godotengine.org/ | |
Summary: Shared binary to play games developed with the Godot engine |
This package contains a godot-runner binary for the Linux X11 platform, which can be used to run any game developed with the Godot engine simply by pointing to the location of the game's data package. This is branch 3.x with version specific file locations
MIT
* Wed Sep 11 2024 cunix@mail.de - Update to 3.6 Added: * 2D physics interpolation * 2D hierarchical culling * 3D Tighter shadow culling * 3D Mesh merging * 3D Discrete level of detail * 3D Add rotation ability to material editor preview * Text-to-speech support * Boot splash minimum display time setting * Support for documenting most editor settings in the class reference * Multiline strings in buttons And more: https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - deleted improve_linker_detection.patch upstream changed the way exported projects are embedded => does not need linker detection anymore * Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. * Fri Feb 16 2024 cunix@mail.de - Pin mbedtls-devel version to be lower than 3 for Leap builds, too. * Tue Sep 26 2023 cunix@mail.de - Update to 3.5.3 Added: * Suggest "class_name" in GDScript autocompletion Changed: * GDScriptParser: Don't use index operator on linked list Fixed: * TileSet resizing collision shape when vertex is outside the tilesheet * AnimatedSprite normal map loading * AudioEffectRecord circular reference * Trim when importing WAV * Include the follow-viewport-transform into CanvasLayer transform calculations * Moving position indicator out of bounds in FileAccessMemory * Infinite loop on EOF in the command line debugger * Recursion level check for "Array" and "Dictionary" hashing * Recursion level check for "VariantWriter::write()" * Ensure registered classes are declared * Scrolling behavior with zero/low page value * "TextureButton" and "Button" update on texture change * Better handle truncated socket messages * GridMap free navigation RID error spam * Don't use udev for joypad hotloading when running in a sandbox * Use current keyboard layout in "keyboard_get_scancode_from_physical" * Ensure "joy_connection_changed" is emitted on the main thread * Shadows when using 2 directional lights And more: https://godotengine.org/article/maintenance-release-godot-3-5-3/ - "tinyexr_thirdparty_upstream.patch" dropped: bundled tinyexr 1.0.5 has patch applied * Sat Sep 23 2023 cunix@mail.de - removed scons_regression.patch - scons 4.5.2 is deployed - added improve_linker_detection.patch for pck embedding with runner * Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Require the mbedtls-devel version to be lower than 3 * Sat Mar 11 2023 cunix@mail.de - Update to 3.5.2 Added: * Expose all existing PropertyHint global enums * Improve dragging scene into 3D viewport * Store Bullet total gravity, linear damp and angular damp calculations * Options for sorting transparent objects Changed: * Cast between float and ints in Tween "tween_property()" * Hide "text" property of RichTextLabel if BBCode is enabled Fixed: * CanvasLayer visibility toggle can only run once per frame * Editor crash when MeshLibrary gets replaced while used in an open scene * Skeleton3D falsely assuming all physical bones will be children of their first bone * "word_wrap()" for long words * Checking if script is attached to any node belonging to scene for drag and drop to script editor * Exporting with export template binaries over 2.0 GiB * local variables not showing when breaking on final line * TreeItem "remove_child()" not updating Tree immediately * Move navigation server finalize before physics server And more: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt - added scons_regression.patch for scons 4.5.1 until 4.5.2 - user directory rename logic moved from rename_to_godot3.patch to spec file * Thu Mar 02 2023 cunix@mail.de - Transformed current package "godot" to branch specific package "godot3" in order to install and use both. - Added rename_to_godot3.patch to do part of the job. * Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org> - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunix@mail.de - Update to 3.5.1 Added: * Expose Tabs "set/get_tab_button_icon()" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on "set_amount" * Crash when playing SceneTreeTween right after finishing * "Time.get_unix_time_from_system()" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet's collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunix@mail.de - Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunix@mail.de - Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * "material_overlay" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * "global_translation" and "global_rotation"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()", "OS.get_processor_name()", "OS.get_screen_refresh_rate()", "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()", "String.join()", "Dictionary.merge()" * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()" * Option to keep or skip carriage return (CR) in "File.get_as_text()" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: "deselect()" and "get_selected_text()" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * "set_extra_headers()" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * "max_distance" for VisibilityNotifier * "VERTEX_ID" and "INSTANCE_ID" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunix@mail.de - Update to 3.4.5 Added: * Expose "tile_texture" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 "OS.is_window_maximized()" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in "user://" and "res://" modes * RichTextLabel: Fix implementation of "remove_line()" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It's kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab <schwab@suse.de> - Fix name of installable binaries * Sat Mar 26 2022 cunix@mail.de - Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings "has_setting()" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * "UndoRedo::create_action()" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing "Extend Script" option without script attached * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE" * GLES2: compression on blend shapes * GLES2: "VersionKey" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunix@mail.de - Update to 3.4.3 Added: * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv" * Expose "AnimationNodeOneShot::mix_mode" as a property Fixed: * GridMap: "Convert to MeshLibrary" not respecting collision transforms * GridMap: Editing MeshLibrary's Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * "ProjectSettings.has_setting()" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when "is" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with "content-length" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
/usr/bin/godot3-runner /usr/share/doc/packages/godot3-runner /usr/share/doc/packages/godot3-runner/AUTHORS.md /usr/share/doc/packages/godot3-runner/CHANGELOG.md /usr/share/doc/packages/godot3-runner/CONTRIBUTING.md /usr/share/doc/packages/godot3-runner/DONORS.md /usr/share/doc/packages/godot3-runner/README.md /usr/share/doc/packages/godot3-runner/logo.svg /usr/share/licenses/godot3-runner /usr/share/licenses/godot3-runner/COPYRIGHT.txt /usr/share/licenses/godot3-runner/LICENSE.txt /usr/share/licenses/godot3-runner/LOGO_LICENSE.md /usr/share/licenses/godot3-runner/thirdparty_README.md
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