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Name: godot3-server | Distribution: openSUSE Tumbleweed |
Version: 3.6 | Vendor: openSUSE |
Release: 1.3 | Build date: Wed Sep 11 14:00:00 2024 |
Group: Amusements/Games/Other | Build host: reproducible |
Size: 27687852 | Source RPM: godot3-3.6-1.3.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://godotengine.org/ | |
Summary: Godot headless binary for servers |
This package contains the headless binary for the Godot game engine particularly suited for running dedicated servers. This is branch 3.x with version specific file locations
MIT
* Wed Sep 11 2024 cunix@mail.de - Update to 3.6 Added: * 2D physics interpolation * 2D hierarchical culling * 3D Tighter shadow culling * 3D Mesh merging * 3D Discrete level of detail * 3D Add rotation ability to material editor preview * Text-to-speech support * Boot splash minimum display time setting * Support for documenting most editor settings in the class reference * Multiline strings in buttons And more: https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - deleted improve_linker_detection.patch upstream changed the way exported projects are embedded => does not need linker detection anymore * Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. * Fri Feb 16 2024 cunix@mail.de - Pin mbedtls-devel version to be lower than 3 for Leap builds, too. * Tue Sep 26 2023 cunix@mail.de - Update to 3.5.3 Added: * Suggest "class_name" in GDScript autocompletion Changed: * GDScriptParser: Don't use index operator on linked list Fixed: * TileSet resizing collision shape when vertex is outside the tilesheet * AnimatedSprite normal map loading * AudioEffectRecord circular reference * Trim when importing WAV * Include the follow-viewport-transform into CanvasLayer transform calculations * Moving position indicator out of bounds in FileAccessMemory * Infinite loop on EOF in the command line debugger * Recursion level check for "Array" and "Dictionary" hashing * Recursion level check for "VariantWriter::write()" * Ensure registered classes are declared * Scrolling behavior with zero/low page value * "TextureButton" and "Button" update on texture change * Better handle truncated socket messages * GridMap free navigation RID error spam * Don't use udev for joypad hotloading when running in a sandbox * Use current keyboard layout in "keyboard_get_scancode_from_physical" * Ensure "joy_connection_changed" is emitted on the main thread * Shadows when using 2 directional lights And more: https://godotengine.org/article/maintenance-release-godot-3-5-3/ - "tinyexr_thirdparty_upstream.patch" dropped: bundled tinyexr 1.0.5 has patch applied * Sat Sep 23 2023 cunix@mail.de - removed scons_regression.patch - scons 4.5.2 is deployed - added improve_linker_detection.patch for pck embedding with runner * Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Require the mbedtls-devel version to be lower than 3 * Sat Mar 11 2023 cunix@mail.de - Update to 3.5.2 Added: * Expose all existing PropertyHint global enums * Improve dragging scene into 3D viewport * Store Bullet total gravity, linear damp and angular damp calculations * Options for sorting transparent objects Changed: * Cast between float and ints in Tween "tween_property()" * Hide "text" property of RichTextLabel if BBCode is enabled Fixed: * CanvasLayer visibility toggle can only run once per frame * Editor crash when MeshLibrary gets replaced while used in an open scene * Skeleton3D falsely assuming all physical bones will be children of their first bone * "word_wrap()" for long words * Checking if script is attached to any node belonging to scene for drag and drop to script editor * Exporting with export template binaries over 2.0 GiB * local variables not showing when breaking on final line * TreeItem "remove_child()" not updating Tree immediately * Move navigation server finalize before physics server And more: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt - added scons_regression.patch for scons 4.5.1 until 4.5.2 - user directory rename logic moved from rename_to_godot3.patch to spec file * Thu Mar 02 2023 cunix@mail.de - Transformed current package "godot" to branch specific package "godot3" in order to install and use both. - Added rename_to_godot3.patch to do part of the job. * Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org> - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunix@mail.de - Update to 3.5.1 Added: * Expose Tabs "set/get_tab_button_icon()" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on "set_amount" * Crash when playing SceneTreeTween right after finishing * "Time.get_unix_time_from_system()" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet's collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunix@mail.de - Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunix@mail.de - Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * "material_overlay" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * "global_translation" and "global_rotation"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()", "OS.get_processor_name()", "OS.get_screen_refresh_rate()", "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()", "String.join()", "Dictionary.merge()" * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()" * Option to keep or skip carriage return (CR) in "File.get_as_text()" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: "deselect()" and "get_selected_text()" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * "set_extra_headers()" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * "max_distance" for VisibilityNotifier * "VERTEX_ID" and "INSTANCE_ID" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunix@mail.de - Update to 3.4.5 Added: * Expose "tile_texture" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 "OS.is_window_maximized()" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in "user://" and "res://" modes * RichTextLabel: Fix implementation of "remove_line()" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It's kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab <schwab@suse.de> - Fix name of installable binaries * Sat Mar 26 2022 cunix@mail.de - Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings "has_setting()" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * "UndoRedo::create_action()" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing "Extend Script" option without script attached * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE" * GLES2: compression on blend shapes * GLES2: "VersionKey" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunix@mail.de - Update to 3.4.3 Added: * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv" * Expose "AnimationNodeOneShot::mix_mode" as a property Fixed: * GridMap: "Convert to MeshLibrary" not respecting collision transforms * GridMap: Editing MeshLibrary's Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * "ProjectSettings.has_setting()" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when "is" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with "content-length" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
/usr/bin/godot3-server /usr/share/doc/packages/godot3-server /usr/share/doc/packages/godot3-server/AUTHORS.md /usr/share/doc/packages/godot3-server/CHANGELOG.md /usr/share/doc/packages/godot3-server/CONTRIBUTING.md /usr/share/doc/packages/godot3-server/DONORS.md /usr/share/doc/packages/godot3-server/README.md /usr/share/doc/packages/godot3-server/logo.svg /usr/share/licenses/godot3-server /usr/share/licenses/godot3-server/COPYRIGHT.txt /usr/share/licenses/godot3-server/LICENSE.txt /usr/share/licenses/godot3-server/LOGO_LICENSE.md /usr/share/licenses/godot3-server/thirdparty_README.md
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