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Name: ironwail | Distribution: openSUSE Tumbleweed |
Version: 0.8.0 | Vendor: openSUSE |
Release: 1.2 | Build date: Sun Nov 10 20:23:30 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 1361188 | Source RPM: ironwail-0.8.0-1.2.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://github.com/andrei-drexler/ironwail | |
Summary: High-performance QuakeSpasm fork |
A fork of the popular GLQuake descendant QuakeSpasm with a focus on high performance instead of maximum compatibility, with a few extra features sprinkled on top. Quake game files (id1 directory containing pak files) must be found for ironquake to start: - automatically found if the Quake Steam remaster is installed - id1 directory can be copied into ~/.ironwail - start ironwail with option -basedir <install_dir>, where <install_dir> is the directory containing the id1 folder
GPL-2.0-or-later
* Sun Nov 10 2024 Michael Pujos <pujos.michael@gmail.com> - Update to v0.8.0 * Extended compatibility with Quake 2021 re-release: - Steam API support (when using an auto-detected Steam installation): achievements, time tracking, rich presence, screenshots - support for remastered models (using code from QSS, by @Shpoike) * Added -prefremaster/-remaster and -preforiginal/-original command-line arguments (thanks to @KurtLoeffler) * Improved controller support: - gyro aim (thanks to @sndein), flick stick, rumble - new Gamepad Options menu - new dedicated tab in Controls menu * Demo playback controls * Extended console capabilities: - select and copy text to clipboard - clickable links to show saved screenshots/demos/savefiles/config files in Explorer - TAB completion hints * Extended memory allocator to support huge maps such as Immortal Lock without needing -heapsize on the command line * CPU and GPU performance improvements * Autosave enhancements: - improved heuristics (e.g. for Copper's func_void) - less intrusive notifications - ability to resume autosave when selecting a map in the Levels menu * Redesigned Options menu: live previews, more options exposed * Added QuakeWorld HUD layout (thanks to @bangstk) * Added speed indicator (thanks to @andrey-budko) * Music is now continued when reloading a map * From QS: enabled support for tracker music * Mapping enhancements: - added basic map checks when started from a level editing tool (TrenchBroom/JACK/ne_q1spCompilingGui/q1compile); can disabled by passing - nomapchecks, or enabled manually by setting map_checks cvar to 1 before loading a map - ❗ Note: gl_zfix and advanced transparency options are disabled when map checks are active in order to avoid compatibility issues with QS. - added r_showfields cvar to display field values for the entity under the crosshair - extended r_showbboxes functionality to highlight entities linking to/linked from the entity under the crosshair and display entity numbers and classnames - added support for entity numbers in addition to classnames for r_showbboxes_filter, e.g. r_showbboxes_filter #42 (thanks to @andrey-budko) - added skywind_lookdir [period] [intensity] command to simplify skywind setup - changed viewpos output to show player position, camera position, and corresponding sun mangle - changed setpos command to accept viewpos command output directly (no need to strip parentheses) * ... and more ! * Thu Jan 11 2024 Michael Pujos <pujos.michael@gmail.com> - Initial package
/usr/bin/ironwail /usr/share/applications/ironwail.desktop /usr/share/doc/packages/ironwail /usr/share/doc/packages/ironwail/Quakespasm-Music.txt /usr/share/doc/packages/ironwail/Quakespasm.txt /usr/share/doc/packages/ironwail/README.md /usr/share/doc/packages/ironwail/fitzquake080.txt /usr/share/doc/packages/ironwail/fitzquake080sdl.txt /usr/share/doc/packages/ironwail/fitzquake085.txt /usr/share/games/ironwail /usr/share/games/ironwail/ironwail.pak /usr/share/icons/hicolor/512x512/apps/ironwail.png /usr/share/licenses/ironwail /usr/share/licenses/ironwail/LICENSE.txt
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Fabrice Bellet, Sun Jan 12 02:11:34 2025